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{{Tabs Hero}}
 
{{Tabs Hero}}
 
 
{{Hero infobox
 
{{Hero infobox
  +
| title = Clockwerk
| primary attribute = Strength
 
  +
| intern = npc_dota_hero_rattletrap
| strength = 26
 
  +
| icon = File:Clockwerk minimap icon.png
| strength growth = 3.2
 
  +
| image = File:Clockwerk icon.png
  +
| primary attribute = Universal
  +
| strength = 27
  +
| strength growth = 2.8
 
| agility = 13
 
| agility = 13
| agility growth = 2.3
+
| agility growth = 2.1
| intelligence = 17
+
| intelligence = 18
| intelligence growth = 1.3
+
| intelligence growth = 1.7
| attack damage min = 28
+
| attack damage min = 8
| attack damage max = 30
+
| attack damage max = 10
| health regen = 0
+
| health regen = 0.5
| mana regen = 0.01
+
| mana regen = 0
| armor = 0
+
| armor = 1
| magic resistance = 25%
+
| movement speed = 310
| movement speed = 315
+
| attack speed = 100
 
| attack range = 150
 
| attack range = 150
 
| attack point = 0.33
 
| attack point = 0.33
Line 24: Line 27:
 
| sight range night = 800
 
| sight range night = 800
 
| turn rate = 0.6
 
| turn rate = 0.6
| collision size = 24
+
| collision size = 27
| legs = 2
+
| bound radius = 24
  +
| gib type = Motor
  +
| hid = 31
  +
| releasedate = 2011-04-20;Beta
  +
| allstars = 2008-07-10
 
}}
 
}}
   
  +
{{Hero gameplay
'''Rattletrap''', the '''Clockwerk''', is a [[melee]] [[strength]] [[hero]] known as being one of the most well-rounded [[initiator]]-[[ganker]]s in the game. Rattletrap's wide array of [[disable]]s allows him to cause chaos among the enemy team and break up their formation, giving his team a powerful advantage in any fight. [[#Battery Assault|Battery Assault]] allows Clockwerk to inflict repeated damage ticks and mini-stuns on nearby enemies, allowing him to constantly hinder any enemies he manages to get close to and single out. He can also disrupt enemy movement and pen in foes with his [[#Power Cogs|Power Cogs]], which induces an electric shock to foes outside, stunning them while damaging them and burning their mana, and can render enemies caught inside helpless. His damage nuke, [[#Rocket Flare|Rocket Flare]], gives him global nuking power that also provides scouting vision for him and his team. Finally, his ultimate, [[#Hookshot|Hookshot]], allows Rattletrap to instantaneously stun a foe at long range and quickly close the gap between them, making him a very strong ganker. Few can escape Clockwerk once he has his sights locked in, and his machinations make him a powerful ally to have on any team.
 
  +
| intro = Launches himself into enemies with his hookshot.
  +
| description = Powered by revenge and ingenuity, Rattletrap armored himself into an instrument of war. [[Clockwerk#Rocket Flare|<span style="font-weight:bold; color:#227722;">Firing Rockets</span>]] from his shoulder-mounted launcher, striking and revealing distant territories. With a built-in [[Clockwerk#Jetpack|<span style="font-weight:bold; color:#4B69FF;">Jetpack</span>]] for scouting convenience, a sudden [[Clockwerk#Hookshot|<span style="font-weight:bold;">Hookshot</span>]] flies, latching instantly and pulling the mechanized [[Keen]] to his unsuspecting foe. Before the stunned target could react, Rattletrap erects a grid of [[Clockwerk#Power Cogs|<span style="font-weight:bold; color:#227722;">Power Cogs</span>]], isolating and trapping his foe within while repelling help from without. He triggers the suit's [[Clockwerk#Battery Assault|<span style="font-weight:bold; color:#227722;">Battery Assault</span>]], and watches the target panic as short bursts of shrapnel whittle down its remaining health... and if all that was not enough, [[Clockwerk#Overclocking|<span style="font-weight:bold; color:#A50F79;">Overclocking</span>]] the armored suit and repeating the assault at higher speeds may do the trick.
  +
| complexity = 2
  +
| roles = Initiator, Disabler, Durable, Nuker
  +
| ability1 = Battery Assault
  +
| ability2 = Power Cogs
  +
| ability3 = Rocket Flare
  +
| ability4 = Overclocking;aghs
  +
| ability5 = Jetpack;shard
  +
| ability6 = Hookshot
  +
  +
| adjectives = Arachnophobic, Red, Nose
  +
| legs = 2
  +
}}
   
 
== Bio ==
 
== Bio ==
 
{{Hero bio
 
{{Hero bio
 
| name = Rattletrap
 
| name = Rattletrap
  +
| alias = CW, Rattletrap
 
| title = Clockwerk
 
| title = Clockwerk
 
| quote = I've a mind like a steel trap, and the physique to go with it!
 
| quote = I've a mind like a steel trap, and the physique to go with it!
| soundclip = ratt spawn 03.mp3
+
| soundclip = vo_rattletrap_ratt_spawn_03.mp3
 
| voice = Sam A. Mowry
 
| voice = Sam A. Mowry
| lore = Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. “Your new trade is battle, his dying father told him as the village of their ancestors lay in charred and smoking ruins.<br><br>It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices—a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
+
| lore = Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.<br><br>It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
 
}}
 
}}
   
 
== Abilities ==
 
== Abilities ==
 
{{Ability
 
{{Ability
  +
| ID = 5237
  +
| intern = rattletrap_battery_assault
 
| name = Battery Assault
 
| name = Battery Assault
 
| image = File:Battery Assault icon.png
 
| image = File:Battery Assault icon.png
| sound = Battery Assault
+
| sound = Clockwerk Battery Assault 1
  +
| sound2 = Clockwerk Battery Assault 2
| description = Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
 
  +
| description = Discharges high-powered shrapnel at random nearby enemy units, dealing minor physical damage and ministun. Deals double damage to creeps.
 
| lore = Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
 
| lore = Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
 
| target = No Target
 
| target = No Target
 
| affects = Enemies
 
| affects = Enemies
| damagetype = Magical
+
| damagetype = Physical
 
| key = Q
 
| key = Q
 
| legacy key = E
 
| legacy key = E
   
| bkbblock = Yes
+
| piercesdbi = No
  +
| buff1 = Battery Assault
 
  +
| buff1 = modifier_rattletrap_battery_assault
| buff1dispel = None
 
  +
| buff1text = Battery Assault: Doing periodic damage to nearby units.
| debuff1 = Stunned
 
  +
| buff1dispel = Death
  +
| debuff1 = modifier_stunned
  +
| debuff1text = Stunned
 
| debuff1dispel = Strong
 
| debuff1dispel = Strong
   
  +
| alttext = [[File:Overclocking icon.png|16px|link=Clockwerk#Overclocking]] '''While Overclocking'''
| cast point = 0.3
 
  +
  +
| cast point = 0
 
| cast backswing = 0
 
| cast backswing = 0
  +
| cast immediate = True
 
| trait1 = Search Radius
 
| trait1 = Search Radius
 
| value1 = 275
 
| value1 = 275
  +
| trait1amp = aoeradius
 
| trait2 = Shrapnel Interval
 
| trait2 = Shrapnel Interval
 
| value2 = 0.7
 
| value2 = 0.7
  +
| value2 tal = {{#expr:{{#var:Battery Assault value2}}-{{Show|T|Clockwerk|talent4left value}}}}
 
| trait3 = Damage per Shrapnel
 
| trait3 = Damage per Shrapnel
 
| value3 = 20/45/70/95
 
| value3 = 20/45/70/95
  +
| value3 tal = {{calc|v1+{{Show|T|Clockwerk|talent2left value}}|v1={{#var:Battery Assault value3}}}}
| value3 tal = 60/85/110/135
 
| trait4 = Stun Duration
+
| trait4 = Number of Targets
| value4 = 0.1
+
| value4 = 1
  +
| value4 alt aghs = Infinite
| trait5 = Assault Duration
 
  +
| trait5 = Creep Damage Multiplier
| value5 = 10.5
 
| value5 tal = 20.5
+
| value5 = 2
  +
| trait6 = Stun Duration
  +
| value6 = 0.1
  +
| trait7 = Assault Duration
  +
| value7 = 10.5
  +
| trait8 = Effect Radius
  +
| value8 alt aghs = {{#var:Battery Assault value1}}
   
| mana = 100
+
| mana = 90
| cooldown = 32/28/24/20
+
| cooldown = 24/22/20/18
   
| notes = * Remains active even if Clockwerk is disabled.
+
| notes = * Interrupts Clockwerk's [[channeling]] abilities upon cast.
   
  +
* Remains active even when Clockwerk is disabled.
* Discharges a total of {{#expr:{{#show:#Battery Assault|?value5#}}/{{#show:#Battery Assault|?value2#}}+1}} ({{Symbol|Talent}} {{#expr:trunc({{#show:#Battery Assault|?value5 tal#}}/{{#show:#Battery Assault|?value2#}}+1)}}) shrapnels, starting immediately upon cast.
 
   
* Can deal a total of {{calc|v1*({{#show:#Battery Assault|?value5#}}/{{#show:#Battery Assault|?value2#}}+1)|v1={{#show:#Battery Assault|?value3#}}}} damage without any talents ([[Damage manipulation|before reductions]]).
+
* Discharges a total of {{#expr:{{#var:Battery Assault value7}}/{{#var:Battery Assault value2}}+1}} ({{Symbol|Talent}} {{ValueColor|1|{{#expr:trunc({{#var:Battery Assault value7}}/{{#var:Battery Assault value2 tal}}+1)}}|25tal}}) shrapnels, starting immediately upon cast.
  +
** Can deal a total of {{calc|v1*({{#show:#Battery Assault|?value5#}}/{{#show:#Battery Assault|?value2#}}+1)|v1={{#show:#Battery Assault|?value3 tal#}}}} damage when the damage increasing talent is chosen.
 
