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Davion, the Dragon Knight, is a durable melee strength hero with a relatively straightforward and yet versatile skill set. He has both an area-of-effect nuke and a lengthy single-target stun, giving him excellent farming and ganking capabilities. Though he has no real escape ability, his Dragon Blood provides him a hefty amount of armor and regen, making him capable of withstanding strong physical hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable in the late game due to his strong ultimate, Elder Dragon Form, which transforms him into a legendary dragon with a ranged attack, capable of eliminating multiple enemies at once.
Bio
Abilities
- Breathe Fire travels at a speed of 1050.
- Can hit units up to Expression error: Unrecognized punctuation character "{". range away (travel distance + end radius).
- The complete area is shaped like a cone.
- Reduces hit targets' total attack damage, including raw damage bonuses.
- The fire first applies the damage, then the debuff.
- Has a cast backswing of 0.53 seconds while in Elder Dragon Form.
- While in Elder Dragon Form, Dragon Tail has a cast range of Expression error: Unrecognized punctuation character "{". and uses a projectile, instead of being instant.
- The projectile travels at a speed of 1600.
- Dragon Tail first applies the damage, then the debuff.
- In human form, the spell does not rely on a projectile, meaning Strafe cannot disjoint it.
Passive
Self
- Directly increases health regeneration, so it restores Lua error in Module:Calculate at line 35: in expression "{{#show:#Dragon Blood|?value1#}}*0.1". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Dragon Blood|?value1 tal#}}*0.1".) health in 0.1 second intervals.
LEVEL 1 Green Dragon - Corrosive Breath: attacks deal {{#show:#Elder Dragon Form (Corrosive Breath)|?value1#}} poison damage per second for {{#show:#Elder Dragon Form (Corrosive Breath)|?value2#}} seconds. Works on structures.
LEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a {{#show:#Elder Dragon Form (Splash Attack)|?value3#}} radius, with Corrosive Breath added to the targets.
LEVEL 3 Blue Dragon - Frost Breath: slows movement speed by {{#show:#Elder Dragon Form (Frost Breath)|?value2#}} and attack speed by {{#show:#Elder Dragon Form (Frost Breath)|?value3#}} of enemy units in Splash Attack range for {{#show:#Elder Dragon Form (Frost Breath)|?value4#}} seconds, with Corrosive Breath added to the targets.
- Increases Dragon Knight's movement speed to Expression error: Unrecognized punctuation character "{". and attack range to Expression error: Unrecognized punctuation character "{"..
- Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
- Level 1 transforms him into a green dragon, level 2 into a red dragon, and level 3 into a blue dragon.
- Elder Dragon Form is fully canceled on death. The Dragon Form buff is hidden, only the 3 attack modifier buffs are displayed.
- Successive casts of Elder Dragon Form refresh the duration and update the form, adapting to the current level of the spell.
- While in Elder Dragon Form, Dragon Knight gains the following attack modifiers through undispellable buffs:
- Corrosive Breath: (Available for Level 1, Level 2 & Level 3 Elder Dragon Form)
- Damage Type: Magical
- Damage per Second: {{#show:#Elder Dragon Form (Corrosive Breath)|?value1#}}
- Duration: {{#show:#Elder Dragon Form (Corrosive Breath)|?value2#}}
- Places a debuff, which deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in {{#show:#Elder Dragon Form (Corrosive Breath)|?value2#}} instances.
- When on level 2 or 3, the debuff is applied to all enemies within the max splash radius.
- Can deal up to Expression error: Unrecognized punctuation character "{". damage to a unit (before reductions).
- Does not work against wards, works against allied units.
- Corrosive Breath fully affects buildings, meaning it can also be used to deny allied towers. However, buildings are only debuffed when directly attacked.
- Successive hits do not stack, but refresh the duration.
- The attacks first apply the debuff, then their own attack damage. However, on secondary targets, it first applies the splash damage, then the debuff.
- When an attack misses or is disjointed, the debuff is not applied within the radius.
- Splash Attack: (Available for Level 2 & level 3 Elder Dragon Form)
- Damage Type: Physical
- 100% Splash Radius: {{#show:#Elder Dragon Form (Splash Attack)|?value1#}}
- 75% Splash Radius: {{#show:#Elder Dragon Form (Splash Attack)|?value2#}}
- 50% Splash Radius: {{#show:#Elder Dragon Form (Splash Attack)|?value3#}}
- When an attack misses or is disjointed, splash damage is still applied in the areas, but reduced by 50%.
- Splash damage is affected by armor value and Damage Block, but not by armor type.
- Does not work against wards or buildings.
- Frost Breath: (Available for Level 3 Elder Dragon Form)
- Slow Radius: {{#show:#Elder Dragon Form (Frost Breath)|?value1#}}
- Move Speed Slow: {{#show:#Elder Dragon Form (Frost Breath)|?value2#}}
- Attack Speed Slow: {{#show:#Elder Dragon Form (Frost Breath)|?value3#}}
- Slow Duration: {{#show:#Elder Dragon Form (Frost Breath)|?value4#}}
- Does not work against wards, buildings, or allied units.
- Successive hits do not stack, but refresh the duration.
- The attacks first apply the debuff, then their own attack damage. The splash damage is applied after the debuff as well.
- When an attack misses or is disjointed, the slow is not applied within the radius.
{{#subobject:Elder Dragon Form (Corrosive Breath) | value1 = 20 | value2 = 5 }}{{#subobject:Elder Dragon Form (Splash Attack) | value1 = 150 | value2 = 225 | value3 = 300 }}{{#subobject:Elder Dragon Form (Frost Breath) | value1 = 300 | value2 = 30% | value3 = 30 | value4 = 3 }}
Talents
Hero Talents | ||
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+1.75s Dragon Tail | 25 | +40 Strength |
2x Dragon Blood HP Regen/Armor | 20 | +150 Gold/Min |
+300 Health | 15 | +35 Damage |
-20% Breathe Fire Damage Reduction | 10 | +2 Mana Regen |
- The health talent increases the max health capacity and keeps the current health percentage.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- Gold granted from the talent is unreliable gold.
Recommended items
Gameplay
As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of Dragon Blood caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to Breathe Fire, immolating packs of foes at once. But when Davion took on his Elder Dragon Form, he became the Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice. | |
Roles: | Carry Pusher Durable Disabler Initiator Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In DotA, Dragon Knight's fun name was Trogdor, a character that first appeared in episode 58 of the "Strong Bad e-mail" show on the website HomestarRunner.com.
- He also has an alternate name when he transforms with his ultimate in DotA, in which he is named "Arc Honist".
- In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Dragon Knight's sword in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Huskar's spear and Stout Shield.
Gallery
Alpha textures from 2011 as seen in the trailer
"Are We Heroes Yet?", featuring new shield designNew textures to avoid similarities between Dragon Knight and Silencer
de:Dragon Knight