Abilities[]
Laser
Fires an intense energy beam, dealing damage to the target.
Glare: Blinds enemies in a short radius, causing them to miss all attacks and lose their vision for the duration.
Overdrive: Increases damage by 50 and blind duration by 0.25 seconds per stackCast Range: 575/650/725/800
Damage: 100/175/250/325
Miss Chance: 100%
Duration: 3
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
- Units with more than 1800 range would only be partially blinded.
- Plays a sound effect during the cast time, which is audible to everyone.
- When upgraded, the Laser bounces to the closest enemy hero within a 600 radius of its current target.
- The bounces happen instantly, with no time interval between them. Has no bounce limit.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
Heat-Seeking Missile
Launches a pair of tracking rockets at random enemy units within 2500 range. Prioritizes heroes.
Flare: On impact, grants vision of the target for a short duration.
Overdrive: Launches one extra rocket per stack.Search Radius: 2500
Damage per Missile: 125/200/275/350
Flare Duration: 3 Seconds
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
- Can only hit each unit once per cast.
- Heat-Seeking Missile interrupts Tinker's channeling spells upon cast.
- The missiles travel at a speed of 900.
- Does not target invisible, invulnerable, hidden or spell immune units or units in the Fog of War.
- When no valid targets are in range, the rockets are released and fall on the ground, showing that the cast failed.
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March of the Machines
Deploys 3 Spawner Machines to continuously spawn drones which travel for 1200 units and deal damage to any enemy they hit. The Spawner Machines spawn up to 30 drones, and less if damaged. Each one can be destroyed in 3 hero-based attacks.
Overdrive: Deploys an extra Spawner Machine per stack.
Cast Range: 300
Spawn Area Width: 1200
Drone Travel Distance: 1400
Drone Collision Radius: 50
Drone Explosion Radius: 150
Drone Damage: 32/48/64/80
Drone Speed: 475
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.
- Drones spawn approximately 467 units behind the cast point (1/3 of total travel distance)
- The 1200 spawn radius is centered and fixed around the cast point, not on Tinker's location.
- Drones do not spawn at points of the spawning line which are outside of the map boundaries.
- When an enemy comes within 50 radius of a drone, the drone deals damage in 150 radius around itself and then disappears.
- The sound effect upon cast is not audible by enemies. The marching sounds are.
Resets the cooldown on most of Tinker's items and abilities.
Overdrive: Each time Rearm is used, Tinker gains a stack of Overdrive, continuously spending mana in order to increase the effects of his other abilities. Using abilities resets the number of Overdrive stacks to 0. Entering the Fountain area cools down all your machinery, losing any currently active stacks of Overdrive.
Overdrive Duration: 3
A new battery here, another set of rockets there, Boush continually improves on existing technology.
- The following items are never rearmed:
- Arcane Boots, Black King Bar, Bottle, Hand of Midas, Helm of the Dominator, Linken's Sphere, Necronomicon and Refresher Orb.
- Although Tranquil Boots' cooldown gets reset, they are still disabled for the full duration.
- Does not reset charges on charge-based items ( Drum of Endurance, Diffusal Blade).
- Does not reset the cooldown of any item which is not in Tinker's inventory. Dropping an item on cooldown before using Rearm does not reset it.
- Does not reset items from allies in Tinker's inventory.
- When the channeling is interrupted, nothing is rearmed.
- Can rearm Crimson Guard, Mekansm and Pipe of Insight, but does not reset their timer which prevents them from affecting the same units for a while.
- The same rule applies when rearming Guardian Greaves, but Mend still restores mana.
- Can rearm Manta Style, but recasting it replaces the previous illusions.
- Can rearm a disabled Blink Dagger and Heart of Tarrasque as well as the cooldown of Skull Basher and Abyssal Blade.
- Can rearm Mjollnir, but casting it twice on the same unit neither refreshes the buff, nor places a new buff.