“ | ▶️ Render you harmless!
— 'Pugna'
|
” |
Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells.
If a disarmed unit is ordered to attack, they will attempt to stay within attack range of their target but will be unable to act. After the disarm's duration is over, they will resume attacking normally.
Sources of disarm
Besides the listed abilities, all sources of ethereal and hex disarm affected units.
- Duration: 2
Disarms the attacked target.This is an old ability. - Duration: 3/3.5/4
Disarms the caster until the lasso ends or breaks. - Duration: Pull duration, maximum 0.5
Disarms the caster until the pull ends or is interrupted. - Duration: 1.6
Disarms the caster until the rolling ends or is interrupted. - Duration on Ranged Targets: 5
Duration on Melee Targets: 3
Disarms the target for a duration based on whether it is a melee or ranged unit. - Max Duration: 5
Disarms the caster until the leap ends or is interrupted, or for up to 5 seconds, whichever is shorter. - Duration: 1.4
Disarms the caster while the ability is on cooldown while on a tree. - Duration: Until unburrowing or using Vendetta
Disarms the caster until unborrowed. - Duration: 3/3.5/4/4.5
Disarms the target. Can target allies and enemies. - Max Duration: 6
Disarms the caster until the ray ends or is interrupted. - Max Duration: 0.75
Disarms the caster until the leap ends or is interrupted. - Duration: Until Chakram returns
Disarms the caster until the Chakram fully returns to the caster. - Timbersaw - [[Timbersaw#|]]Duration: Until Chakram returns
Disarms the caster until the Chakram fully returns to the caster. - Duration: Until pull ends or disabled
Disarms the caster until the pull ends or is interrupted. - Duration: 0.4/1/1.6/2.2
Disarms the attacked target. - Duration: 3/3.75/4.5
Disarms all hit units. - Max Stationary Time: 3
Max Chase Duration: 3
Disarms the caster until getting out of the snowball.
Version history
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Description
de:Disarm