Dota 2 Wiki
Advertisement
Batrider
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.7
15 + 1.5
24 + 2.5
Level 0 1 15 25 30
Health 120 626 1440 2298 2650
+1.75 +4.05 +7.83 +11.73 +13.28
Mana 75 363 783 1227 1395
+0.01 +1.21 +2.96 +4.81 +5.54
Armor 0 2.5 6 10.5 12.08
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

14
18

38
42

73
77

110
114

124
128

Attack Rate 0.59/s 0.68/s 0.8/s 0.96/s 1.01/s
Attack Range Ranged 375 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.54
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.105s to turn 180°. 1.0
Collision Size 24
Bound Radius 24
Vision Range (G) 1200 (Nighttime 800)
Gib Type Default
Internal Not Provided

Batrider is a ranged intelligence hero who excels in lane control and harassing enemies, especially in the early phase of the game. Usually, Batrider is played as a heavy support, items are not needed to utilise his abilities. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Sticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When his enemies are greatly crippled, he is ready to attack. With Flamebreak, he launches an explosive cocktail which damages and knocks back enemies in a targeted area. Then, the Batrider activates his Firefly ability, allowing the Batrider to fly high in the sky, creating a burning trail of liquid fire, scorching enemies who dare to go in his path, while giving him the ability to cross and phase through impassable grounds. With Sticky Napalm stacked, he is capable of amplifying and inflicting massive damage quickly, burning them with Flamebreak and Firefly. The Batrider then uses his ultimate, Flaming Lasso, which catches a target with a lasso, shackling and pulling them to his Firefly trail or to the clutches of his merciless allies. When these spells are used altogether, the Batrider is a dangerous hero that the enemy should be aware of, risking his own safety enough to cause fiery chaos and mass destruction.

Bio

Batrider minimap iconBatrider
▶️ "It's not the bat you gotta worry about. She eats fruit."
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside....

Gameplay

Batrider excels in his lane in the early game, and plays as a highly mobile, damage dealing Hero. His Sticky Napalm slows targets and increases his damage against them, and can stack up to 10 times. Once properly coated, Batrider can stun a target and leave them open with his Flamebreak, which knocks back and deals high damage. He can use this to clear out more dangerous enemies, and disrupt targets while he moves in for the kill. His last two abilities, Firefly and Flaming Lasso work best together. Firefly allows him to move over any terrain, leaving a trail of fire behind him that burns enemies and destroys trees. Flaming Lasso pulls the target enemy behind him and into his allies. When used together, it allows him to pull an enemy into his fire, igniting them, and dealing significant damage.

Batrider's lane dominance comes from his Sticky Napalm, which makes last hitting a cinch, and Flamebreak, which knocks enemy Heroes away from the creep wave. He can also harass easily, by stacking Sticky Napalm on a target and either knocking them with Flamebreak, flying over them with Firefly, or by doing both to deal massive damage. His high attribute gains make him very dangerous, as he can not only tank a lot of damage, but can also output a lot with his large Mana supply. Batrider can also gank very easily, able to appear from anywhere with his Firefly ability, push an enemy with Flamebreak, and then immediately grab them with Flaming Lasso. In teamfights, he can also very easily isolate an enemy and remove them temporarily, while still dealing tons of damage to the enemy team by flying past with Firefly. He is not very item-dependent, only requiring a blink dagger to be effective, though greatly benefits from items that provide health and mana for him to deal significant damage to enemy units who are amplified by Sticky Napalm, cast his spells long enough, and for him to function as a potent semi-carry with his spells.

Abilities

Sticky Napalm
Sticky Napalm icon
Affects
Enemies
Damage
Magical
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to {{#show:#Sticky Napalm|?value3#}} stacks. The extra damage is halved against creeps.
Cast Range: 700
Effect Radius: 375
Max Stacks: 10
Hero Damage per Stack: 10/15/20/25
Creep Damage per Stack: 5/7.5/10/12.5
Move Speed Slow per Stack: 3%/5%/7%/9%
Turn Rate Slow: 70%
Stack Duration: 8
Cooldown symbol
 3 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 20
Buff/Debuff
Modifiers [?]
Sticky Napalm
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

