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Abilities
Land Mine | |||||||||||||||||||||||||||||||||||||||
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Plant an invisible mine that explodes when an enemy steps near. Deals half damage to targets further away. Mines explode 'immediately when triggered.
Tremorsense: Mines slowly move towards enemy heroes who come too close, becoming faster as they move.
Whoops!: Grants a chance to throw a land mine on every attack.
Spoon's Barrel Workshop: Spoon is also working inside his barrel! Periodically grants TEchies big boom charges, which are spent on cast, deploying one extra mine per charge. Maximum charges and charge recovery speed increases as Techies level up.Full Damage: 150/190/230/270
Activation Radius: 275
Explosion Radius: 525
Deals bonus damage of 7% of enemy's maximum HP and makes mines travel faster.
The bane of Toterin!
- Land mines explode when an enemy enters their small activation radius, but deal damage to all units in the larger explosion radius.
- Tremor Sense activates when heroes step inside the explosion radius.
- Explosion and Tremor Sense will be activated by invisible units.* Mines still detonate when destroyed.
- Land Mines grant a small gold bounty if killed by enemy heroes, but still explode normally.
- The mines can be stacked on top of each other, as they no longer have a collision size.
- The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail).
- Flying units cannot trigger or be damaged by the mines.
- Land mines which are already placed do not upgrade when you level up the ability.
- Land mines can be targeted and destroyed with Quelling Blade and Battle Fury.
Stasis Trap | |||||||||||||||||||||||||||||||||||||||
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Ability
Target Area
Target Area
Affects
Enemies
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Living Trap: Target any creep to plant a stasis trap inside it. Living traps will only trigger when an enemy hero steps into their activation range, or if their host creep dies.
Chain Reaction: Targets affected by Stasis Trap will trigger further explosions, extending and propagating the stun duration.Effect Radius: 450
Activation Delay: 1
Explosion Delay: 1
Stun Duration: 2.5/3/3.5/4
Chain Reaction Delay: 0.3
Fires an EMP while detonating, burning 80 mana of units in the explosion radius.
The scourge of Trapper Town!
- Stasis Traps last indefinitely until triggered or destroyed.
- Stasis Traps trigger on destruction.
- It takes 2 seconds for a stasis trap to detonate when placed next to an enemy.
- Chain Reaction does not trigger twice for the same unit on the same cast of Stasis Trap.
- The traps can be stacked on one spot and cannot block unit pathing.
- Stasis traps do not trigger on spell immune units.
- Stasis traps which are already placed do not upgrade when you level up the ability.
- Stasis traps can be targeted and destroyed with Quelling Blade and Battle Fury.
Suicide Squad, Attack!
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
Parting Gift: Techies drop one (two Land Mines) of each type of mine currently learned at their position when dying or suiciding.
Full Damage Radius: 300
Partial Damage Radius: 550
Full Damage: 550/750/950/1150
Partial Damage: 275/350/425/500
What's this button do?
- Death by this spell counts as a deny, awarding no gold or experience to enemy heroes.
- Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
- Respawn timer reduction is calculated with the following priority: Buyback, then 50% from Suicide Squad, Attack!, and lastly the flat reduction from Bloodstone's charges.
- Provides 400 radius ground vision at Techies location for 2 second after the suicide.
- Destroys trees within 500 radius around Techies upon cast.
Focused Detonate
▶️D
Ability
Target Area
Target Area
Detonate all remote mines in the target area.
Cast Range: Global
Radius: 700
Why light one fuse when you can light them all?
- Focused Detonate is unlocked when Remote Mines is learned.
- Focused Detonate can be cast without having to face towards the targeted area.
- This ability can be used while Techies is dead, but not while Techies is disabled.
Minefield Sign
Ability
Target Area
Target Area
Plant a warning sign to remind enemies to step lightly. Lasts forever, but only one sign can exist at a time.
Cannot be planted near enemy structures, including their Fountain.
Max Signs: 1
Cast Range: 10
Effect Radius: 150
Hides nearby Land Mines, Stasis Traps, and Remote Mines from True Sight.
Watch your step!
- This is an innate ability and cannot be learned or leveled.
- Only one sign can exist on the map at a time.
- The sign has no collision and cannot block unit pathing.
- Does not block neutral creep camps.
- Aghanim's Scepter grants the Minefield Sign an aura, which turns nearby mines immune to True Sight.
- The aura only affects Land Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
- The aura affects the mines of all allied players, not just the ones of Techies himself.
- The aura's buff lingers for 0.5 seconds.
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Remote Mines
Plant an invisible explosive that will only detonate when triggered. Does not damage buildings.
Smart Mines: Mines can be set to automatically trigger, be it on any unit stepping by, or only enemy heroes.
Smart mines will be planted with the last used auto-detonation setting already active.Explosion Radius: 450
Mine Duration: 6000
Fade Time: 0.5
The downfall of Dredger's Bight!
- Grants 10 gold if destroyed by an enemy hero
- Remote mines can be instantly detonated after placing them.
- The damage source is the mine itself and therefore will not reflect damage to Techies (e.g. Blade Mail).
- The mines can be stacked on one spot and cannot block unit pathing.
- Provides 500 radius flying vision at its location for 3 seconds after detonating.
- Remote mines which are already placed do not upgrade when you level up the ability.
- However, they do upgrade/downgrade when picking up/dropping Aghanim's Scepter.
- Level 2 mines are 10% bigger than level 1 mines and level 3 mines are 20% bigger than level 1 mines.
- Remote mines can be targeted and destroyed with Quelling Blade and Battle Fury.
Land Mine ability
Minefield Teleport
Q
Ability
No Target
No Target
Teleports all mines in a 200 radius to the current position of the owner's Minefield Sign.
Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!
Stasis Trap ability
Minefield Teleport
Q
Ability
No Target
No Target
Teleports all mines in a 200 radius to the current position of the owner's Minefield Sign.
Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!
Remote Mine ability
- This is cast from the mine itself, making it possible for Techies to detonate his mines while unable to use Focused Detonate due to disables.
- Detonates all selected remote mines with a 0.03 second delay from each other.
Minefield Teleport
W
Ability
No Target
No Target
Teleports all mines in a 200 radius to the current position of the owner's Minefield Sign.
Blastopolis: Allows mines to be teleported to the Minefield Sign immediately.
A big minefield is a happy minefield!
Smart Mine
E
Ability
Toggle
Toggle
When toggled on, will detonate when any enemy enters the activation radius. After you toggle this ability on, all the Remote Mines you plant will have it toggled on by default.
Mine smart, not hard.
- Triggers and damages invisible units, but not spell immune units.
Smart Mine (Heroes)
D
Ability
Toggle
Toggle
When toggled on, will detonate when an enemy hero enters the activation radius. After you toggle this ability on, all the Remote Mines you plant will have it toggled on by default.
Mine smarter, not harder.
- Triggers and damages invisible units, but not spell immune units.