Brewmaster/Guide

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Gameplay[edit]

Playstyle
Brewmaster minimap icon.png Brewmaster is an unpredictable brawler who sows disarray among enemy formations. With the help of a Blink Dagger icon.png Blink Dagger, he jumps in to initiate with Thunder Clap, then divides into three elemental beings with Primal Split. He lands critical hits and evades at random due to Drunken Brawler, while dealing critical damage. Brewmaster is fairly tanky, and difficult to kill when he splits apart with his ultimate ability. However, he does not excel at any one purpose, and should be considered a hybrid between initiator, ganker, and tank.
Pros Cons
  • High survivability with Primal Split.
  • Numerous disables with Primal Split.
  • Counters carries, summons, and illusions to some extent.
  • Great laning abilites.
  • Requires fast micromanagement.
  • Shallow mana pool.
  • No mobility abilities.
  • Vulnerable to silence.
  • Too reliant on Primal Split.

Offlane[edit]

In the offlane, Brewmaster should try to stay alive with defensive items. Drunken Brawler provides him with kind of an escape with evasion and movement speed buff. Also, Brewmaster can last hit with Drunken Brawler's critical damage. Later in the game, Brewmaster should initiate with Blink Dagger icon.png Blink Dagger and controls as many enemies as he can with Primal Split. He can buy defensive items to ensure a good Primal Split and aura items to help allies during fights.

Mid[edit]

Brewmaster dominates the middle lane due to his tankiness and great abilities. With Bottle (Full) icon.png Bottle, he controls runes and has sustain to farm with Thunder Clap. Later on, he will also initiate with Blink Dagger and Primal Split. Unlike offlane Brewmaster, he has a choice between purchasing Aghanim's Scepter icon.png Aghanim's Scepter to further increase utilities of Primal Split, or damage items to transition into a carry with the help of Drunken Brawler, which gives critical chance. Either way, Brewmaster continues to threaten teamfights by removing and disabling many heroes at once, as well as dishing out tons of damage if control and itemize appropriately.

Ability Builds[edit]

Generic Brewmaster
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Drunken Brawler icon.pngThunder Clap icon.pngDrunken Brawler icon.pngThunder Clap icon.pngThunder Clap icon.pngPrimal Split icon.pngThunder Clap icon.pngCinder Brew icon.pngDrunken Brawler icon.pngTalent icon.pngDrunken Brawler icon.pngPrimal Split icon.pngCinder Brew icon.pngCinder Brew icon.pngTalent icon.pngCinder Brew icon.pngUnknown icon.pngPrimal Split icon.pngTalent icon.pngTalent icon.png

Talents[edit]

Hero Talents
+175% Drunken Brawler Critical Strike Damage25-65s Primal Split Cooldown
+100 Attack Speed20+1500 Health to Primal Split Units
+20% Magic Resistance15+3s Thunder Clap Slow
+200 Health10+15 Damage
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Brewmaster's magic resistance to 40%.

Tips & Tactics[edit]

General[edit]

  • With his numerous disables during Primal Split, and the self-attack from Cinder Brew, Brewmaster is effective in shutting down physical damage carries.
  • When playing Brewmaster, try to gain an advantage for your team early before enemy heroes, particularly the carry, can build a Black King Bar icon.png Black King Bar, as his disables cannot penetrate spell immunity.
  • If Brewmaster is being played more in the semi-carry role, consider using Primal Split as a life saver to keep yourself in the fight when you would normally die. The utility of the summoned brewlings works excellently for finishing off opponents as well as initiation.
  • Brewmaster can choose to purchase Black King Bar icon.png Black King Bar and damage items to take advantage of Drunken Brawler if he wants to contribute during teamfights when Primal Split is on cooldown.
  • Brewmaster commonly initiate with Blink Dagger icon.png Blink Dagger, then use Thunder Clap, followed by Primal Split. Obviously, against enemies with disables, Brewmaster may want to go straight into Primal Split after blink.

Abilities[edit]

Thunder Clap[edit]

  • Thunder Clap is strong at the early stages of the game, acting as his area-of-effect soft disable. It is generally maxed out first due to its high damage.
  • Blink next to an enemy and use Thunder Clap as an initiation ability, as it will slow their movement speed.
    • Keep in mind that sometimes there will not be time to use Thunder Clap during an initiation, as the cast time will allow enemies to disable Brewmaster. In these cases, it is better to use Primal Split right away.
  • When going for the kill, Brewmaster can use Thunder Clap for magical damage and movement speed slow, giving him plenty of time to throws out many attacks.

