Changelogs
Version history
Version
Description
- Increased strength gain from 1.9 to 2.2.
- Reduced agility gain from 3 to 2.7.
- Reduced Burning Army spawn interval from 0.8 to 0.7.
- Level 10 left talent: Replaced +5 armor bonus with +8 agility bonus.
- Level 10 right talent: Replaced +12% magic resistance bonus with +10 strength bonus.
- Level 15 right talent: Replaced +15 strength bonus with -30s Burning Army cooldown.
- Level 25 right talent: Increased Strafe duration bonus from 3 to 4.
- Increased base strength from 12 to 14.
- Searing Arrows
- Reduced damage from 30/40/50/60 to 20/30/40/50.
- Reduced mana cost from 12 on each level to 6/8/10/12.
- Level 15 left talent: Reduced Searing Arrows damage bonus from 20 to 15.
- Increased base mana regeneration from 0 to 0.25.
- Added Aghanim's Scepter upgrade for Clinkz: Increases Skeleton Walk movement speed bonus from 15%/25%/35%/45% to 45%/55%/65%/75%, makes it remove the movement speed limit while active, and causes it to create 2 skeleton archers next to Clinkz upon exiting the Skeleton Walk.
- Burning Army
- Rescaled attack interval from 1.75/1.6/1.45 to 1.6 on each level.
- Rescaled damage from 100% on each level to 80%/100%/120%.
- Level 15 left talent: Reduced Searing Arrows damage bonus from 30 to 20.
- Increased agility gain from 2.6 to 3.
- Reduced movement speed from 295 to 290.
- Level 15 right talent: Replaced +20% evasion with +15 strength.
- Burning Army
- Changed attack damage type from piercing to hero.
- Increased attack interval from 1.5/1.35/1.2 to 1.75/1.6/1.45.
- Increased attack range from 640 to 650.
- Reduced Burning Army attack interval from 1.65/1.5/1.35 to 1.5/1.35/1.2.
- Level 20 right talent: Increased attack range bonus from 100 to 125.
- Burning Army
- Increased cast range from 800 to 1200.
- Reduced attack interval from 1.8/1.65/1.5 to 1.65/1.5/1.35.
- Reduced base health regeneration from 1.75 to 0.25.
- Reduced base mana regeneration from 0.9 to 0.
- Replaced Death Pact with Burning Army
- Active: Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability and attack only heroes. Base damage is equal to your hero's base damage. Attack range is equal to your hero's attack range.
- Cast range: 800
- Spawn range: 1300
- Number of skeletons: 4/5/6
- Spawn interval: 0.8
- Attack interval: 1.8/1.65/1.5
- Duration: 20
- Mana Cost: 125/175/225
- Cooldown: 110
- Notes: Uses vector targeting. The skeletons spawn one by one in the marked row. The skeletons cannot be controlled.
- Level 20 left talent: Increased health regeneration bonus from 16 to 20.
- Reduced base strength from 14 to 12.
- Increased Searing Arrows mana cost from 10 to 12.
- Level 20 left talent: Reduced health regen bonus from 20 to 16.
- Level 25 right talent: Reduced Strafe duration bonus from 4 to 3.
- Strafe
- Reduced mana cost from 90 on each level to 75/80/85/90.
- Reduced cooldown from 45/35/25/15 to 30/25/20/15.
- Increased base intelligence and gain from 16 + 1.55 to 18 + 1.7.
- Increased base health regeneration from 1.5 to 1.75.
- Strafe's disjoint no longer has limit of 4. [?]
- Increased Strafe number of disjoints from 3 to 4.
- Level 15 right talent: Increased evasion from 15% to 20%.
- Reduced movement speed from 300 to 295.
- Increased turn rate from 0.4 to 0.5.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced agility gain from 3.3 to 2.6.
- Reworked Strafe
- Old Strafe:
- Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
- New Strafe:
- Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge a certain amount of projectiles
- Attack speed bonus: 80/140/200/260
- Disjoint stacks: 3 ( 7)
- Max duration: 3 ( 7)
- Mana cost: 90
- Cooldown: 45/35/25/15
- Notes: Does not interrupt channeling spells on cast. Disjoints projectiles while active. The disjoint occurs when the projectile reaches Clinkz. The attack speed bonus is lost when all disjoint charges are used up.
- Death Pact
- Reduced attack damage bonus from 5%/7%/9% to 4%/6%/8% of the target's current health.
- Reduced health bonus from 50%/70%/90% to 40%/60%/80% of the target's current health.
- Reworked talents:
- Old:
- Level 10: +10% magic resistance or +10 intelligence
- Level 15: +30 Searing Arrows damage or +15 strength
- Level 20: +10 all stats or 20% evasion
- Level 25: +70 Strafe attack speed or +125 attack range
- New:
- Level 10: +5 armor or +12% magic resistance
- Level 15: +30 Searing Arrows damage or 15% evasion
- Level 20: +20 health regeneration or +100 attack range
- Level 25: Searing Arrows hits a second random target or +4/+4s Strafe disjoint instances/duration
- Increased Skeleton Walk movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
- Death Pact
- Increased attack damage bonus from 5%/6.5%/8% to 5%/7%/9% of the target's current health.
- Increased health bonus from 50%/65%/80% to 50%/70%/90% of the target's current health.
- Increased strength gain from 1.6 to 1.9.
- Reduced base health regeneration from 0.25 to 0.
- Death Pact
- Increased cooldown from 45/30/15 to 85 on each level.
- Increased duration from 35 to 65.
