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Techies
Techies
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2.5
14 + 1.3
25 + 3
Level 0 1 15 25 30
Health 120 538 1308 2122 2430
+0.25 +2.15 +5.65 +9.35 +10.8
Mana 75 375 879 1383 1587
+0 +1.25 +3.35 +5.45 +6.3
Armor 2 4.33 7.37 11.53 12.95
Magic Resist 25% 27.5% 31.7% 35.9% 37.6%
Damage Block -
Damage

5
7

45
47

112
114

185
187

213
215

Attack Rate 0.59/s 0.67/s 0.78/s 0.92/s 0.97/s
Attack Range Ranged 700 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed 900
Move Speed ▶️ 300 (Nighttime 330)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Abilities

Land Mine
Techies Proximity Mine model
Ward
100
+0
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 8
Vision Range (G) 64
Bounty Gold 19
Experience 0
Notes Phased
Abilities:
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Minefield Teleport".
Unknown icon Invisibility

Land Mines
Pierces spell immunity. Q
Land Mines icon
Affects
Enemies
Damage
Physical
Plant an invisible mine that explodes when an enemy steps near. Deals half damage to targets further away. Mines explode 'immediately when triggered.

Tremorsense: Mines slowly move towards enemy heroes who come too close, becoming faster as they move.

Whoops!: Grants a chance to throw a land mine on every attack.

Spoon's Barrel Workshop: Spoon is also working inside his barrel! Periodically grants TEchies big boom charges, which are spent on cast, deploying one extra mine per charge. Maximum charges and charge recovery speed increases as Techies level up.
Full Damage: 150/190/230/270
Activation Radius: 275
Explosion Radius: 525
Cooldown symbol
 7/6/5/4
Mana symbol
 60/75/85/100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Deals bonus damage of 7% of enemy's maximum HP and makes mines travel faster.
The bane of Toterin!

  • Land mines explode when an enemy enters their small activation radius, but deal damage to all units in the larger explosion radius.
  • Tremor Sense activates when heroes step inside the explosion radius.
  • Explosion and Tremor Sense will be activated by invisible units.* Mines still detonate when destroyed.
  • Land Mines grant a small gold bounty if killed by enemy heroes, but still explode normally.
  • The mines can be stacked on top of each other, as they no longer have a collision size.
  • The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail icon Blade Mail).
  • Flying units cannot trigger or be damaged by the mines.
  • Land mines which are already placed do not upgrade when you level up the ability.
Stasis Trap
Techies Stasis Trap model
Ward
100
+0
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 8
Vision Range (G) 600
Bounty Gold 2040
Experience 0
Notes Experience given when destroyed is based on the game's global setting.
Phased
Abilities:
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Minefield Teleport".
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Invisibility".

Stasis Trap
Does not pierce spell immunity. W
Stasis Trap icon
Affects
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.

Living Trap: Target any creep to plant a stasis trap inside it. Living traps will only trigger when an enemy hero steps into their activation range, or if their host creep dies.

Chain Reaction: Targets affected by Stasis Trap will trigger further explosions, extending and propagating the stun duration.
Effect Radius: 450
Activation Delay: 1
Explosion Delay: 1
Stun Duration: 2.5/3/3.5/4
Chain Reaction Delay: 0.3
Cooldown symbol
 16/14/12/10
Mana symbol
 75/100/125/150
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Fires an EMP while detonating, burning 80 mana of units in the explosion radius.
Buff/Debuff
Modifiers
Stasis Trap Stun
The scourge of Trapper Town!

  • Stasis Traps last indefinitely until triggered or destroyed.
  • Stasis Traps trigger on destruction.
  • It takes 2 seconds for a stasis trap to detonate when placed next to an enemy.
  • Chain Reaction does not trigger twice for the same unit on the same cast of Stasis Trap.
    • However, enemies can still receive multiple instances of mana burn from the Upgradable by Aghanim's Scepter. Aghanim's upgrade.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • Stasis traps which are already placed do not upgrade when you level up the ability.


Suicide Squad, Attack!
Suicide Squad, Attack! icon
Affects
Enemies
Damage
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability. Parting Gift: Techies drop one (two Land Mines) of each type of mine currently learned at their position when dying or suiciding.
Full Damage Radius: 300
Partial Damage Radius: 550
Full Damage: 550/750/950/1150
Partial Damage: 275/350/425/500
Cooldown symbol
 160/140/120/100
Mana symbol
 100/125/150/175
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Doubles the amount of mines dropped on death.
Buff/Debuff
Modifiers
Suicide Respawn Time
Undispellable
What's this button do?

  • Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
  • Respawn timer reduction is calculated with the following priority: Buyback, then 50% from Suicide Squad, Attack!, and lastly the flat reduction from Bloodstone icon Bloodstone's charges.
  • Provides 400 radius ground vision at Techies location for 2 seconds after the suicide.
  • Destroys trees within 500 radius around Techies upon cast.