** Can deal a total of {{calc|v1*trunc({{#show:#Battery Assault|?value5 tal#}}/{{#show:#Battery Assault|?value2#}}+1)|v1={{#show:#Battery Assault|?value3#}}}} damage when the duration increasing talent is chosen.
+
* Can deal a total of {{calc|v1*({{#var:Battery Assault value7}}/{{#var:Battery Assault value2}}+1)|v1={{#var:Battery Assault value3}}}} damage to heroes ([[Damage manipulation|before reductions]]).
** Can deal a total of {{calc|v1*trunc({{#show:#Battery Assault|?value5 tal#}}/{{#show:#Battery Assault|?value2#}}+1)|v1={{#show:#Battery Assault|?value3 tal#}}}} damage when both talents are chosen.
+
** The {{ValueColor|1|damage increasing|15tal}} {{Symbol|Talent}} [[talent]] can deal a total of {{ValueColor|4|{{calc|v1*({{#var:Battery Assault value7}}/{{#var:Battery Assault value2}}+1)|v1={{#var:Battery Assault value3 tal}}}}|15tal}} damage.
  +
** The {{ValueColor|1|interval reducing|25tal}} {{Symbol|Talent}} talent can deal a total of {{ValueColor|4|{{calc|v1*trunc({{#var:Battery Assault value7}}/{{#var:Battery Assault value2 tal}}+1)|v1={{#var:Battery Assault value3}}}}|25tal}} damage.
  +
** With both {{Symbol|Talent}} talents, it deals a total of {{ValueColor|4|{{calc|v1*trunc({{#var:Battery Assault value7}}/{{#var:Battery Assault value2 tal}}+1)|v1={{#var:Battery Assault value3 tal}}}}|tal}} damage.
  +
  +
* Deals {{calc|v1*{{#var:Battery Assault value5}}|v1={{#var:Battery Assault value3}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#var:Battery Assault value5}}|v1={{#var:Battery Assault value3 tal}}}}|15tal}}) damage per discharge to creeps.
  +
** Treats [[illusions]] and [[creep-heroes]] as heroes.
  +
** Can deal a total of {{calc|v1*({{#var:Battery Assault value7}}/{{#var:Battery Assault value2}}+1)*{{#var:Battery Assault value5}}|v1={{#var:Battery Assault value3}}}} damage to creeps. ([[Damage manipulation|before reductions]]).
  +
** The {{ValueColor|1|damage increasing|15tal}} {{Symbol|Talent}} [[talent]] can deal a total of {{ValueColor|4|{{calc|v1*({{#var:Battery Assault value7}}/{{#var:Battery Assault value2}}+1)*{{#var:Battery Assault value5}}|v1={{#var:Battery Assault value3 tal}}}}|15tal}} damage.
  +
** The {{ValueColor|1|interval reducing|25tal}} {{Symbol|Talent}} talent can deal a total of {{ValueColor|4|{{calc|v1*trunc({{#var:Battery Assault value7}}/{{#var:Battery Assault value2 tal}}+1)*{{#var:Battery Assault value5}}|v1={{#var:Battery Assault value3}}}}|25tal}} damage.
  +
** With both {{Symbol|Talent}} talents, it deals a total of {{ValueColor|4|{{calc|v1*trunc({{#var:Battery Assault value7}}/{{#var:Battery Assault value2 tal}}+1)*{{#var:Battery Assault value5}}|v1={{#var:Battery Assault value3 tal}}}}|tal}} damage.
  +
  +
* Successive casts and the {{ValueColor|1|interval reducing|25tal}} {{Symbol|Talent}} talent does not update the current instance, but refreshes the duration instead.
  +
** The current instance must expire first for the ability values to be updated.
  +
  +
* Each shrapnel first applies the damage, then the debuff.
   
 
* Hits units in the [[Fog of War]], but not [[invisible]], [[invulnerable]] and [[hidden]] units.
 
* Hits units in the [[Fog of War]], but not [[invisible]], [[invulnerable]] and [[hidden]] units.
  +
  +
* Both leveling up the ability and the {{ValueColor|1|damage increasing|15tal}} {{Symbol|Talent}} [[talent]] immediately updates the currently active instance.
  +
  +
* {{cf|Aghsnotes}} While {{A|Overclocking|Clockwerk}}, Battery Assault now stuns and damage {{ValueColor|1|all valid units|aghs}} within the {{ValueColor|1|{{#var:Battery Assault value1}}|aghs}} search radius.
 
}}
 
}}
  +
{{Unit infobox wrapper
 
| unit = Power Cog
 
| structure = hidden
 
}}
 
 
{{Ability
 
{{Ability
  +
| ID = 5238
  +
| intern = rattletrap_power_cogs
 
| name = Power Cogs
 
| name = Power Cogs
 
| image = File:Power Cogs icon.png
 
| image = File:Power Cogs icon.png
| sound = Power Cogs
+
| sound = Clockwerk Power Cogs 1
  +
| sound2 = Clockwerk Power Cogs 2
| description = Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
 
  +
| sound3 = Clockwerk Power Cogs 3
  +
| description = Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Allies in the cogs when they are created receive a physical damage barrier. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Damage is increased by {{#var:Power Cogs value15}} of the mana burned. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
 
| lore = One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
 
| lore = One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
 
| target = No Target
 
| target = No Target
 
| affects = Enemies
 
| affects = Enemies
  +
| affects2 = Allied Heroes
| damagetype = Magical
 
  +
| damagetype = Physical
 
| key = W
 
| key = W
 
| legacy key = C
 
| legacy key = C
   
| bkbblock = Yes
+
| piercesdbi = Partially
  +
| dbitext1 = Does not react on debuff immune enemies at all. If the unit turns debuff immune while already affected by Power Cogs, the knockback is canceled instantly, the damage is reduced, and the mana burn is blocked.
| bkbtext = Burns mana and attempts to damage if debuff was placed before spell immunity and when not dispelled.
 
  +
| debuff1 = Cog Push
 
  +
| buff1 = modifier_rattletrap_cog_thinker
  +
| buff1text = On hidden entity
  +
| buff1dispel = None
  +
| buff2 = modifier_rattletrap_cog_thinker_armor
  +
| buff2text = On hidden entity
  +
| buff2dispel = None
  +
| buff3 = modifier_rattletrap_cog
  +
| buff3text = Hidden modifier
  +
| buff3dispel = None
  +
| buff4 = modifier_rattletrap_cog_immune
  +
| buff4text = Power Cogs: Spell immune while inside Power Cogs.
  +
| buff4dispel = None
  +
| debuff1 = modifier_rattletrap_cog_push
  +
| debuff1text = Cog Push: Being pushed by a Cog.
 
| debuff1dispel = Strong
 
| debuff1dispel = Strong
  +
| debuff2 = modifier_rattletrap_cog_armor
  +
| debuff2text = Power Cogs
  +
| debuff2dispel = None
  +
| debuff3 = modifier_rattletrap_cog_leash
  +
| debuff3text = Leashed
  +
| debuff3dispel = None
  +
  +
| alttext = [[File:Overclocking icon.png|16px|link=Clockwerk#Overclocking]] '''While Overclocking'''
   
 
| cast point = 0.2
 
| cast point = 0.2
Line 113: Line 194:
 
| trait1 = Cogs Spawn Radius
 
| trait1 = Cogs Spawn Radius
 
| value1 = 215
 
| value1 = 215
| trait2 = Number of Cogs
+
| trait2 = Cogs Aura Radius
| value2 = 8
+
| value2 = 225
| trait3 = Attacks to Destroy
+
| trait3 = Number of Cogs
| value3 = 2/2/2/3
+
| value3 = 8
| trait4 = Shock Search Radius
+
| trait4 = Attacks to Destroy
| value4 = 160
+
| value4 = 2
  +
| value4 tal = {{#expr:{{#var:Power Cogs value4}}+{{Show|T|Clockwerk|talent2right value}}}}
| trait5 = Shock Mana Burn & Damage
 
  +
| trait5 = Damage Barrier
| value5 = 80/120/160/200
 
  +
| trait5amp = magicalbarrier
| trait6 = Shock Knockback Distance
 
  +
| value5 = 50/100/150/200
| value6 = 250
 
| trait7 = Shock Knock Back Duration
+
| trait6 = Shock Search Radius
| value7 = 0.85
+
| value6 = 185
| trait8 = Cogs Duration
+
| trait7 = Shock Damage
| value8 = 5/6/7/8
+
| value7 = 50/125/200/275
  +
| trait8 = Shock Mana Loss
  +
| value8 = 50/80/110/140
  +
| trait9 = Shock Knockback Distance
  +
| value9 = 300
  +
| trait10 = Shock Knockback Duration
  +
| value10 = 0.8
  +
| trait11 = Cogs/Buff Duration
  +
| value11 = 5/6/7/8
  +
| trait12 = Effects Linger Duration
  +
| value12 = 0.5
  +
| trait13 = Self Attack Speed Bonus
  +
| value13 alt aghs = {{Show|A|Clockwerk|Overclocking|value2}}
  +
| trait14 = Magic Resistance Bonus
  +
| value14 tal = {{Show|T|Clockwerk|talent4right value}}
  +
| trait15 = Mana Burned as Damage
  +
| value15 = 50%
   
| mana = 50/60/70/80
+
| mana = 70
 
| cooldown = 15
 
| cooldown = 15
  +
| cooldown tal = {{#expr:{{#var:Power Cogs cooldown}}-{{Show|T|Clockwerk|talent1left value}}}}
  +
  +
| unit wrapper = Power Cog
  +
| attachments = [[File:Power Cogs formation.png|thumb|250px|Power Cogs formation.]]
   
