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Bloodseeker
Bloodseeker
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
24 + 2.7
24 + 3.5
18 + 1.7
Level 0 1 15 25 30
Health 120 648 1462 2320 2672
+0 +2.4 +6.18 +10.08 +11.63
Mana 75 291 567 915 1047
+0 +0.9 +2.09 +3.54 +4.07
Armor 0 4 12.17 20 23.25
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

33
39

57
63

106
112

153
159

172
178

Attack Rate 0.59/s 0.73/s 1.02/s 1.29/s 1.41/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.43 + 0.74
Projectile Speed Instant
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Strygwyr, the Bloodseeker, is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape his Thirst. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His trademark ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee. The ability is so persistent just like Bloodseeker himself, totally ignores magic resistance and immunes to any kind of Dispel. Almost nothing can save the victim from the wicked wound and the wicked hunter coming for them, except the death itself.

Bio

Bloodseeker minimap iconStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed Ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

Abilities

Bloodrage
Bloodrage icon
Affects
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal.
Cast Animation: 0.2+0.6
Cast Range: 800
Enemy Death Heal Radius: 300
Damage Amplification: 10%/15%/20%/25%
Max Health as Heal: 16%/19%/22%/25%
Duration: 9/10/11/12
Cooldown symbol
 9/8/7/6
Buff/Debuff
Modifiers [?]
Bloodrage
Strygwyr shares his animalistic thirst for bloodshed.

  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
  • The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
  • Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
  • Suiciding heroes still heal buffed allied units when within the radius, but for halved values.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 21%/32.25%/44%/56.25%.
  • Successive casts with different levels on a same target only refresh the duration, but do not update the damage amplification and heal percentage.
  • The disable help function prevents an allied Bloodseeker from casting this ability on you.


Blood Rite
Blood Rite icon
Affects
Enemies
Damage
Pure
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.3+0.63
Cast Range: 1500
Effect Radius: 600
Effect Delay: 2.6
Damage: 125/175/225/275 (Talent 245/295/345/395)
Silence Duration: 3/4/5/6
Cooldown symbol
 18/16/14/12 (Talent 16/14/12/10)
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Silence
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.

  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the 2.6-second delay.
  • Bloodrite first applies the damage, then the debuff.
  • With max level Bloodrage icon Bloodrage on Bloodseeker, Blood Rite deals 156.25/218.75/281.25/343.75 (Talent 306.25/368.75/431.25/493.75) damage (before reductions).
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 195.3125/273.4375/351.5625/429.6875 (Talent 382.8125/460.9375/539.0625/617.1875) damage (before reductions).
  • Choosing the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
  • Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast.


Thirst
Partially usable by illusions. Disabled by Break. Does not pierce spell immunity. ET
Thirst icon
Ability
Passive
Affects
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack speed whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Speed Bonus per Hero: 30/45/60/75
Max Move Speed Bonus per Hero: 12%/24%/36%/48% (Talent 30%/42%/54%/66%)
Buff/Debuff
Modifiers [?]
Thirst Speed
Undispellable
Thirst Vision
Undispellable
Strygwyr becomes frenzied when blood is spilled.

  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.6/0.9/1.2/1.5 attack speed and 0.24%/0.48%/0.72%/0.96% (Talent 0.6%/0.84%/1.08%/1.32%) movement speed for each percent of missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack speed increases by 1 for every missing 1.67%/1.11%/0.83%/0.67% health, and movement speed by 1% for every missing 4.17%/2.08%/1.39%/1.04% (Talent 1.67%/1.19%/0.93%/0.76%) health.
  • When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Thirst is not triggered by enemy illusions, but is triggered by hero clones.
  • The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal icon Aegis of the Immortal or Reincarnation icon Reincarnation.
    • The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
  • This is how much attack speed and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 30/45/60/75 attack speed and 12%/24%/36%/48% (Talent 30%/42%/54%/66%) movement speed
    • 2 Heroes: 60/90/120/150 attack speed and 24%/48%/72%/96% (Talent 60%/84%/108%/132%) movement speed
    • 3 Heroes: 90/135/180/225 attack speed and 36%/72%/108%/144% (Talent 90%/126%/162%/198%) movement speed
    • 4 Heroes: 120/180/240/300 attack speed and 48%/96%/144%/192% (Talent 120%/168%/216%/264%) movement speed
    • 5 Heroes: 150/225/300/375 attack speed and 60%/120%/180%/240% (Talent 150%/210%/270%/330%) movement speed


Rupture
Rupture icon
Affects
Enemies
Damage
Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of current health as damage per 100 units moved. The damage is dealt through spell immunity.
Cast Animation: 0.4+0.53
Cast Range: 700/800/900 (Talent 1125/1225/1325)
Current Health as Damage per 100 Moved Distance: 8%
Duration: 8/10/12
Number of Charges: 0 (With Aghanim's Scepter 2)
Charge Replenish Time: 0 (With Aghanim's Scepter 40)
Cooldown symbol
 70/60/50 (With Aghanim's Scepter 0)
Mana symbol
 200/225/250
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants 2 charges to Rupture with a 40 seconds replenish time.
Buff/Debuff
Modifiers [?]
Rupture Charge Counter
Undispellable
Rupture
Undispellable
When the Bloodseeker hunts you, injuries become fatalities.

  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 33/41/49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • There is no minimum distance required to take damage. Even a fraction of a distance results in damage.
    • If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances for one check:
    • 100 Distance: 8% of current health
    • 200 Distance: 16% of current health
    • 300 Distance: 24% of current health
    • 400 Distance: 32% of current health
    • ≥500 Distance: 40% of current health
  • Rupture's damage is not lethal, and can never kill a unit.
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon Torrent or Impale icon Impale).
  • Can be cast on, but cannot damage couriers.


Talents

Hero Talents
+18% Max Thirst icon Thirst MS252 Rupture icon Rupture Charges
15% Spell Lifesteal20+425 Rupture icon Rupture Cast Range
+120 Blood Rite icon Blood Rite Damage15+8% Rupture icon Rupture Initial Damage
+10% Bloodrage icon Bloodrage Spell Amplification10+25 Bloodrage icon Bloodrage Attack Speed
Notes:

Attribute Bonus

Attribute Bonus
Can be used by illusions. Not disabled by Break. 33
Attribute Bonus icon
Ability
Passive
Affects
Self
+2 to All Attributes
Strength attribute symbol Strength Bonus: 2/4/6/8/10/12/14
Agility attribute symbol Agility Bonus: 2/4/6/8/10/12/14
Intelligence attribute symbol Intelligence Bonus: 2/4/6/8/10/12/14
Min Level: 6

  • Requires hero level 6 to be unlocked.
    • The minimum levels required per level of Attribute Bonus are 6/8/10/12/14/16/18.
    • If all ability points are spent on their respective levels, this ability levels up automatically on levels 17/19/21/22/23/24/26.

Recommended items

Gameplay

The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses injured foes from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite. Those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.
Roles: Carry Carry Disabler Disabler Pip jungler Jungler Nuker Nuker Initiator Initiator
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • With Thirst icon Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's Thirst icon Thirst trigger response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's Rupture icon Rupture kill response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's battle begin response ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
  • Bloodseeker's death response ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".

Gallery

References

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