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Not to be confused with Banehallow.
Bane
Bane
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.6
23 + 2.6
23 + 2.6
Level 0 1 15 25 30
Health 120 626 1418 2254 2584
+0 +2.3 +5.94 +9.74 +11.24
Mana 75 351 783 1239 1419
+0 +1.15 +2.97 +4.87 +5.62
Armor 1 4.83 10.9 17.23 19.73
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

35
41

58
64

94
100

132
138

147
153

Attack Rate 0.59/s 0.72/s 0.94/s 1.16/s 1.25/s
Attack Range Ranged 400 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed 900
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal Not Provided

Atropos the Bane Elemental, often known as Bane, is a ranged intelligence hero whose dark and nightmarish abilities give him prowess as a disabler, ganker, and nuker. Mostly played as a support, his high starting stats make him a menace in lane. Bane possesses four potent single-target spells, which must be used well to make up for his lack of pushing power or area of effect presence. Enfeeble reduces the target's status resistance and attack speed. Brain Sap deals hefty pure damage to the target and heals Atropos for the same amount. Nightmare puts a unit to sleep, completely disabling it for several seconds. The unit awakes when it is attacked or takes damage, though Bane can freely attack nightmared targets without waking them. Finally, Bane's Fiend's Grip is a channeled spell that completely disables the target, drains its mana and deals high damage over time. Bane's aptitude for incapacitating and debilitating enemies make him an invaluable support to allies—and a nightmare for enemies.

Bio

Bane minimap iconAtropos, the Bane
▶️ "I dreamt a field of war…and woke to find myself upon it."
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Abilities

Enfeeble
Blocked by Linken's Sphere. Does not pierce spell immunity. QE
Enfeeble icon
Lower's the target's status resistance and attack speed.
Cast Range: 1000 (Talent 1020)
Status Resistance Reduction: 36%/44%/52%/60%
Attack Speed Reduction: 50/75/100/125 (Talent 53/78/103/128)
Duration: 8
Cooldown symbol
 12/10/8/6
Mana symbol
 50/75/100/125
Buff/Debuff
Modifiers [?]
Enfeeble
Even the mightiest of warriors crumble before the terror of Atropos.

  • Successive casts of Enfeeble on the same target do not stack, only the debuff gets refreshed and updated to the current level.
    • Due to the status resistance reduction effect, refreshing the debuff will result in a longer duration of the debuff than usual.
  • Treats creep-heroes as heroes, so it is able to target them.
  • Choosing the "Enfeeble Steals Attack Speed" talent does not retroactively grant Bane attack speed from already Enfeebled targets.
    • On the next cast, grants Bane a buff that increases his attack speed for the same values as the reduction.
    • The buff does not stack, so only once instance can exist on Bane at any time. Casting it anew refreshes the duration.
    • The buff on Bane is independent from the debuffs on the targets.
  • Choosing the attack speed reduction upgrading talent does not upgrade any of Bane's currently active Enfeeble debuffs.


Brain Sap
Blocked by Linken's Sphere. Partially pierces spell immunity. WB
Brain Sap icon
Affects
Enemies / Self
Damage
Pure
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Cast Animation: 0.4+0.57
Cast Range: 600 (Talent 620)
Damage: 75/150/225/300 (Talent 325/400/475/550)
Heal: 75/150/225/300 (Talent 325/400/475/550)
Cooldown symbol
 14/13/12/11 (With Aghanim's Scepter 1.5)
Mana symbol
 90/115/140/165
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Decreases cooldown and makes Brain Sap pierce spell immunity.
Atropos finds no greater pleasure than to harvest the fear he creates.

  • Deals damage before it heals.
  • Always heals for the full amount of health, regardless of the amount of damage dealt.
  • Despite the visual effects, the heal and damage happen simultaneously.