 
| notes = * The cogs are always placed in the same formation.
 
| notes = * The cogs are always placed in the same formation.
** {{#show:#Power Cogs|?value2#}} cogs are placed so that they form a circle around Clockwerk. The center of the circle is empty.
+
** {{#var:Power Cogs value3}} cogs are placed so that they form a circle around Clockwerk. The center of the circle is empty.
** Each cog is spawned {{#show:#Power Cogs|?value1#}} range away from Clockwerk, effectively blocking a 255 radius circle due to their collision size.
+
** Each cog is spawned {{#var:Power Cogs value1}} range away from Clockwerk, effectively blocking a 255 radius circle due to their [[bound radius]].
** All cogs are placed with a 164.5 range distance from each other. Together with their collision size, the gap between the cogs is 4.5.
+
** All cogs are placed at a 164.5 range distance from each other. Together with their bound radius, the gap between the cogs is 4.5.
** This means that any unit trapped within the center of the circle cannot move out unless it has unobstructed movement.
+
** This means that any unit [[Trap#Pathing Blockers|trapped]] within the center of the circle cannot move out unless it has [[unobstructed movement]] or its bound radius is ≤ 4.5.
   
* A cog shocks the first enemy unit which comes within {{#show:#Power Cogs|?value4#}} range of it from the outside. A cog can only shock a unit once.
+
* A cog shocks the first enemy unit which comes within {{#var:Power Cogs value6}} range of it from the outside. A cog can only shock a unit once.
  +
** The cogs only shock units that have [[mana]] (e.g. {{U|Ranged Creep}}), units without mana are not shocked (e.g. {{U|Roshan}}).
 
  +
** Does not shock units who are already under the effect of [[forced movement]] sources, except for {{I|Force Staff}} and {{I|Hurricane Pike}}.
* The shock requires no vision and can hit [[invisible]] enemies, or enemies in the [[Fog of War]].
 
  +
** The shock does not require vision and can hit [[invisible]] enemies, or enemies in the [[Fog of War]].
 
* The shock is a {{#show:#Power Cogs|?value6#}} distance knock back at a speed of {{#expr:{{#show:#Power Cogs|?value6#}}/{{#show:#Power Cogs|?value7#}} round 2}}, so it lasts exactly {{#show:#Power Cogs|?value7#}} seconds.
 
   
 
* Knocks units back into the direction they approach the cog from.
 
* Knocks units back into the direction they approach the cog from.
  +
** The knockback distance is {{#var:Power Cogs value9}} at a speed of {{#expr:{{#var:Power Cogs value9}}/{{#var:Power Cogs value10}} round2}}, so it lasts exactly {{#var:Power Cogs value10}} second.
  +
** Destroys [[trees]] enemies come in contact with during the knockback.
  +
** Affected enemies are fully [[disable]]d during the knockback.
  +
** Therefore, the shock first applies the knockback, the damage, and then the mana loss.
   
* During the knock back, the unit is fully [[disable]]d. The damage and mana loss are applied at the end of the knock back.
+
* Although the cogs deliver the shocks, all effects (knockback, damage, and mana loss) are sourced to the caster, not the cog.
 
* Does not shock units who are already under the effect of other sources of [[forced movement]], except for {{I|Force Staff}}.
 
   
  +
* Non-player-controlled units (i.e. [[lane creeps]]) do not try to path around the cogs, but simply walk against them as if they are not there.
* Applies the damage first, and then the mana loss.
 
  +
** This effectively causes them to get stuck, until they change directions (e.g. when being aggro'd), or until the cogs expire.
   
  +
* The cogs can also be attacked and destroyed or [[denied]] by allies, taking the same amount of attacks as enemies. Only Clockwerk can destroy them in one hit.
* At the end of the knock back, [[trees]] within a 100 radius of the unit are destroyed.
 
  +
** Attacks from heroes deal {{#expr:{{Show|U|Power Cog|health}}/{{#var:Power Cogs value4}}}} ({{Symbol|Talent}} {{ValueColor|1|{{#expr:{{Show|U|Power Cog|health}}/{{#var:Power Cogs value4 tal}}}}|15tal}}) damage.
  +
** Creeps do not attack Power Cogs. [{{tooltip|?|For informational purposes, creeps can destroy Power Cogs with {{#var:Power Cogs value4 tal}} attacks.}}]
   
  +
* Power Cogs has an [[aura]] at its center with a radius of {{#var:Power Cogs value2}} that debuffs enemy heroes and buff ally heroes.
* Despite having {{#show:Power Cog|?health#}} health, attacking the cogs deals 0 damage. The cogs' health bar does not visually decrease when attacking them either.
 
  +
** By default, the debuff does nothing but create particle effects on enemies within.
  +
** Treats [[illusions]], [[clones]], and [[creep-heroes]] as heroes.
  +
** The aura always lasts the full duration and lingers for {{#var:Power Cogs value12}} seconds, even if all cogs get destroyed.
   
  +
* The aura grants a {{Symbol|Magic Barrier}} magical [[damage barrier]] on the affected targets that [[Damage negation|absorbs]] [[magical]] damage values, causing several [[Damage manipulation#Preventing on-damage effects|on-damage effects to not trigger]] within its capacity.
* The cogs only shock units that have mana (e.g. [[ranged lane creep]]s). Units without a mana pool are not shocked (e.g. [[Roshan]]).
 
  +
** Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
  +
** Has a higher priority than universal damage barriers in the group of damage barriers.
  +
** However, when combined with other damage-negating sources (e.g. {{A|Refraction|Templar Assassin}}), Power Cogs does not absorb any damage until the damage-negation sources expire.
   
  +
* {{cf|Talnotes}} With the {{ValueColor|1|debuff immunity granting|25tal}} {{Symbol|Talent}} talent, the same aura now grants Clockwerk [[debuff immunity]] with [[dispel]] within the radius.
* Units not controlled by any player do not try to path around the cogs, but simply walk against them as if they are not there.
 
  +
** The aura first applies the basic dispel, then grants debuff immunity. The aura effects are also reapplied upon reentry.
** This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
 
  +
** Stacks multiplicatively with other [[magic resistance]] sources.
  +
** Increases Clockwerk's magic resistance to {{ValueColor|1|{{calc|1-(1-{{G|magic resistance}})*(1-v1)|v1={{#var:Power Cogs value14 tal}}|%}}|25tal}}.
  +
** With the magic resistance bonus from this source, every 10 points of {{Attribute ID|intelligence}} further increases the total magic resistance by {{ValueColor|1|{{calc|(1-v1)*{{G|bonus magic resistance}}*10|v1={{#var:Power Cogs value14 tal}}|%}}|25tal}}. [{{tooltip|?|Reduces the efficiency of this magic resistance source by {{calc|v1*{{G|bonus magic resistance}}*10|v1={{#var:Power Cogs value14 tal}}|%}} per 10 points of intelligence.}}]
   
  +
* {{cf|Aghsnotes}} While {{A|Overclocking|Clockwerk}}, the same aura also grants Clockwerk {{ValueColor|1|{{#var:Power Cogs value13 alt aghs}}|aghs}} [[attack speed]] bonus within the radius.
* The cogs can also be attacked and destroyed/[[denied]] by allies, however, taking the same amount of attacks as enemies.
 
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5239
  +
| intern = rattletrap_rocket_flare
 
| name = Rocket Flare
 
| name = Rocket Flare
 
| image = File:Rocket Flare icon.png
 
| image = File:Rocket Flare icon.png
| sound = Rocket Flare
+
| sound = Clockwerk Rocket Flare 1
  +
| sound2 = Clockwerk Rocket Flare 2
| description = Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
 
  +
| sound3 = Clockwerk Rocket Flare 3
  +
| description = Fires a global range flare that explodes over a given area, damaging enemies and providing vision for {{#var:Rocket Flare value7}} seconds.
 
| lore = What started as a festive display has become a useful scouting and bombardment tool.
 
| lore = What started as a festive display has become a useful scouting and bombardment tool.
 
