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Batrider is a ranged intelligence hero who excels in lane control and harassing enemies, especially in the early phase of the game. Usually, Batrider is played as a heavy support, items are not needed to utilize his abilities. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Sticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When his enemies are greatly crippled, he is ready to attack. With Flamebreak, he launches an explosive cocktail which damages and knocks back enemies in a targeted area. Then, the Batrider activates his Firefly ability, allowing the Batrider to fly high in the sky, creating a burning trail of liquid fire, scorching enemies who dare to go in his path, while giving him the ability to cross and phase through impassable grounds. With Sticky Napalm stacked, he is capable of amplifying and inflicting massive damage quickly, burning them with Flamebreak and Firefly. The Batrider then uses his ultimate, Flaming Lasso, which catches a target with a lasso, shackling and pulling them to his Firefly trail or to the clutches of his merciless allies. When these spells are used altogether, the Batrider is a dangerous hero that the enemy should be aware of, risking his own safety enough to cause fiery chaos and mass destruction.
Bio
Abilities
- Applies a debuff to enemies inside the area. Leaving or entering the area afterwards has no effect.
- Each cast refreshes the duration of the whole stack while adding one more instance.
- The debuff slows and causes the damage. It also shows the amount of current Sticky Napalm stacks on the target.
- Affected units also have a number above them, showing the amount of stacks. This number is only visible to Batrider and his allies, however, they require vision over the target to see it.
- Can slow movement speed for up to Lua error in Module:Calculate at line 35: in expression "( {{#show:#Sticky Napalm|?value6#}}*{{#show:#Sticky Napalm|?value3#}} )*100".. One stack is enough to apply the {{#show:#Sticky Napalm|?value7#}} turn rate slow.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Sticky Napalm|?value4#}}*{{#show:#Sticky Napalm|?value3#}}". (Lua error in Module:Calculate at line 35: in expression "{{#show:#Sticky Napalm|?value5#}}*{{#show:#Sticky Napalm|?value3#}}". to creeps) damage per triggering damage instance (before reductions).
- Sticky Napalm triggers on any damage instance caused by Batrider, except from Orb of Venom, Radiance, Spirit Vessel, Urn of Shadows and damage with the no-reflection flag.
- Batrider himself has to cause the damage. Other units under his control do not trigger Sticky Napalm.
- Sticky Napalm deals its damage in a separate damage instance, right after the triggering damage.
- Provides 400 radius flying vision at the targeted point upon cast for 2 seconds.
- Flamebreak travels at a speed of 900 until reaching the targeted point.
- The projectile has 175 radius flying vision. This vision does not last.
- The knockback is not a set distance. It pushes every enemy so they are {{#show:#Flamebreak|?value4#}} range away from the center of the targeted area. So the minimum knockback distance is Expression error: Unrecognized punctuation character "{"..
- The knockback duration is always {{#show:#Flamebreak|?value5#}}, so the speed varies between Expression error: Unrecognized punctuation character "{". and Expression error: Unrecognized punctuation character "{"., depending on the knockback distance.
- Enemies are not disabled during the knockback, and are, besides moving, able to act freely during it.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Applies a debuff to the affected targets upon projectile impact which deals damage in 1 second intervals, starting 1 second after it is placed, resulting in {{#show:#Flamebreak|?value6#}} ( {{#show:#Flamebreak|?value6 tal#}}) instances.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Flamebreak|?value3#}}*{{#show:#Flamebreak|?value6#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Flamebreak|?value3#}}*{{#show:#Flamebreak|?value6 tal#}}".) damage (before reductions).
- The burn debuff from successive casts fully stacks.
- Choosing the duration upgrading talent does not update the duration of already placed Flamebreak damage debuffs.
- Does not affect Roshan.
- Firefly interrupts Batrider's channeling spells upon cast.
- Temporarily turns Batrider into a flying unit, allowing him to fly over impassable terrain, units and buildings and have flying vision.
- The entire spell effect lasts {{#show:#Firefly|?value3#}} ( {{#show:#Firefly|?value3 tal#}}) seconds, meaning when the duration ends, the entire flame trail disappears at once as well.
- Damage is dealt to every enemy unit which comes within {{#show:#Firefly|?value1#}} radius of the fire trail.
- Deals Lua error in Module:Calculate at line 35: in expression "{{#show:#Firefly|?value2#}}*0.5". damage in 0.4 or 0.5 seconds intervals, starting 0.1 seconds after cast, the first interval is 0.4 seconds, the rest are 0.5 seconds, resulting in Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) damage instances.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Firefly|?value2#}}*({{#show:#Firefly|?value3#}}+0.5)". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Firefly|?value2#}}*({{#show:#Firefly|?value3 tal#}}+0.5)".) damage to a single unit (before reductions) when it stays in range for the full duration.
