title | Dark Seer |
image | |
icon | File:Dark Seer minimap icon.png |
primary_attribute | Intelligence |
strength | 24.0 |
strength_growth | 2.9 |
agility | 12.0 |
agility_growth | 1.2 |
intelligence | 23.0 |
intelligence_growth | 2.7 |
health_regen | 1.5 |
mana_regen | 0.9 |
armor | 5.0 |
magic_resistance | 0.25 |
attack_damage_min | 31 |
attack_damage_max | 37 |
attack_range | 150.0 |
base_attack_time | 1.7 |
attack_point | 0.59 |
attack_backswing | 0.58 |
range_type | Melee |
missile_speed | |
movement_speed | 295 |
turn_rate | 0.6 |
collision_size | 24 |
sight_range_day | 1,800 |
sight_range_night | 800 |
legs | 2 |
gib_type | default |
game | |
lore | Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.
|
name | Ish'Kafel |
alias | Dark Seer |
voice | John Patrick Lowrie |
title | Vacuum |
type | hero |
source | Dark Seer |
sound | Vacuum |
sound2 | |
sound3 | |
image | |
description | Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage. |
lore | Ish'Kafel modifies the center of gravity to a place of his choosing. |
target | Target Area |
target2 | |
affects | Enemies |
affects2 | |
damage_type | Magical |
damage_type2 | |
BKB_block | Yes |
BKB_text | Attempts to deal damage if enemy turns spell immune before the pull ends. |
linkens_block | |
linkens_text | |
illusionuse | |
illusion_text | |
breakable | |
break_text | |
disjointable | |
disjointtext | |
rootdisables | |
roottext | |
oncastproc | |
oncasttext | |
default_key | Q |
legacy_key | C |
mana_cost | 100/130/160/190 |
mana_cost_aghs | |
mana_cost_tal | |
current_mana_cost | |
max_mana_cost | |
cooldown | 60/50/40/30 |
cooldown_aghs | |
cooldown_tal | <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-3">Lua error: Expression error: Unexpected < operator..</span></strong> |
cooldown_aghs_tal | |
aghanims_upgrade | |
cast_point | 0.4 |
cast_point_tal | |
cast_point_aghs | |
cast_point_aghs_tal | |
cast_backswing | 0.7 |
cast_backswing_tal | |
cast_backswing_aghs | |
cast_backswing_aghs_tal | |
notes | - The pull duration always takes 0.3/0.4/0.5/0.6 seconds, no matter how far or close the units are from the center, so the speed varies.
- The damage is applied upon losing the debuff, so that dispelling it causes it to happen earlier.
- Affected units are fully disabled during the pull.
- Can pull units over impassable terrain.
- Vacuum destroys trees within 275 radius at the targeted point upon cast.
|
game | |
title | Ion Shell |
type | hero |
source | Dark Seer |
sound | Ion Shell |
sound2 | |
sound3 | |
image | |
description | Surrounds the target unit with a bristling shield that damages enemy units in an area around it. |
lore | The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth. |
target | Target Unit |
target2 | |
affects | Enemies |
affects2 | |
damage_type | Magical |
damage_type2 | |
BKB_block | Partially |
BKB_text | Can be cast on spell immune allies.<br>Cannot be cast on spell immune enemies. Shell persists if debuff was placed before spell immunity and when not dispelled. |
linkens_block | No |
linkens_text | |
illusionuse | |
illusion_text | |
breakable | |
break_text | |
disjointable | |
disjointtext | |
rootdisables | |
roottext | |
oncastproc | |
oncasttext | |
default_key | W |
legacy_key | E |
mana_cost | 100/110/120/130 |
mana_cost_aghs | |
mana_cost_tal | |
current_mana_cost | |
max_mana_cost | |
cooldown | 9 |
cooldown_aghs | |
cooldown_tal | <strong class="error">Expression error: Unexpected < operator.</strong> |
cooldown_aghs_tal | |
aghanims_upgrade | |
cast_point | 0.4 |
cast_point_tal | |
cast_point_aghs | |
cast_point_aghs_tal | |
cast_backswing | 0.7 |
cast_backswing_tal | |
cast_backswing_aghs | |
cast_backswing_aghs_tal | |
notes | - The shell can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
- Successive casts on the same unit do not stack, but refresh the duration and update the damage to the current level instead.
