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Batrider/Old Abilities

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< Batrider
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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  

Flamebreak (pre 6.74)
Does not pierce spell immunity. Play
W
R
Flamebreak icon.png
Ability
Target Point
Affects
Enemies
Damage
Magical
Hurls an explosive cocktail in a line that explodes on the first enemy unit it hits, stunning that unit while knocking back and dealing damage to enemies in the area.
Cast Animation: 0.3+0
Cast Range: 1500
Search Radius: 100
Effect Radius: 375
Damage: 75/150/225/300
Max Knockback Distance: 400
Knockback Duration: 0.25
Stun Duration: 0.5
Cooldown symbol.png 11
Mana symbol.png 80/100/120/140
Modifiers
Debuff Knockback: Dispellable with strong dispels.
A molotov cocktail is the weapon of choice for Batrider.

Notes:

  • This ability got reworked into the current Flamebreak icon.png Flamebreak in the 6.74 gameplay patch.
  • The projectile travels at a speed of 750 and either up to 1500 range away, or until colliding with an enemy.
  • The projectile explodes when it reaches its maximum range, or when an enemy comes within 100 range of it as it travels.
  • When colliding with an enemy, it is damaged and stunned for 0.5 seconds. It is not knocked away. All other enemies within a 375 radius around it are damaged and knocked away.
  • The knockback is not a set distance. The knockback pushes every enemy so they are 400 range away from the center of the center. So the minimum knockback distance is 25.
  • The knockback duration is always same, so the speed varies between 100 (25 knockback distance) and 1600 (400 knockback distance).
  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • The projectile provides 800 radius flying vision. The vision lingers for 3.34 seconds at the location the projectile explodes.