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Revision as of 14:13, 16 July 2017
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Chaos Knight is a melee strength Hero with one of the highest physical damage outputs of all heroes. He is mostly played as a carry and ganker. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. Chaos Bolt is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. Reality Rift pulls Chaos Knight and his target to a randomly chosen point along the line between the two and reduces the foe's armor. Chaos Strike is a crit-based ability with one of the lowest proc chances, yet also one of the highest multipliers. The illusions produced by his ultimate, which retain his full damage and only take double damage, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. With up to four illusions being produced at Phantasm's highest level, Chaos Knight's damage output can be multiplied to be five times as great during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries.
Bio
Abilities
- The Chaos Bolt travels at a speed of 1000 and can be disjointed.
- The stun duration is not strictly exact 1/2/3/4 seconds, it ranges between the given values (e.g. at level 1, it could stun for 1.74 seconds).
- Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa.
- Stun duration and damage values are shown above the target's head upon hit (visible to allies and enemies).
- The stun duration is shown as a rounded integer.
Target Unit
Enemies / Self
- Reality Rift does not disjoint projectiles.
- Cannot be cast while rooted.
- Teleports Chaos Knight, his illusions within the search radius and the target to a random point on the line between him and the target.
- This random point is always situated between 30% and 80% of the distance from Chaos Knight to his target upon cast.
- Chaos Knight lands at the opposite side of the hero from where he cast. His illusions land at random angles around the target.
- The location is determined at the beginning of the cast.
- The visual effects also play at the beginning, revealing the point at which Chaos Knight and his target are about to land.
- Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.
- When cast on Roshan, teleports only Chaos Knight (and his illusions) in front of Roshan from where he cast, not both to a random point.
- The armor reduction is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
- The armor reduction from successive casts does not stack, only the duration gets refreshed.
- Does not interrupt the target's channeling spells.
Passive
Enemies
- Increases attack damage by an average of Lua error in Module:Calculate at line 35: in expression "( ({{#show:#Chaos Strike|?value2#}}-1)*{{#show:#Chaos Strike|?value1#}} )*100"..
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- The lifesteal stacks additively with other sources of lifesteal.
- Chaos Strike uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
. seconds and allows Phantasm to be cast on an allied hero. {{#show:#Phantasm|?value1 aghs#}} cast range.
- Disjoints projectiles upon cast.
- Chaos Knight is invulnerable, hidden and spell immune during the split time.
- Applies a basic dispel on Chaos Knight upon cast.
- Resets current attack and spell targeting priorities on Chaos Knight.
- After the split time, Chaos Knight reappears with his illusions.
- The formation of Chaos Knight and the illusions is always the same. One spawns at Chaos Knight's cast location and the others randomly on the north, east, south or west side each.
- Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
- When the extra phantasm spawns, an additional sound effect is played.
- Recasting Phantasm replaces the illusions from the previous cast, no matter under whose control they are.
- When upgraded, Phantasm can target allies, creating illusions of them, which then are under Chaos Knight's control.
- Applies all the effects (disjoint, basic dispel) to the target as well. It also turns invulnerable and hidden shortly, and has a chance to spawn an extra illusion.
- Double-tapping the ability automatically targets self.
- Can also be cast on illusions and clones. Cannot be cast on creep-heroes.
Talents
Hero Talents | ||
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Reality Rift Pierces Spell Immunity | 25 | 20% Cooldown Reduction |
+12 All Stats | 20 | +120 Gold/Min |
+10 Strength | 15 | +20 Movement Speed |
+8 Intelligence | 10 | +15 Attack Speed |
- Gold granted from the talent is unreliable gold.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- Chaos Strike's ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical. This is representative of the chance that comes with the ability.
- Chaos Knight's lore and responses draw many references to the Four Horsemen of the Apocalypse, and his ultimate is a literalisation of it.
- The line ▶️ "Ah, Tidehunter, can I offer you a seabiscuit?" is a reference to Seabiscuit, a famous American racehorse.
- Fitting his theme, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
- Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
- Enigma, Io, Keeper of the Light and Chaos Knight together represent the four fundamental forces of the universe with Chaos Knight representing the strong nuclear force. This is reflected in several of Enigma's responses to these heroes.
- Chaos Knight's mount's name is Armageddon and most responses that talk of Armageddon are actually referring to his steed rather than the event itself. An additional point in most of his death responses, Chaos Knight will voice concern for his horse over himself; this suggests that Chaos Knight is very attached to his faithful companion.
- Chaos Knight's one of the death responses, ▶️ "Armageddon…out of here." may be a reference drawn from the film "Bruce Almighty" where, towards the end of the film the doomsayer (homeless man with handwritten signboard, often with typos) holds a sign "ARMAGEDON OUTA HERE". It works as a cheeky wordplay on "I'mma gettin' out of here"; reflecting on something that doesn't quite cease to be amazing, even while calling for a closure.
- Chaos Knight's response upon killing Dragon Knight "You did need a steed,didn't you?" answers to his when he moves "I need no steed".
Gallery
References
de:Chaos Knight