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Clinkz, the Bone Fletcher, is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Strafe boosting his attack speed to insane levels for a short time. Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. To aid his assault, Clinkz can form a Death Pact and absorb a creature's life for greater damage and health, making him not only able to take more hits, but hit harder as well.

Clinkz icon.png
Strength attribute symbol.png
15 + 1.9
Agility primary attribute symbol.png
22 + 3.3
Intelligence attribute symbol.png
16 + 1.55
Level Base 1 15 25
Health 200 500 1020 1400
H. regen 0 0.9 2.5 3.64
Mana 75 251 482 658
M. regen 0.01 0.65 1.52 2.14
Damage 15‒21 37‒43 83‒89 116‒122
Armor -1 2.14 8.74 13.46
Spell dmg 0% 1.14% 2.69% 3.8%
Att/sec 0.59 0.72 0.99 1.18
Movement speed 300
Turn rate 0.4
Vision range 1800/800
Attack range 640
Projectile speed 900
Attack animation 0.7+0.3
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2


  Clinkz, the Bone Fletcher
Play "Better to run than curse the road."
Role:   Carry /   Escape /   Pusher
Lore: At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
Voice: Michael Gregory (Responses)


No Target
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
Cast Animation: 0+0
Attack Speed Bonus: 130 (  200)
Duration: 4/6/8/10
  Strafe: Dispellable with any dispel.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.


  • Strafe does not interrupt Clinkz' channeling spells upon cast.

Searing Arrows
Imbues Clinkz's arrows with fire for extra damage.
Cast Range: 640
Damage: 30/40/50/60 (  60/70/80/90)
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.


  • Deals its damage in a separate instance and thus is unaffected by the damage reduction from e.g.   Static Link or   Enfeeble.

Skeleton Walk
No Target
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 15%/25%/35%/45%
Duration: 20/25/30/35
  Wind Walk: Undispellable.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.


  • Skeleton Walk does not interrupt Clinkz' channeling spells upon cast.
  • During the fade time, Clinkz can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.

Death Pact
Target Unit
Enemy Units / Allied Units
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit points as max health and damage.
Cast Animation: 0.5+0.3
Cast Range: 400
Target's Current Health as Attack Damage Bonus: 5%/7%/9%
Target's Current Health as Health Bonus: 50%/70%/90%
Duration: 65
  Death Pact: Undispellable.
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.


  • The targeted unit is instantly killed, counting as a regular last hit or deny.
  • The health and damage bonus are based on the targeted unit's current health.
  • The damage is directly added to Clinkz' base attack damage, so it is subject to lifesteal, crits, damage reduction (e.g.   Enfeeble) and amplification (e.g.   Empower).
  • Increases Clinkz' maximum and current health, effectively healing him for the amount.
  • When the Death Pact buff expires, Clinkz' maximum health returns to normal, but his current health is kept, without exceeding his maximum health.
  • Successive casts of Death Pact do not stack, instead the newest Death Pact buff replaces the old one.
  • Can be cast on allied creeps.


Hero Talents
+70   Strafe Attack Speed 25 +125 Attack Range
+10 All Stats 20 20% Evasion
+30   Searing Arrows Damage 15 +15   Strength
+10% Magic Resistance 10 +10   Intelligence
  • The magic resistance and evasion stack multiplicatively with other sources of magic resistance and evasion.

Recommended itemsEdit

Starting items:

  •   Tango give Clinkz the basic health regeneration to stay longer in lane.
  •   Healing Salve can save Clinkz at the very last second in an emergency.
  •   Clarity helps Clinkz dominate the lane by harassing your enemies with Searing Arrows.

Early-game items:

  •   Ring of Aquila gives improved damage and mana regeneration, allowing better use of Searing Arrows.
  •   Magic Wand helps against enemies that can spam spells.
  •   Soul Ring can solve Clinkz's mana problems, if cast before using Death Pact it effectively costs 0 HP, and allows Death Pact to be used on cooldown.
  •   Blight Stone helps in early ganking or pushing, as well as harrassing enemies in lane. It can be upgraded into a   Desolator or a   Medallion of Courage that also provides some much needed mana regeneration. It's not unheard of to get both these items. You can therefore get an early Blight Stone, finish a Medallion of Courage, and immediately get a second Blight Stone.

Core items:

  •   Power Treads help you attack faster to improve the effectiveness of Searing Arrows.
  •   Orchid Malevolence solves Clinkz's mana problems associated with using Searing Arrows and allows you to silence heroes. This allows Clinkz to gank more effectively and disable enemies abilities in fights. Can be upgraded to   Bloodthorn, to further increase your damage and can serve as a substitute to   Monkey King Bar.
  •   Desolator stacks with Searing Arrows, which adds more killing capabilities, and dispose heroes with low health pool quickly.
  •   Monkey King Bar improves Clinkz's damage per second and gives a passive mini-stun which can cancel channeling spells such as   Town Portal Scroll.

Situational items:

  •   Butterfly provides a massive agility and attack speed bonus as well as evasion.
  •   Diffusal Blade can be useful if the enemy team has multiple   Ghost Scepters or   Ethereal Blades. With fast reflexes, it can also be used to purge the active from   Glimmer Cape.
  •   Daedalus's critical multiplier will massively increase Clinkz's damage output once he acquires a few damage or stat boosting items.
  •   Blink Dagger can help Clinkz snowball very hard, as it makes Clinkz difficult to catch. It can be considered in difficult games where split pushing is a key factor for victory.
  •   Scythe of Vyse is an alternative to   Orchid Malevolence that offers less dps but provides a stronger disable.
  •   Black King Bar should be built in most situations to counter enemy stuns, silences, etc.
  •   Solar Crest enables Clinkz to shred through the enemy's armor, and protect yourself once the active has expired.
  •   Dragon Lance helps keep enemies within range when using Strafe. It also upgrades into   Hurricane Pike to give you some mobility, and a bit of extra stats.
  •   Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes whilst improving all your stats.
  •   Linken's Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration.
  •   Moon Shard will greatly increase Clinkz's raw DPS, which is useful if you're only looking to take down enemy buildings.






  • Bone Fletcher's alternate/fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • The line Play "Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • The phrase Play "Thy Flesh Consumed." may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible "And thou mourne at the last, when thy flesh and thy body are consumed" PROVERBS 5:11.
  • Clinkz's phrase Play "Ashes to ashes." may be a reference to David Bowie's 1980 song Ashes to Ashes.