- Reduced Death Pact cooldown from 45/35/25 to 45/30/15.
- Added talents:
- Level 10: +10% magic resistance or +10 intelligence
- Level 15: +30 Searing Arrows damage or +12 strength
- Level 20: +10 all stats or 20% evasion
- Level 25: +70 Strafe attack speed or +125 attack range
- Increased attack range from 630 to 640. [?].
- Reduced Skeleton Walk cooldown from 20 on each level to 20/19/18/17.
- Reduced Death Pact cooldown from 45/40/35 to 45/35/25.
- Increased attack range from 600 to 630.
- Searing Arrows is no longer a Unique Attack Modifier.
- Reduced Death Pact cooldown from 45 to 45/40/35.
- Searing Arrows
- Increased damage from 20/30/40/50 to 30/40/50/60.
- Increased mana cost from 8 to 10.
- Now pierces spell immunity.
- Death Pact
- Increased attack damage bonus from 4%/6%/8% to 5%/6.5%/8% of the target's current health.
- Increased health bonus from 50%/60%/70% to 50%/65%/80% of the target's current health.
- Increased Strafe attack speed bonus from 90 to 110.
- Reduced Searing Arrows cooldown from 2/0/0/0 to 0 on each level.
- Increased Skeleton Walk movement bonus from 10%/20%/30%/40% to 11%/22%/33%/44%.
- Added to Captain's Mode.
- Reduced Death Pact attack damage bonus from 6%/7%/8% to 4%/6%/8% of target's current health.
- Removed from Captain's Mode.
- Reworked Death Pact
- Old Death Pact:
- Kills a target unit, returning a percentage of its life.
- Cast range: 400
- Target's current health as heal: 50%/100%/150%
- Mana cost: 100
- Cooldown: 20
- Notes: Heals Clinkz by the given values upon cast. Can be set to autocast.
- New Death Pact:
- Kills a target unit and gains bonus damage and health capacity based on that target's current health.
- Cast range: 400
- Target's current health as health bonus: 50%/60%/70%
- Target's current health as damage bonus: 6%/7%/8%
- Duration: 35
- Mana cost: 100
- Cooldown: 45
- Notes: Increases current and maximum health and damage. The bonuses last for 35 seconds. Upon expiring, the maximum HP bonus is lost, but the current HP increase stays. The damage is added as base damage, so illusions do benefit from it.
- Reduced Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0.
- Strafe
- Increased attack speed bonus from 50/60/70/80 to 90 on each level.
- Reduced duration from 4/6/8/10 to 10 on each level.
- Strafe
- Increased attack speed bonus from 20/40/60/80 to 50/60/70/80.
- Increased cooldown from 30 on each level to 60/50/40/30.
- Increased Searing Arrows damage from 10/20/30/40 to 20/30/40/50.
- Death Pact can now be cast on any non-hero unit, instead of only allied non-hero units.
- Death Pact
- Increased heal from 55%/95%/135% of target's current health to 50%/100%/150% of target's current health.
- Reduced mana cost from 120/200/280 to 100 on each level.
- Reduced Searing Arrows cooldown from 4/3/0/0 to 2/2/0/0.
- Increased Skeleton Walk movement speed bonus from 7%/14%/21%/28% to 10%/20%/30%/40%.
- Reduced Death Pact mana cost from 185/255/305 to 120/200/280.
- Reduced Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0.
- Increased Searing Arrows cooldown from 0 on each level to 4/3/2/0.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 7%/14%/21%/28%.
- Increased Searing Arrows mana cost from 5 to 8.
- Death Pact can no longer kill couriers.
- Increased Skeleton Walk movement speed bonus from 10%/15%/20%/30% to 10%/20%/30%/40%.
- Increased base movement speed from 280 to 300.
- Strafe
- Reduced mana cost from 80/90/100/110 to 90 on each level.
- Reduced cooldown from 45/40/40/35 to 30 on each level.
- Increased Searing Arrows damage from 8/16/24/32 to 10/20/30/40.
- Reduced base movement speed from 300 to 280.
- Reduced Strafe attack speed bonus from 55/70/85/100 to 20/40/60/80.
- Reduced Searing Arrows mana cost from 13 on each level to 5
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/35% to 10%/15%/20%/30%.
- Rescaled Strafe attack speed bonus from 40/70/95/110 to 55/70/85/100.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 10%/20%/30%/35%.
Patch history
Patch
Description
- Fixed fake projectiles from Spirit Lance and Ensnare causing Strafe charges to be consumed.
- Fixed Strafe disjointing allied projectiles.
- Fixed Strafe being unable to disjoint Bedlam and Marksmanship projectiles. [?]
- Improved Death Pact's visual effect to be more visible.
- Clinkz's Skeleton Walk effects no longer play at the caster's last known position when they are in Fog of War.
- Fixed Searing Arrows dealing damage through things like Refraction.
- Fixed Searing Arrows now proccing Damage Block on its own (instead of just with the attack one time).
- Fixed Death Pact healing Clinkz under Ice Blast debuff.
- UAdded Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrolyte and Shadow Shaman.
- Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Added Clinkz to Captain's Mode.
- Fixed not being able to cast Searing Arrows manually on buildings.
- Fixed Death Pact not being castable on Magic Immune units.
- Fixed Searing Arrows autocast working while silenced/doomed.
- Fixed Searing Arrows bonus damage being treated as a separate damage instance (it could get reduced twice by stout shield).
- Fixed Death Pact being purgeable.
- Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
- UAdded injured animations for Clinkz.
- Added Clinkz!