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This page is about the Courier mechanics. For Courier cosmetics, see Custom Courier. For other uses, see Courier (Disambiguation).
Overview
 
 
Courier
Animal Courier Radiant model
Animal Courier Radiant model
Animal Courier Dire model
Flying Courier Radiant model
Flying Courier Dire model
Unknown Unit iconUnknown Unit icon
Ancient Courier
70
+0.5
This unit has no mana.
Level 0
Armor Armor 0
Magic Resistance 0%
Move Speed 290 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 8
Vision Range (G) 200
Bounty Gold
+
30
30 / LVL Team Bounty
Experience 0
Model Scale 1
Abilities Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Retrieve Items, Go To Secret Shop, Return Items, Speed Burst, Transfer Items, Shield, Auto Deliver, Spell immunity".
Notes Has inventory & backpack
Spell immune
Phased
Respawn time: 60

A Courier is a unit that transports items from the shops to the heroes. Every player gets a courier at the beginning of the match. The courier starts out walking, but gains the ability to fly at higher levels.

Leveling

A player's courier levels up as the player's hero does. With each level, the courier gains additional 10 movement speed, and 10 health.

On the other side, each level also increases the courier's gold bounty and respawn time by 7 seconds.

Besides these level bonuses, certain levels have additional effects:

  • Level 5: The courier gains a pair of wings, turning into a flying unit with flying vision.
  • Level 10: Unlocks the Speed Burst (Flying Courier) icon Speed Burst ability.
  • Level 20: Unlocks the Shield (Flying Courier) icon Shield ability.

Inventory

Like a hero, the courier possesses 6 inventory slots and 3 backpack slots. Every item in the courier's inventory gets muted, rendering all their stats and abilities disabled and unusable for the courier. Muted items are darkened out in its inventory. Courier cannot refill nor pick up runes with Bottle icon Bottle.

The courier is unable to pick up Aegis of the Immortal icon Aegis of the Immortal and Divine Rapier icon Divine Rapiers. A courier may only hold a Divine Rapier when it got combined in its inventory. It may not be given a rapier by another unit, and it may not pick up any rapiers from the ground.

Items which drop on death are dropped by the courier as well if killed while carrying such items. Items which cannot be placed in backpacks may not be placed in the courier's backpack either.

Turbo Mode

In Turbo Mode, the courier starts at level 6, so that it is always flying. It also has a fixed movement speed of 1100, and cannot be directly controlled by the player. It can still be ordered around using the abilities, like a regular courier, but does not accept any other move orders. The courier automatically delivers items to the player, checking the stash in 5 second intervals. This auto-deliver can be toggled on and off, with the Auto Deliver (Flying Courier) icon Auto Deliver ability. Since the courier has a fixed movement speed value, it does not have the Speed Burst (Flying Courier) icon Speed Burst ability, the Auto Deliver toggle ability takes its place instead.

The Turbo Mode courier's inventory follows the same rules as the default courier.

Abilities

Retrieve Items
QE
Retrieve Items (Courier) icon
Ability
No Target
Affects
Self
Retrieve items from stash.
Cooldown symbol
 0
Buff/Debuff
Modifiers [?]
Courier Take Stash Items
Undispellable

  • Interrupts the courier's channeling spells on cast.
  • Retrieves the items from the stash when getting within 700 range of the shop keeper. When the items are retrieved, the courier automatically gets the Transfer Items (Courier) icon Transfer Items order.
  • If there are no items to retrieve, the courier moves to the team's fountain instead, staying there.
    • On both, Radiant icon Radiant and Dire icon Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.


Go To Secret Shop
WF
Go To Secret Shop (Courier) icon
Ability
No Target
Affects
Self
Sends the courier to your team's secret shop.
Cooldown symbol
 0

  • Interrupts the courier's channeling spells on cast.
  • Even when the secret shop on the enemy side of the map is closer, the courier still chooses the secret shop on its team's side of the map.
  • The courier walks as close as possible to the shop keeper.


