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Changelogs
 
 

Version history

General

Version
Description
  • Added a visual and sound effect for when buildings get damaged while under Backdoor Protection icon Backdoor Protection.
  • Backdoor Protection damage reduction increased from 25% to 40%
  • Glyph of Fortification now affects allied lane creeps as well.
  • Increased illusion damage reduction to buildings from 50% to 60%.
  • Increased illusion damage reduction to buildings from 30% to 50%.
  • Glyph of Fortification cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
  • Fixed Glyph not affecting Effigy buildings.
  • Increased illusion damage reduction to buildings from 25% to 30%.
  • All illusions now deal 25% less damage to structures.
  • Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower.
  • Backdoor protection now also reduces incoming damage by 25%.
  • Glyph duration increased from 4 to 5 seconds.
  • Fortify Buildings glyph ability now prevents magic damage as well.
  • Reduced Glyph cooldown from 6 minutes to 5 minutes.
  • Increased Anti-Backdoor regeneration rate.
  • Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55.
  • Glyph cooldown is now reset on initial creep spawn. [?]
  • Fixed various minor inconsistencies between sentinel and scourge units/buildings.
  • Added a new regeneration armor mechanism for towers and rax.
    • The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
    • If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40 health/second and take only 25% damage from illusions.
    • Flagged areas are: 1) All places considered in or near base, 2) second top tower, 3) second mid tower, 4) second bot tower.
  • Minor improvements to Glyph of Fortification.
  • Added Glyph of Fortification. Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds. Cooldown: 6 Minutes.
Patch
Description
  • Bots will now use Glyph if their base is under attack and there are no humans on their team.
  • Added a cooldown sound for clicking the Glyph while it is on cooldown.
  • Added hotkey settings for Courier and Glyph.
  • Fixed spectator getting an error message when pressing glyph button.
  • Added tooltip and button state to glyph button.
  • Added button for Glyph to the right side of the HUD.
  • Hooked up donkey loss and glyph use announcer messages and chat messages.

Towers

Version
Description
  • Tier 2 tower
    • Increased health from 1900 to 2000.
    • Increased armor from 15 to 16.
    • Increased attack damage from 142-162 to 170-180.
    • Increased night vision from 800 to 1100.
  • Increased tier 3 tower night vision from 800 to 1100.
  • Increased tier 4 tower night vision from 800 to 1100.
  • Denying a tower now grants half the team gold bounty to each team, instead of no bounty for anyone.
  • Increased tier 3 tower attack damage from 142-162 to 170-180.
  • Increased tier 4 tower attack damage from 142-162 to 170-180.
  • Tower Protection icon Tower Protection
    • Increased tier 1 armor bonus from 2 to 3.
    • Increased tier 2/3/4 armor bonus from 4 to 5.
  • Increased tier 1 tower armor from 14 to 15.
  • Increased tier 1 tower armor from 14 to 16.
  • Increased Tower Protection icon Tower Protection tier 2/3/4 armor bonus from 3 to 4.
  • Removed the Tower Protection icon Tower Armor Bonus ability from towers.
  • Armor
    • Reduced tier 1 tower armor from 17 to 12.
    • Reduced tier 2 tower armor from 19 to 14.
    • Reduced tier 3 tower armor from 19 to 14.
    • Reduced tier 4 tower armor from 29 to 21.
  • Health
    • Increased tier 1 tower health from 1600 to 1800.
    • Increased tier 2 tower health from 1600 to 1900.
    • Increased tier 3 tower health from 1600 to 2000.
    • Increased tier 4 tower health from 1600 to 2100.
  • Denied towers no longer grant 50% of the team bounty to the enemy team.
  • Reduced tier 1 tower team bounty from 120 to 100.
  • Reduced tier 2 tower team bounty from 200 to 120.
  • Reduced tier 3 tower team bounty from 200 to 140.
  • Reduced tier 4 tower team bounty from 200 to 160.
  • Tier 1 tower
    • Increased health from 1400 to 1600.
    • Increased armor from 14 to 17.
  • Increased tier 2 and 3 tower armor from 16 to 19.
  • Tier 4 tower
    • No longer have 3 health regeneration.
    • Increased armor from 24 to 29.
  • Reduced tier 3 tower team bounty from 240 to 200.
  • Reduced tier 4 tower team bounty from 280 to 200.
  • Increased Tower Protection icon Tower Armor Bonus radius from 1400 to 1600.
  • Reduced all tower's armor by 2. [?]
  • Tower Protection icon Tower Armor Bonus
    • Increased armor bonus per nearby enemy hero from 2 to 3.
    • Increased radius from 1200 to 1400.
  • Tier 1 tower
    • Reduced team bounty from 160 to 120.
    • Increased health from 1300 to 1400.
  • Reduced all tower's armor by 4. [?]
  • All towers now gain 2 armor per enemy hero within 1200 radius of them (Tower Protection icon Tower Armor Bonus).
  • Tier 4 towers now have 3 HP/sec regeneration.
  • Increased Tier 2 Tower attack damage from 120-140 to 122-182. [?]
  • Reduced True Sight icon True Sight radius from 900 to 700.
  • Added an ability to towers.
Tower Protection icon Tower Protection:
Provides nearby allied heroes armor.
Radius: 900
Tier 1 armor bonus: 1
Tier 2 armor bonus: 3
Notes: Only affects heroes, illusions and creep-heroes. Multiple instances do not stack.
  • Adjusted the position of the bottom Radiant Tier 2 Tower and nearby trees.
  • Tier 3 towers/rax moved very slightly back away from the ramp.
  • Spaced out Radiant tier 4 towers slightly.
  • Tier 2 and 3 towers armor reduced from 25 to 22.
  • Tower bounty decreased from 264/312/358/405 to 160/200/240/280 (denied is 50%).
  • Tier 2 Tower's armor increased from 20 to 25.
  • Tower last hit bonus gold increased from 100-200 to 150-250.
  • Level 1 and Level 2 towers armor increased from 18 to 20.
  • Towers no longer have separate bounty values when creeps or allies get the last hit, it now gives the same reliable bounty to all players as if a creep killed it.
  • Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way.
    • Previously if you get the last hit:
      • You would get no team bounty.
      • Allies get slightly less gold.
    • Now:
      • Allies always get the same amount regardless of who last hits.
      • A hero last hitting gets roughly the same overall amount as before.
  • Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
  • Tower does not regenerate from allied damage (when trying to deny).
  • First towers are invulnerable until first wave comes out (to prevent some abuses in -rd).
  • Tower regeneration reduced.
  • Neutral ancients can no longer attack towers (abuse precaution).
  • Improved level 3 towers a bit (no longer weaker than level 2 towers).
  • Removed the slowing towers at rax (will implement a better solution in the future).
  • Added single target attack speed slowing invis tower at rax that helps vs backdoor.