| target = Target Area
 
| target = Target Area
 
| affects = Enemies
 
| affects = Enemies
| damagetype = Magical
+
| damagetype = Physical
 
| key = E
 
| key = E
 
| legacy key = R
 
| legacy key = R
   
| bkbblock = Yes
+
| piercesdbi = Partially
  +
| dbitext1 = The True Sight pierces debuff immunity.;tal
  +
  +
| buff1 = modifier_rattletrap_rocket_flare
  +
| buff1text = On hidden entity
  +
| buff1dispel = None
  +
| buff2 = modifier_projectile_vision
  +
| buff2text = On hidden entity
  +
| buff2dispel = None
  +
| buff3 = modifier_clockwerk_rocket_flare_thinker
  +
| buff3text = On hidden entity
  +
| buff3dispel = None
  +
| debuff1 = modifier_truesight
  +
| debuff1text = Hidden modifier
  +
| debuff1dispel = None
  +
  +
| alttext = [[File:Overclocking icon.png|16px|link=Clockwerk#Overclocking]] '''While Overclocking'''
   
 
| cast point = 0.3
 
| cast point = 0.3
Line 183: Line 317:
 
| trait2 = Radius
 
| trait2 = Radius
 
| value2 = 600
 
| value2 = 600
| trait3 = Damage
+
| trait2amp = aoeradius
  +
| trait3 = Number of Flares
| value3 = 80/120/160/200
 
| value3 tal = 155/195/235/275
+
| value3 = 1
  +
| value3 alt aghs = {{#expr:{{#var:Rocket Flare value3}}+{{Show|A|Clockwerk|Overclocking|value3}}}}
  +
| trait4 = Damage
  +
| value4 = 80/120/160/200
  +
| value4 tal = {{calc|v1+{{Show|T|Clockwerk|talent3left value}}|v1={{#var:Rocket Flare value4}}}}
  +
| trait5 = Move Speed Slow
  +
| value5 = 100%
  +
| trait6 = Slow Duration
  +
| value6 = 0.4
  +
| trait7 = Vision Duration
  +
| value7 = 6
  +
| trait8 = Set Cooldown
  +
| value8 alt aghs = {{Show|A|Clockwerk|Overclocking|value5}}
  +
| trait9 = True Sight Duration
  +
| value9 tal = 10
  +
| trait10 = True Sight Linger Duration
  +
| value10 tal = 0.5
   
| mana = 50
+
| mana = 35/40/45/50
 
| cooldown = 20/18/16/14
 
| cooldown = 20/18/16/14
  +
| cooldown tal = {{calc|v1-{{Show|T|Clockwerk|talent1right value}}|v1={{#var:Rocket Flare cooldown}}}}
   
| notes = * The Rocket Flare travels at a speed of 1750.
+
| notes = * The Rocket Flare travels at a speed of 2250.
   
  +
* Rocket Flare first applies the damage, then the [[movement speed]] slow.
* Provides [[flying vision]] in a 600 radius for 1 second while traveling and for 10 seconds at the targeted area after reaching it.
 
  +
** Successive debuff does not stack but refreshes its duration.
   
  +
* Provides a 1-second 250 radius [[flying vision]] while traveling, and {{#var:Rocket Flare value2}} radius flying vision that lingers for {{#var:Rocket Flare value7}} seconds at the targeted area after reaching it.
* The rocket can be seen on the minimap. It appears green to allies and red to enemies (enemies require vision over it to see it).
 
  +
** {{cf|Talnotes}} The {{ValueColor|1|Rocket Flare True Sight|20tal}} {{Symbol|Talent}} [[talent]] grants [[True Sight]] at the targeted area for {{ValueColor|1|{{#var:Rocket Flare value9 tal}}|20tal}} seconds.
  +
*** Immediately updates all of Clockwerk's currently flying rockets. However, it does not add True Sight to rockets that already reached their targeted point and exploded.
  +
*** The True Sight is provided by an [[aura]] which affects enemies. Its debuff lingers for {{#var:Rocket Flare value10 tal}} seconds.
  +
*** Does not reveal {{Symbol|EnchantedTree}} {{A|Eyes In The Forest|Treant Protector|text=Enchanted Trees}}.
   
  +
* The projectile can be seen on the minimap. It appears green to allies and red to enemies.
* The rocket blocks [[neutral creep]] camps.
 
  +
** Enemies require vision over the area to see it.
  +
  +
* The projectile blocks [[neutral creeps]] camps.
  +
  +
* {{cf|Aghsnotes}} While {{A|Overclocking|Clockwerk}}, Rocket Flare fires a total of {{ValueColor|1|{{#var:Rocket Flare value3 alt aghs}}|aghs}} rockets, launched in {{ValueColor|1|0.15|aghs}}-second intervals of each other horizontally upon cast.
  +
** The rockets are launched in the following sequence: Target Area ➤ {{ValueColor|1|{{Show|A|Clockwerk|Overclocking|value4}}|aghs}} to the right area ➤ {{ValueColor|1|{{Show|A|Clockwerk|Overclocking|value4}}|aghs}} to the left area.
  +
** Overclocking also sets the [[cooldown]] to {{ValueColor|1|{{Show|A|Clockwerk|Overclocking|value5}}|aghs}} while active.
  +
*** Does not reset the ability's cooldown if cast before Overclocking is active.
  +
*** The {{ValueColor|1|cooldown reducing|10tal}} {{Symbol|Talent}} talent is not applied to the Overclocking Rocket Flare cooldown.
  +
  +
* {{cf|Shardnotes}} While {{A|Jetpack|Clockwerk}} is active, Rocket Flare can be cast without facing the targeted area.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 321
  +
| intern = rattletrap_overclocking
  +
| name = Overclocking
  +
| image = File:Overclocking icon.png
  +
| sound = Clockwerk Overclocking 1
  +
| sound2 = Clockwerk Overclocking 2
  +
| type = aghanims
  +
| description = Supercharges Clockwerks abilities: Battery Assault affects all enemies in it's range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.
  +
| lore = Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.
  +
| target = No Target
  +
| affects = Self
  +
| key = D
  +
| legacy key = F
  +
  +
| piercesdbi = Yes
  +
  +
| debuff1 = modifier_rattletrap_overclocking
  +
| debuff1text = Overclocking: Abilities are supercharged. Will become slowed after duration runs out.
  +
| debuff1dispel = Death
  +
| debuff2 = modifier_rattletrap_overheated
  +
| debuff2text = Overheated: Cooling down from Overclock. Movement and attack speed reduced.
  +
| debuff2dispel = Death
  +
  +
| cast point = 0
  +
| cast backswing = 0
  +
| cast immediate = True
  +
| trait1 = Battery Assault Radius
  +
| value1 = {{Show|A|Clockwerk|Battery Assault|value1}}
  +
| trait2 = Power Cogs Self Attack Speed Bonus
  +
| value2 = 250
  +
| trait3 = Number of Bonus Rocket Flares
  +
| value3 = 2
  +
| trait4 = Rocket Flare Angle
  +
| value4 = 125°
  +
| trait5 = Set Rocket Flare Cooldown
  +
| value5 = 3
  +
| trait6 = Hookshot Radius
  +
| value6 = 1.5
  +
| trait7 = Hookshot Stun Duration Multiplier
  +
| value7 = 1.5
  +
| trait8 = Jetpack Turn Rate Increase
  +
| value8 = 75°
  +
| trait9 = Jetpack Move Speed Increase
  +
| value9 = 20%
  +
| trait10 = Buff Duration
  +
| value10 = 13
  +
| trait11 = Self Slow Duration
  +
| value11 = 3
  +
| trait12 = Self Slow Amount
  +
| value12 = 100%
  +
  +
| mana = 90
  +
| cooldown = 50
  +
  +
| adtext aghs = Requires drafting {{A|Hookshot|Clockwerk}} to be unlocked.
  +
  +
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked.
  +
  +
* Interrupts Clockwerk's [[channeling]] abilities upon cast.
  +
  +
* The slow at the end of the duration cannot be avoided in any way. It is applied even when [[invulnerable]] or [[hidden]].
  +
** The slow duration is unaffected by [[status resistance]].
  +
  +
* Successive casts only increase the buff duration.
  +
}}
  +
  +
{{Ability
  +
| ID = 630
  +
| intern = rattletrap_jetpack
  +
| name = Jetpack
  +
| image = File:Jetpack icon.png
  +
| sound = Clockwerk Jetpack 1
  +
| sound2 = Clockwerk Jetpack 2
  +
| type = aghshard
  +
| description = Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.
  +
| lore =
  +
| target = No Target
  +
| affects = Self
  +
| key = F
  +
| legacy key = G
  +
  +
| rootdisables = No
  +
  +
| buff1 = modifier_rattletrap_jetpack
  +
| buff1text = Jetpack: Flying with x% bonus move speed.
  +
| buff1dispel = Any
  +
  +
| alttext = [[File:Overclocking icon.png|16px|link=Clockwerk#Overclocking]] '''While Overclocking'''
  +
  +
| cast point = 0
  +
| cast backswing = 0.53
  +
| trait1 = Set Turn Rate
  +
| value1 = 75°
  +
| value1 alt aghs = {{#expr:{{#explode:{{#var:Jetpack value1}}|°}}+{{#explode:{{Show|A|Clockwerk|Overclocking|value8}}|°}}}}°
  +
| trait2 = Move Speed Bonus
  +
| value2 = 20%
  +
| value2 alt aghs = {{#expr:{{#explode:{{#var:Jetpack value2}}|%}}+{{#explode:{{Show|A|Clockwerk|Overclocking|value9}}|%}}}}%
  +
| trait3 = Duration
  +
| value3 = 6
  +
  +
| mana = 75
  +
| cooldown = 16
  +
  +
| adtext shard = Requires drafting {{A|Hookshot|Clockwerk}} to be unlocked.
  +
  +
| notes = * Requires {{I|Aghanim's Shard}} to be unlocked.
  +
  +
* Upon cast, the following ability effects are applied on Clockwerk while the ability is active:
  +
** Clockwerk is [[disarm]]ed and ascends 260 units above the z-axis.
  +
** Does not need to [[Turn Rate|turn]] to cast abilities or items within its cast range, this is not limited to only Clockwerk's abilities.
  +
  +
* Clockwerk is not disabled while Jetpack is active.
  +
  +
* For better readability, the [[turn rate]] during the flight is given as {{tooltip|degrees|{{#var:Jetpack value1}} equal {{#expr:{{#explode:{{#var:Jetpack value1}}|°}}*pi/180 round2}} radians}} per second, instead of {{tooltip|radians|1 radian equals 57.30°}} per 0.033 seconds.
  +
** {{#var:Jetpack value1}} ({{Symbol|Aghanim}} {{ValueColor|1|{{#var:Jetpack value1 alt aghs}}|aghs}}) per second equal a turn rate of {{#expr:{{#explode:{{#var:Jetpack value1}}|°}}*pi/180*{{G|tick rate}} round3}} ({{Symbol|Aghanim}} {{ValueColor|1|{{#expr:{{#explode:{{#var:Jetpack value1 alt aghs}}|°}}*pi/180*{{G|tick rate}} round3}}|aghs}}).
  +
  +
* Clockwerk turns for a maximum of 1 second per issued move order. This means a single move order does not cause him to fly in a circle around the targeted point.
  +
** Clockwerk's final path and direction pre-move order depends on a vector from his position to the targeted point, which is always parallel with the path.
  +
  +
* Casting {{A|Hookshot|Clockwerk}} dispels Jetpack if it latches on a target and starts pulling. Does not end it if it misses.
  +
  +
* The flight speed equals Clockwerk's current movement speed.
  +
  +
| stealnotes = {{H|Rubick}} ascends 150 units above the z-axis instead and does not turn into a [[flying unit]].
  +
}}
  +
  +
{{Ability
  +
| ID = 5240
  +
| intern = rattletrap_hookshot
 
| name = Hookshot
 
| name = Hookshot
 
| image = File:Hookshot icon.png
 
| image = File:Hookshot icon.png
| sound = Hookshot
+
| sound = Clockwerk Hookshot 1
  +
| sound2 = Clockwerk Hookshot 2
 
| type = ultimate
 
| type = ultimate
 
| description = Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned.
 
