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Boots of Travel 1

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Boots of Travel 1
Boots of Travel 1 icon.png
Winged boots that grant omnipresence.
Cost
2500 (2000)
Bought From
Accessories
Active Teleport
Bonus +32% Movement speed
Disassemble? No
Alert allies? No
Recipe
Boots of Travel 2 (4500)
UsedIn1.pngBoots of Travel 1 (2500)Components2.png
Boots of Speed (500)
Recipe (2000)
Main Article: Boots of Travel

Abilities[edit]

Teleport
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Affects
Self
Teleports you to an allied non-hero unit or structure. Teleporting to a unit is interrupted if the target unit dies.

Adds 10 seconds to the cooldown of Town Portal Scroll.
Cast Range: Global
Min Targeting Distance to Building: 70
Max Targeting Distance to Building: 575
Channel Time: 3
Town Portal Scroll Cooldown Increase: 10
Cooldown: 45
Mana: 75
Cannot be cast while rooted or leashed. Prevents casting, and cancels the teleport if already channeling.
Modifiers
Buff Teleporting: Undispellable.
Buff Boots Of Travel Incoming: Undispellable.

Notes:

  • Double clicking the item while being at least 1500 range away from the team's fountain, automatically targets the fountain's location.
  • On level 1, can target allied non-hero units and buildings. On level 2, can additionally target allied heroes.
  • Teleporting to captured outposts takes 3 seconds longer than to other buildings, taking 6 seconds.
  • When targeting far away from buildings, it teleports to the closest building, 575 range away from it.
  • Units can be directly targeted. The effect then chases the unit. Buildings cannot be directly targeted, the ground is targeted instead.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • During the channeling, the teleport destination is marked with a visual effect in the same color as the player and a sound is played.
  • Both are visible and audible to everyone. The visual effect is also visible on teleporting invisible enemies.
  • Also marks the point on the minimap for allies. The mark is in the player's color and lasts as long as the channeling does.
  • Provides 200 range flying vision at the destination point for the whole channel duration, even if cancelled. The vision lingers for 1 second.
  • When the target unit dies or changes ownership during the channeling, the teleport gets cancelled, wasting the cooldown and mana cost.
    • Since buildings are not directly targeted, the destruction of the building, or loss of the Outpost does not cancel the teleport.
  • Does not share cooldown with Town Portal Scroll icon.png Town Portal Scroll.
    • However, when teleporting with Boots of Travel, Town Portal Scroll gets 10 seconds added to its current cooldown (even when off cooldown).