Changelogs
Version history
Version
Description
- Increased base attack damage from 29-35 to 33-39 (total attack damage is now 57-63).
- Increased strength gain from 2.4 to 2.7.
- Reduced base health regeneration from 0.25 to 0.
- Blood Rite
- Reduced cast time from 0.4 to 0.3.
- Reduced cooldown from 25/21/17/13 to 18/16/14/12.
- Level 10 left talent: Increased health bonus from 200 Health to 225.
- Level 10 left talent: Replaced +5 armor with +200 health.
- Level 15 left talent: Replaced +250 health with +75 Blood Rite damage.
- Level 20 right talent: Replaced 30 respawn time reduction with +14% Rupture damage.
- Thirst now lingers for 2 seconds after a target dies. [?]
- Added talents:
- Level 10: +25 attack damage or +5 armor
- Level 15: +250 health or +30 attack speed
- Level 20: +10 all stats or -30s respawn time
- Level 25: 30% lifesteal or -7s Blood Rite cooldown
- Thirst
- Increased max movement speed bonus per hero from 10%/20%/30%/40% to 16%/24%/32%/40%
- Increased max attack damage bonus per hero from 10/20/30/40 to 16/24/32/40.
- Reduced Blood Rite cooldown from 30/25/20/15 to 25/21/17/13.
- Increased Rupture distance to damage from 20%/40%/60% to 26%/42%/60%.
- Increased strength gain from 2 to 2.4.
- Increased attack range from 128 to 150.
- Added Aghanim's Scepter upgrade for Bloodseeker: Replaces Rupture's 60 second cooldown with 2 charges that have a 40 second replenish time.
- Reduced Rupture cast point from 0.6 to 0.4.
- Rescaled Blood Rite cooldown from 29/26/23/20 to 30/25/20/15.
- Thirst
- Now scales up to 25% health (total speed and damage remain the same).
- Reduced invisible enemy reveal health threshold from 30% to 25%.
- Blood Rite no longer ignores ancient creeps, Roshan and creep-heroes.
- Added to Captain's Mode
- Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag (i.e. no longer amplifies Blade Mail or Fatal Bonds damage).
- Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.
- Removed from Captain's Mode.
- Reduced base movement speed from 300 to 290.
- Reworked Bloodrage
- Old Bloodrage:
- Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
- Cast time: 0.4
- Cast range: 800
- Attack damage bonus: 30%/60%/90%/120%
- Damage per second: 20
- Duration: 6/7/8/9
- Mana cost: 80
- Cooldown: 12/10/8/6
- Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
- New Bloodrage:
- Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
- Cast time: 0.2
- Cast range: 800
- Damage amplification: 25%/30%/35%/40%
- Duration: 9/10/11/12
- Mana cost: 0
- Cooldown: 12/10/8/6
- Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
- Replaced Blood Bath with Blood Rite
- Blood Rite:
- Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
- Cast time: 0.4
- Cast range: 1500
- Radius: 600
- Damage: 120/160/200/240 (damage type: Pure)
- Silence duration: 3/4/5/6
- Mana cost: 100
- Cooldown: 29/26/23/20
- Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
- Thirst
- Reduced visibility health threshold from 50% to 30%.
- Increased invisible enemy reveal health threshold from 25% to 30%.
- Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
- Movement speed and attack damage bonus are now proportional to how low the enemy's health is, instead of being granted all together when below the reveal threshold.
- Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
- Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
- Rupture
- No longer deals 150/250/350 initial damage.
- Increased duration from 7/8/9 to 12 on each level.
- Reduced cooldown from 70/60/50 to 60 on each level.
- Increased Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
- Thirst
- Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
- Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.
- Reduced base movement speed from 305 to 300.
- Thirst
- No longer grants shared vision with enemies below the health threshold, but only shows their models through the Fog of War instead
- Bonuses on Bloodseeker no longer linger for 3 seconds when the target dies
- Now removes the movement speed cap of 522 for Bloodseeker
- Bonuses on Bloodseeker now stack for each enemy hero below the threshold
- Increased radius from 6000 to global
- Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level
- Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level
- Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%
- No longer provides 3/4/5/6 armor
- Now provides 7/14/21/28 attack damage
- Rupture no longer ignores its cast backswing.
- Increased Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
- Increased Blood Bath enemy hero death detection radius from 225 to 325.
- Thirst
- Increased radius from 1500/3000/4500/6000 to 6000 on each level.
- Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
- Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
- Rescaled invisible enemy hero reveal health threshold from 20% to 10%/15%/20%/25%.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Blood Bath now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero's health when he is within 225 range of it.
- Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.