Focused Detonate
Focused Detonate icon
Detonate all remote mines in the target area.
Cast Range: Global
Radius: 700
Cooldown symbol
 1
Why light one fuse when you can light them all?

  • Focused Detonate can be cast without having to face towards the targeted area.
  • This ability can be used while Techies is dead, but not while Techies is disabled.


Minefield Sign
Minefield Sign icon
Plant a warning sign to remind enemies to step lightly. Lasts forever, but only one sign can exist at a time. Cannot be planted near enemy structures, including their Fountain.
Max Signs: 1
Cast Range: 10
Effect Radius: 150
Cooldown symbol
 60
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Hides nearby Land Mines, Stasis Traps, and Remote Mines from True Sight.
Buff/Debuff
Modifiers
Minefield Sign Aura
Undispellable
Watch your step!

  • This is an innate ability and cannot be learned or leveled.
  • Only one sign can exist on the map at a time.
  • The sign has no collision and cannot block unit pathing.
  • Does not block neutral creep camps.
  • Aghanim's Scepter icon Aghanim's Scepter grants the Minefield Sign an aura, which turns nearby mines immune to True Sight.
    • The aura only affects Land Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
    • The aura affects the mines of all allied players, not just the ones of Techies himself.
    • The aura's buff lingers for 0.5 seconds.
Remote Mine
Techies Remote Mine model
Ward
200
+0
This unit has no mana.
Level 1
Duration Ability Duration 6000
Armor Armor 0
Magic Resistance 0%
Collision Size 24
Vision Range (G) 700
Bounty Gold 10
Experience 6
Notes Phased
Abilities:
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Pinpoint Detonate".
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Minefield Teleport".
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Smart Mine".
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Smart Mine (Heroes)".
Unknown icon Invisibility

Remote Mines
Remote Mines icon
Affects
Enemies
Damage
Magical
Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.

Smart Mines: Mines can be set to automatically trigger, be it on any unit stepping by, or only enemy heroes.

Smart mines will be planted with the last used auto-detonation setting already active.
Damage: 300/450/600 (With Aghanim's Scepter 450/600/750)
Explosion Radius: 450
Mine Duration: 6000
Fade Time: 0.5
Cast Range: 550/625/700 (With Aghanim's Scepter 1000)
Cooldown symbol
 10/9/8
Mana symbol
 180/240/300
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage and cast range.
The downfall of Dredger's Bight!

  • Grants 10 gold if destroyed by an enemy hero
  • Remote mines can be instantly detonated after placing them.
  • The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail icon Blade Mail).
  • The mines can be stacked on one spot and cannot block unit pathing.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • Remote mines which are already placed do not upgrade when you level up the ability.
  • Level 2 mines are 10% bigger than level 1 mines and level 3 mines are 20% bigger than level 1 mines.


Land Mine ability

Minefield Teleport
Q
Minefield Sign icon
Ability
No Target
Teleports all mines in a 200 radius to the current position of the owner's Minefield Sign.
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!

  • Mines only possess this ability when Upgradable by Aghanim's Scepter. Aghanim's Scepter is in the inventory upon cast.


Stasis Trap ability

Minefield Teleport
Q
Minefield Sign icon
Ability
No Target
Teleports all mines in a 200 radius to the current position of the owner's Minefield Sign.
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!

  • Mines only possess this ability when Upgradable by Aghanim's Scepter. Aghanim's Scepter is in the inventory upon cast.


Remote Mine ability

Pinpoint Detonate
Pinpoint Detonate (Remote Mine) icon
Ability
No Target
Detonate all selected remote mines.
Kablooey!

  • This is cast from the mine itself, making it possible for Techies to detonate his mines while unable to use Focused Detonate icon Focused Detonate due to disables.
  • Detonates all selected remote mines with a 0.03 second delay from each other.


Minefield Teleport
W
Minefield Sign icon
Ability
No Target
Teleports all mines in a 200 radius to the current position of the owner's Minefield Sign.
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!

  • Mines only possess this ability when Upgradable by Aghanim's Scepter. Aghanim's Scepter is in the inventory upon cast.


Smart Mine
E
Dota IMBA Smart Mine (Remote Mines) icon
Ability
Toggle
When toggled on, will detonate when any enemy enters the activation radius. After you toggle this ability on, all the Remote Mines you plant will have it toggled on by default.
Mine smart, not hard.


Smart Mine (Heroes)
D
Dota IMBA Smart Mine (Heroes) (Remote Mines) icon
Ability
Toggle
When toggled on, will detonate when an enemy hero enters the activation radius. After you toggle this ability on, all the Remote Mines you plant will have it toggled on by default.
Mine smarter, not harder.

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