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Bane
Bane
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.6
23 + 2.6
23 + 2.6
Level 0 1 15 25 30
Health 120 626 1418 2254 2584
+0 +2.3 +5.94 +9.74 +11.24
Mana 75 351 783 1239 1419
+0 +1.15 +2.97 +4.87 +5.62
Armor 1 4.83 10.9 17.23 19.73
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

35
41

58
64

94
100

132
138

147
153

Attack Rate 0.59/s 0.72/s 0.94/s 1.16/s 1.25/s
Attack Range Ranged 400 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed 900
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal Not Provided
Not to be confused with Banehallow.

Atropos, the Bane Elemental (or simply Bane), is a ranged intelligence hero whose dark and nightmarish abilities give him prowess as a disabler, ganker, and nuker. Mostly played as a support, his high starting stats make him a menace in lane. Bane possesses one passive spell and three potent single-target spells, which must be used well to make up for his lack of pushing power or area of effect presence. Bane's passive spell, Enfeeble, reduces the target's status resistance and magic resistance. Brain Sap deals hefty damage to the target and heals Atropos for the same amount. Nightmare puts a unit to sleep, completely disabling it for several seconds. The unit awakes when it is attacked or takes damage, though Bane can freely attack nightmared targets without waking them. Finally, Bane's Fiend's Grip is a channeled spell that completely disables the target, drains its mana and deals high damage over time. Bane's aptitude for incapacitating and debilitating enemies make him an invaluable support to allies—and a nightmare for enemies.

Bio

Bane minimap iconAtropos, the Bane
▶️ "I dreamt a field of war…and woke to find myself upon it."
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Abilities

Nightmare
Nightmare icon
Affects
Enemies / Allies
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
Cast Animation: 0.4+0.57
Cast Range: 425/500/575/650 (Talent 430/505/580/655)
Sleep Duration: 4/5/6/7
Invulnerability Duration: 1
Cooldown symbol
 22/19/16/13 (Talent 19/16/13/10)
Mana symbol
 165
Buff/Debuff
Modifiers [?]
Nightmare Invulnerable
Undispellable
Nightmare
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

  • Applies a sleep on affected units, preventing them from acting.
  • Nightmare turns affected targets invulnerable for 1 second, preventing affected units from waking up.
  • Nightmare reduces affected enemy unit's vision to 200.
  • The target wakes up when a unit starts attacking it (including manual casting of active attack modifiers), or when the target takes damage.
  • The target does not wake up when taking damage from certain sources and under a few rare conditions:
  • When waking up with an attack, the Nightmare is transferred to the attacking unit at the start of an attack, not when the attack hits.
  • When Nightmare is transferred, its duration is refreshed, including the 1 second invulnerability.
  • The Nightmare cannot be transferred to spell immune units, or to wards and buildings. So their attacks only wake up nightmared units.
  • Bane and all illusions of Bane can attack nightmared units without waking the target up, and without the Nightmare transfering to them.
  • Nightmared units are never automatically attacked, regardless of settings. A forced attack order is required to attack them.
    • This prevents enemies from accidentally afflicting themselves with Nightmare by auto-attacking a nightmared unit.
    • This also means that nightmared units are never attacked by lane creeps, neutral creeps, towers and fountains.
    • Units can force an attack on an allied nightmared unit to transfer the Nightmare to themselves.
  • As long as a unit is affected by Nightmare from Bane, Nightmare is replaced by a sub-ability which allows Bane to wake the unit up.
  • Nightmare's invulnerability status effect uses the default Invulnerability icon invulnerability icon, instead of its own ability icon.


Nightmare End
Does not proc any on-cast effects when cast. QE
Nightmare End icon
Ability
Toggle
Ends all ongoing Nightmares.
Cooldown symbol
 0

  • Replaces Nightmare icon Nightmare until there is no Nightmare debuff from Bane active.
  • Can wake a unit up at any time during a Nightmare, even during the 1 second invulnerability.
  • Wakes up all units which were put asleep by Nightmare, no matter who put them asleep.


Brain Sap
Brain Sap icon
Affects
Enemies / Self
Damage
Magical
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Cast Animation: 0.4+0.57 (With Aghanim's Scepter 0.2+0.77)
Cast Range: 600 (Talent 605)
Damage: 100/200/300/400 (Talent 350/450/550/650)
Cooldown symbol
 14/13/12/11 (With Aghanim's Scepter 1.5)
Mana symbol
 90/115/140/165
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Decreases cooldown, cast point, and makes Brain Sap pierce Spell Immunity.
Atropos finds no greater pleasure than to harvest the fear he creates.

  • Despite the visual effects, the heal happens instantly after the damage is dealt, there is no travel time.
  • The heal amount is based on how much damage the target took from Brain Sap.
    • This means amplifying or reducing the damage affects the heal value.
    • The heal value itself is still subject to heal manipulation.