  • Applies a debuff to enemies inside the area. Leaving or entering the area afterwards has no effect.
  • Each cast refreshes the duration of the whole stack while adding one more instance.
  • The debuff slows and causes the damage. It also shows the amount of current Sticky Napalm stacks on the target.
  • Affected units also have a number above them, showing the amount of stacks. This number is only visible to Batrider and his allies, however, they require vision over the target to see it.
  • Can slow movement speed for up to Lua error in Module:Calculate at line 35: in expression "( {{#show:#Sticky Napalm|?value6#}}*{{#show:#Sticky Napalm|?value3#}} )*100".. One stack is enough to apply the {{#show:#Sticky Napalm|?value7#}} turn rate slow.
  • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Sticky Napalm|?value4#}}*{{#show:#Sticky Napalm|?value3#}}". (Lua error in Module:Calculate at line 35: in expression "{{#show:#Sticky Napalm|?value5#}}*{{#show:#Sticky Napalm|?value3#}}". to creeps) damage per triggering damage instance (before reductions).
  • Batrider himself has to cause the damage. Other units under his control do not trigger Sticky Napalm.
  • Sticky Napalm deals its damage in a separate damage instance, right after the triggering damage.
  • Provides 400 radius flying vision at the targeted point upon cast for 2 seconds.


Flamebreak
Flamebreak icon
Affects
Enemies
Damage
Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.
Cast Animation: 0.2+0.63
Cast Range: 1500
Effect Radius: 375 (Talent Expression error: Unrecognized punctuation character "{".)
Damage per Second: 25/30/35/40
Max Knockback Distance: 400 (Talent Expression error: Unrecognized punctuation character "{".)
Knockback Duration: 0.25
Damage Duration: 4/5/6/7
Cooldown symbol
 17 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 110/120/130/140
Buff/Debuff
Modifiers [?]
Knockback
Flamebreak Damage
A molotov cocktail is the weapon of choice for Batrider.

  • Flamebreak travels at a speed of 900 until reaching the targeted point.
  • The projectile has 175 radius flying vision. This vision does not last.
  • The knockback is not a set distance. It pushes every enemy so they are {{#show:#Flamebreak|?value4#}} (Talent {{#show:#Flamebreak|?value4 tal#}}) range away from the center of the targeted area. So the minimum knockback distance is Expression error: Unrecognized punctuation character "{"..
  • The knockback duration is always {{#show:#Flamebreak|?value5#}}, so the speed varies between Expression error: Unrecognized punctuation character "{". and Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".), depending on the knockback distance.
  • Enemies are not disabled during the knockback, and are, besides moving, able to act freely during it.
  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • Applies a debuff to the affected targets upon projectile impact which deals damage in 1 second intervals, starting 1 second after it is placed, resulting in {{#show:#Flamebreak|?value6#}} total instances.
  • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Flamebreak|?value3#}}*{{#show:#Flamebreak|?value6#}}". damage (before reductions).
  • The debuff from successive casts does not stack, only the duration gets refreshed.
  • Choosing the radius and knockback distance upgrading talent immediately upgrades all of Batrider's currently flying Flamebreak projectiles.


Firefly
Firefly icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision.
Damage Radius: 200
Damage per Second: 10/30/50/70
Duration: 18 (Talent Expression error: Unrecognized punctuation character "{".)
Cooldown symbol
 40 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Firefly
Undispellable
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

  • Firefly interrupts Batrider's channeling spells upon cast.
  • The entire spell effect lasts {{#show:#Firefly|?value3#}} (Talent {{#show:#Firefly|?value3 tal#}}) seconds, meaning when the duration ends, the entire flame trail disappears at once as well.
  • Damage is dealt to every enemy unit which comes within {{#show:#Firefly|?value1#}} radius of the fire trail.
  • Deals Lua error in Module:Calculate at line 35: in expression "{{#show:#Firefly|?value2#}}*0.5". damage in 0.4 or 0.5 seconds intervals, starting 0.1 seconds after cast, the first interval is 0.4 seconds, the rest are 0.5 seconds, resulting in Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) damage instances.
  • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Firefly|?value2#}}*({{#show:#Firefly|?value3#}}+0.5)". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Firefly|?value2#}}*({{#show:#Firefly|?value3 tal#}}+0.5)".) damage to a single unit (before reductions) when it stays in range for the full duration.
  • During Firefly, every tree within 100 radius of Batrider is destroyed.
  • The fire trails from successive casts fully stack. Each cast creates its own fire trail.
  • When Batrider dies during Firefly, the fire trail still stays for the remaining duration.
  • During Firefly, Batrider can neither trigger nor take damage from Proximity Mines icon Proximity Mines.
  • Choosing the duration upgrading talent does not affect any of Batrider's currently ongoing Firefly instances.