| description = Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned.
Line 208: Line 505:
 
| target = Target Point
 
| target = Target Point
 
| affects = Self
 
| affects = Self
| affects2 = Enemies
+
| affects2 = Allies / Enemies
| damagetype = Magical
+
| damagetype = Physical
 
| key = R
 
| key = R
 
| legacy key = T
 
| legacy key = T
   
| bkbblock = Partially
+
| piercesdbi = Yes
  +
| bkbtext = Can latch on and stun spell immune enemies. Does not stun secondary spell immune enemies. Does not attempt to damage any spell immune enemy.
 
| buff1 = Hookshot
+
| buff1 = modifier_rattletrap_hookshot
  +
| buff1text = Hookshot: Being pulled by Clockwerk's hook.
| buff1dispel = None
 
| debuff1 = Stunned
+
| buff1dispel = Death
  +
| debuff1 = modifier_stunned
  +
| debuff1text = Stunned
 
| debuff1dispel = Strong
 
| debuff1dispel = Strong
  +
  +
| alttext = [[File:Overclocking icon.png|16px|link=Clockwerk#Overclocking]] '''While Overclocking'''
   
 
| cast point = 0.3
 
| cast point = 0.3
 
| cast backswing = 0
 
| cast backswing = 0
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 2000/2500/3000
 
| value1 = 2000/2500/3000
 
| trait2 = Max Travel Distance
 
| trait2 = Max Travel Distance
  +
| trait2amp = castrange
 
| value2 = 2000/2500/3000
 
| value2 = 2000/2500/3000
 
| trait3 = Hook Latch Radius
 
| trait3 = Hook Latch Radius
 
| value3 = 125
 
| value3 = 125
| trait4 = Stun & Damage Radius
+
| trait4 = Stun/Damage Radius
 
| value4 = 175
 
| value4 = 175
  +
| value4 alt aghs = {{#expr:{{#var:Hookshot value4}}*{{Show|A|Clockwerk|Overclocking|value6}}}}
  +
| trait4amp = aoeradius
 
| trait5 = Damage
 
| trait5 = Damage
 
| value5 = 75/175/275
 
| value5 = 75/175/275
 
| trait6 = Stun Duration
 
| trait6 = Stun Duration
| value6 = 1/1.5/2
+
| value6 = 1.2/1.4/1.6
  +
| value6 alt aghs = {{calc|v1*{{Show|A|Clockwerk|Overclocking|value6}}|v1={{#var:Hookshot value6}}}}
   
| mana = 150
+
| mana = 100/125/150
| cooldown = 70/55/40
+
| cooldown = 60/45/30
  +
| aghanimsupgrade = new;Overclocking
| cooldown aghs = 12
 
  +
| aghshard = new;Jetpack
| aghanimsupgrade = Decreases cooldown.
 
   
| notes = * The hook travels at a speed of 4000/5000/6000, taking a maximum of 0.5 seconds to reach max length.
+
| notes = * The hook travels at a speed of {{#vardefineecho:Hookshot speed|4000/5000/6000}}, taking a maximum of {{#vardefineecho:Hookshot max length time|{{#expr:{{#explode:{{#var:Hookshot value1}}|/}}/{{#explode:{{#var:Hookshot speed}}|/}}}}}} seconds to reach max length.
  +
** The effective area for the hook travel distance is half of a [[w:sphere|sphere]] and not a flat circle. Therefore, the hook may latch onto units on the [[Upward movement|z-axis]] as well.
   
  +
* Provides {{#var:Hookshot value3}} radius [[ground vision]] while the hook is traveling, and 300 radius ground vision while the hook latches or reaches its maximum travel distance. Both vision radius does not linger.
* When the hook latches on a unit, Clockwerk gets pulled towards it at the same speed as the hook itself.
 
   
  +
* As soon as the hook latches on a unit, Clockwerk is pulled towards the unit at the same speed as the hook itself.
* Clockwerk is [[silence]]d and [[disarm]]ed during the pull, preventing ability usage and attacking. [[Items]] can be used.
 
  +
** Clockwerk gets pulled towards the latched unit's current location, and not towards the original location where the hook latched on it.
 
* The pull gets canceled when Clockwerk gets affected by other sources of [[forced movement]].
 
 
* Clockwerk gets pulled towards the latched unit's current location, and not towards the original location where the hook latched on it.
 
 
** This means when the target moves or gets moved, Clockwerk's trajectory adapts immediately.
 
** This means when the target moves or gets moved, Clockwerk's trajectory adapts immediately.
  +
** Clockwerk is [[silence]]d and [[disarm]]ed during the pull. However, [[item]] abilities can be used.
** The pulling lasts a maximum of 0.5 seconds, so if the target moves away, Clockwerk may not fully reach it.
 
  +
** The pulling lasts a maximum of {{#var:Hookshot max length time}} seconds, so if the target moves too far away, Clockwerk may not fully reach it.
  +
** The pull gets canceled when Clockwerk gets affected by other [[forced movement]] sources.
   
 
* The area damage and stun around Clockwerk always happens, regardless of whether the hook latched on an ally or enemy.
 
* The area damage and stun around Clockwerk always happens, regardless of whether the hook latched on an ally or enemy.
Line 256: Line 562:
 
* When latching on an ally, the ally is not disabled and can act freely. It is not interrupted either.
 
* When latching on an ally, the ally is not disabled and can act freely. It is not interrupted either.
   
* When latching on an enemy, it gets stunned for {{#show:#Hookshot|?value6#}} seconds, or until Clockwerk reaches it.
+
* When latching on an enemy, it gets stunned for {{#var:Hookshot value6}} seconds, or until Clockwerk reaches it.
 
** This means if Clockwerk does not reach it, it is stunned for the full duration.
 
** This means if Clockwerk does not reach it, it is stunned for the full duration.
 
** This can happen when either the pull gets canceled, or when the target gets moved too far away during the pull.
 
** This can happen when either the pull gets canceled, or when the target gets moved too far away during the pull.
   
* The latched enemy is also hit by the area damage/stun.
+
* The latched enemy is also hit by the stun and area damage.
** This means the latched target is stunned up to 0.5 seconds longer than secondary targets, due to the initial latch stun.
+
** This means the latched target is stunned up to {{calc|v1+{{#var:Hookshot max length time}}|v1={{#var:Hookshot value6}}}} ({{Symbol|Aghanim}} {{ValueColor|3|{{calc|v1+{{#var:Hookshot max length time}}|v1={{#var:Hookshot value6 alt aghs}}}}|aghs}}) seconds longer than secondary targets, due to the initial latch stun.
   
  +
* Hookshot first applies the debuff, then the damage.
* The hook's tip blocks [[neutral creep]] camps. The chain itself does not.
 
}}
 
   
  +
* Fully ignores {{U|Courier|text=Couriers}}, [[ward]]s, [[building]]s and [[hidden]] units.
== Talents ==
 
  +
** Can latch on [[invulnerable]] or [[invisible]] units.
{{Talents
 
| t4left = +10s {{A|Battery Assault|Clockwerk}} Duration
 
| t4right = +400 Health
 
| t3left = +12% Magic Resistance
 
| t3right = +40 {{A|Battery Assault|Clockwerk}} Damage
 
| t2left = +75 {{A|Rocket Flare|Clockwerk}} Damage
 
| t2right = +50 Damage
 
| t1left = +200 Mana
 
| t1right = +4 Armor
 
| notes = * Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
 
   
  +
* {{cf|Aghsnotes}} While {{A|Overclocking|Clockwerk}}, Hookshot's stun and damage radius is increased to {{ValueColor|1|{{#var:Hookshot value4 alt aghs}}|aghs}}.
* The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
 
   
  +
* {{cf|Shardnotes}} While {{A|Jetpack|Clockwerk}} is active, Hookshot can be cast without facing the targeted area.
* The magic resistance stacks multiplicatively with other sources of magic resistance.
 
