Hero
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Disruptor, the Stormcrafter, is a ranged intelligence hero who requires good positioning to use his abilities effectively. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator for a teamfight, or supplement his teammates' initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes.
Bio
▶️ "By stormcraft, I shall lay my enemies low."
Lore:
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Voice:
Abilities
Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. Provides vision of its target.
- When the target avoids the damage by turning invulnerable or hidden, it still deals damage around it.
- Provides shared vision over the target.
- Strikes the target in Expression error: Unrecognized punctuation character "{". second intervals, starting immediately as the debuff is placed, resulting in {{#show:#Thunder Strike|?value3#}} ( {{#show:#Thunder Strike|?value3 tal#}}) strikes.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Thunder Strike|?value4#}}*{{#show:#Thunder Strike|?value3#}}". damage to a single unit (before reductions).
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Thunder Strike|?value4 tal#}}*{{#show:#Thunder Strike|?value3#}}". damage when the damage increasing talent is chosen.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Thunder Strike|?value4#}}*{{#show:#Thunder Strike|?value3 tal#}}". damage when the number of strikes increasing talent is chosen.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Thunder Strike|?value4 tal#}}*{{#show:#Thunder Strike|?value3 tal#}}". damage when both talents are chosen.
- The debuff persists through death. If the target dies, it continues to apply damage at its death location.
- Provides 400 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
- Successive casts on the same unit do not stack, but only refresh the duration.
Glimpse
Ability
Target Unit
Target Unit
Affects
Enemy Heroes
Enemy Heroes
Teleports the target hero back to where it was {{#show:#Glimpse|?value2#}} seconds ago. Instantly kills illusions.
- Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
- The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
- The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.
- The projectile provides 300 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
- The projectile blocks neutral creep camps. The mark on the ground does not.
- Does not move spell immune units, but can move invulnerable and hidden units.
- Following the general rule of position changing effects, it can cancel e.g. Time Walk or Ball Lightning.
- While Doppelganger, Sleight of Fist and Activate Fire Remnant reposition the caster, they cannot be interrupted, so it can be dodged with those spells.
- Can also be dodged with Phantasm, Mirror Image, Manta Style, Snowball, Omnislash, Primal Split, Infest, Assimilate and Supernova.
- The target is given a stop command as soon as it is moved back, effectively canceling channeling spells.
- However, the queued following commands are not canceled.
- Cannot target creep-heroes.
Kinetic Field
Ability
Target Area
Target Area
Affects
Enemies
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
- The effect delay is not included in the field's duration. The actual duration starts right after the delay.
- The visual and sound effects during the effect delay are visible and audible to everyone.
- Stops enemies by slowing them with a slow aura. The aura has a radius of 408 and is centered on the field.
- The slow gets exponentially stronger towards the visible barrier, which has a {{#show:#Kinetic Field|?value2#}} radius.
- This effectively causes enemy units touching the barrier to come to halt.
- The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
- The aura's effect lingers for 0.5 seconds, resulting in an effective duration of Lua error in Module:Calculate at line 35: in expression "{{#show:#Kinetic Field|?value4#}}+0.5"..
- Since the slow is fluctuating a lot, it is not displayed in the HUD.
- Only prevents enemies from walking out of or into the area. Forced movement is not prevented and can thus get units in or out.
- A unit affected by Kinetic Field cannot be pushed with Force Staff or Hurricane Pike.
- This applies to enemy units affected by the field's slow aura, no matter if in or outside the field.
- This means an enemy not affected by the barrier at all can be pushed through it.
- Since spell immune units are fully unaffected, a self-cast Force Staff or Hurricane Pike is not prevented for spell immune heroes.
- Provides 325 range ground vision at the center of the area during the effect delay and the field's duration.
Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Storm Radius: 450
A summer squall in Druud is a hardship that only an Oglodi can survive.
- The silence is provided by an aura, which lingers for 0.5 seconds, or until the storm ends, whichever is shorter.
- Silences ( and mutes) invulnerable units, but not hidden units.
- Deals damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) damage instances.
- This is how much damage each interval deals (before reductions) on each level:
- Can deal up to // ( //) damage to a single unit (before reductions).
Talents
Hero Talents | ||
---|---|---|
+4s Kinetic Field Duration | 25 | -10s Glimpse Cooldown |
+4 Thunder Strike Hits | 20 | +180 Gold/Min |
-3s Kinetic Field Cooldown | 15 | +150 Cast Range |
+40 Thunder Strike Damage | 10 | +200 Health |
Notes:
- The health talent increases the max health capacity and keeps the current health percentage.
- Gold granted from the talent is unreliable gold.
Recommended items
Gameplay
From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim Thunder Strikes from the skies. The Stormcrafter teleports enemy heroes to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction. | |
Roles: | Support Disabler Nuker Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- When first released in DotA his hero title was actually "Far Seer" which is a hero title belonging to the Orc faction in Warcraft III. His title was changed to Disruptor, since the Far Seer title did not fit him.[1]
- In DotA, his name and title is Thrall, the Disruptor. Thrall is best known as the former warchief of the Orcish Horde in the Warcraft universe. His name and title got changed to Disruptor, the Stormcrafter for copyright reasons.[2]
- Disruptor's lore reveals that his race is called the Oglodi, while his voicelines confirm that Axe and Warlock are of the same race as he is.
- His kill response ▶️ "You've been disrupted." is a reference to the famous AC-DC song "Thunderstruck".
- His last hitting response ▶️ "So it goes." is a reference to a famous quote by Kurt Vonnegut in his book Slaughterhouse-Five, and is meant as a response for when death occurs.
- In Disruptors Splash art you can see the silhouette of Nyx Assassin in the background.
Gallery
References
de:Disruptor