Dota 2 Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2017-01-31 9:40:57 PM
_modificationDateDatetime2021-11-22 8:56:55 PM
_creatorStringBu3ny
_categoriesList of String, delimiter: |Dark Moon Pages using DynamicPageList3 dplreplace parser function
_numRevisionsInteger17
_isRedirectBooleanNo
_pageIDInteger304404
_pageNamePageDark Moon/Sniper
_pageTitleString

Dark Moon/Sniper

_pageNamespaceInteger0

"talents" values

1 row is stored for this page
FieldField typeValue
heroStringUndefined
talent4leftWikitext

+4 Shrapnel icon Shrapnel Charges

talent4left_valueString
talent4rightWikitext

+100 Attack Range

talent4right_valueString
talent3leftWikitext

25% Cooldown Reduction

talent3left_valueString
talent3rightWikitext

+8 Armor

talent3right_valueString
talent2leftWikitext

+200 Health

talent2left_valueString
talent2rightWikitext

+20 Shrapnel icon Shrapnel DPS

talent2right_valueString
talent1leftWikitext

+15 Attack Speed

talent1left_valueString
talent1rightWikitext

+4 Mana Regen

talent1right_valueString
notesWikitext
  • Replaced talents: None.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon Octarine Core.
  • Cooldown reduction affects charge replenish time of Shrapnel icon Shrapnel.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

"abilities_traits" values

4 rows are stored for this page
FieldField typeValue
uidStringDark Moon/Sniper&Shrapnel
value1String1800
value1_aghsString
value1_shardString
value1_talString
value2String275/300/325/350
value2_aghsString
value2_shardString
value2_talString
value3String1.2
value3_aghsString
value3_shardString
value3_talString
value4String10/25/40/55
value4_aghsString
value4_shardString
value4_talString30/45/60/75
value5String15%/20%/25%/30%
value5_aghsString
value5_shardString
value5_talString
value6String10
value6_aghsString
value6_shardString
value6_talString
value7String3
value7_aghsString
value7_shardString
value7_talString7
value8String24/22/20/18
value8_aghsString
value8_shardString
value8_talString18/16.5/15/13.5
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringDark Moon/Sniper&Headshot
value1String40%
value1_aghsString
value1_shardString
value1_talString
value2String15/40/65/90
value2_aghsString
value2_shardString
value2_talString
value3String100%
value3_aghsString
value3_shardString
value3_talString
value4String100
value4_aghsString
value4_shardString
value4_talString
value5String0.5
value5_aghsString
value5_shardString
value5_talString
value6String
value6_aghsString
value6_shardString
value6_talString
value7String
value7_aghsString
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringDark Moon/Sniper&Take Aim
value1String100/200/300/400
value1_aghsString
value1_shardString
value1_talString
value2String
value2_aghsString
value2_shardString
value2_talString
value3String
value3_aghsString
value3_shardString
value3_talString
value4String
value4_aghsString
value4_shardString
value4_talString
value5String
value5_aghsString
value5_shardString
value5_talString
value6String
value6_aghsString
value6_shardString
value6_talString
value7String
value7_aghsString
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringDark Moon/Sniper&Assassinate
value1String2000/2500/3000
value1_aghsString
value1_shardString
value1_talString
value2String600/800/1000
value2_aghsString
value2_shardString
value2_talString
value3String350/400/450
value3_aghsString
value3_shardString
value3_talString
value4String1000/1400/1800
value4_aghsString0
value4_shardString
value4_talString
value5String3
value5_aghsString
value5_shardString
value5_talString
value6String0
value6_aghsString400
value6_shardString
value6_talString
value7String0%
value7_aghsString280%
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString

"abilities" values

4 rows are stored for this page
FieldField typeAllowed valuesValue
uidStringDark Moon/Sniper&Shrapnel
titleStringShrapnel
typeStringhero
sourceStringDark Moon
soundStringSniper Shrapnel&&
imageStringFile:Shrapnel icon.png
descriptionWikitext

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.

loreTextKardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
targetStringTarget Area
target2String
affectsStringEnemies
affects2String
damage_typeStringMagical
damage_type2String
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext

&&&&Slow persists and attempts to damage if debuff was placed before spell immunity.

pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringQ
legacy_keyStringR
mana_costString35
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString0
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

Shrapnel Charge Counter&&&

buffdispelWikitext

Death&&&

bufftextWikitext

&&&

debuffWikitext

Shrapnel Slow&&&

debuffdispelWikitext

Death&&&

debufftextWikitext

&&&

cast_pointString0.3
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Cast Range&Effect Radius&Effect Delay&Damage per Second&Move Speed Slow&Shrapnel Duration&Number of Charges&Charge Replenish Time&&&&&&&

notesWikitext
  • Modified values: Mana cost, radius, damage per second and charge restore time.
  • Sniper gets all 3 charges upon learning the spell right away.
    • Choosing the +4 charges talent also immediately grants the 4 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • Provides 275/300/325/350 radius flying vision at the targeted area.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
  • Can deal up to 110/275/440/605 (Talent 330/495/660/825) damage to a single unit (before reductions).
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameStringDark Moon
FieldField typeAllowed valuesValue
uidStringDark Moon/Sniper&Headshot
titleStringHeadshot
typeStringhero
sourceStringDark Moon
soundString&&
imageStringFile:Headshot icon.png
descriptionWikitext

Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.

loreTextTaking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
targetStringPassive
target2String
affectsStringEnemies
affects2StringAllies
damage_typeStringPhysical
damage_type2String
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext

&&&&Slow persists if debuff was placed before spell immunity and when not dispelled.

pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · PartiallyNo
illusion_textWikitext

&&&&

breakableStringYes · No · PartiallyYes
break_textWikitext

&&&

disjointableStringYes · No · PartiallyYes
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringW
legacy_keyStringD
mana_costString
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

&&&

buffdispelWikitext

&&&

bufftextWikitext

&&&

debuffWikitext

Headshot Slow&&&

debuffdispelWikitext

Any&&&

debufftextWikitext

&&&

cast_pointString
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Proc Chance&Damage&Move Speed Slow&Attack Speed Slow&Slow Duration&&&&&&&&&&

notesWikitext
  • Modified values: None.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Increases Sniper's attack damage output on average by 6/16/26/36.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameStringDark Moon
FieldField typeAllowed valuesValue
uidStringDark Moon/Sniper&Take Aim
titleStringTake Aim
typeStringhero
sourceStringDark Moon
soundString&&
imageStringFile:Take Aim icon.png
descriptionWikitext

Extends the attack range of Sniper's rifle.

loreTextKardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
targetStringPassive
target2String
affectsStringSelf
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · PartiallyNo
BKB_textWikitext

&&&&

pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · PartiallyYes
illusion_textWikitext

&&&&

breakableStringYes · No · PartiallyYes
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringE
legacy_keyStringE
mana_costString
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

&&&

buffdispelWikitext

&&&

bufftextWikitext

&&&

debuffWikitext

&&&

debuffdispelWikitext

&&&

debufftextWikitext

&&&

cast_pointString
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Attack Range Bonus&&&&&&&&&&&&&&

notesWikitext
  • Modified values: None.
  • Increases Sniper's total attack range to 650/750/850/950 (Talent 750/850/950/1050).
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameStringDark Moon
FieldField typeAllowed valuesValue
uidStringDark Moon/Sniper&Assassinate
titleStringAssassinate
typeStringultimate
sourceStringDark Moon
soundStringSniper Assassinate 1&Sniper Assassinate 2&Sniper Assassinate 3
imageStringFile:Assassinate icon.png
descriptionWikitext

Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range. When the shell strikes the target, it stuns it for 3s and causes a scatter shot in a cone, dealing half damage to targets behind the primary target.

loreTextIn order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
targetStringTarget Unit
target2StringTarget Area aghs
affectsStringEnemies
affects2String
damage_typeStringPure
damage_type2StringPhysical aghs
BKB_blockStringYes · No · PartiallyNo
BKB_textWikitext

&&&&

pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · PartiallyYes
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringR
legacy_keyStringT
mana_costString150/225/300
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString20/15/10
cooldown_aghsString
cooldown_shardString
cooldown_talString15/11.25/7.5
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext

Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE.

aghshardWikitext
buffWikitext

&&&

buffdispelWikitext

&&&

bufftextWikitext

&&&

debuffWikitext

Assassinate&Stunned&&

debuffdispelWikitext

Death&Strong&&

debufftextWikitext

&&&

cast_pointString2
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString1.17
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Cast Range&Scatter Range&Scatter Width&Damage&Stun Duration&Radius&Critical Damage&&&&&&&&

notesWikitext
  • Modified values: Damage, damage type and stun duration.
  • The projectile travels at a speed of 2500.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Upon projectile impact, the projectile scatters, launching new projectiles to everyone behind the target.
    • The area is rectangular behind the target. The launched projectiles trave at half the speed of the initial projectile, at 1250.
    • The projectiles deal 60% less damage than the primary projectile, dealing 400/560/720 damage.
    • The secondary targets are not stunned.
  • When upgraded with Aghanim's Scepter icon Aghanim's Scepter, Assassinate targets every enemy unit within the target area.
    • The upgrade causes the scatter effect and the prolonged stun to not happen.
    • It also deals less damage unless Sniper has at least 358/500/643 attack damage (not considering target armor).
    • Unlike the single-target version, the upgraded Assassinate fully ignores invulnerable units. It neither initially targets them, nor does it launch a projectile for them.
    • All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
    • While the single-target version is subject to the motion buffer range, the area targeted version is not, meaning no matter how far a marked enemy moves away, it will get hit.
    • This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
    • If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
  • Aghanim's Scepter icon Aghanim's Scepter causes Sniper to perform an instant attack on all targets.
    • The launched projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed when the projectile hits its target.
    • These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
    • These attacks have an ensured critical strike. They also always proc Headshot icon Headshot.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameStringDark Moon