Hero
Dark Willow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mireska Sunbreeze, the Dark Willow, is a ranged intelligence hero with a powerful array of disables and nukes. She can summon a tangle of thorns to root enemies in her Bramble Maze, or curse an enemy to stun them after a delay with Cursed Crown. Slipping into the Shadow Realm to avoid attacks, she re-emerges with a powerful magical burst. Calling upon her companion Jex, Dark Willow dishes out a flurry of heavy magic damage with Bedlam, or sends her enemies fleeing in fear with Terrorize. This wide arsenal of disables and nukes allows her to gank, roam, and support with equal efficiency, making her indispensable in teamfights.
Bio
▶️ "Let's have some fun, shall we?"
Lore:
Children love telling stories about the whimsical adventures of fairies... That's because children don't know that most fairies are spiteful jerks. And in the world of spiteful fairies there are few names spoken of with more contempt than Mireska Sunbreeze.
Born to a fae merchant king, Mireska grew up in Revtel; a cutthroat nation where manipulation and murder were the norm. But while she was quite adept at navigating the etiquette, unspoken laws, and social rituals that permeated every element of her life, she found the whole thing rather boring.
So, Mireska did what most rebellious children do: burn down her family estate and set off with her pet wisp Jex to live the life of a wandering grifter.
Born to a fae merchant king, Mireska grew up in Revtel; a cutthroat nation where manipulation and murder were the norm. But while she was quite adept at navigating the etiquette, unspoken laws, and social rituals that permeated every element of her life, she found the whole thing rather boring.
So, Mireska did what most rebellious children do: burn down her family estate and set off with her pet wisp Jex to live the life of a wandering grifter.
Voice:
Abilities
Bramble Maze
Dark Willow creates a maze of brambles that grow in the target area after 0.5 seconds. Enemies that walk into a bramble are rooted and take damage over time.
Bramble Spawn Radius: 500
Root Search Radius: 90
Bramble Spawn Delay: 0.5
Bramble Spawn Interval: 0.075
Bramble Activation Delay: 0.1
Number of Brambles: 8
Damage per Second: 125/100/87.5/80
Root Duration: 1/1.5/2/2.5
Bramble Duration: 15
The fae realm exists all around you, merely waiting to draw you in…
- The visual effects and the sound during the 0.5 second effect delay are only visible and audible to allies.
- The projectile launched upon cast has only cosmetic purposes, and does not affect the delay.
- The brambles are always placed in the same formation.
- 4 brambles are placed 200 range away from the center of the target area, towards north, east, south, and west.
- 4 brambles are placed 500 range away from the center of the target area, towards north-east, south-east, south-west, and north-west.
- The brambles spawn in 0.075 second intervals, starting 0.5 seconds after cast, so it takes 1.025 seconds for all brambles to spawn.
- The inner circle spawns first, starting with the east bramble, going counter-clockwise. The outer circle starts with the north-east bramble.
- Each bramble is inactive for 0.1 seconds after spawning.
- A bramble roots the first enemy unit which comes within 90 range of it, after which it then disappears.
- Does not provide True Sight over rooted enemies.
- The brambles require no vision and can hit invisible enemies, or enemies in the Fog of War.
- Deals 62.5/50/43.75/40 damage in 0.5 second intervals, starting 0.5 seconds after the buff is applied, resulting in 2/3/4/5 instances.
- Can deal a total of 125/150/175/200 damage to the target (before reductions).
- The Brambles' duration starts running after the initial creation delay. This means the last bramble disappears 16.025 seconds after cast.
- Multiple instances of the debuff fully stack. Each bramble places its own independent debuff.
- Leveling the spell up while there are still brambles on the field does not update the root duration of those brambles.
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has increased attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Attack Range Bonus: 600
Max Damage Duration: 3
Duration: 5
What you can't see will most definitely hurt you.
- Does not interrupt channeling spells upon cast.
- Shadow Realm disjoints projectiles upon cast.
- During Shadow Realm, Dark Willow is phased, attack immune and unselectable.
- Any attack or spell targeting Dark Willow which is already in its its attack or cast animation gets canceled.
- Due to this, Dark Willow cannot target herself with her own items either.
- Does not prevent Spell Reflection from reflecting spells back at her.
- Due to the unselectability, almost every spell treats Dark Willow as if she is invisible. Spells which do not treat her as invisible are:
- Heat-Seeking Missile, Concussive Shot, Wrath of Nature, Omnislash, Mana Drain, Exorcism, and Thundergod's Wrath.
- Unlike with invisibility, Beetles, Phantoms and Undying Zombies do not instanly die when Shadow Realm is cast.
- When cast while attacking an enemy, Dark Willow is ordered to stop, so that the attack out of Shadow Realm is not wasted.
- However, when she is given an attack order while outside attack range, casting Shadow Realm while she moves does not stop her from attacking immediately.
- Casting spells or items during Shadow Realm does not end it, only attacking does.
- The Shadow Realm buff is lost upon launching an attack. Upon launch, Dark Willow gets the attack logic buff, which is responsible for the damage.
- This buff disappears upon hitting the target, or within 3 seconds, whichever is shorter.
- This means if the projectile flies for more than 3 seconds, the damage is not applied.
- The buff responsible for the damage is lost on death, so when dying before projectile hit negates the damage.
- The buff only works for the attack that created it. Any other projectiles launched afterwards do not apply the bonus damage.
- The damage increases by 0.9/1.8/2.7/3.6 ( 0.97/1.87/2.77/3.67) on each server tick (0.03 seconds), reaching its maximum in 3 seconds.
