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Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.
As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship, which also provides bonus Agility to nearby ranged heroes. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust, Multishot, and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Multishot is excellent to chip away at multiple foes at once from a large distance (while also applying Frost Arrows). Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.
Bio
Abilities
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- The attacks first apply the debuff, then their own damage.
- The slow from successive casts does not stack, only the duration gets refreshed.
Target Point
Enemies
- The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
- Reaches up to 1150 range away (travel distance + effect radius).
- The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
- The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
- Each additional range of distance between them affects the knockback's distance, reducing it by 0.5.
- However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–2 range between Drow and the enemy.
- Due to this, the minimum knockback distance is 1 range.
- When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula then multiplies by 0, which results in 0 knockback.
- Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
- Therefore, the maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.
- Does not affect Roshan.
- Gust's blind added by the talent uses pseudo-random distribution.
- The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
- Releases the waves in a 0.55-second interval. The first wave starts 0.1 seconds after channel begin.
- Within the waves, the arrows are released with a 0.033-second delay between them (1 arrow per server tick), so it takes 0.1 seconds for all arrows of a wave to be released.
- This results in a total duration of 1.3 seconds to release all arrows, making it safe to cancel the last 0.45 seconds of the channeling without losing an arrow.
- The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger's right side.
- The cone's angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone's angle would be 50°.
- However, since only 4 arrows get released, the cone's angle is 33.33°, with an angle of 8.33° between each arrow.
- Considering Drow Ranger's default attack range of 625, the cone has an end radius of 358.5.
- An enemy may only be hit one arrow per wave, so that up to 3 arrows can hit the same enemy per cast.
- Despite the appearance, Multishot does not use instant attacks. The arrows deal physical spell damage, with the damage based on Drow Ranger's average main attack damage (ignoring bonus damage).
- This means the arrows cannot proc any attack modifier or trigger any on-attack effects, but are affected by spell damage amplification and spell lifesteal.
- The arrows first apply the Frost Arrows modifier, and then the damage.
- The slow values are based on Frost Arrow's level, so when not leveled, the debuff is not applied.
- Only the debuff gets applied. The bonus damage of Frost Arrows is not applied.
- The arrows provide 100 radius flying vision around them as they travel.
- Only the cooldown reduction from the level 15 talent is displayed. The level 25 talent can further reduce this to 19.8/17.82/15.84/13.86 (25.74/23.76/21.78/19.8 without the level 15 talent).
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1 second intervals and adapts the bonus accordingly.
- Does not react on the presence of illusions or creep-heroes.
- The aura affects invulnerable, but not hidden allies.
- The aura's buff lingers for 0.5 seconds.
- When proccing, the attack deals damage ignoring their main armor. The attack also deals extra physical damage.
- The damage is dealt in one instance together with the attack damage, and counts as attack damage as well. It can lifesteal, but not crit.
- Visually alters Drow Ranger's attack projectile when proccing. Does not have priority over Desolator's or Eye of Skadi's effects.
- Proccing attacks have True Strike.
- The Aghanim's Scepter upgrade requires Marksmanship to be learned and causes Drow Ranger to perform instant attacks on random enemies around the primary target.
- This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
- It also means that they can proc any attack modifier or any on-hit effect (including Marksmanship) like a regular attack.
- However, the splinter attacks always use Drow Ranger's default attack projectile visual.
- The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
- If Drow Ranger is blinded, the splinters can miss, unless she has True Strike. They can also miss to evasion.
- The splinters originate from the primary target's location, not Drow Ranger's location.
- Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
- The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom and Mjollnir).
- Attacks do not splinter to or from invisible, invulnerable, or hidden units.
- Attacks do not splinter to couriers, buildings, wards, or units in the Fog of War, but can splinter off of them to nearby valid targets.
- Splinter attacks are not disabled by being within 400 range of an enemy hero.
- While Frost Arrows are set to auto-cast, splintered attacks will attempt to activate Frost Arrows on successful splinter hits.
- The auto-cast check is performed when the splintered arrows successfully hit their targets.
- The splintered Frost Arrows still require mana to cast, and will not be applied if Drow does not have sufficient mana.
- Missed or disjointed splintered attacks will not attempt to apply Frost Arrows, thus spending no mana, and applying no slow.
- Splintered attacks will still try to apply Frost Arrows to Spell Immune units despite it not affecting them, effectively wasting mana.
Talents
Hero Talents | ||
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+1 Multishot Waves | 25 | +12% Marksmanship Chance |
-4s Gust Cooldown | 20 | +25% Multishot Damage |
-6s Multishot Cooldown | 15 | 20% Lifesteal |
+15 Frost Arrow Damage | 10 | +15% Gust Self Movement Speed |
- Stacks additively with other lifesteal sources.
Recent Changes
- Reduced Multishot Cooldown from 24/22/20/18s to 24/21/18/15s
Talents
Level 15 Talent Multishot Cooldown Reduction decreased from 8s to 6s- Gust now applies True Sight debuff on affected units.
- Aghanim's Shard upgrade:
Recommended items
Gameplay
Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Her expertise allows her to Multishot, launching a rapid salvo of arrows at multiple targets. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish. | |
Roles: | Carry Disabler Pusher |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing.
- From her transition to Dota 2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".
- Drow Ranger's response "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."