Flaming Lasso
Partially blocked by Linken's Sphere. Pierces spell immunity. RF
Flaming Lasso icon
Affects
Enemies
(Upgradable by Aghanim's Scepter. Enemy Heroes)
Damage
Magical
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cast Animation: 0.2+0.63
Cast Range: 100
Secondary Target Search Radius: 0 (With Aghanim's Scepter 400)
Break Distance: 425
Damage per Second: 0 (With Aghanim's Scepter 100)
Duration: 3/3.5/4
Cooldown symbol
 100/80/60 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Flaming Lasso|?cooldown#}}*(1-{{#show:Batrider|?talent3right value#}}/100)".)
Mana symbol
 225
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Flaming Lasso grabs both its target, as well as the target's nearest allied hero within {{#show:#Flaming Lasso|?value2 aghs#}} range. The secondary target is tethered to the first. Also causes Flaming Lasso to deal {{#show:#Flaming Lasso|?value4 aghs#}} damage per second.
Buff/Debuff
Modifiers [?]
Flaming Lasso
Flaming Lasso Damage
Flaming Lasso Self
Undispellable
Few dare to ask to ride on the bat, as Batrider gives them free of charge.

  • Flaming Lasso fully disables the target for its duration.
  • Drags the targeted unit with a 300 distance behind Batrider. Despite the description, can drag the target over impassable terrain.
  • If Batrider teleports a distance greater than {{#show:#Flaming Lasso|?value3#}}, the lasso breaks.
  • If the target gets teleported any distance (even a 0 range teleport is enough), the lasso breaks.
  • The lasso also breaks when either Batrider or the target dies. Casting Dismember icon Dismember or Walrus Kick icon Walrus Kick on the lasso target breaks the lasso as well.
  • Batrider is disarmed during Flaming Lasso. The disarm either lasts {{#show:#Flaming Lasso|?value5#}} seconds, or until the lasso is broken, whichever is shorter.
  • Can be cast on Roshan icon Roshan, but he is neither disabled nor dragged (Upgradable by Aghanim's Scepter. nor damaged). Batrider is still disarmed.
  • It is possible to have multiple units lassoed at the same time (e.g. by using Refresher Orb icon Refresher Orb).
  • Aghanim's Scepter icon Aghanim's Scepter causes the closest allied hero (including creep-heroes and illusions) of the target within a {{#show:#Flaming Lasso|?value2 aghs#}} range to get lassoed as well. It does not lasso any non-hero units.
    • The secondary target is bound to the first, so it is dragged after it, at the same distance as the primary target is dragged behind Batrider.
    • This means the secondary target is dragged 600 distance behind Batrider.
    • The secondary lasso breaks when the primary lasso breaks. It can also be broken individually (with teleports or strong dispels).
  • The damage added by Aghanim's Scepter affects both lassoed targets.
    • Deals Expression error: Unrecognized punctuation character "{". damage in 0.5 seconds intervals, starting immediately upon cast, resulting in Lua error in Module:Calculate at line 35: in expression "{{#show:#Flaming Lasso|?value5#}}/0.5". possible instances.
    • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Flaming Lasso|?value5#}}*{{#show:#Flaming Lasso|?value4 aghs#}}". damage to each lassoed unit (before reductions).


Talents

Hero Talents
+300 Flamebreak icon Flamebreak AoE/Knockback25+8s Firefly icon Firefly Duration
+35 Movement Speed2015% Cooldown Reduction
+200 Health15+5% Spell Amplification
+4 Armor10+10 Intelligence attribute symbol Intelligence
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon Octarine Core and additively with Arcane Rune minimap icon Arcane Rune.
  • Flamebreak icon Flamebreak's explosion visual effects change when upgraded.
  • The health talent increases the max health capacity and keeps the current health percentage.
  • Grants generic bonus Outgoing Damage Manipulation outgoing damage amplification. Stacks additively with other generic outgoing damage manipulation sources.
    • Affects only spell damage sourced to Batrider. Does not amplify damage flagged as HP removal.
  • Multiple sources of percentage-based cooldown reductions do not stack. The highest value takes priority.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • Batrider is occasionally referred to as "Batman" in game, mostly due to the recent popularity of Christopher Nolan's Dark Knight trilogy starring Christian Bale and Gary Oldman.
  • In DotA, Batrider's full name was "Jin'zakk, the Batrider". In Dota 2, his name was removed for unspecified reasons.
  • After killing Faceless Void, Batrider says ▶️ "Hey Void! Have you seen Bat to the Future?", which is a reference to the film "Back to The Future"
  • Batrider's concept may well be based on Project X-Ray, a military strategy developed during World War II which involved using bats equipped with small, timed, napalm-like incendiaries to decimate towns (See Alexis C. Madrigal's "Old, Weird Tech: The Bat Bombs of World War II," in The Atlantic, 14 April 2011).

Gallery

References


de:Batrider

Advertisement