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Bad against...[]

Centaur Warrunner icon
  • Stampede icon Stampede can be used to free an ally from the grasp of Doom. Without any means of effective lockdown, kills can be difficult to secure when against an enemy Centaur Warrunner. Also, Centaur's tendency to have lots of health and HP regen tend to help counter Doom.
Drow Ranger icon
  • Drow Ranger can be difficult to get on top of, thanks to her Frost Arrows icon Frost Arrows and Gust icon Gust. With these two abilities, Drow Ranger is able to effectively 'kite' Doom and minimize his impact during team fights and laning stage.
  • Much of Drow Ranger's effectiveness comes from her passive Marksmanship icon Marksmanship, which is not disabled by Doom.
Lifestealer icon
  • Feast icon Feast deals damage and heals Lifestealer based on the target's maximum HP, which is greatly effective against naturally high HP heroes such as Doom.
  • Rage icon Rage allows Lifestealer to become spell immune to negate the magical damage of Infernal Blade and Scorched Earth.
  • Doom has no effective means of escape from Open Wounds icon Open Wounds and Ghoul Frenzy icon Ghoul Frenzy. This is particularly devastating in the laning stage, where Doom may have to play a much more passive, conservative play style as a result.
Lone Druid icon
  • Lone Druid is essentially two heroes. Dooming one over the other still leaves Lone Druid or his bear able to do their job during a fight. Additionally, Lone Druid is not hindered as much as other heroes by the silence and mute of Doom since the hero relies more on attacks than abilities.
Medusa icon
  • Doom does not disable Mana Shield icon Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
  • Medusa is an ideal Linken's Sphere icon Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
Necrophos icon
  • Due to Doom's naturally high health, strength gain and common itemization for durability, Heartstopper Aura icon Heartstopper Aura is particularly effective. The health loss is also large enough that, throughout all stages of the game, the aura effectively neuters the health regeneration granted by Devour.
  • Necrophos can help to keep both himself and his allies alive during Doom through his natural regeneration granted by Heartstopper Aura icon Heartstopper Aura (which is not disabled by Doom), or in the case of an ally, through his Death Pulse icon Death Pulse. Additionally, Necrophos is an ideal Mekansm icon Mekansm carrier. Should one be bought, kills against Necrophos' team can be difficult to secure due to the damage-over-time nature of Doom and his abilities.
  • Doom typically wants to be a hero that soaks attention from the enemy team and takes the role of an initiator and disabler. As such, Doom is an ideal target for Reaper's Scythe icon Reaper's Scythe, as it is likely Doom will be at the fore-front of any fight.
Phantom Lancer icon
  • Phantom Lancer's illusions can make it difficult to Doom the real hero. Should Doom figure out the real hero, the illusions can make it difficult to cast any abilities, as their hitboxes can be used to body-block the real Phantom Lancer.
  • Phantom Lancer is an ideal Diffusal Blade icon Diffusal Blade carrier. With it, he can quite easily deplete Doom's already poor mana pool, potentially making him unable to cast his abilities to escape, retaliate or heal.
  • Doom lacks any effective ability to clear waves of creeps and illusions, as the vast majority of his abilities are single-target. Without an answer, Doom may find it difficult to deal with Phantom Lancer's presence.
Sniper icon
  • Due to the nature of the hero, Sniper is typically situated in the back of the fight, potentially making him a difficult target to initiate on and fight.
  • Sniper is largely a right-click hero, and as such isn't as an effective of a Doom target as other heroes.
  • Thanks to Shrapnel icon Shrapnel and Headshot icon Headshot, Sniper is able to effectively 'kite' Doom, preventing him from closing the distance between the two.
Viper icon
  • The slow applied from Corrosive Skin icon Corrosive Skin offsets the movement speed bonus granted by Scorched Earth and the tick-based damage from Infernal Blade and Doom will continually slow Doom down. This allows Viper, much like Sniper, to 'kite' Doom and keep him at a safe distance between the two. Additionally, Corrosive Skin icon Corrosive Skin applies an attack-speed slow which is fairly crippling to a hero such as Doom that, naturally, has a high base attack-time, poor agility gain and builds little attack-speed items.
  • Since Doom does not disable auto-cast abilities, Viper's Poison Attack icon Poison Attack will continue to work. Doom may find it hard to close the distance between himself and Viper, and thusly difficult to effectively lockdown and continually deal damage through his abilities.
Wraith King icon
  • Wraith King has three passive abilities and only a single active ability, so Doom does not hinder him significantly.
  • Doom expires upon death, so it is effectively removed after Reincarnation icon Reincarnation activates.