Return Items
ED
Return Items (Courier) icon
Ability
No Target
Affects
Self
Return items to stash.
Cooldown symbol
 0
Buff/Debuff
Modifiers [?]
Courier Return Stash Items
Undispellable

  • Interrupts the courier's channeling spells on cast.
  • Returns the items to the stash when getting within 700 range of the shop keeper. When the items are returned, the courier moved to the fountain.
    • On both, Radiant icon Radiant and Dire icon Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.
  • When used while having no items in the inventory, the courier just moves to the fountain.
  • Does not move locked items to the stash.


Speed Burst
DZ
Speed Burst (Flying Courier) icon
Ability
No Target
Affects
Self
The courier gains a burst of speed for 6 seconds
Movement Speed Bonus: 50%
Duration: 6
Cooldown symbol
 120
Buff/Debuff
Modifiers [?]
Courier Burst

  • Interrupts the courier's channeling spells on cast.
  • Applies a haste on the courier, meaning it cannot be slowed while affected.


Transfer Items
FT
Transfer Items (Courier) icon
Ability
No Target
Affects
Self
Transfer items to hero.
Cooldown symbol
 0
Buff/Debuff
Modifiers [?]
Courier Transfer Items
Undispellable

  • Interrupts the courier's channeling spells on cast.
  • When the courier has no items in its inventory to transfer, the "No items to be delivered" error message appears.
  • After delivering the items, the courier automatically returns to the team's fountain.
    • On both, Radiant icon Radiant and Dire icon Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.
  • When the hero dies before the transfer finishes, the courier automatically gets the Return Items (Courier) icon Return Items order.
  • Does not transfer locked items.


Shield
RC
Shield (Flying Courier) icon
Ability
No Target
Affects
Self
Summons a protective shield around the courier
Duration: 2
Cooldown symbol
 200
Buff/Debuff
Modifiers [?]
Courier Shield

  • Interrupts the courier's channeling spells on cast.


Auto Deliver
Does not proc any on-cast effects when cast. DZ
Auto Deliver (Flying Courier) icon
Ability
Toggle
Affects
Self
Toggle auto delivering of items.
Cooldown symbol
 0
Buff/Debuff
Modifiers [?]
Courier Autodeliver
Undispellable

  • Does not interrupt the courier's orders upon toggling.
    • Interrupts Courier Deliver Items action upon toggling.
  • Only available in Turbo Mode. Replaces Speed Burst (Flying Courier) icon Speed Burst, which is not needed, since the courier has fixed movement speed.


Spell Immunity
Not disabled by Break.
Spell Immunity icon
Ability
Passive
Affects
Self
This unit does not feel the effects from magical damage sources.
Buff/Debuff
Modifiers [?]
modifier_magic_immune
Death

  • Spell immunity is either gained through a passive ability, a status buff or a visual indicator.
  • With a status buff, it is possible for enemies to check the buff and Ping the remaining duration of the unit.
    • Some units' ability uses the other Spell Immunity old icon spell immunity icon.


Spell interactions

Couriers are spell immune and ancient units, so that their spell interactions fully apply.

On top of these two, the courier has its own unique type, which prevents certain spells from affecting it. These lists contain only interactions caused by this unit type, ignoring the spell immunity and ancient unit type. This means all spells not listed can affect couriers, but may be prevented by their spell immunity or ancient unit type. This also means spells listed in here would still be unable to affect couriers, even if they pierce spell immunity or are able to affect ancient units.

Couriers are not considered heroes, meaning they are completely unaffected by hero-only spells, just like regular creeps.

Morphing from the Animal Courier Radiant icon Animal Courier to the Flying Courier Radiant icon Flying Courier replaces the unit, which results in the courier avoiding any attacks, including melee attacks, targeted at the old unit.

The Flying Courier Radiant icon Flying Courier behaves the same as the Animal Courier Radiant icon Animal Courier, with the exception of Proximity Mines icon Proximity Mines. They are not triggered by flying units, nor do they take damage.

  • Spells marked with one asterisk (*) are also prevented by spell immunity.
  • Spells marked with two asterisks (**) are also prevented by the ancient unit type.
Abilities unable to target/affect courier-type units

These abilities have mixed behaviors with couriers:

Abilities partially unable to target/affect courier-type units

Gallery

See also


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