- When two opposing heroes cast it on the same target, the modifier updates and starts damaging the enemies of the latest caster.
- The modifier status, however, does not update. Whether it is treated as a buff or debuff is determined by the first cast, and not updated on refresh.
- Deals 3/5/7/9 (
18/20/22/24) damage in 0.1 second intervals, starting 0.1 second after the cast, resulting in 250 damage instances.
- Can deal up to 750/1250/1750/2250 (
4500/5000/5500/6000) damage to a single unit (before reductions), if it stays in range for the full duration.
- Affects invisible units that go close to the shell wearer, however, the visual effects do not appear.
- Choosing the damage upgrading talent immediately upgrades all of Dark Seer's currently active Ion Shell modifiers.
|
game | |
title | Surge |
type | hero |
source | Dark Seer |
sound | Surge |
sound2 | |
sound3 | |
image | |
description | Charges a target friendly unit with power, giving it a brief burst of maximum movement speed. |
lore | Ish'Kafel once used his speed of mind to navigate the maze between the walls. |
target | Target Unit |
target2 | Target Area tal |
affects | Allies |
affects2 | |
damage_type | |
damage_type2 | |
BKB_block | No |
BKB_text | |
linkens_block | |
linkens_text | |
illusionuse | |
illusion_text | |
breakable | |
break_text | |
disjointable | |
disjointtext | |
rootdisables | |
roottext | |
oncastproc | |
oncasttext | |
default_key | E |
legacy_key | R |
mana_cost | 50 |
mana_cost_aghs | |
mana_cost_tal | |
current_mana_cost | |
max_mana_cost | |
cooldown | 13/12/11/10 |
cooldown_aghs | |
cooldown_tal | <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-9">Lua error: Expression error: Unexpected < operator..</span></strong> |
cooldown_aghs_tal | |
aghanims_upgrade | |
cast_point | 0.4 |
cast_point_tal | |
cast_point_aghs | |
cast_point_aghs_tal | |
cast_backswing | 0.57 |
cast_backswing_tal | |
cast_backswing_aghs | |
cast_backswing_aghs_tal | |
notes | - Applies a haste on the target, meaning it cannot be slowed below the set value.
- The talent turns Surge into an area-targeted spell, so that it cannot directly target units anymore.
- Self-casting the ability still targets Dark Seer, centering the AoE around him.
|
game | |
title | Wall of Replica |
type | ultimate |
source | Dark Seer |
sound | Wall of Replica |
sound2 | |
sound3 | |
image | File:Wall of Replica icon.png |
description | Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends. |
lore | The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks. |
target | Target Point |
target2 | |
affects | Enemy Heroes |
affects2 | |
damage_type | |
damage_type2 | |
BKB_block | No |
BKB_text | |
linkens_block | |
linkens_text | |
illusionuse | |
illusion_text | |
breakable | |
break_text | |
disjointable | |
disjointtext | |
rootdisables | |
roottext | |
oncastproc | |
oncasttext | |
default_key | R |
legacy_key | W |
mana_cost | 125/250/375 |
mana_cost_aghs | |
mana_cost_tal | |
current_mana_cost | |
max_mana_cost | |
cooldown | 100 |
cooldown_aghs | |
cooldown_tal | <strong class="error">Expression error: Unexpected < operator.</strong> |
cooldown_aghs_tal | |
aghanims_upgrade | Increases the damage dealt by illusions. |
cast_point | 0.4 |
cast_point_tal | |
cast_point_aghs | |
cast_point_aghs_tal | |
cast_backswing | 0.57 |
cast_backswing_tal | |
cast_backswing_aghs | |
cast_backswing_aghs_tal | |
notes | - The wall is always created perpendicular to the line between Dark Seer and the targeted point.