Others[]

Items[]

  • Linken's Sphere icon Linken's Sphere can block Doom, and Doom has nothing to pop it and put it on a cooldown. However, Aghanim's Scepter icon Aghanim's Scepter upgraded Doom ability icon Doom allows Doom to cast Doom on himself to affect enemies near him, rendering Linken's Sphere icon Linken's Sphere's spellblock useless.
  • A Lotus Orb icon Lotus Orb applied at the right time can reflect Doom back onto himself. However, Aghanim's Scepter icon Aghanim's Scepter upgraded Doom ability icon Doom allows Doom to cast Doom ability icon Doom on himself to affect enemies near him, rendering Lotus Orb icon Lotus Orb's spell reflection useless.
  • A Glimmer Cape icon Glimmer Cape can be used to protect an ally from the magical damage from both Infernal Blade and Scorched Earth, and can potentially allow the ally to escape Doom's grasp.
  • Orchid Malevolence icon Orchid Malevolence is an effective means of preventing Doom from initiating and casting his abilities during a fight, which he is highly reliant on to deal damage.

Good against...[]

Alchemist icon
  • Doom ability icon Doom can disable Chemical Rage icon Chemical Rage's increased healing, rendering Alchemist helpless against Doom.
  • Attacks from Infernal Blade icon Infernal Blade can deal serious damage to Alchemist as it deals damage based on the hero's maximum health.
Axe icon
  • Infernal Blade icon Infernal Blade deals scaling damage and is useful against high HP targets such as Axe.
  • Doom has low attack speed because of his high Base-Attack-Time, poor agility gain and limited attack-speed granting items which are commonly built. This means Doom will trigger Counter Helix icon Counter Helix less often and thus is an unideal target for initiation.
  • Doom has naturally high HP so it takes longer for Doom to be brought down to the killing threshold of Culling Blade icon Culling Blade.
  • Axe is highly reliant on his abilities and items to be effective during a fight. Without the usage of Berserker's Call icon Berserker's Call and Blink Dagger icon Blink Dagger due to Doom ability icon Doom, Axe offers very little in the way of damage, effectively removing him from a fight.
Timbersaw icon
  • Infernal Blade icon Infernal Blade deals scaling damage and is useful against high HP targets such as Timbersaw.
  • Timbersaw is extremely reliant on his abilities to be effective during a team fight - both for mobility, damage and crowd control. Timbersaw offers very little, impactful right-click damage, and thus Doom ability icon Doom is particularly crippling against him.
  • Additionally, when Doom chooses the Doom applies Break Talent talent, Doom ability icon Doom disables Reactive Armor icon Reactive Armor, which effectively removes the durability which Timbersaw is commonly known for.
Anti-Mage icon
  • Doom ability icon Doom prevents Anti-Mage from maneuvering around a fight or escaping from an initiation using Blink (Anti-Mage) icon Blink. Additionally, Doom deals pure damage, which is not affected by Counterspell icon Counterspell. This can quickly whittle away Anti-Mage's naturally poor health pool.
  • However, Doom must be careful when using Doom ability icon Doom as a well-timed Counterspell icon Counterspell can block and reflect it back against Doom himself.
  • The Level 25 talent Doom applies Break Talent will also disable Mana Break icon Mana Break and Counterspell icon Counterspell's passive component, which makes Anti-Mage significantly less effective in fights and more susceptible to the high magical damage of Doom's abilities and his allies.
Bristleback icon
  • Infernal Blade icon Infernal Blade deals scaling damage and is useful against high HP targets such as Bristleback.
  • Doom ability icon Doom prevents Bristleback from casting his two low cooldown abilities, which then prevents him from utilizing Warpath icon Warpath.