 
}}
 
}}
   
== Recommended items ==
+
== Talents ==
<!-- To edit this list, go to the hero's Guide page -->
+
<!-- To edit this, go to the hero's Talents page -->
  +
{{Talents wrapper|hero=Clockwerk}}
{{#lst:Clockwerk/Guide|items}}
 
   
== Gameplay ==
+
== Recent Changes ==
  +
{{Main|Clockwerk/Changelogs|Clockwerk/Old Abilities|Clockwerk/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}}
<div class="infostripe gradient_gameplay">
 
  +
{{Recent changes wrapper}}
<div>[[File:Guide icon.png|128px|link=Clockwerk/Guide]]<br>[[Clockwerk/Guide|Strategy & Tips]]</div>
 
<div>[[File:Counters icon.png|128px|link=Clockwerk/Counters]]<br>[[Clockwerk/Counters|Counters &<br>Matchups]]</div>
 
</div>
 
   
== Audio ==
+
== Recommended Items ==
  +
<!-- To edit this list, go to the hero's Guide page -->
<div class="infostripe gradient_audio">
 
  +
{{#lst:Clockwerk/Guide|Items}}
<div>[[File:Responses icon.png|128px|link=Clockwerk/Responses]]<br>[[Clockwerk/Responses|Responses]]</div>
 
<div>[[File:Sounds icon.png|128px|link=Clockwerk/Sounds]]<br>[[Clockwerk/Sounds|Sounds]]</div>
 
</div>
 
   
== History ==
+
== Dota Plus Progress ==
  +
{{Main|Clockwerk/Relics#Challenges|l1=Hero Challenges}}
<div class="infostripe gradient_history">
 
  +
<!-- To edit this table, go to the hero's Relic page -->
<div>[[File:Lore icon.png|128px|link=Clockwerk/Lore]]<br>[[Clockwerk/Lore|Lore]]</div>
 
  +
{{#lst:Clockwerk/Relics|Table}}
<div>[[File:Old Abilities icon.png|128px|link=Clockwerk/Old Abilities]]<br>[[Clockwerk/Old Abilities|Old Abilities]]</div>
 
<div>[[File:Changelogs icon.png|128px|link=Clockwerk/Changelogs]]<br>[[Clockwerk/Changelogs|Changelogs]]</div>
 
</div>
 
   
 
== Equipment ==
 
== Equipment ==
Line 310: Line 600:
   
 
== Trivia ==
 
== Trivia ==
* One of Clockwerk's death animations is a reference to the movie ''[http://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgment Day]''.
+
* One of Clockwerk's death animations is a reference to the movie "[[w:Terminator 2: Judgment Day|Terminator 2: Judgment Day]]".
  +
* An old competitive strategy that was used in DotA was sending a rocket flare over to the enemy fountain, and having {{H|Nature's Prophet}} teleport to the enemy base and snipe the courier. This tactic has long been discontinued due to triggers being implemented to stop it.
 
  +
* An old competitive strategy that was used in DotA was sending a {{A|Rocket Flare|Clockwerk}} over to the enemy [[fountain]], and having {{H|Nature's Prophet}} teleport to the enemy base and snipe the {{U|Courier}}. This tactic has long been discontinued due to triggers being implemented to stop it.
* The line "<sm2>Ratt death 05.mp3</sm2> I'm lost... like gears in the rain." (death line) is a reference to the movie ''[http://en.wikipedia.org/wiki/Blade_runner Blade Runner]''.
 
  +
* The line "<sm2>Ratt spawn 02.mp3</sm2> Some assembly required" (spawn line) is a reference to a song of the same name composed by ''[http://en.wikipedia.org/wiki/Mike_Morasky Mike Morasky]'', for the game ''[http://en.wikipedia.org/wiki/Portal_2 Portal 2]'', another game made by Valve.
 
* The line "<sm2>Ratt respawn 16.mp3</sm2> I'm the six million gold piece man!" (respawn line) is a reference to the American television series [http://en.wikipedia.org/wiki/The_Six_Million_Dollar_Man The Six Million Dollar Man].
+
* <sm2>vo_rattletrap_ratt_death_05.mp3</sm2> "I'm lost... like gears in the rain." (death line) is a reference to the movie "[[w:Blade runner|Blade Runner]]".
  +
* The line "<sm2>Ratt move 24.mp3</sm2> The turtle wins the race" (move line) is a reference to one of Zeno's Paradoxes named ''[http://en.wikipedia.org/wiki/Achilles_and_the_tortoise#Achilles_and_the_tortoise Achilles and the tortoise]''.
 
  +
* <sm2>vo_rattletrap_ratt_spawn_02.mp3</sm2> "Some assembly required" (spawn line) is a reference to a song of the same name composed by [[w:Mike Morasky|Mike Morasky]], for the game [[w:Portal 2|Portal 2]], another game made by Valve.
  +
  +
* <sm2>vo_rattletrap_ratt_respawn_16.mp3</sm2> "I'm the six million gold piece man!" (respawn line) is a reference to the American television series "[[w:The Six Million Dollar Man|The Six Million Dollar Man]]".
  +
  +
* <sm2>vo_rattletrap_ratt_move_24.mp3</sm2> "The turtle wins the race" (move line) is a reference to one of Zeno's Paradoxes named [[w:Achilles and the tortoise#Achilles and the tortoise|Achilles and the tortoise]].
   
 
== Gallery ==
 
== Gallery ==
Line 325: Line 620:
 
</gallery>
 
</gallery>
   
[[de:Clockwerk]]
 
 
[[pt:Clockwerk]]
 
[[pt:Clockwerk]]
 
[[ru:Clockwerk]]
 
[[ru:Clockwerk]]

Latest revision as of 12:58, 16 April 2024

Clockwerk
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
27 + 2.8
13 + 2.1
18 + 1.7
Level 0 1 15 25 30
Health 120 714 1572 2452 2804
+0.5 +3.2 +7.12 +11.12 +12.72
Mana 75 291 567 915 1047
+0 +0.9 +2.09 +3.54 +4.07
Armor 1 3.17 8.07 13.57 15.65
Magic Resist 25% 26.8% 29.18% 32.08% 33.13%
Damage Block 16 (50%)
Damage

8
10

48
50

113
115

184
186

211
213

Attack Rate 0.59/s 0.66/s 0.84/s 1.03/s 1.11/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.33 + 0.64
Projectile Speed Instant
Move Speed ▶️ 310 (Nighttime 340)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Motor
Internal npc_dota_hero_rattletrap
Launches himself into enemies with his hookshot.
Powered by revenge and ingenuity, Rattletrap armored himself into an instrument of war. Firing Rockets from his shoulder-mounted launcher, striking and revealing distant territories. With a built-in Jetpack for scouting convenience, a sudden Hookshot flies, latching instantly and pulling the mechanized Keen to his unsuspecting foe. Before the stunned target could react, Rattletrap erects a grid of Power Cogs, isolating and trapping his foe within while repelling help from without. He triggers the suit's Battery Assault, and watches the target panic as short bursts of shrapnel whittle down its remaining health... and if all that was not enough, Overclocking the armored suit and repeating the assault at higher speeds may do the trick.
Battery Assault
Power Cogs
Rocket Flare
Overclocking
Overclocking
Jetpack
Jetpack
Hookshot
Roles: Initiator Initiator Disabler Disabler Durable Durable Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Arachnophobic, Red, Nose
Legs ( 2 )


Bio

Clockwerk minimap iconRattletrap, the Clockwerk
▶️ "I've a mind like a steel trap, and the physique to go with it!"
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Aliases:
CW, Rattletrap

Abilities

Battery Assault
Battery Assault icon
Ability
No Target
Affects
Enemies
Damage
Physical
Discharges high-powered shrapnel at random nearby enemy units, dealing minor physical damage and ministun. Deals double damage to creeps.
Search Radius: Affected by AoE Radius bonuses. 275
Shrapnel Interval: 0.7 (Talent 0.45)
Damage per Shrapnel: 20/45/70/95 (Talent 44/69/94/119)
Number of Targets: 1
Creep Damage Multiplier: 2
Stun Duration: 0.1
Assault Duration: 10.5
Overclocking icon While Overclocking
With Aghanim's Scepter Number of Targets: Infinite
With Aghanim's Scepter Effect Radius: 275
Cooldown symbol
 24/22/20/18
Mana symbol
 90
Buff/Debuff
Modifiers [?]
modifier_rattletrap_battery_assault
Death
modifier_stunned
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.

  • Interrupts Clockwerk's channeling abilities upon cast.
  • Remains active even when Clockwerk is disabled.
  • Discharges a total of 16 (Talent 24) shrapnels, starting immediately upon cast.
  • Can deal a total of 320/720/1120/1520 damage to heroes (before reductions).
    • The damage increasing Talent talent can deal a total of 704/1104/1504/1904 damage.
    • The interval reducing Talent talent can deal a total of 480/1080/1680/2280 damage.
    • With both Talent talents, it deals a total of 1056/1656/2256/2856 damage.
  • Deals 40/90/140/190 (Talent 88/138/188/238) damage per discharge to creeps.
    • Treats illusions and creep-heroes as heroes.
    • Can deal a total of 640/1440/2240/3040 damage to creeps. (before reductions).
    • The damage increasing Talent talent can deal a total of 1408/2208/3008/3808 damage.
    • The interval reducing Talent talent can deal a total of 960/2160/3360/4560 damage.
    • With both Talent talents, it deals a total of 2112/3312/4512/5712 damage.
  • Successive casts and the interval reducing Talent talent does not update the current instance, but refreshes the duration instead.
    • The current instance must expire first for the ability values to be updated.
  • Each shrapnel first applies the damage, then the debuff.
  • Both leveling up the ability and the damage increasing Talent talent immediately updates the currently active instance.
  • While Overclocking icon Overclocking, Battery Assault now stuns and damage all valid units within the 275 search radius.