Cinder Brew[edit]

  • Use Cinder Brew first on enemy carries so they will sometimes attack themselves.
    • Brewmaster can level Cinder Brew later on to counter enemy carries in mid to late game, when they deal much of their damage with attacks.
  • Combo Cinder Brew with Thunder Clap or other abilities from allies that deal damage to ignite the enemies, applying damage over time debuff.

Drunken Brawler[edit]

  • In the laning stage, Drunken Brawler's critical damage can help Brewmaster secure difficult last hits; meanwhile, evasion can keep him in lane by avoiding a few physical attacks.
  • Drunken Brawler also allows Brewmaster to harass the enemies in lane with critical hits and movement speed buff.

Primal Split[edit]

  • Splits Brewmaster into three units: Brewmaster Earth icon.png Earth, Brewmaster Storm icon.png Storm, and Brewmaster Fire icon.png Fire.
    • When Primal Split ends, Brewmaster reappears at one of the three units' locations, in this order: Earth -> Storm -> Fire.
    • If all three units die, Brewmaster dies.
  • By default, use tab to quickly cycle through each unit and use their disables on as many enemies as possible.
  • Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
  • Queue Blink Dagger icon.png Blink Dagger right before Primal Split ends to immediately blink to safety. This is useful if Brewmaster had low health prior to using Primal Split.
  • All auras Brewmaster has are bestowed around the brewlings during Primal Split in this order: Earth, if Earth is dead, Storm, if Storm is also dead, Fire. Naturally, Brewmaster usually build aura items to help his teammates during Primal Split as he cannot use active items. Some examples of common aura items for Bremaster include Vladmir's Offering icon.png Vladmir's Offering, Drum of Endurance icon.png Drum of Endurance, Shiva's Guard icon.png Shiva's Guard, Assault Cuirass icon.png Assault Cuirass, and Guardian Greaves icon.png Guardian Greaves.
    • A special mention goes to Radiance (Active) icon.png Radiance, which considerably increases Earth's damage output, while putting Brewmaster at little risk so long as he manages to use his ultimate ability. However, Brewmaster usually wants to fight well before he has gathered these expensive items.
  • Brewmaster will need defensive items like Black King Bar icon.png Black King Bar to activate Primal Split if enemies possess many disabling abilities and items against its long cast point.
  • Save enough mana for Primal Split as Brewmaster has low mana pool.
  • With talent that decreases its cooldown, the down time of Primal Split becomes minimal.
    • So, Brewmaster should try to run Storm and Fire down the lanes as often as he can to find farm and push at the same time, while Earth stays safe somewhere else.
Brewmaster Earth icon.png Earth[edit]
  • Earth is the tanky and disabling unit as it has high health and spell immunity, as well as a stun.
  • Since Earth is the first on the respawn priority, it is usually the one Brewmaster reappears at when Primal Split finishes. Therefore, Earth must be kept alive above the other two units. So, watch the Primal Split's duration to plan for positioning of Earth toward the end.
  • At only 5 seconds cooldown, Hurl Boulder provides a stun to lock down enemies.
  • Through Demolish, attacks from Earth deal extra damage to buildings, which is great for pushing. Coordinate with your team by asking them to buff Earth's attack speed or keeping it alive during pushes.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Earth can also use Thunder Clap, dealing significant damage if Brewmaster also used Thunder Clap prior to splitting.
Brewmaster Storm icon.png Storm[edit]
  • Storm is the disabling and nuking unit.
  • Cyclone lasts 6 seconds (comparing to Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 2.5 seconds) to give your team an advantage by removing a key enemy hero from fight.
  • Unlike Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity, Cyclone does not deal damage at the end of the disable, allowing enemies to use Blink Dagger icon.png Blink Dagger to escape.
  • Dispel removes many of the buffs on the enemies and debuffs on allies.
    • It will also dispel Cyclone, releasing the disabled enemy hero. Use it after your team has finished dealing with other enemies.
  • Use Dispel to apply massive area damage to enemy summons, particularly useful against Broodmother minimap icon.png Broodmother, Visage minimap icon.png Visage, Warlock minimap icon.png Warlock, and the likes.
  • Dispel also deals damage to illusions, clearing them quicly.
  • Take advantage of Wind Walk's fade time to sneak an extra attack in, as it applies extra damage without breaking invisibility, similar to Shadow Walk.
    • Basically, after casting Wind Walk, attack quickly during the fade time for extra damage, then Storm will keep invisibility with bonus damage still.
  • The invisibility and movement speed bonus of Wind Walk provide great escape if enemies somehow manage to kill Fire and Earth.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Storm can use Cinder Brew. Keep the debuff on enemy carries if you can.
Brewmaster Fire icon.png Fire[edit]
  • Fire is the attacking unit.
  • Fire moves much faster than Earth and Storm, and can keep up with enemies to burn them with his Permanent Immolation.
  • However, Fire is also the most fragile of all three units, therefore should be controlled carefully if you want it alive to keep dealing damage.
    • Naturally, enemies will attempt to kill Fire first to easily cut off a chunk of damage from you so do not just rush in with Fire.
  • You can use Fire to block retreating enemies since it has fast movement speed and can continue to burn them with Permanent Immolation.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Fire inherits Drunken Brawler from Brewmaster, boosting its defense with evasion as well as offense with critical damage and movement speed buff.

