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Chaos Knight
Chaos Knight
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 3.2
14 + 2.1
18 + 1.2
Level 0 1 15 25 30
Health 120 604 1572 2540 2936
+1.5 +3.7 +8.18 +12.58 +14.38
Mana 75 291 483 771 867
+0.9 +1.8 +2.64 +3.84 +4.24
Armor 1 3.33 8.23 13.73 15.82
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

29
59

51
81

95
125

139
169

157
187

Attack Rate 0.59/s 0.67/s 0.84/s 1.04/s 1.11/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed Instant
Move Speed ▶️ 320 (Nighttime 350)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal Not Provided

Chaos Knight is a melee strength hero with one of the highest physical damage output ceilings of all heroes. He is mostly played as a carry and ganker. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. Chaos Bolt is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. Reality Rift pulls Chaos Knight and his target to a randomly chosen point along the line between the two and reduces the foe's armor. Chaos Strike is a crit-based ability with one of the lowest proc chances, yet also one of the highest multipliers. The illusions produced by his ultimate Phantasm, up to four at max level, retain his full attack damage, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. This allows Chaos Knight's physical damage output to be multiplied by up to five during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries and potentially wipe out an entire team by himself.

Bio

Chaos Knight minimap iconChaos Knight
▶️ "The light shall be blackened, and chaos shall reign."
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

Abilities

Chaos Bolt
Chaos Bolt icon
Affects
Enemies
Damage
Magical
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cast Animation: 0.4+0.73
Cast Range: 500
Min Damage: 75/100/125/150
Max Damage: 200/225/250/275
Min Stun Duration: 1/1/1/2
Max Stun Duration: 2/3/4/4 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Chaos Bolt|?value5#}}+10".)
Cooldown symbol
 10 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 140
Buff/Debuff
Modifiers [?]
Stunned
Even Chaos Knight cannot predict this manifest of unholy energy.

  • Chaos Bolt travels at a speed of 1000.
  • Stun duration and damage values are shown above the target's head upon hit (visible to allies and enemies), with the duration being shown as a rounded integer.
    • However, the actual stun duration is not by exact seconds, it ranges between the given values (e.g. at level 1, it could stun for 1.74 seconds).
  • Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa.
    • This means the damage decreases by Lua error in Module:Calculate at line 35: in expression "({{#show:#Chaos Bolt|?value3#}}-{{#show:#Chaos Bolt|?value2#}})/({{#show:#Chaos Bolt|?value5#}}-{{#show:#Chaos Bolt|?value4#}})*0.1 round2". per each additional 0.1 seconds of stun.
    • Error: String exceeds 1,000 character limit.
  • The bolt first applies the debuff, then the damage.


Reality Rift
Reality Rift icon
Affects
Enemies / Self
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Reduces the target's armor for {{#show:#Reality Rift|?value4#}} seconds.
Cast Animation: 0.3+0.5
Cast Range: 550/600/650/700
Illusion Search Radius: 1375
Armor Reduction: 1/3/5/7 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Reality Rift|?value3#}}+10".)
Reduction Duration: 8
Cooldown symbol
 18/14/10/6 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Reality Rift|?cooldown#}}*(1-100/100)".)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Reality Rift
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

  • Reality Rift does not disjoint projectiles.
  • Teleports Chaos Knight, his illusions within the search radius and the target to a random point on the line between him and the target.
    • This random point is always situated between 30% and 80% of the distance from Chaos Knight to his target upon cast.
    • Chaos Knight lands at the opposite side of the hero from where he cast. His illusions land at random angles around the target.
    • The location is determined at the beginning of the cast.
    • The visual effects also play at the beginning, revealing the point at which Chaos Knight and his target are about to land.
    • Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.
  • When cast on Roshan icon Roshan, teleports only Chaos Knight (and his illusions) in front of Roshan from where he cast, not both to a random point.
  • The armor reduction is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
  • The armor reduction from successive casts does not stack, only the duration gets refreshed.
  • Does not interrupt the target's channeling spells.


Chaos Strike
Chaos Strike icon
Ability
Passive
Affects
Enemies
Each of Chaos Knight's attacks has a chance to deal bonus damage, also causing the critical strike to lifesteal for {{#show:#Chaos Strike|?value3#}} of the damage.
Proc Chance: 12%
Critical Damage: 125%/175%/225%/275%
Proc Lifesteal: 75%
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

  • Increases attack damage by an average of Lua error in Module:Calculate at line 35: in expression "( ({{#show:#Chaos Strike|?value2#}}-1)*{{#show:#Chaos Strike|?value1#}} )*100"..
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Stacks additively with other sources of lifesteal.
  • The sound and particles play upon start of the attack, not when the attack lands.
Phantasm formation

The illusions' formations.