Power Cogs icon
Ability
No Target
Affects
Enemies / Allied Heroes
Damage
Physical
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Allies in the cogs when they are created receive a physical damage barrier. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Damage is increased by 50% of the mana burned. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
Cast Animation: 0.2+0.5
Cogs Spawn Radius: 215
Cogs Aura Radius: 225
Number of Cogs: 8
Attacks to Destroy: 2 (Talent 4)
Damage Barrier: Magical Damage Barrier 50/100/150/200
Shock Search Radius: 185
Shock Damage: 50/125/200/275
Shock Mana Loss: 50/80/110/140
Shock Knockback Distance: 300
Shock Knockback Duration: 0.8
Cogs/Buff Duration: 5/6/7/8
Effects Linger Duration: 0.5
Talent Magic Resistance Bonus: 50%
Mana Burned as Damage: 50%
Overclocking icon While Overclocking
With Aghanim's Scepter Self Attack Speed Bonus: 250
Cooldown symbol
 15 (Talent 12)
Mana symbol
 70
Partially pierces debuff immunity.
Does not react on debuff immune enemies at all. If the unit turns debuff immune while already affected by Power Cogs, the knockback is canceled instantly, the damage is reduced, and the mana burn is blocked.
Buff/Debuff
Modifiers [?]
modifier_rattletrap_cog_thinker
Undispellable
modifier_rattletrap_cog_thinker_armor
Undispellable
modifier_rattletrap_cog
Undispellable
modifier_rattletrap_cog_immune
Undispellable
modifier_rattletrap_cog_push
modifier_rattletrap_cog_armor
Undispellable
modifier_rattletrap_cog_leash
Undispellable
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
Power Cogs formation

Power Cogs formation.


Power Cog
Clockwerk Power Cog model
Summoned Ward
100
+0.5
This unit has no mana.
Level 0
Duration Ability Duration 300
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Collision Size 80
Bound Radius 80
Vision Range (G) 1600600
Bounty Gold 1620
Experience 0

  • The cogs are always placed in the same formation.
    • 8 cogs are placed so that they form a circle around Clockwerk. The center of the circle is empty.
    • Each cog is spawned 215 range away from Clockwerk, effectively blocking a 255 radius circle due to their bound radius.
    • All cogs are placed at a 164.5 range distance from each other. Together with their bound radius, the gap between the cogs is 4.5.
    • This means that any unit trapped within the center of the circle cannot move out unless it has unobstructed movement or its bound radius is ≤ 4.5.
  • A cog shocks the first enemy unit which comes within 185 range of it from the outside. A cog can only shock a unit once.
  • Knocks units back into the direction they approach the cog from.
    • The knockback distance is 300 at a speed of 375, so it lasts exactly 0.8 second.
    • Destroys trees enemies come in contact with during the knockback.
    • Affected enemies are fully disabled during the knockback.
    • Therefore, the shock first applies the knockback, the damage, and then the mana loss.
  • Although the cogs deliver the shocks, all effects (knockback, damage, and mana loss) are sourced to the caster, not the cog.
  • Non-player-controlled units (i.e. lane creeps) do not try to path around the cogs, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when being aggro'd), or until the cogs expire.
  • The cogs can also be attacked and destroyed or denied by allies, taking the same amount of attacks as enemies. Only Clockwerk can destroy them in one hit.
    • Attacks from heroes deal 50 (Talent 25) damage.
    • Creeps do not attack Power Cogs. [?]
  • Power Cogs has an aura at its center with a radius of 225 that debuffs enemy heroes and buff ally heroes.
    • By default, the debuff does nothing but create particle effects on enemies within.
    • Treats illusions, clones, and creep-heroes as heroes.
    • The aura always lasts the full duration and lingers for 0.5 seconds, even if all cogs get destroyed.
  • The aura grants a Magical Damage Barrier magical damage barrier on the affected targets that absorbs magical damage values, causing several on-damage effects to not trigger within its capacity.
    • Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
    • Has a higher priority than universal damage barriers in the group of damage barriers.
    • However, when combined with other damage-negating sources (e.g. Refraction icon Refraction), Power Cogs does not absorb any damage until the damage-negation sources expire.
  • TALENT
    With the debuff immunity granting Talent talent, the same aura now grants Clockwerk debuff immunity with dispel within the radius.
    • The aura first applies the basic dispel, then grants debuff immunity. The aura effects are also reapplied upon reentry.
    • Stacks multiplicatively with other magic resistance sources.
    • Increases Clockwerk's magic resistance to 62.5%.
    • With the magic resistance bonus from this source, every 10 points of Intelligence attribute symbol intelligence further increases the total magic resistance by 0.5%. [?]


Rocket Flare icon
Affects
Enemies
Damage
Physical
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 6 seconds.
Cast Range: Global
Radius: Affected by AoE Radius bonuses. 600
Number of Flares: 1
Damage: 80/120/160/200 (Talent 155/195/235/275)
Move Speed Slow: 100%
Slow Duration: 0.4
Vision Duration: 6
Talent True Sight Duration: 10
Talent True Sight Linger Duration: 0.5
Overclocking icon While Overclocking
With Aghanim's Scepter Number of Flares: 3
With Aghanim's Scepter Set Cooldown: 3
Cooldown symbol
 20/18/16/14 (Talent 18/16/14/12)
Mana symbol
 35/40/45/50
Partially pierces debuff immunity.
Talent
The True Sight pierces debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_rattletrap_rocket_flare
Undispellable
modifier_projectile_vision
Undispellable
modifier_clockwerk_rocket_flare_thinker
Undispellable
modifier_truesight
Undispellable
What started as a festive display has become a useful scouting and bombardment tool.

  • The Rocket Flare travels at a speed of 2250.
  • Rocket Flare first applies the damage, then the movement speed slow.
    • Successive debuff does not stack but refreshes its duration.
  • Provides a 1-second 250 radius flying vision while traveling, and 600 radius flying vision that lingers for 6 seconds at the targeted area after reaching it.
    • TALENT
      The Rocket Flare True Sight Talent talent grants True Sight at the targeted area for 10 seconds.
      • Immediately updates all of Clockwerk's currently flying rockets. However, it does not add True Sight to rockets that already reached their targeted point and exploded.
      • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.
      • Does not reveal Enchanted Tree minimap icon. Eyes In The Forest icon Enchanted Trees.
  • The projectile can be seen on the minimap. It appears green to allies and red to enemies.
    • Enemies require vision over the area to see it.
  • While Overclocking icon Overclocking, Rocket Flare fires a total of 3 rockets, launched in 0.15-second intervals of each other horizontally upon cast.
    • The rockets are launched in the following sequence: Target Area ➤ 125° to the right area ➤ 125° to the left area.
    • Overclocking also sets the cooldown to 3 while active.
      • Does not reset the ability's cooldown if cast before Overclocking is active.
      • The cooldown reducing Talent talent is not applied to the Overclocking Rocket Flare cooldown.
  • While Jetpack icon Jetpack is active, Rocket Flare can be cast without facing the targeted area.


Overclocking
Overclocking icon
Ability
No Target
Affects
Self
Supercharges Clockwerks abilities: Battery Assault affects all enemies in it's range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.
Battery Assault Radius: 275
Power Cogs Self Attack Speed Bonus: 250
Number of Bonus Rocket Flares: 2
Rocket Flare Angle: 125°
Set Rocket Flare Cooldown: 3
Hookshot Radius: 1.5
Hookshot Stun Duration Multiplier: 1.5
Jetpack Turn Rate Increase: 75°
Jetpack Move Speed Increase: 20%
Buff Duration: 13
Self Slow Duration: 3
Self Slow Amount: 100%
Cooldown symbol
 50
Mana symbol
 90
Buff/Debuff
Modifiers [?]
modifier_rattletrap_overclocking
Death
modifier_rattletrap_overheated
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Hookshot icon Hookshot to be unlocked.
Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.

  • Interrupts Clockwerk's channeling abilities upon cast.
  • Successive casts only increase the buff duration.


Jetpack icon
Ability
No Target
Affects
Self
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.
Set Turn Rate: 75°
Move Speed Bonus: 20%
Duration: 6
Overclocking icon While Overclocking
With Aghanim's Scepter Set Turn Rate: 150°
With Aghanim's Scepter Move Speed Bonus: 40%
Cooldown symbol
 16
Mana symbol
 75
Buff/Debuff
Modifiers [?]
modifier_rattletrap_jetpack
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Hookshot icon Hookshot to be unlocked.

  • Upon cast, the following ability effects are applied on Clockwerk while the ability is active:
    • Clockwerk is disarmed and ascends 260 units above the z-axis.
    • Does not need to turn to cast abilities or items within its cast range, this is not limited to only Clockwerk's abilities.
  • Clockwerk is not disabled while Jetpack is active.
  • For better readability, the turn rate during the flight is given as degrees per second, instead of radians per 0.033 seconds.
    • 75° (Upgradable by Aghanim's Scepter. 150°) per second equal a turn rate of 0.044 (Upgradable by Aghanim's Scepter. 0.087).
  • Clockwerk turns for a maximum of 1 second per issued move order. This means a single move order does not cause him to fly in a circle around the targeted point.
    • Clockwerk's final path and direction pre-move order depends on a vector from his position to the targeted point, which is always parallel with the path.
  • Casting Hookshot icon Hookshot dispels Jetpack if it latches on a target and starts pulling. Does not end it if it misses.
  • The flight speed equals Clockwerk's current movement speed.
  • Rubick minimap icon Rubick ascends 150 units above the z-axis instead and does not turn into a flying unit.