- The values of the wall are set upon creation, and do not update upon leveling the spell further up after having placed the wall.
- However, Aghanim's Scepter's bonus is applied to the wall immediately. Illusions created while having Scepter get the increased damage.
- A wall can only create one illusion per player. There cannot be more than one illusion per player per wall.
- This means when there are multiple walls up (with the talent, or with multiple casts), each wall can create an illusion for each enemy.
- This also means that when an enemy has multiple heroes (
Divided We Stand and Tempest Double clones), they are still limited to one illusion per wall.
- Only creates illusions of real heroes. Does not create illusions of illusions pathing through the wall.
- Can create illusions of Divided We Stand and Tempest Double clones as well, but not of
Wukong's Command clones.
- Can create the illusions of invulnerable enemies, but not hidden ones. The slow, however, is not placed on invulnerable units.
- When the illusion dies, the wall can create a new illusion of that hero as soon as it comes in range.
- Illusions created by Wall of Replica have a static 5 gold and experience bounty which does not scale with levels.
- Every time the wall creates an illusion, it slows the hero.
- The illusions's duration is based on the remaining duration of the wall from which they originate.
- The illusion spawns 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
- Wall of Replica illusions are visually distinguishable for the enemies.
- When choosing the parallel wall talent, a second wall is placed 600 range behind the first wall, parallel to it.
|
game | |
title | Vacuum |
trait1 | Cast Range |
value1 | 450/500/550/600 |
value1_aghs | |
value1_tal | |
value1_aghs_tal | |
trait2 | Effect Radius |
value2 | 400/450/500/550 |
value2_aghs | |
value2_tal | <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error: Expression error: Unexpected < operator..</span></strong> |
value2_aghs_tal | |
trait3 | Damage |
value3 | 25/50/100/200 |
value3_aghs | |
value3_tal | |
value3_aghs_tal | |
trait4 | Pull Duration |
value4 | 0.3/0.4/0.5/0.6 |
value4_aghs | |
value4_tal | |
value4_aghs_tal | |
trait5 | |
value5 | |
value5_aghs | |
value5_tal | |
value5_aghs_tal | |
trait6 | |
value6 | |
value6_aghs | |
value6_tal | |
value6_aghs_tal | |
trait7 | |
value7 | |
value7_aghs | |
value7_tal | |
value7_aghs_tal | |
trait8 | |
value8 | |
value8_aghs | |
value8_tal | |
value8_aghs_tal | |
trait9 | |
value9 | |
value9_aghs | |
value9_tal | |
value9_aghs_tal | |
trait10 | |
value10 | |
value10_aghs | |
value10_tal | |
value10_aghs_tal | |
trait11 | |
value11 | |
value11_aghs | |
value11_tal | |
value11_aghs_tal | |
trait12 | |
value12 | |
value12_aghs | |
value12_tal | |
value12_aghs_tal | |
game | |
title | Ion Shell |
trait1 | Cast Range |
value1 | 600 |
value1_aghs | |
value1_tal | |
value1_aghs_tal | |
trait2 | Damage Radius |
value2 | 250 |
value2_aghs | |
value2_tal | |
value2_aghs_tal | |
trait3 | Damage per Second |
value3 | 30/50/70/90 |
value3_aghs | |
