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There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic resistance are the most common damage manipulators, affecting incoming physical and magical damage respectively (no similar trait exists for pure damage). They usually reduce damage, but can also amplify it if their values are negative. Spell damage amplification is the main trait for amplifying (but not for reducing) outgoing spell damage (no similar trait exists for attack damage). Besides these, there are some other ways to manipulate damage, ranging from amplifying damage, reducing damage and even negating damage completely.

Sources of damage manipulation

Amplifying incoming damage

Damage amplification causes afflicted units to take additional damage.

Besides these, other ways to amplify damage is by reducing armor for physical damage or magic resistance for magical damage.

Amplifying outgoing damage

Besides spell damage amplification, these abilities amplify outgoing damage.

  • Wild Axes icon
    Damage Amplification: 6%/8%/10%/12%
    Duration: 10
    Amplifies all damage from Beastmaster and units under his control for each axe hit.
  • Bloodrage icon
    Damage Amplification: 10%/15%/20%/25%
    Duration: 9/10/11/12

Reducing incoming damage

Just like how damage can be amplified, it can also be reduced.

Besides these, other ways to reduce damage is by increasing armor against physical damage or magic resistance against magical damage.

  • Borrowed Time icon
    Damage Reduction: 0% (Upgradable by Aghanim's Scepter. 50%)
    Radius: 0 (Upgradable by Aghanim's Scepter. 900)
    Duration: 4/5/6 (Upgradable by Aghanim's Scepter. 5/6/7)
    When upgraded, reduces damage allies take within the radius and turns it into heal for Abaddon.
  • Aeon Disk icon
    Damage Reduction: 100%
    Duration: 2.5
  • Bristleback ability icon
    Rear Damage Reduction: 16%/24%/32%/40%
    Side Damage Reduction: 8%/12%/16%/20%
    Reduces damage for Bristleback when taking damage from his rear or sides.
  • Backdoor Protection icon
    Damage Reduction: 40%
    Illusion Damage Reduction: 75%
    Reduces damage from all sources (more from illusions) while under Backdoor Protection. Also reduces damage from illusions by 50% while not protected.
  • Stampede icon
    Damage Reduction: 0% (Upgradable by Aghanim's Scepter. 40%)
    Duration: 4
  • Illusions - [[Illusions#|]]
    Based on the ability the illusion is created by, it may take less damage than the hero it is based on.
  • Overcharge icon
    Damage Reduction: 5%/10%/15%/20%
    Reduces damage for Io and a Tether icon Tethered ally.
  • Ghostship icon
    Damage Reduction: 40%/45%/50%
    Duration: 10
    Reduces damage for all buffed allies, making them take that portion of damage later.
  • Duel icon
    Damage Reduction: 0% (Upgradable by Aghanim's Scepter. 100%)
    Duration: 0 (Upgradable by Aghanim's Scepter. 6/7/8)
    When upgraded, reduces damage for both participants to all damage except from each other.
  • Bulwark icon
    Front Damage Reduction: 25%/40%/55%/70%
    Side Damage Reduction: 12%/20%/27%/35%
    Only reduces damage from attacks. Physical damage from spells is not reduced.
  • Mana Shield icon
    Damage Reduction: 60%
    Damage Absorbed per Mana: 1.6/1.9/2.2/2.5
  • Burrow icon
    Damage Reduction: 40%
  • Shield Crash icon
    Damage Reduction per hero: 12%/14%/16%/18%
    Duration: 10
  • Dispersion icon
    Damage Reduction: 10%/14%/18%/22% (Talent 18%/22%/26%/30%)
  • Ursa - [[Ursa#|]]
    Damage Reduction: 80%
    Duration: 4 (Talent 5.5)
  • Gravekeeper's Cloak icon
    Max Layers: 4
    Damage Reduction per Layer: 8%/12%/16%/20%
    Layer Recharge Time: 6/5/4/3 (Talent 4/3/2/1)
    Passive, loses 1 layer when taking player-based damage. Layers recharge after a short time. Also affects Visage's Visage Familiar icon Familiars within range.
  • Winter's Curse icon
    Damage Reduction: 100%
    Radius: 500
    Duration: 3.25/4/4.75 (Talent 4.75/5.5/6.25)
    Reduces damage for the frozen target and those cursed to attack their ally.