Ancients

Version
Description
  • Reduced armor from 18 to 13.
  • Increased health from 4250 to 4500.
  • Increased health regeneration from 8 to 12.
  • Increased armor from 15 to 18.
  • Increased health regeneration from 3 to 8.
  • Removed attack from world tree.

Barracks

Version
Description
  • Increased melee barracks armor from 13 to 15.
  • Reduced melee barracks armor from 18 to 13.
  • Increased melee barracks health from 2000 to 2200.
  • Reduced ranged barracks armor from 12 to 9.
  • Increased ranged barracks health from 1200 to 1300.
  • Added a new sound that gets played when all of a team's barracks are destroyed.
  • Increased melee barracks health from 1800 to 2000.
  • Reduced melee barracks team bounty from 225 to 175.
  • Reduced ranged barracks team bounty from 150 to 100.
  • Increased melee barracks health from 1500 to 1800.
  • Increased Melee Barracks armor from 15 to 18.
  • Increased Ranged Barracks armor from 10 to 12.
  • Melee Barracks team bounty reduced from 275 to 225.
  • Ranged Barracks team bounty reduced from 225 to 150.
  • Melee Barracks team bounty increased from 175 to 275.
  • Ranged Barracks team bounty increased from 100 to 225.
  • Melee/Ranged Barracks team bounty from 125/75 to 175/100 gold.
  • Melee and Ranged Barracks bounty reduced from 352-370 to 100-150.
  • Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively.
  • Melee Barracks health regen increased from 2.5 to 5.
  • Ranged Barracks health regen decreased from 2.5 to 0.
  • Ranged Barracks health reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage).
  • Range rax no longer has extra regeneration.
  • Added a new regeneration armor mechanism for towers and rax.
  • Significantly lowered Ancient of Lore and Temple of the Damned's armor and increased their health regeneration (15->5 armor, 2.5->20 health/sec).
  • Removed corpse creation from Scourge's Graveyard.
  • Slightly improved regen on rax.