Enfeeble
Enfeeble icon
Ability
Passive
Affects
Enemies
Bane's abilities enfeeble his targets, lowering the affected unit's magic and status resistances.
Status Resistance Reduction: 15%/20%/25%/30%
Magic Resistance Reduction: 4%/8%/12%/16%
Duration: 8
Buff/Debuff
Modifiers [?]
Enfeeble Effect
Each tendril of fear that Atropos weaves increases the vulnerability of his victims to arcane and unknown arts.

  • Enfeeble does not trigger upon using items. Triggers only on single-targeted hero abilities (compatible with Ability Draft).
  • Enfeeble's debuff is placed before the triggering ability applies any of its effects.
    • This means it fully affects the spell triggering it as well, and not only following spells.
  • Successive spell casts on the same target do not stack the debuff, only the duration and level get updated.
    • Due to the status resistance reduction effect, refreshing the debuff will result in a longer duration of the debuff than usual.
  • Reduces most heroes' total magic resistance to 22%/19%/16%/13%, assuming basic 25% magic resistance and no other sources of magic resistance.


Fiend's Grip
Fiend's Grip icon
Affects
Enemies / Self
Damage
Magical
Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 second based on the unit's maximum mana.
Cast Range: 625 (Talent 630)
Max Channel Time: 6 (Talent 9)
Damage per Second: 100/155/215
Max Mana Drain per Second: 5%
Cooldown symbol
 120/110/100
Mana symbol
 200/300/400
Buff/Debuff
Modifiers [?]
Fiends Grip
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

  • Provides True Sight over the target until the channeling ends.
  • Deals 50/77.5/107.5 damage and drains 2.5% mana in 0.5 second intervals, starting immediately as the channeling begins, resulting in up to 12 (Talent 18) instances.
  • Can drain up to 30% (Talent 45%) of the target's maximum mana.
  • Applies the damage first on each tick, and then the mana loss.
  • Choosing the duration increasing talent does not affect Bane's currently active Fiend's Grip instance.
  • Unlike other targeted spells, the caster vision of Fiend's Grip lasts for the entire channel duration (even if it gets canceled), instead of just 2 seconds.


Talents

Hero Talents
+3s Fiend's Grip icon Fiend's Grip Duration25+250 Brain Sap icon Brain Sap Damage/Heal
+30 Movement Speed20-3s Nightmare icon Nightmare Cooldown
+5% Fiend's Grip icon Fiend's Grip Max Mana Drain15+13 Enfeeble icon Enfeeble Damage Per Second
+20% Enfeeble icon Enfeeble Cast Range Reduction10-3s Brain Sap icon Brain Sap Cooldown

Recent Changes

Main Article: Bane/Changelogs
Version
Description
  • Brain Sap icon Brain Sap
    • Increased damage from 75/150/225/300 to 90/160/230/300.
    • Rescaled mana cost from 100/120/140/160 to 120/130/140/150.
  • Increased Nightmare icon Nightmare cast range from 425/500/575/650 to 500/550/600/650.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
  • Brain Sap icon Brain Sap now pierces debuff immunity.
  • Nightmare icon Nightmare
    • Affected units are now not awakened by any incoming damage and damage instance from Bane minimap icon Bane.
    • Now grants 15/25/35/45 self attack speed bonus against affected units.
  • Fiend's Grip icon Fiend's Grip now removes Nightmare icon Nightmare debuff from the targeted enemy.


Recommended items

Gameplay

Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeebles his enemies, diminishing their attacks. The Bane Elemental puts heroes to sleep, sending them into a restless Nightmare as he feeds on their vital energies through Brain Sap. Some will never wake. Caught in the Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies.
Roles: Support Support Disabler Disabler Nuker Nuker Durable Durable
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • The origin of the name "Atropos" comes from Greek mythology. One of the Moirai Sisters (commonly referred to as the Sisters of Fate), Atropos was the sister in charge of cutting the "Life Thread" of those who were going to die. Her name literally means 'the no-Turning One' (> α 'no, without' + τρέπειν 'to turn'), referring to the irreversible and inevitable destiny of death.
  • Bane's rival line towards Tinker minimap icon Tinker ▶️ "Do Tinkers dream of electric sheepsticks?" is a reference to the book Do Androids Dream of Electric Sheep?. "Sheepstick" is also a commonly used name for the Scythe of Vyse icon Scythe of Vyse.
  • The theme and abilities of Bane are based on the game Tactics Ogre: The Knight of Lodis. In this game, there is a Bane "element" which provides spells that are named Enfeeble, Brain Sap, Nightmare and Fiend's Grip, with a similar theme of Bane in Dota 2.
  • Bane's move line ▶️ "Sleep no more!" is a reference to Shakespeare's play Hamlet, in particular, his famous "To be or not to be" soliloquy. Hamlet reasons over whether to take his own life or carry on: "To die, to sleep-. No more-and by a sleep we say to end..."
  • Fiend's Grip sound effect makes use of one of Bane's lines ("▶️ The bane of your existence").
  • Bane's Last hit Response "▶️ The wages of fear" is a reference to the film of the same name.
  • Bane is the only hero in Dota that has both the same base value as well as the same growth value on all 3 attributes. Even when general attribute value adjustments have been made on other heroes through different versions, Bane has still kept this peculiarity in every version, intentionally.

Gallery

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