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Krobelus, the Death Prophet, is a ranged intelligence hero who excels at pushing lanes. She is often played in the mid lane, since her Crypt Swarm gives her strong magic damage that can be spammed to her heart's content. As she levels her ultimate, Exorcism, Death Prophet can deal a huge amount of damage to towers and heroes alike, while healing at the end of the duration. If Exorcism's own heal isn't enough, she still has Spirit Siphon which drains health based on the target's health and can even be used on multiple targets at the same time. Finally, her Silence gives her a powerful tool to disable enemy casters and heroes that rely on escape abilities. Because she can deal large amounts of damage over time with her ultimate and Crypt Swarm, Death Prophet is mostly built as a tank, to ensure she can continue to stay in the fight.
Bio
Abilities
- When targeting a unit, the Crypt Swarm is released towards its current location upon cast.
- The complete area is shaped like a cone.
Target Area
Enemies
- Applies a debuff on enemies within the area on cast. Entering or leaving the area afterwards has no effect.
- Upon learning, Death Prophet instantly gains 1 charges. However, leveling it up further does not instantly grant the other charges.
- The link breaks only when the target gets out of range or dies.
- The health restored on Death Prophet is independent from the actual amount of damage dealt.
- This means even if the target takes no damage at all, Death Prophet still gets healed.
- Drains 3.5 + 0.25%/0.625%/1%/1.375% ( 75.25%/75.625%/76%/76.375%) of the enemy's max health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
- Can drain up to 84 + 6%/15%/24%/33% ( 1806%/1815%/1824%/1833%) of the enemy's max health when the link lasts its full duration (before reductions).
- The slow and speed bonus are independent from each other. Spirit Siphon does not literally steal the speed.
- This means Death Prophet gains movement speed based on her movement speed, and the target loses it based on their speed.
- This also means when one of them loses the buff or debuff, the other still keeps theirs.
- When cast on a unit Death Prophet is currently attacking, she continues attacking it after cast, regardless of auto-attack settings.
- Cannot be cast on units which already are affected by Spirit Siphon.
- Does not provide vision over the target. However, the link does not break upon losing vision.
- When losing vision over the target, the link visually draws to the location where the target was seen last time.
- Cannot be cast on Roshan.
- Choosing the health drain increasing talent does not increase the draining of any currently active Spirit Siphon links.
- Spirits spawn from Death Prophet in 0.35 second intervals, starting immediately on cast, taking 2.45/5.25/8.05 ( 5.25/8.05/10.85) seconds for all spirits to be released.
- The spirits are not units and cannot be interacted with, or affected by anything in any way.
- The spirits move at a speed of 500, roaming around Death Prophet within a 700 radius. They can only turn by moving in approximately 150 radius arcs.
- Spirits automatically attack nearby enemies within the 700 radius around Death Prophet.
- They choose their target randomly, but prioritize units Death Prophet is attacking currently.
- Once having chosen a target, a spirit usually sticks to that target until it dies, gets out of range, or until Death Prophet attacks a new target.
- A spirit's ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.
- This means when giving Death Prophet an attack order, already attacking spirits do not switch targets.
- Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
- After each attack, the spirits need to return to Death Prophet before being able to attack again.
- The spirits can attack every attackable enemy unit, including buildings, wards, and units inside the Fog of War, but not invisible units.
- Spirits do not choose invulnerable or ethereal units as their attack targets, but will continue to attack a unit if turns invulnerable or ethereal after already acquired as a target.
- The spirits do not actually attack their targets, but rather the spell simply deals damage to spirits' targets upon reaching them.
- This means the damage is affected by spell lifesteal and spell damage amplification, does not trigger any on-attack effects, and ignores evasion and damage block.
- When a spirit gets 2000 range away from Death Prophet, it disappears and then respawns from Death Prophet.
- Reappearing spirits are still bound to the spawn interval, so when multiple spirits disappear, they do not reappear simultaneously on Death Prophet.
- The spirits heal Death Prophet upon returning once the duration is up. They do not heal her upon returning after each attack.
- The heal amount per spirit is based on their damage value, and not on how much damage they actually dealt.
- This means upon having fully returned, a spirit heals Death Prophet for 14.75-16 for each attack it did, regardless of how much damage the enemies actually took.
- Recasting Exorcism causes the previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.
- Choosing the haste talent immediately applies the haste to the currently active Exorcism instance.
- The spirits spawned with Aghanim's Scepter behave like the spirits from a regular cast, meaning they still obey the max distances, and have the same move behaviors.
- A spirit spawns for every unit hit by Crypt Swarm, and Silence, for the Spirit Siphon target, and for every unit hit by Death Prophet's regular attacks.
- If Spirit Siphon is blocked with Spell Block, or if her attack is evaded or disjointed, no spirit spawns.
- Spirits also spawn for buildings when attacking them, but not for wards or allies.
- These spirits deal 88.5-96 damage, and therefore also heal for 22.125-24 health upon returning.
- These spirits can chase their targets for up to 20 seconds before giving up and returning to Death Prophet.
Talents
Hero Talents | ||
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+8 Exorcism Spirits | 25 | -22s Spirit Siphon Replenish Time |
+30 Spirit Siphon Damage/Heal | 20 | Crypt Swarm Applies 50% Slow for 1s |
-2.5s Crypt Swarm Cooldown | 15 | +300 Health |
+12% Magic Resistance | 10 | +30 Damage |
- Stacks diminishingly with other magic resistance sources.
- Increases Death Prophet's magic resistance to 34%.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes
- Rescaled Silence duration from 3/4/5/6s to 3.5/4/4.5/5s.
- Increased Spirit Siphon Base Charge Restore Time from 38s to 40s.
- Aghanim's Shard upgrade:
- Reduced Spirit Siphon fear duration from 1.2 to 1.0.
- Silence now also slows enemy movement speed by 10%/15%/20%/25% for its duration.
- Talents:
- LVL 20
Recommended items
Gameplay
Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beasts to harass the living. A pall of Silence falls over the land, stifling any objection as she Spirit Siphons her enemies dry. Mortals beware. The Death Prophet performs an Exorcism, unleashing the banshee remnants of her previous lives to turn the battlefield into her own haunted ground. | |
Roles: | Carry Pusher Nuker Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- At some point, she, along with Io and Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and ability icons were more purple in color.
- The icon for her old ability, Witchcraft, shows a pentacle, a symbol that became associated with magic in the Middle Ages and traditionally used in witchcraft.
Gallery
The International 2014 artwork