value3_tal | <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-5">Lua error: Expression error: Unexpected < operator..</span></strong> |
value3_aghs_tal | |
trait4 | Duration |
value4 | 25 |
value4_aghs | |
value4_tal | |
value4_aghs_tal | |
trait5 | |
value5 | |
value5_aghs | |
value5_tal | |
value5_aghs_tal | |
trait6 | |
value6 | |
value6_aghs | |
value6_tal | |
value6_aghs_tal | |
trait7 | |
value7 | |
value7_aghs | |
value7_tal | |
value7_aghs_tal | |
trait8 | |
value8 | |
value8_aghs | |
value8_tal | |
value8_aghs_tal | |
trait9 | |
value9 | |
value9_aghs | |
value9_tal | |
value9_aghs_tal | |
trait10 | |
value10 | |
value10_aghs | |
value10_tal | |
value10_aghs_tal | |
trait11 | |
value11 | |
value11_aghs | |
value11_tal | |
value11_aghs_tal | |
trait12 | |
value12 | |
value12_aghs | |
value12_tal | |
value12_aghs_tal | |
game | |
title | Surge |
trait1 | Cast Range |
value1 | 600 |
value1_aghs | |
value1_tal | |
value1_aghs_tal | |
trait2 | Radius |
value2 | 0 |
value2_aghs | |
value2_tal | <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-7">Lua error in Module:Show at line 8: attempt to index field '?' (a nil value).</span></strong> |
value2_aghs_tal | |
trait3 | Haste Speed |
value3 | 550 |
value3_aghs | |
value3_tal | |
value3_aghs_tal | |
trait4 | Duration |
value4 | 3/4.5/6/7.5 |
value4_aghs | |
value4_tal | |
value4_aghs_tal | |
trait5 | |
value5 | |
value5_aghs | |
value5_tal | |
value5_aghs_tal | |
trait6 | |
value6 | |
value6_aghs | |
value6_tal | |
value6_aghs_tal | |
trait7 | |
value7 | |
value7_aghs | |
value7_tal | |
value7_aghs_tal | |
trait8 | |
value8 | |
value8_aghs | |
value8_tal | |
value8_aghs_tal | |
trait9 | |
value9 | |
value9_aghs | |
value9_tal | |
value9_aghs_tal | |
trait10 | |
value10 | |
value10_aghs | |
value10_tal | |
value10_aghs_tal | |
trait11 | |
value11 | |
value11_aghs | |
value11_tal | |
value11_aghs_tal | |
trait12 | |
value12 | |
value12_aghs | |
value12_tal | |
value12_aghs_tal | |
game | |
title | Wall of Replica |
trait1 | Cast Range |
value1 | 500/900/1300 |
value1_aghs | |
value1_tal | |
value1_aghs_tal | |
trait2 | Number of Walls |
value2 | 1 |
value2_aghs | |
value2_tal | <strong class="error">Expression error: Unexpected < operator.</strong> |
value2_aghs_tal | |
trait3 | Wall Length |
value3 | 1300 |
value3_aghs | |
value3_tal | |
value3_aghs_tal | |
trait4 | Wall Width |
value4 | 50 |
value4_aghs | |
value4_tal | |
value4_aghs_tal | |
trait5 | Parallel Wall Distance |
value5 | 600 |
value5_aghs | |
value5_tal | |
value5_aghs_tal | |
trait6 | Movement Speed Slow |
value6 | 75% |
value6_aghs | |
value6_tal | |
value6_aghs_tal | |
trait7 | Illusion Damage Dealt |
value7 | 60%/75%/90% |
value7_aghs | 100%/120%/140% |
value7_tal | |
value7_aghs_tal | |
trait8 | Illusion Damage Taken |
value8 | 300% |
value8_aghs | |
value8_tal | |
value8_aghs_tal | |
trait9 | Duration |
value9 | 45 |
value9_aghs | |
value9_tal | |
value9_aghs_tal | |
trait10 | Slow Duration |
value10 | 0.5/0.75/1 |
value10_aghs | |
value10_tal | |
value10_aghs_tal | |
trait11 | |
value11 | |
value11_aghs | |
value11_tal | |
value11_aghs_tal | |
trait12 | |
value12 | |
value12_aghs | |
value12_tal | |
value12_aghs_tal | |
game | |