Hookshot icon
Affects
Self / Allies / Enemies
Damage
Physical
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cast Range: Affected by Cast Range bonuses. 2000/2500/3000
Max Travel Distance: Affected by Cast Range bonuses. 2000/2500/3000
Hook Latch Radius: 125
Stun/Damage Radius: Affected by AoE Radius bonuses. 175
Damage: 75/175/275
Stun Duration: 1.2/1.4/1.6
Overclocking icon While Overclocking
With Aghanim's Scepter Stun/Damage Radius: Affected by AoE Radius bonuses. 262.5
With Aghanim's Scepter Stun Duration: 1.8/2.1/2.4
Cooldown symbol
 60/45/30
Mana symbol
 100/125/150
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Overclocking ability.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Jetpack ability.
Buff/Debuff
Modifiers [?]
modifier_rattletrap_hookshot
Death
modifier_stunned
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.

  • The hook travels at a speed of 4000/5000/6000, taking a maximum of 0.5 seconds to reach max length.
    • The effective area for the hook travel distance is half of a sphere and not a flat circle. Therefore, the hook may latch onto units on the z-axis as well.
  • Provides 125 radius ground vision while the hook is traveling, and 300 radius ground vision while the hook latches or reaches its maximum travel distance. Both vision radius does not linger.
  • As soon as the hook latches on a unit, Clockwerk is pulled towards the unit at the same speed as the hook itself.
    • Clockwerk gets pulled towards the latched unit's current location, and not towards the original location where the hook latched on it.
    • This means when the target moves or gets moved, Clockwerk's trajectory adapts immediately.
    • Clockwerk is silenced and disarmed during the pull. However, item abilities can be used.
    • The pulling lasts a maximum of 0.5 seconds, so if the target moves too far away, Clockwerk may not fully reach it.
    • The pull gets canceled when Clockwerk gets affected by other forced movement sources.
  • The area damage and stun around Clockwerk always happens, regardless of whether the hook latched on an ally or enemy.
  • When latching on an ally, the ally is not disabled and can act freely. It is not interrupted either.
  • When latching on an enemy, it gets stunned for 1.2/1.4/1.6 seconds, or until Clockwerk reaches it.
    • This means if Clockwerk does not reach it, it is stunned for the full duration.
    • This can happen when either the pull gets canceled, or when the target gets moved too far away during the pull.
  • The latched enemy is also hit by the stun and area damage.
    • This means the latched target is stunned up to 1.7/1.9/2.1 (Upgradable by Aghanim's Scepter. 2.3/2.6/2.9) seconds longer than secondary targets, due to the initial latch stun.
  • Hookshot first applies the debuff, then the damage.
  • While Jetpack icon Jetpack is active, Hookshot can be cast without facing the targeted area.


Talents

Hero Talents
-0.25s Battery Assault icon Battery Assault Interval25Debuff Immunity Inside Power Cogs icon Power Cogs
+75 Rocket Flare icon Rocket Flare Damage20Rocket Flare icon Rocket Flare True Sight
+24 Battery Assault icon Battery Assault Damage15+2 Power Cogs icon Power Cogs Hit To Kill
-3s Power Cogs icon Power Cogs Cooldown10-2s Rocket Flare icon Rocket Flare Cooldown

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Now 50% of Power Cogs icon Power Cogs mana burned is added to the damage


Recommended Items

Starting items:

  • Tango icon Tango gives Clockwerk enough basic lane survivability through health regeneration. Depending on how much harass is expected in the offlane, more than one Tango may be advised.
  • Iron Branch icon Iron Branch gives Clockwerk cheap attributes, increasing health, armor, attack speed, and mana.

Early game:

  • Boots of Speed icon Boots of Speed early on give Clockwerk enough movement speed to evade ganks by the enemy supports. They also allow him to chase with Battery Assault and get early kills against squishy supports if he can single them out.
  • Urn of Shadows icon Urn of Shadows is a very useful utility item on a roaming Clockwerk in place of a Bracer. The strength gives him more HP and base damage, while the mana regen helps with his casting. The active can be used to deal more damage to an enemy during a gank, or heal yourself or allies afterward.

Mid game:

  • Magic Wand icon Magic Wand gives Clockwerk some stats, and allows him to replenish some HP and mana instantly. The former is useful for giving him more HP after casting Hookshot to initiate on the enemy, extending his survivability, while the latter can give him enough mana to cast any of his spells in an emergency.
  • Phase Boots icon Phase Boots give Clockwerk more mobility, allowing him to get in position to cast his spells or chase an enemy more easily with Battery Assault.
  • Arcane Boots icon Arcane Boots can be useful to purchase on a utility Clockwerk who is dependent on casting spells and using item abilities. Clockwerk's main weakness is his small mana pool, so alleviating that allows him to cast his spells more often.
  • Blade Mail icon Blade Mail is arguably Clockwerk's most important item. The armor gives him more survivability against physical damage when initiating with Hookshot and the damage gives him more damage output. The active allows him to use his HP pool offensively by punishing the enemy for focusing him, and can buy him survivability if the enemy avoids targeting him while the item is active.
  • Force Staff icon Force Staff gives Clockwerk an extra tool for more mobility on top of the highly beneficial intelligence, allowing him to quickly close the gap to cast Power Cogs or Battery Assault, or escape from unpleasant situations. Its most powerful use is to allow Clockwerk to escape from inside his own Power Cogs without having to destroy them, allowing him to trap dangerous melee enemies inside that could otherwise tear him apart with attacks.

Late game:

  • Shiva's Guard icon Shiva's Guard increases the size of Clockwerk's mana pool, allowing him to cast spells more often, and greatly increases his survivability against physical damage. The active can be cast prior to using Hookshot, instantly applying the nuke damage and slow to the entire enemy team upon reaching your destination. the attack speed slow combined with battery assault makes it more difficult for high attack speed heroes to take out cogs and escape
  • Drum of Endurance icon Drum of Endurance gives Clockwerk stats across the board, generally increasing his survivability as well as ability to cast spells. The movement speed also makes him more mobile, allowing him to position for spells or chase more easily.
  • Blink Dagger icon Blink Dagger drastically increases Clockwerk's mobility and gives him yet more initiating power. Clockwerk can blink on top of enemies to initiate rather than using Hookshot, or use the blink to quickly re-position himself for a clear line of fire for Hookshot.
  • Lotus Orb icon Lotus Orb is extremely strong on Clockwerk, as it serves many of the same purposes as Blade Mail. It gives Clockwerk regen and armor, increasing his durability and staying power. The active can be cast during Hookshot-Cog initiations to use the enemy's targeted spells against them if they decide to attempt to focus Clockwerk down.

Situational items:

  • Dust of Appearance icon Dust of Appearance is ideal for ganking invisible enemies, as Clockwerk's close promixity after initiation guarantees the debuff will be applied without guesswork. Remember that Battery Assault cannot hit invisible enemies.
  • Bottle icon Bottle is important on Clockwerk given his mobility, ability to roam around and gank targets, and small mana pool. As he can pick up runes while roaming, the regen lets him stay out on the field without having to return to base as often, allowing him to accomplish more for his team.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity gives Clockwerk a powerful amount of utility for a cheap support item. The extra movement speed helps Clockwerk to chase down enemies with Battery Assault, and the intelligence and mana regen allow him to cast his spells much more often. The active adds yet another disable to Clockwerk's repertoire, allowing him to disable another enemy after a Hookshot initiation or stopping someone in their tracks so that you can walk over and surround them with Power Cogs. As well, the active can be used on Clockwerk himself to give him temporary invulnerability while at the same time removing debuffs.
  • Pipe of Insight icon Pipe of Insight allows Clockwerk to shield himself and his team from magical nukes, and gives him significantly more survivability after initiating with Hookshot as he can resist enemy magic nukes more easily.
  • Crimson Guard icon Crimson Guard is a good utility upgrade from Vanguard, as it gives Clockwerk additional armor for a modest buildup. The active can greatly help your team in fights, and drastically increases Clockwerk's survivability against physical damage during initiations.
  • Guardian Greaves icon Guardian Greaves is a strong boots item that gives Clockwerk strong survivability if upgraded from a Mekansm and Arcane Boots. The aura gives him increased survivability when initiating with Hookshot-Cog, particularly once its bonuses increase when his health drops below a certain threshold, and the self-dispel can remove debuffs from him, increasing his survivability.
  • Heart of Tarrasque icon Heart of Tarrasque greatly increases Clockwerk's HP pool and gives him some base damage. The greatly increased durability allows him to initiate without fear of being quickly destroyed by the enemy, which can allow him to make full use of his disables in a teamfight.

Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
5+ Stuns Leading To Kills
Relic Rare icon
Multi Hero Power Cogs icon Power Cogs Traps
Relic Rare icon
Blind Rocket Flare icon Rocket Flare Kills
Relic Rare icon
Blind Hookshot icon Hookshots
Relic universal icon
Blade Mail icon Blade Mail Damage
Relic universal icon
Channels Cancelled
Relic universal icon
Triple Kills
Relic universal icon
Mega Kill Streaks
Relic universal icon
Dust of Appearance icon Dusts Leading To Kills
Relic universal icon
Kill Assists
Relic universal icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
  • ▶️ Bleep bloop, I am a robot. Eh, just kidding.
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster
  • ▶️ Hard on the outside, but with a soft delicious center.

Equipment

Trivia

  • An old competitive strategy that was used in DotA was sending a Rocket Flare icon Rocket Flare over to the enemy fountain, and having Nature's Prophet minimap icon Nature's Prophet teleport to the enemy base and snipe the Animal Courier Radiant minimap icon Courier. This tactic has long been discontinued due to triggers being implemented to stop it.
  • ▶️ "Some assembly required" (spawn line) is a reference to a song of the same name composed by Mike Morasky, for the game Portal 2, another game made by Valve.

Gallery