Version history
Version
Description
- Increased Flying Courier movement speed from 460 to 470.
- Animal Courier
- Reduced gold bounty from 175 to 125.
- Reduced team gold bounty from 175 to 125.
- Increased Flying Courier movement speed from 450 to 460.
- Reduced Animal Courier gold cost from 200 to 50.
- Animal Courier
- Now automatically upgrades into a Flying Courier upon reaching the 3rd minute mark of the game, instead of requiring a 150 gold cost item.
- Increased restock time from 180 to 36000 seconds.
- Can no longer be sold or destroyed.
- Increased gold cost from 100 to 200.
- Increased movement speed from 350 to 380.
- Couriers can no longer refill Bottle.
- Couriers are no longer slowed by non-full Bottles by 30%.
- Flying Courier
- Increased movement speed from 430 to 450.
- Removed the Speed Burst ability.
- Added a new ability: Shield
- Shield:
- Summons a protective shield around the courier.
- Duration: 2
- Cooldown: 200
- Notes: Turns the courier invulnerable for the duration.
- Reduced Animal Courier respawn time from 140 to 120. [?]
- Reduced Flying Courier gold cost from 200 to 150. (Flying Courier total cost from 300 to 250).
- Reduced Flying Courier vision range from 400 to 300.
- Increased Speed Burst speed from 650 to 800.
- Flying Courier
- Now take 50% extra damage from melee attacks.
- Increased movement speed from 350 to 430.
- Speed Burst
- Increased speed from 522 to 650.
- Reduced duration from 20 to 4.
- Increased cooldown from 40 to 90.
- Reduced Animal Courier respawn time from 180 to 140. [?]
- Reduced Animal Courier team gold bounty from 175 to 150. [?]
- Animal Courier
- Increased movement speed from 300 to 350.
- Increased health from 45 to 75.
- Flying Courier now has a 180 seconds restock time and starts with 0 stock count.
- Couriers no longer block neutral creeps from spawning.
- Couriers are now slowed by 30% when they carry an empty Bottle.
- Reduced Animal Courier gold cost from 170 to 150.
- Reduced Flying Courier gold cost from 200 to 220. [?]
- Increased Courier team gold bounty from 150 to 175.
- The team gold bounty can now only trigger while no other couriers of that team are dead.
- Added the Go To Secret Shop ability, which causes the courier to move to the secret shop on its team's side of the map.
- Couriers are now invulnerable near their fountain. [?]
- Animal Couriers are now spell immune like Flying Couriers.
- Removed the Courier Shield ability from Flying Couriers.
- Couriers no longer drop items when they die.
- Couriers now respawn 3 minutes after death, the items they have are inaccesible during that time.
- Couriers now give 150 gold to each enemy player, instead of 300 only to the killer.
- Consumable Items no longer automatically fuse with the ones owned by other players in the couriers' inventory. [?]
- Animal Couriers now automatically upgrade to Flying Couriers when the recipe is bought, instead of requiring to put it in its inventory.
- Couriers are now able to hold Gem of True Sight. [?]
- Reduced animal Courier gold cost from 200 to 170 (Flying Courier total cost from 400 to 370).
- Added the Retrieve Items ability, which causes the courier to pick up all the hero's items within range.
- Added the Return to Base ability, which causes the courier to move back to the team's fountain.
- Added the Transfer Items ability, which causes the courier to deliver items to the hero and then return to the fountain automatically.
- Animal Couriers now spawn 175 units in front of the hero rather than on top of the hero.
- Couriers can no longer place Observer and Sentry Wards.
- Added the Return Items ability, which causes the courier to return to the base and drop all items from its inventory to the respective power circles.
- Buying the recipe again no longer grants the Flying Courier 400 mana.
- Couriers are no longer allowed to pick up the Aegis of the Immortal.
- Couriers are no longer allowed to buy Observer Wards from the enemy shop.
- Couriers can now disassemble items.
- Fixed couriers being able to use Town Portal Scrolls.