- The damage stops growing as soon as the attack is launched. It does not continue to grow while flying towards the target.
- The damage is dealt in a separate instance and is not added to Dark Willow's attack damage.
Cursed Crown
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Radius: 325
Delay: 4
Stun Duration: 1.75/2.25/2.75/3.25
Didn't anyone ever tell you? Never strike a deal with a fairy…
- The sound and visual effect during the delay on the target is audible and visible to everyone.
- The visual effect indicates the area to be affected on each second.
- Turning invulnerable or hidden does not prevent the debuff from affecting the area around the target.
Jex | ||||||||||||||||||||||||||||||||||||||||||
Ward | ||||||||||||||||||||||||||||||||||||||||||
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Bedlam
Roam Radius: 200
Attack Radius: 300
Attack Interval: 0.25
Damage per Attack: 60/110/160
Seconds per Revolution: 1.8
Duration: 5
You'll have to excuse my friend Jex. He's really into murder.
- Bedlam and Terrorize are linked abilities; leveling up one automatically levels up the other as well.
- Interrupts Dark Willow's channeling spells upon cast.
- While active, Terrorize is inactive and cannot be cast.
- Bedlam is inactive during Terrorirze's cast time, and stays inactive until Jex fully returned to Dark Willow after terrorizing enemies.
- On cast, Jex always appears on the west side and rotates clockwise around Dark Willow.
- Jex rotates around Dark Willow at a speed of 698.13, taking 1.8 seconds to finish a revolution.
- This results in 2.78 revolutions over the whole duration.
- On each attack, Jex chooses a visible random target within range. There are no priorities. Does not attack buildings or wards.
- The attack radius is centered on Jex. A light pink glow surrounds it, indicating the attack area.
- Jex continues attacking even when Dark Willow is disabled. It stops only when she dies, or when expiring.
- Jex' attacks are not regular attacks. They are treated like a spell, and thus do not interact with any on attack effects.
- This means that spell damage amplification and spell lifesteal does work with it. Dark Willow is the damage source.
- The attack projectiles traveling at a speed of 1400.
- With its 0.25 second attack rate, it can attack up to 20 times.
- With the current attack rate and damage, it can deal up to 240/440/640 damage per second to a single unit.
- Can deal up to 1200/2200/3200 damage to a single unit (before reductions).
- Recasting Bedlam before the previous cast finishes refreshes the duration.
- The spell itself provides no vision, but Jex has 600 ground vision which he provides the whole time.
Terrorize
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Radius: 400
You think you know the first thing about fear? Jex'll show you what that word truly means…
- Terrorize and Bedlam are linked abilities; leveling up one automatically levels up the other as well.
- Terrorize is inactive during Bedlam.
- Terrorize is also inactive during its cast time, and stays inactive until Jex fully returned to Dark Willow after terrorizing enemies.
- This means Terrorize cannot be cast again until Jex returned from a previous cast.
- Jex travels to the target point at a speed of 2000, and returns to Dark Willow at a speed of 500.
- The visual effect at the target area during the cast time/effect delay is visible to allies only. The sound is audible to everyone.
- Applies fear on all hit enemies within the radius, forcing them to run towards their team's fountain, while preventing them from acting.
- When hitting neutral creeps, they retreat to their camps instead.
- Provides shared vision over all hit enemies for its duration. Affects invisible units, but does not provide True Sight.
- The spell itself provides no vision, but Jex has 600 ground vision which he provides the whole time.
Talents
Hero
Hero Talents | ||
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2 Bedlam Attack Targets | 25 | +100 Attack Speed |
-7s Bramble Maze CD | 20 | +1.5s Shadow Realm Duration |
+160 Cursed Crown AoE | 15 | +30 Bedlam Damage |
-2s Shadow Realm Cooldown | 10 | +0.5s Cursed Crown Stun Duration |
Attribute Bonus
Ability
Passive
Passive
Affects
Self
Self
+2 to All Attributes
- Requires hero level 6 to be unlocked.
- The minimum levels required per level of Attribute Bonus are 6/8/10/12/14/16/18.
- If all ability points are spent on their respective levels, this ability levels up automatically on levels 17/19/21/22/23/24/26.
- The attributes effectively grant the following stats on each level:
- 4.2/8.4/12.6/16.8/21/25.2/29.4 main attack damage to universal heroes.
- 2/4/6/8/10/12/14 main attack damage to other heroes.
- 44/88/132/176/220/264/308 health and 0.2/0.4/0.6/0.8/1/1.2/1.4 health regeneration.
- 2/4/6/8/10/12/14 attack speed and 0.33/0.67/1/1.33/1.67/2/2.33 main armor.
- 24/48/72/96/120/144/168 mana, 0.1/0.2/0.3/0.4/0.5/0.6/0.7 mana regeneration, and 0.2/0.4/0.6/0.8/1/1.2/1.4% magic resistance.
Recommended items
Gameplay
Mireska Sunbreeze is a devious rebel for whom deceit and backstabbing are but business norms. Her Fae heritage lets her to slip into the Shadow Realm, avoiding attacks while entrapping victims in a thorny Bramble Maze. She lays a Cursed Crown on her foes, stunning them no matter where they run. The Dark Willow's companion wisp is no less to fear. Jex circles its mistress, creating total Bedlam before tapping into primal fears to Terrorize enemies into submission. | |
Roles: | Support Nuker Disabler Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Dark Willow is sometimes labeled in the game files as Sylph and Fairy, her early working names.
- Dark Willow's accent is heavily based of those found in Celtic and Gaelic countries, mostly Wales, Ireland and Scotland.