- Bloodrage
- Reduced duration from 6/9/12/15 to 6/7/8/9.
- Rescaled cooldown from 10 to 12/10/8/6.
- Increased damage per second from 20/15/10/5 to 20 on each level.
- Blood Bath no longer heals Bloodseeker upon killing illusions.
- Increased Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit's health.
- Bloodrage
- Reduced mana cost from 80/100/120/140 to 80 on each level.
- Reduced cooldown from 20 to 10.
- Now displays a status debuff icon on the target
- Rupture
- No longer uses a projectile.
- No longer displays a status debuff icon.
- Increased mana cost from 100/150/200 to 150/200/250.
- Increased cooldown from 70 to 100.
- Rupture
- Increased initial damage from 100/200/300 to 150/250/350.
- Reduced duration from 7/10/13 to 5/7/9.
- Rupture
- Now displays a status debuff icon on the target
- Now uses a projectile (speed unknown)
- Changed damage type from HP Removal to Pure
- Reduced mana cost from 200/250/300 to 100/150/200.
- Reduced cooldown from 120 to 70.
- Re-added and reworked Bloodseeker.
- Changed primary attribute from intelligence to agility.
- Increased base strength from 17 to 19.
- Increased base agility and gain from 15 + 1.6 to 24 + 2.6.
- Reduced base intelligence from 21 + 2.6 to 18 + 1.7.
- Removed Bleed
- Removed Demon Fury
- Bloodrage
- Is now Bloodseeker's first ability, instead of second.
- Changed legacy hotkey from B to D.
- Reduced duration from 15 on each level to 6/9/12/15.
- Added new ability
- Blood Bath:
- Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
- Killed hero's max health as heal: 10%/20%/30%/40%
- Killed creep's max health as heal: 5%/10%/15%/20%
- Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
- Added new ability
- Thirst:
- Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
- Health threshold: 50%
- Movement speed bonus: 11%/22%/33%/44%
- Duration: 30
- Mana cost: 100
- Cooldown: 60
- Notes: When cast, checks all enemy heroes' health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
- Reworked Rupture
- Old Rupture:
- Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
- Radius: ~200
- Initial damage: 0/20/40/60
- Damage per second: 40
- Duration: 40
- Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
- New Rupture:
- Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
- Cast range: 1000
- Initial damage: 100/200/300
- Moved distance as damage: 20%/40%/60%
- Duration: 7/10/13
- Mana cost: 200/250/300
- Cooldown: 120
- Notes: Damages the unit based on how far it moved. If it stands still, no damage is afflicted beside the initial damage. Damage type is HP Removal.
- Removed Bloodseeker.
- Bleed
- Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
- Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.
- Bleed
- Increased cooldown from 0 to 16.
- Increased mana cost from 120 on each level to 110/120/130/140.
- Fixed Demon Fury changing Bloodseeker's color.
- Created.
Patch history
Patch
Description
- Fixed Bloodrage cast range (600->800).
- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Earthshock"..
- Fixed Thirst initial armor value being incorrect.
- Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.
- Fixed Blood Bath not working on siege units.
- Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.
- Fixed a bug where he could get healed by friendly heroes dying in the area around him that he did not deny.
- Haste animation added for Bloodseeker.
- Added overhead healing messages for Warlock and Bloodseeker.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispelling potions).
- Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Fixed Rupture hurting cycloned units.
- Updated Bloodseeker's Rupture effect (added blood trail so it is more obvious).
- Updated Rupture effect.
- Fixed Rupture not hurting heroes when they blink.
- UModified hero selection portraits of Bloodseeker and Crystal Maiden.
- Fixed being able to cast Bloodrage on Magic Immune allies/self.
- Fixed Blood Bath interaction against siege weapons.
- Fixed Rupture damaging invulnerable/cycloned units.
- Fixed siege units being considered as heroes for Blood Bath's distance check.
- Fixed Blood Bath interaction against siege weapons.
- Blood Bath now heals him for the correct amount on hero kills.
- Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
- Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering Rupture damage.
- Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).
- Enabled Kunkka and Bloodseeker.
- Fixed Blood Bath to not proc against Roshan.
- Bloodseeker no longer gets Thirst from low-health illusions.
- Fixed Bloodseeker adding 80 damage when casting Bloodrage instead of 80% of the base.
- Fixed Blood Bath healing for twice as much when you kill creeps.
- Enabled audio loop for Rupture, which gets louder when you move.
- Fixed Bloodseeker's Thirst working on wards.
- Fixed Rupture being dispelled by Kraken Shell, Purge and Manta Style.
- Fixed Rupture damage with Black King Bar.