- Flying Courier
- No longer have a 400 mana pool by default.
- Buying the recipe again now grants the Flying Courier a 400 mana pool.
- Added an ability to the couriers which allows changing the courier's model to any of the other models.
- Fixed a bug when killing heroes with a Flying Courier.
- Flying Courier's Courier Shield now gets dispelled when the courier enters the enemy's fountain area.
- Animal Courier
- Model is now different for Sentinel/Scourge. [?
- Flying Courier
- Model is now different for Sentinel/Scourge. [?
- No longer requires Boots of Speed to build (total cost from 925 to 425).
- Reduced vision range from 1800/800 to 400/400.
- Added the Courier Shield ability
- Courier Shield:
- An impenetrable shield surrounds this unit, protecting it from all damage and spells.
- Duration: 7
- Mana cost: 25
- Cooldown: 20
- Notes: Turns the courier invulnerable for the duration.
- Couriers can no longer sell items.
- Animal Couriers can now be upgraded into flying couriers.
- Recipe: Animal Courier (225), Boots of Speed (500), Flying Courier recipe (200)
- Total cost: 925
- To upgrade an already spawned courier, place the recipe and Boots of Speed into the courier's inventory and press the upgrade button.
- Effects:
- Grants flying movement and increases movement speed from 300 to 350.
- Grants spell immunity.
- Grants Speed Burst: Grants the courier maximum movement speed (522) for 20 seconds. 50 mana cost, 40 seconds cooldown.
- Increases health from 45 to 150 and mana from 0 to 400.
- Increases armor from 0 to 10 and changes armor type from medium to unarmored.
- Grants flying vision and increases vision from 350/350 to 1800/800.
- Removed the Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Drop Items". ability.
- Added the Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Drop Items". ability, which causes the courier to drop all items from its inventory.
- A player may now have more than 1 courier again.
- Reduced courier collision size from
[ Info Needed ]
to 0. - Couriers can no longer be Tossed.
- Couriers can no longer be targeted by Nightmare, Sacrifice and Death Pact.
- A player may now only own 1 courier.
- Created.
Patch history
Patch
Description
- Fixed the Turbo mode courier trying reacting on enemy items in its inventory and spamming deliver every second.
- Fixed The Turbo mode courier trying to deliver Gem of True Sight, Bloodstone and Divine Rapier while not having a free slot for them.
- UFixed the Turbo mode courier reacting on directional move orders and patrol orders.
- Added a new button to the HUD which makes the courier resume its previous delivery if it was canceled by another player.
- The courier upgrade button in the HUD now shows the time remaining for the automatic upgrade.
- When the courier's delivery fails due to the hero dying, the courier now automatically puts the items in the hero's stash after having returned to the fountain.
- Fixed ALT-clicking on items in the courier saying "ready", instead of "on courier".
- Added ALT-click support on dead couriers to announce their respawn time.
- Fixed some rare cases where items wouldn't combine when arriving from the courier.
- Fixed Shield's legacy hotkey (R->C).
- Fixed couriers being unable to put items into the stash while carrying a non-full Bottle.
- Fixed Turbo mode courier not delivering stackable or combinable items when the inventory is full but the items would stack or combine.
- Fixed the Turbo mode courier's permanent invulnerability and haste speed being dispellable.
- Updated all of the courier's ability icons.
- Added item lore.
- Fixed the courier's spell immunity being purgeable.
- Fixed seeing the courier die in an area after it has already been dead for a while when you hadn't seen it die originally.
- Fixed couriers losing track of their orders sometimes if they get purged.
- Fixed courier travelling deeper into the fountain than necessary in order to interact with the stash.
- Fixed a bug where several courier particle systems that occurred on death weren't playing correctly.
- Fixed turn poses, haste animations and hitboxes on more couriers.
- Various courier fixes (hitbox adjustments, "haste" run activity fixes, etc.).
- Couriers no longer morph when they move.
- Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased.
- Fixed Flying Courier purchase time in AP.