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Dark Seer
Dark Seer
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
20 + 3.1
12 + 1.8
21 + 3.1
Level 0 1 15 25 30
Health 120 560 1506 2452 2826
+0 +2 +6.34 +10.64 +12.39
Mana 75 327 843 1359 1563
+0 +1.05 +3.22 +5.37 +6.25
Armor 3 5 9.2 14.2 16.03
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

33
39

54
60

97
103

140
146

157
163

Attack Rate 0.59/s 0.66/s 0.81/s 0.98/s 1.05/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.59 + 0.58
Projectile Speed Instant
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Ish'kafel the Dark Seer is a melee intelligence hero who relies on his abilities' potent utility and synergy. In lane he is sustained by high armor and enabled by his Ion Shell and Surge. Surge boosts his or an ally's speed, helping them to escape or pursue opponents. Ion Shell wraps a unit in a spiky shield that rapidly damages nearby enemies, enabling Ish'kafel to harass and gain last hits. These abilities also make him an efficient jungler and therefore a natural semi-carry, usually focused on building utility items.

Dark Seer's greatest damage is done during teamfights and comes from the combination of his final two abilities. Vacuum makes for powerful initiations. It sucks in nearby enemies, briefly disabling them and making them susceptible to area of effect spells—such as his Wall of Replica. The wall slows his foes and creates replicas of any enemy heroes that cross it, high-damage illusions that Dark Seer can control. A subtle hero, Ish'kafel's dark energies can be deadly in the right hands.

Bio

Dark Seer minimap iconIsh'Kafel, the Dark Seer
▶️ "If your enemy is equal, prepare for him. If greater, elude him. If weaker, crush him."
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.

Abilities

Vacuum
Vacuum icon
Affects
Enemies
Damage
Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Cast Animation: 0.4+0.7
Cast Range: 450/500/550/600
Effect Radius: 400/450/500/550 (Talent 650/700/750/800)
Damage: 50/100/150/200
Pull Duration: 0.3/0.4/0.5/0.6
Cooldown symbol
 60/50/40/30 (With Aghanim's Scepter 12)
Mana symbol
 100/130/160/190
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reduces cooldown.
Buff/Debuff
Modifiers [?]
Vacuum
Ish'Kafel modifies the center of gravity to a place of his choosing.

  • The pull duration always takes 0.3/0.4/0.5/0.6 seconds, no matter how far or close the units are from the center, so the speed varies.
  • The damage is applied upon losing the debuff, so that dispelling it causes it to happen earlier.
  • Affected units are fully disabled during the pull.
  • Can pull units over impassable terrain.
  • Vacuum destroys trees within 275 radius at the targeted point upon cast, after placing the debuff on enemies.


Ion Shell
Ion Shell icon
Affects
Enemies
Damage
Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Cast Animation: 0.4+0.7
Cast Range: 600
Damage Radius: 250
Damage per Second: 24/46/68/90 (Talent 74/96/118/140)
Duration: 25
Cooldown symbol
 9
Mana symbol
 100/110/120/130
Buff/Debuff
Modifiers [?]
Ion Shell
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.

  • The shell can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
  • Successive casts on the same unit do not stack, but refresh the duration and update the damage to the current level instead.
    • When two opposing heroes cast it on the same target, the modifier updates and starts damaging the enemies of the latest caster.
    • The modifier status, however, does not update. Whether it is treated as a buff or debuff is determined by the first cast, and not updated on refresh.
  • Deals 2.4/4.6/6.8/9 (Talent 7.4/9.6/11.8/14) damage in 0.1 second intervals, starting 0.1 second after the cast, resulting in 250 damage instances.
  • Can deal up to 600/1150/1700/2250 (Talent 1850/2400/2950/3500) damage to a single unit (before reductions), if it stays in range for the full duration.
  • Affects invisible units that go close to the shell wearer, however, the visual effects do not appear.
  • Choosing the damage upgrading talent immediately upgrades all of Dark Seer's currently active Ion Shell modifiers.


Surge
Surge icon
Affects
Allies
Charges a target friendly unit with power, giving it a brief burst of movement speed and removes unit collisions. Allows the unit to surpass the movement speed limit and cannot be slowed.
Cast Animation: 0.4+0.57
Cast Range: 600
Radius: 0 (Talent 350)
Movement Speed Bonus: 25%/40%/55%/70%
Duration: 6
Cooldown symbol
 16/14/12/10
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Surge
Ish'Kafel once used his speed of mind to navigate the maze between the walls.