  • If Doom chooses the Level 25 talent Doom applies Break Talent, he can disable Bristleback ability icon Bristleback and Warpath icon Warpath, taking away much of his durability and damage potential in team fights.
Tidehunter icon
  • Infernal Blade deals scaling damage and is useful against high HP targets such as Tidehunter.
  • Doom ability icon Doom prevents Tidehunter from casting his Gush icon Gush, Anchor Smash icon Anchor Smash and Ravage icon Ravage, making him useless in team fights.
  • If Doom chooses the Level 25 talent Doom applies Break Talent, he can also disable Kraken Shell icon Kraken Shell, reducing his survivability.
Ember Spirit icon
Invoker icon
  • Doom ability icon Doom completely takes Invoker out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Mirana icon
  • Doom ability icon Doom completely takes Mirana out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Omniknight icon
Tinker icon
  • Tinker is heavily dependent on his abilities and Doom ability icon Doom prevents him from using any of them.
  • This becomes even worse if Doom chooses the level 25 talent Doom applies Mute Talent, which will prevent Tinker from using items such as Blink Dagger icon Blink Dagger.
Elder Titan icon
  • Infernal Blade deals scaling damage and is useful against high HP targets such as Elder Titan. It also can interrupt Echo Stomp icon Echo Stomp if quick enough.
  • Doom has very low base armor and naturally high HP, so he isn't significantly affected by Natural Order icon Natural Order.
Faceless Void icon
  • Faceless Void relies on Time Walk icon Time Walk for mobility and survivability but he can be prevented from utilizing it through Doom ability icon Doom.
  • Doom has a high cooldown duration for every ability except Infernal Blade, so he is not significantly affected by Time Dilation icon Time Dilation.
Pudge icon
  • Infernal Blade icon Infernal Blade deals high damage to Pudge due to his scaling health and strength gain from Flesh Heap icon Flesh Heap.
  • Using Doom ability icon Doom with timing against Pudge who had just activated Rot icon Rot would usually kill him.
Spectre icon
  • Infernal Blade's damage is calculated by percentage of maximum health. Since Spectre is usually tanky, it will hurt her more than most normal attacks.
  • Doom ability icon Doom can take out Spectre out of a teamfight completely. When combined with the level 25 talent Doom applies Break Talent, it will disable both Desolate icon Desolate and Dispersion icon Dispersion, taking away her extra damage and durability.
Windranger icon
  • Doom ability icon Doom completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Arc Warden icon
  • Arc Warden relies on items and abilities, as well as his Tempest Double minimap icon Tempest Double, to deal damage to enemies. Doom ability icon Doom effectively denies that and makes Arc Warden useless in fights.

Others[]

Items[]

Works well with...[]

Crystal Maiden icon
  • Crystal Nova icon Crystal Nova and Frostbite icon Frostbite allows Doom to close the gap on a target enemy hero to cast both Doom and Infernal Blade.
  • Doom has a limited mana pool before he acquires items so Arcane Aura icon Arcane Aura helps mitigate his early game mana problems.
Grimstroke icon
  • Scorched Earth allows Doom to quickly close the gap to guarantee a maximum duration Ink Swell icon Ink Swell when applied to him.
  • Soulbind icon Soulbind enables Doom to affect two heroes at once with Doom, swinging a typical teamfight in your favor with two heroes unable to contribute.
Sven icon
Bane icon
  • Enfeeble icon Enfeeble can increase the stun duration of Infernal Blade and the duration of Doom, disabling the target for quite some time.
  • Nightmare icon Nightmare or Fiend's Grip icon Fiend's Grip can help Doom approach his target.


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