Phantasm
Phantasm icon
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a {{#show:#Phantasm|?value4#}} chance an extra phantasm will be summoned. The phantasms deal {{#show:#Phantasm|?value5#}} damage, but take {{#show:#Phantasm|?value6#}} damage.
Cast Range: 0 (With Aghanim's Scepter 1200)
Split Time: 0.5
Number of Illusions: 1/2/3
Extra Illusion Chance: 50%
Illusion Damage Dealt: 100%
Illusion Damage Taken: 260%
Duration: 42
Cooldown symbol
 145 (Talent Expression error: Unrecognized punctuation character "{".) (With Aghanim's Scepter 110, With Aghanim's Scepter and Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 125/200/275
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reduces cooldown to {{#show:#Phantasm|?cooldown aghs#}} seconds and allows Phantasm to be cast on an allied hero. {{#show:#Phantasm|?value1 aghs#}} cast range.
Buff/Debuff
Modifiers [?]
Phantasm
Undispellable
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.

  • Resets current attack and spell targeting priorities on Chaos Knight.
  • After the split time, Chaos Knight reappears with his illusions.
    • The reappear locations are based on Chaos Knight's position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
    • This means when spawning 3 illusions, the formation is T-shaped and when spawning 4 illusions, it is shaped like a plus.
    • When spawning 3 illusions, the distance in between each is 135 range. When spawning 4 illusions, the distance is 162.
    • Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
  • When the extra phantasm spawns, an additional sound effect is played.
  • Recasting Phantasm replaces the illusions from the previous cast, no matter under whose control they are.
  • When upgraded, Phantasm can target allies, creating illusions of them, which then are under Chaos Knight's control.
    • Applies all the effects (disjoint, basic dispel) to the target as well. It also turns invulnerable and hidden shortly, and has a chance to spawn an extra illusion.
    • Double-tapping the ability automatically targets self.
    • Can also be cast on illusions and clones. Cannot be cast on creep-heroes.


Talents

Hero Talents
+2 Max Chaos Bolt icon Chaos Bolt Duration25-7 Reality Rift icon Reality Rift Armor Reduction
Reality Rift icon Reality Rift Pierces Spell Immune20+150 Gold/Min
12% Cooldown Reduction15+15 Strength attribute symbol Strength
+20 Movement Speed10+5 Universal attribute symbol all stats
Notes:
  • Multiple percentage-based cooldown reduction sources do not stack. The highest value takes priority.

Recommended items

Gameplay

Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a Chaos Bolt, then deals unpredictable damage in the form of Chaos Strikes. Those who escape the initial onslaught find themselves in a Reality Rift, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his Phantasms hack their opponents apart with the strength of multiple heroes.
Roles: Carry Carry Disabler Disabler Durable Durable Pusher Pusher Initiator Initiator
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Chaos Strike icon Chaos Strike's ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical.
  • Chaos Knight's lore and responses draw many references to the Four Horsemen of the Apocalypse, and his ultimate is a literalisation of it.
  • The line ▶️ "Ah, Tidehunter, can I offer you a seabiscuit?" is a reference to Seabiscuit, a famous American racehorse.
  • Fitting his theme, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
  • Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
  • Enigma minimap icon Enigma, Io minimap icon Io, Keeper of the Light minimap icon Keeper of the Light and Chaos Knight minimap icon Chaos Knight together represent the four fundamental forces of the universe with Chaos Knight representing the strong nuclear force. This is reflected in several of Enigma's responses to these heroes.
  • Chaos Knight's mount's name is Armageddon.
  • Chaos Knight's one of the death responses, ▶️ "Armageddon…out of here." may be a reference drawn from the film "Bruce Almighty" where, towards the end of the film the doomsayer (homeless man with handwritten signboard, often with typos) holds a sign "ARMAGEDON OUTA HERE". It works as a cheeky wordplay on "I'mma gettin' out of here"; reflecting on something that doesn't quite cease to be amazing, even while calling for a closure.
  • Chaos Knight's response upon killing Dragon Knight, ▶️ "You did need a steed, didn't you?", answers to one of his lines when he moves: ▶️ "I need no steed".

Gallery

de:Chaos Knight

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