Shrines

Version
Description
  • Removed.
  • Removed the shrines in the Radiant safelane forest and dire offlane forest.
  • Sanctuary icon Sanctuary
    • Increased initial cooldown from 5 to 7 minutes.
    • Reduced following cooldowns from 5 to 4 minutes.
  • Reduced armor from 24 to 17.
  • Sanctuary icon Sanctuary
    • Now additionally heals 2% of max health and mana per second.
    • Increased base health regen bonus from 75 to 90.
    • Increased base mana regen bonus from 30 to 50.
  • Increased shrine health from 1500 to 1750.
  • Increased shrine health regeneration from 0 to 5.
  • Replaced the 3 shrines inside the bases with filler buildings.
  • Moved mid Shrines closer to the primary jungle area.
  • Swapped offlane Shrines and Bounty Runes.
  • Increased armor from 20 to 24.
  • Sanctuary icon Sanctuary
    • Health regen no longer grows by 2 per minute.
    • Mana regen no longer grows by 0.75 per minute.
    • Reduced health regen from 90 to 75.
    • Reduced mana regen from 40 to 30.
  • Removed the shrines behind the bottom and top Barracks for both factions. [?]
  • Reduced Shrine team bounty from 150 to 125.
  • Sanctuary icon Sanctuary
    • Now start on cooldown and become available at 5 minutes after the first creep wave spawns. [?]
    • Reduced bonus mana regen per minute from 1 to 0.75.
  • Reduced Sanctuary icon Sanctuary base health regen bonus from 100 to 90.
  • Reduced Sanctuary icon Sanctuary base health regen bonus from 120 to 100.
  • Shrines are now vulnerable after a tier 3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die.
  • Created.

Effigy Buildings

Version
Description
  • Reduced armor from 14 to 10.
  • Reduced filler buildings gold bounty from 125 to 75.
  • Replaced the 3 shrines inside the bases with filler buildings.
  • Increased armor from 12 to 14.
  • Increased effigy buildings HP from 500 to 1000.
  • Increased effigy buildings armor from 10 to 12.
  • Increased effigy buildings bounty from 111 to 125 to the killer.
  • Fixed Glyph not affecting Effigy buildings.

Fountains

Version
Description
  • Increased attack damage from 220-240 to 270-280.
  • Fountains now have 20% accuracy on their attacks.
  • Fountains now have 25% accuracy on their attacks. [?]
  • Fountain attacks now cancel consumables, and disable Blink Dagger, Heart of Tarrasque, and other abilities that are disabled by player-based damage.
  • Increased attack damage from 190-199 to 220-240
  • Rejuvenation Aura icon Rejuvenation Aura
    • Increased mana regen from 14 + 4% of max mana to 6% of max mana.
    • Increased health regen from 4% of max health to 5% of max health.
  • Fountain Healing now shows a buff icon during its duration.
  • Fountain area is now at a higher elevation level.
  • Fountain vision increased from 1400 to 1800.
  • Fountain attack range increased from 1100 to 1200.
  • Fountain True Sight increased from 900 to 1200.
  • Increased Dire's fountain projectile speed from 1400 to 1500. [?]
  • Fountain heal range increased by a small amount.
  • Added an additional constant 7 mana regeneration to fountains.
  • Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items.
  • U
    Fountains are no longer invulnerable. [?]
  • Fountain healing ranged improved a bit, but smaller than the attack range obviously.
  • Scourge and Sent fountains same range (check this).
  • Fountains now have True Sight.
Patch
Description

Outposts

Version
Description
  • Moved to the primary jungles.
  • Now start as owned by the respective teams, and can be captured at any time (rewards still happen at the 10 minute mark).
  • Reduced vision reduced from 1400 flying to 700 ground vision (same for true sight).
  • Changed experience gain formula from 15*min to 20*min-50.
  • Increased experience gain interval from 5 to 10 minutes.
  • The experience gain now increases in 10 minute intervals, instead of being smoothed down to 1 experience.
  • Reduced experience gain per minute from 18 to 15.
  • Reduced experience gain per minute from 25 to 18.
  • Added Outposts
    • There are two outposts located on the map, one on each side lane, approximately where the side lanes of the Radiant and Dire meet. [?]
    • Outposts start out as neutral buildings. Right-clicking an outposts begins a channeling. When successful, the team gains control over the outpost. The channeling time gets shorter the more allies help channeling it.
    • Once captured, the capturing team gains experience initially upon capturing it, and then in 5-minute intervals on the game clock.
    • The experience is based on the game time, starting at 0 and increasing by 1 every 2.4 seconds. [?]
    • Captured outposts provide 1400 radius flying vision and 500 radius True Sight around them.
    • Captured outposts can be teleported to. Town Portal Scroll icon Town Portal Scrolls take 3 seconds longer to channel, plus the extra channel time for previous recent teleports to the building.
    • Outposts cannot be captured before the 10th minute mark. It takes 6/3/2/1.5/1.2 seconds for 1/2/3/4/5 heroes to capture it. Only heroes and clones may capture it.
    • Outposts are indestructible. Attacking them causes no damage.
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