Reducing outgoing damage

These abilities are able to reduce outgoing damage.

Stacking damage reduction & amplification

Armor and magic resistance work separately from other damage manipulators. This means they always stack multiplicatively with any other listed ability.

Besides Borrowed Time icon Borrowed Time's aura, Ghostship icon Ghostship's rum and Mana Shield icon Mana Shield, all damage reducing and damage amplifying effects stack additively with each other. Borrowed Time, Ghostship and Mana Shield stack multiplicatively with them. Mana Shield also stacks multiplicatively with Borrowed Time and Ghostship. However, the damage reductions of Borrowed Time and Ghostship do not stack with each other, although both still react on the damage (Borrowed Time still heals Abaddon, and Ghostship's rum wear-off still counts the damage). The damage amplification which illusions usually have stacks multiplicatively with all other damage amplifying and reducing effects (considering they are able to affect illusions).

Examples of additive stacking (all values consider highest possible value, examples ignore armor and magic resistance, 100% is the base value):

  • A hero affected by Bloodrage icon Bloodrage, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". and Overcharge icon Overcharge takes:

100 + 150 + - 0.8 = 249.2% damage

100 + 50 - 20 - = Expression error: Missing operand for -.% damage

  • Ursa affected by Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Enrage". and Overcharge icon Overcharge takes:

100 - Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). - 0.8 = Expression error: Unexpected < operator.% damage

100 - 100 + 150 + 30 + = Expression error: Missing operand for +.% damage


Examples of multiplicative stacking:

  • Medusa affected by Overcharge icon Overcharge, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". and Mana Shield icon Mana Shield takes:

(100 - 0.8 + ) * 100% = Expression error: Missing operand for +.% damage

  • Medusa affected by the same as above, but also additionally by Ghostship icon Ghostship takes:

(100 - 0.8 + ) * 100% * Expression error: Missing operand for -.% = Expression error: Missing operand for +.% damage

(100 - 0.8 - ) * % = Expression error: Missing operand for -.% damage

Stacking outgoing damage manipulation stacks in the same way as incoming damage manipulation, i.e. additively. However, since incoming and outgoing manipulations happen at different times (outgoing happens first), they stack multiplicatively with each other.

Damage negation

Damage negation causes entire instances of damage to deal no damage to its target, however, the instance is still registered. This means, if something reacts on damage without having a minimum damage threshold, it still reacts on the negated damage.

Preventing on-damage effects

Many abilities react on damage a unit receives. In some cases, fully negating the damage causes them to not proc. However, some on-damage effects also react on 0 damage so they still may proc even when the proccing damage got negated.

The following abilities and effects do not react on damage when it gets fully negated (reduced to 0):

1 Includes all sources of lifesteal, except Feast icon Feast, Open Wounds icon Open Wounds and Octarine Core icon Octarine Core's Spell Lifesteal, which are listed separately.

2 These work when the damage gets negated by Aphotic Shield icon Aphotic Shield.

3 These abilities have damage counters, which do not work when the damage gets negated.

5 Despite Living Armor icon Living Armor not reacting on damage which was already blocked by another source of damage negation, it still loses a charge per damage instance when the other source of damage negation was Aphotic Shield icon Aphotic Shield.


The following abilities still do react on fully negated damage:

1 Both cleave and splash damage from Empower icon Empower react on fully negated damage.

2 The damage of Dispersion icon Dispersion and the damage spread of Fatal Bonds icon Fatal Bonds are fully unaffected by any form of reduction, except for magic resistance and armor.

Min Health

Min health demo

Lina casting Laguna Blade on a low health Dazzle affected by Shallow Grave and Blade Mail. Lina takes the full Laguna Blade damage.

Min Health, just like regular damage negation, prevents a unit from dying. However, the way in which that is achieved is completely different. Instead of directly reducing or negating damage, this mechanic rather manipulates the health of the unit. This property (MODIFIER_PROPERTY_MIN_HEALTH) prevents a unit's health from dropping below the value it is set to. It does not affect the damage itself, meaning on-damage effects react on the full damage, and not how much damage was dealt effectively, so they can be triggered normally.

The following abilities use the Min Health mechanic:



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