  • Applies a haste on the target, meaning it cannot be slowed while affected.
  • Also grants the target phased movement, and removes the movement speed limit while affected.
  • The talent turns Surge into an area-targeted spell, so that it cannot directly target units anymore.
    • Self-casting the ability still targets Dark Seer, centering the AoE around him.


Wall of Replica
Wall of Replica icon
Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Cast Animation: 0.2+0.73
Cast Range: 1300
Number of Walls: 1 (Talent 3)
Wall Length: 1300 (With Aghanim's Scepter 2600)
Wall Width: 50
Parallel Wall Distance: 600
Movement Speed Slow: 50%/60%/70%
Illusion Damage Dealt: 70%/85%/100%
Illusion Damage Taken: 200%
Duration: 45
Slow Duration: 0.75
Cooldown symbol
 100
Mana symbol
 125/250/375
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases Wall length.
Buff/Debuff
Modifiers [?]
Wall Slow
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.

  • The values of the wall are set upon creation, and do not update upon leveling the spell further up after having placed the wall.
    • However, Aghanim's Scepter's bonus is applied to the wall immediately. Illusions created while having Scepter get the increased damage.
  • A wall can only create one illusion per player. There cannot be more than one illusion per player per wall.
    • This means when there are multiple walls up (with the talent, or with multiple casts), each wall can create an illusion for each enemy.
    • This also means that when an enemy has multiple heroes (Divided We Stand icon Divided We Stand and Tempest Double icon Tempest Double clones), they are still limited to one illusion per wall.
    • Even if the illusion gets Enchant icon Enchanted, the wall can still not create a new ilusion.
  • Only creates illusions of real heroes. Does not create illusions of illusions pathing through the wall.
    • Can create illusions of Divided We Stand and Tempest Double clones as well, but not of Wukong's Command icon Wukong's Command clones.
    • Can create the illusions of invulnerable enemies, but not hidden ones. The slow, however, is not placed on invulnerable units.
  • Upon spawning, the illusions are automatically ordered to attack the heroes they are based on.
  • When the illusion dies, the wall can create a new illusion of that hero as soon as it comes in range.
  • Illusions created by Wall of Replica have a static 5 gold and experience bounty which does not scale with levels.
  • The illusions's duration is based on the remaining duration of the wall from which they originate.
  • The illusion spawns 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
  • Wall of Replica illusions are visually distinguishable for the enemies.
  • The slow is applied constantly within the wall's area. When walls overlap with each, their slows do not stack.
  • When choosing the parallel wall talent, a second wall is placed 600 range behind the cast location of first wall, parallel to it.


Talents

Hero Talents
350 AoE Surge icon Surge252 Ion Shell icon Ion Shell Charges
+50 Ion Shell icon Ion Shell Damage20-40s Wall of Replica icon Wall of Replica Cooldown
Ion Shell icon Ion Shell Provides +250 Max Health15+100 Vacuum icon Vacuum AoE
+50 Ion Shell icon Ion Shell Radius10+20% Wall of Replica icon Wall of Replica Illusion Damage

Recent Changes

Main Article: Dark Seer/Changelogs
Version
Description
  • Reduced Vacuum icon Vacuum damage from 100/150/200/250 to 70/130/190/250.
  • Increased Surge icon Surge cooldown from 21/17/13/9 to 24/19/14/9.


Recommended items

Gameplay

In a final, calculated move, Ish'Kafel led his outnumbered army into a new world, sealing the path behind with a burst of dark energy. A cunning tactician, the Dark Seer manipulates gravity to pull foes into a Vacuum, drawing them into the prismatic thorns of his Ion Shell. Armed only with his intellect, he Surges across the land to survey every point of conflict. At strategic locations Ish'Kafel places a Wall of Replica, sowing confusion amongst enemy ranks as an army of duplicates emerge to do battle against their own likenesses.
Roles: Initiator Initiator Pip jungler Jungler Escape Escape Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Dark Seer's response, "Speed is the heart of battle." is an indirect quote of Chinese military strategist Sun Tzu, who said "Quickness is the essence of war."
  • Dark Seer's response, ▶️ "No, I will not calm my beard." is a response to Beastmaster minimap icon Beastmaster's and Clockwerk minimap icon Clockwerk's rival hero taunts, both voiced by Sam A. Mowry.
  • Dark Seer's Vacuum's lore is based on the military term, center of gravity, which is a concept developed by Carl Von Clausewitz, a Prussian military theorist, in his work On War.

Gallery

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