Items[edit]

Starting items:

Early game:

  • Boots of Speed icon.png Boots of Speed give movement speed.
  • Magic Stick icon.png Magic Stick provides burst health and mana, can upgrade to Magic Wand icon.png Magic Wand later.
  • Soul Ring icon.png Soul Ring sustains Brewmaster with strength and health regeneration; the active grants mana to him on demand.

Mid game:

  • Phase Boots icon.png Phase Boots aid his movement speed, staying close to the enemies to land more critical attacks during Drunken Brawler.
  • Magic Wand icon.png Magic Wand gives him bonus attributes and a good source of healing.
  • Blink Dagger icon.png Blink Dagger allows Brewmaster to initiate, as well as improves his low mobility.
  • Black King Bar icon.png Black King Bar increases survivability with strength and spell immunity so Brewmaster can actually attack enemies and slow them down prior to activating Primal Split.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter gives huge boost to health and mana. It also gives Primal Split brewlings one of each of Brewmaster's abilities.
  • Radiance (Active) icon.png Radiance gives him even more damage and aura that works even during Primal Split duration.
  • Assault Cuirass icon.png Assault Cuirass makes Brewmaster even tankier with armor, allowing him to survive longer engagements and getting off Primal Split without needing to retreat. The aura also remains on each unit during Primal Split, boosting attack speed and armor to teammates as well; take note that the armor reduction half of the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
  • Shiva's Guard icon.png Shiva's Guard gives him an additional movement speed slow aside from Thunder Clap, as well as more armor for survivability; take note that the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.

Situational items:

  • Bottle (Full) icon.png Bottle helps mid Brewmaster manage runes, as well as restore health and mana.
  • Hand of Midas icon.png Hand of Midas allows Brewmaster to quickly accumulate gold and experience, working toward perfecting Primal Split.
  • Arcane Boots icon.png Arcane Boots can restore mana to Brewmaster and his allies, a great item choice for Brewmaster who prefers to use abilities rather than physical attacks.
  • Drum of Endurance icon.png Drum of Endurance is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
  • Vladmir's Offering icon.png Vladmir's Offering gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his critical damage, helping out his survivability; the aura remains active during Primal Split.
  • Heaven's Halberd icon.png Heaven's Halberd gives some strength, evasion and status resistance, along with the ability to disarm enemy attackers.
  • Aeon Disk icon.png Aeon Disk increases his survivability with status resistance, strong dispel, and incoming damage reduction, almost guaranteeing Primal Split going off.
  • Echo Sabre icon.png Echo Sabre boosts attributes, damage output, and mana regeneration. Echo Strike allows Brewmaster more chance to land critical damage, as well as slows down target's movement speed.
  • Lotus Orb icon.png Lotus Orb provides mana, armor, and regeneration to sustain Brewmaster during fights. Echo Shell dispels debuffs from him so he can use Primal Split.
  • Linken's Sphere icon.png Linken's Sphere grants some attributes and regeneration, as well as blocking one key single target disable that hinders the activation of Primal Split.
  • Boots of Travel 1 icon.png Boots of Travel allows Brewmaster to jump in and initiate from across the map.
  • Heart of Tarrasque icon.png Heart of Tarrasque increases Brewmaster's survivability with bonus strength, and the health regeneration works during Primal Split.