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Clinkz
Clinkz
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
15 + 1.9
22 + 2.6
16 + 1.55
Level 0 1 15 25 30
Health 120 450 1022 1704 1968
+1.5 +3 +5.66 +8.76 +9.91
Mana 75 267 519 855 963
+0.9 +1.7 +2.79 +4.16 +4.65
Armor -1 2.67 8.73 15.07 17.57
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

15
21

37
43

73
79

111
117

126
132

Attack Rate 0.59/s 0.72/s 0.93/s 1.16/s 1.24/s
Attack Range Ranged 640 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.7 + 0.3
Projectile Speed
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Clinkz, the Bone Fletcher, is a ranged agility hero specializing in ambushing lone enemies due to his high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Strafe boosting his attack speed to insane levels for a short time. Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. To aid his assault, Clinkz can form a Death Pact and absorb a creature's life for greater damage and health, making him not only able to take more hits, but hit harder as well.

Bio

Clinkz minimap iconClinkz, the Bone Fletcher
▶️ "Better to run than curse the road."
At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.

Abilities

Strafe
Strafe icon
Ability
No Target
Affects
Self
Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge up to {{#show:#Strafe|?value2#}} projectiles.
Attack Speed Bonus: 80/140/200/260
Disjoint Stacks: 4 (Talent Expression error: Unrecognized punctuation character "{".)
Duration: 3.5 (Talent Expression error: Unrecognized punctuation character "{".)
Cooldown symbol
 45/35/25/15
Mana symbol
 90
Buff/Debuff
Modifiers [?]
Strafe
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

  • Strafe does not interrupt Clinkz' channeling spells upon cast.
  • Does not disjoint projectiles upon cast, or upon enemy projectile launch. They are disjointed upon reaching Clinkz.
    • This means when Strafe expires before an already launched projectile hits, it does not get disjointed and fully affects Clinkz.
  • The attack speed bonus is lost when all disjoint charges are used up.
  • The amount of charges is visible on the status buff icon.
  • Successive casts of Strafe do not stack, but refresh the duration and instances, and update the attack speed to the current level.


Searing Arrows
Searing Arrows icon
Affects
Enemies
Damage
Physical
Imbues Clinkz's arrows with fire for extra damage.
Cast Range: 640 (Talent Expression error: Unrecognized punctuation character "{".)
Damage: 30/40/50/60 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Searing Arrows|?value2#}}+1".)
Arrows per Cast: 1 (Talent Expression error: Unrecognized punctuation character "{".)
Cooldown symbol
 0
Mana symbol
 10
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

  • Choosing the damage upgrading talent immediately upgrades all of Clinkz's currently flying Searing Arrows.
  • When choosing the level 25 talent, whenever Searing Arrows is used, a different random target within its cast range is also targeted by a second Searing Arrow.
    • Since it uses the spell's cast range, effects which increase its cast range increase the secondary arrows' range as well.
    • The secondary arrow has no target priorities. It simply chooses a random valid target within cast range.
    • Since Searing Arrows affects buildings, the secondary arrows can target buildings as well.


Skeleton Walk
Pierces spell immunity. EW
Skeleton Walk icon
Ability
No Target
Affects
Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Fade Time: 0.6
Move Speed Bonus: 15%/25%/35%/45%
Duration: 20/25/30/35
Cooldown symbol
 20/19/18/17
Mana symbol
 75
Buff/Debuff
Modifiers [?]
Wind Walk
Undispellable
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

  • Skeleton Walk does not interrupt Clinkz' channeling spells upon cast.
  • During the fade time, Clinkz can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.


Death Pact
Death Pact icon
Affects
Enemy Units / Allied Units
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit points as max health and damage.
Cast Animation: 0.5+0.3
Cast Range: 400
Target's Current Health as Attack Damage Bonus: 4%/6%/8%
Target's Current Health as Health Bonus: 40%/60%/80%
Duration: 65
Cooldown symbol
 85
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Death Pact
Undispellable
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

  • The targeted unit is instantly killed, counting as a regular last hit or deny.
  • The health and damage bonus are based on the targeted unit's current health.
  • The damage is directly added to Clinkz' base attack damage, so it is subject to lifesteal, crits, damage reduction (e.g. Enfeeble icon Enfeeble) and amplification (e.g. Empower icon Empower).
  • Increases Clinkz' maximum and current health, effectively healing him for the amount.
  • When the Death Pact buff expires, Clinkz' maximum health returns to normal, but his current health is kept, without exceeding his maximum health.
  • Successive casts of Death Pact do not stack, but refresh the duration and update the values based on the current level and the target's current health.
  • Can be cast on allied creeps.


Talents

Hero Talents
Frosthaven Searing Arrows icon Searing Arrows Multishot25+4s Strafe icon Strafe Stacks/Duration
+20 Health Regen20+100 Attack Range
+30 Frosthaven Searing Arrows icon Searing Arrows Damage15+20% Evasion
+5 Armor10+12% Magic Resistance
Notes:
  • Stacks diminishingly with other Magic Resistance magic resistance sources.
    • Increases Clinkz's magic resistance to 34%.
  • Stacks diminishingly with other evasion sources.

Recommended items

Gameplay

As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned the king-mage Sutherex's reward: Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, revealing himself only to Strafe enemies from behind. The demon's infernal flames burn continuously within his ribs, with which he now lights Searing Arrows to devastating effect. Before any impending showdown, Clinkz renews himself with a lesser version of the king-mage's spell, consuming wildlife to form a Death Pact so that he may borrow their strength to use as his own.
Roles: Carry Carry Escape Escape Pusher Pusher
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Bone Fletcher's alternate/fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • The line ▶️ "Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • The phrase ▶️ "Thy Flesh Consumed." may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible "And thou mourne at the last, when thy flesh and thy body are consumed" PROVERBS 5:11.
  • Clinkz's phrase ▶️ "Ashes to ashes." may be a reference to David Bowie's 1980 song Ashes to Ashes.

Gallery

de:Clinkz

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