- During Firefly, every tree within 100 radius of Batrider is destroyed.
- The fire trails from successive casts fully stack. Each cast creates its buff with its own fire trail.
- When Batrider dies during Firefly, the already existing fire on the ground still stays for the remaining duration.
- The buffs remain visible in the HUD, and are now only responsible for keeping the already existing fire up.
- This means when respawning before they expire, they do not make Batrider fly again or make him leave fire behind again.
- During Firefly, Batrider can neither trigger nor take damage from Proximity Mines.
- Choosing the duration upgrading talent does not affect any of Batrider's currently ongoing Firefly instances.
- Does not affect Roshan.
- Flaming Lasso fully disables the target for its duration.
- Drags the targeted unit with a 300 distance behind Batrider. Despite the description, can drag the target over impassable terrain.
- If Batrider teleports a distance greater than {{#show:#Flaming Lasso|?value3#}}, the lasso breaks.
- If the target gets teleported any distance (even a 0 range teleport is enough), the lasso breaks.
- Flaming Lasso overrides every other position changing effect, making only teleports able to break the lasso.
- The lasso also breaks when either Batrider or the target dies. Casting Dismember or Walrus Kick on the lasso target breaks the lasso as well.
- Batrider is disarmed during Flaming Lasso. The disarm either lasts {{#show:#Flaming Lasso|?value5#}} seconds, or until the lasso is broken, whichever is shorter.
- Cannot be cast on, but can drag invulnerable and hidden units.
- Can be cast on Roshan, but he is neither disabled nor dragged ( nor damaged). Batrider is still disarmed.
- It is possible to have multiple units lassoed at the same time (e.g. by using Refresher Orb).
- Aghanim's Scepter causes the closest allied hero (including creep-heroes and illusions) of the target within a {{#show:#Flaming Lasso|?value2 aghs#}} range to get lassoed as well. It does not lasso any non-hero units.
- The secondary target is bound to the first, so it is dragged after it, at the same distance as the primary target is dragged behind Batrider.
- This means the secondary target is dragged 600 distance behind Batrider.
- The secondary lasso is independent from the primary. When the primary lasso is broken, its target can act freely while the secondary target remains being dragged by it.
- The damage added by Aghanim's Scepter affects both lassoed targets.
- Deals Expression error: Unrecognized punctuation character "{". damage in 0.5 seconds intervals, starting immediately upon cast, resulting in Lua error in Module:Calculate at line 35: in expression "{{#show:#Flaming Lasso|?value5#}}/0.5". possible instances.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Flaming Lasso|?value5#}}*{{#show:#Flaming Lasso|?value4 aghs#}}". damage to each lassoed unit (before reductions).
Talents
Hero Talents | ||
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-13s Flamebreak Cooldown | 25 | +8s Firefly Duration |
+50 Movement Speed | 20 | 15% Cooldown Reduction |
+300 Health | 15 | +2s Flamebreak Burn Duration |
+5 Armor | 10 | +6% Spell Amplification |
- Grants generic bonus outgoing damage amplification. Stacks additively with other generic outgoing damage manipulation sources.
- Affects only spell damage sourced to Batrider. Does not amplify damage flagged as HP removal.
- The health talent increases the max health capacity and keeps the current health percentage.
- Multiple sources of percentage-based cooldown reductions do not stack. The highest value takes priority.
Recommended items
Gameplay
While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Yama Raskav Jungle, and came out high above the canopy as the Batrider. Atop his leathery mount, he drenches targets below in Sticky Napalm, increasing their flammability before setting the land ablaze with Firefly. He hurls an explosive cocktail, knocking foes away with Flamebreak. Want a ride? That can be arranged. The Batrider spots heroes from above, and throws out the Flaming Lasso to string them along for an experience they will not soon forget. | |
Roles: | Initiator Jungler Disabler Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Batrider is occasionally referred to as "Batman" in game, mostly due to the recent popularity of Christopher Nolan's Dark Knight trilogy starring Christian Bale and Gary Oldman.
- In DotA, Batrider's full name was "Jin'zakk, the Batrider". In Dota 2, his name was removed for unspecified reasons.
- After killing Faceless Void, Batrider says ▶️ "Hey Void! Have you seen Bat to the Future?", which is a reference to the film "Back to The Future"
- Batrider's concept may well be based on Project X-Ray, a military strategy developed during World War II which involved using bats equipped with small, timed, napalm-like incendiaries to decimate towns (See Alexis C. Madrigal's "Old, Weird Tech: The Bat Bombs of World War II," in The Atlantic, 14 April 2011).
Gallery
de:Batrider