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Abilities[]

Laser
Laser icon
Affects
Enemies
Damage
Pure
Fires an intense energy beam, dealing damage to the target.

Glare: Blinds enemies in a short radius, causing them to miss all attacks and lose their vision for the duration.

Overdrive: Increases damage by 50 and blind duration by 0.25 seconds per stack
Cast Animation: 0.53+0.9
Cast Range: 575/650/725/800
Bounce Radius: 0 (With Aghanim's Scepter 600)
Damage: 100/175/250/325
Miss Chance: 100%
Duration: 3
Cooldown symbol
 14
Mana symbol
 100/120/140/160
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Laser to bounce to nearby enemy heroes within a 600 range.
Buff/Debuff
Modifiers
Laser Blind
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.

  • Units with more than 1800 range would only be partially blinded.
  • Plays a sound effect during the cast time, which is audible to everyone.
  • When upgraded, the Laser bounces to the closest enemy hero within a 600 radius of its current target.
  • The bounces happen instantly, with no time interval between them. Has no bounce limit.
  • Can never hit the same unit twice per cast.


Heat-Seeking Missile
Heat-Seeking Missile icon
Ability
No Target
Damage
Magical
Launches a pair of tracking rockets at random enemy units within 2500 range. Prioritizes heroes.

Flare: On impact, grants vision of the target for a short duration.

Overdrive: Launches one extra rocket per stack.
Search Radius: 2500
Number of Targets: 2 (With Aghanim's Scepter 4)
Damage per Missile: 125/200/275/350
Flare Duration: 3 Seconds
Cooldown symbol
 25
Mana symbol
 120/140/160/180
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases the base amount of missiles launched to 4.
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.

  • Can only hit each unit once per cast.
  • Heat-Seeking Missile interrupts Tinker's channeling spells upon cast.
  • The missiles travel at a speed of 900.
  • When no valid targets are in range, the rockets are released and fall on the ground, showing that the cast failed.
Spawner Machine
Dota IMBA Spawner Machine
Creep
30
+0
This unit has no mana.
Level ?
Duration Ability Duration 10
Move Speed 0 (Upgradable by Aghanim's Scepter. 320)
Collision Size 8
Bounty Gold 0
Experience 0
Notes Takes 10 damage from heroes and 1 damage from other units.
Spawns 1 drone per HP, 3 drones per second.

March of the Machines
March of the Machines icon
Affects
Enemies
Damage
Magical
Deploys 3 Spawner Machines to continuously spawn drones which travel for 1200 units and deal damage to any enemy they hit. The Spawner Machines spawn up to 30 drones, and less if damaged. Each one can be destroyed in 3 hero-based attacks. Overdrive: Deploys an extra Spawner Machine per stack.
Cast Animation: 0.53+0.63
Cast Range: 300
Spawn Area Width: 1200
Drone Travel Distance: 1400
Drone Collision Radius: 50
Drone Explosion Radius: 150
Drone Damage: 32/48/64/80
Drone Speed: 475
Spawner Drone Move Speed: 0 (With Aghanim's Scepter 320)
Cooldown symbol
 35
Mana symbol
 130/150/170/190
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Machine Spawners now slowly travel forward when released.
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.

  • Drones spawn approximately 467 units behind the cast point (1/3 of total travel distance)
  • The 1200 spawn radius is centered and fixed around the cast point, not on Tinker's location.
  • Drones do not spawn at points of the spawning line which are outside of the map boundaries.
  • When an enemy comes within 50 radius of a drone, the drone deals damage in 150 radius around itself and then disappears.
  • The sound effect upon cast is not audible by enemies. The marching sounds are.


Rearm icon
Affects
Self
Resets the cooldown on most of Tinker's items and abilities. Overdrive: Each time Rearm is used, Tinker gains a stack of Overdrive, continuously spending mana in order to increase the effects of his other abilities. Using abilities resets the number of Overdrive stacks to 0. Entering the Fountain area cools down all your machinery, losing any currently active stacks of Overdrive.
Overdrive Duration: 3
Cooldown symbol
 2.5/1.5/0.5
Mana symbol
 150/250/350
Buff/Debuff
Modifiers
Rearm
Death
Rearm Overdrive
Unknown
A new battery here, another set of rockets there, Boush continually improves on existing technology.

  • Can rearm Mjollnir icon Mjollnir, but casting it twice on the same unit neither refreshes the buff, nor places a new buff.
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