Nightmare
Nightmare icon
Affects
Enemies / Allies
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
Cast Animation: 0.4+0.57
Cast Range: 425/500/575/650 (Talent 445/520/595/670)
Sleep Duration: 4/5/6/7
Invulnerability Duration: 1
Cooldown symbol
 22/19/16/13
Mana symbol
 165
Buff/Debuff
Modifiers [?]
Nightmare Invulnerable
Undispellable
Nightmare
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

  • Applies a sleep on affected units, preventing them from acting.
  • Nightmare turns affected targets invulnerable for 1 second, preventing affected units from waking up.
  • Nightmare reduces affected enemy unit's vision to 200.
  • The target wakes up when a unit starts attacking it (including manual casting of active attack modifiers), or when the target takes damage.
  • When waking up with an attack, the Nightmare is transferred to the attacking unit at the start of an attack, not when the attack hits.
  • When Nightmare is transferred, its duration is refreshed, including the 1 second invulnerability.
  • The Nightmare cannot be transferred to spell immune units, or to wards and buildings. So their attacks only wake up nightmared units.
  • Bane and all illusions of Bane can attack nightmared units without waking the target up, and without the Nightmare transfering to them.
  • Nightmared units are never automatically attacked, regardless of settings. A forced attack order is required to attack them.
    • This prevents enemies from accidentally afflicting themselves with Nightmare by auto-attacking a nightmared unit.
    • This also means that nightmared units are never attacked by lane creeps, neutral creeps, towers and fountains.
    • Units can force an attack on an allied nightmared unit to transfer the Nightmare to themselves.
  • As long as a unit is affected by Nightmare from Bane, Nightmare is replaced by a sub-ability which allows Bane to wake the unit up.
  • Nightmare's invulnerability status effect uses the default Invulnerability icon invulnerability icon, instead of its own ability icon.


Nightmare End
Nightmare End icon
Ability
Toggle
Ends all ongoing Nightmares.
Cooldown symbol
 0

  • Replaces Nightmare icon Nightmare until there is no Nightmare debuff from Bane active.
  • Can wake a unit up at any time during a Nightmare, even during the 1 second invulnerability.
  • Wakes up all units which were put asleep by Nightmare, no matter who put them asleep.


Fiend's Grip
Fiend's Grip icon
Affects
Enemies / Self
Damage
Magical
Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 second based on the unit's maximum mana.
Cast Range: 625 (Talent 645)
Max Channel Time: 6 (Talent 9)
Damage per Second: 100/155/215
Max Mana Drain per Second: 5%
Cooldown symbol
 120/110/100
Mana symbol
 200/300/400
Buff/Debuff
Modifiers [?]
Fiends Grip
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

  • Provides True Sight over the target until the channeling ends.
  • Deals 50/77.5/107.5 damage and drains 2.5% mana in 0.5 second intervals, starting immediately as the channeling begins, resulting in up to 12 (Talent 18) instances.
  • Can drain up to 30% (Talent 45%) of the target's maximum mana.
  • Applies the damage first on each tick, and then the mana loss.
  • Choosing the duration increasing talent does not affect Bane's currently active Fiend's Grip instance.


Talents

Hero Talents
+3s Fiend's Grip icon Fiend's Grip Duration25+250 Brain Sap icon Brain Sap Damage/Heal
+30 Movement Speed20-3s Nightmare icon Nightmare Cooldown
+5% Fiend's Grip icon Fiend's Grip Max Mana Drain15+13 Enfeeble icon Enfeeble Damage Per Second
+20% Enfeeble icon Enfeeble Cast Range Reduction10-3s Brain Sap icon Brain Sap Cooldown

Attribute Bonus

Attribute Bonus
Can be used by illusions. Not disabled by Break. 33
Attribute Bonus icon
Ability
Passive
Affects
Self
+2 to All Attributes
Strength attribute symbol Strength Bonus: 2/4/6/8/10/12/14
Agility attribute symbol Agility Bonus: 2/4/6/8/10/12/14
Intelligence attribute symbol Intelligence Bonus: 2/4/6/8/10/12/14
Min Level: 6

  • Requires hero level 6 to be unlocked.
    • The minimum levels required per level of Attribute Bonus are 6/8/10/12/14/16/18.
    • If all ability points are spent on their respective levels, this ability levels up automatically on levels 17/19/21/22/23/24/26.

Recommended items

Gameplay

Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeebles his enemies, diminishing their attacks. The Bane Elemental puts heroes to sleep, sending them into a restless Nightmare as he feeds on their vital energies through Brain Sap. Some will never wake. Caught in the Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies.
Roles: Support Support Disabler Disabler Nuker Nuker Durable Durable
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • The origin of the name "Atropos" comes from Greek mythology. One of the Moirai Sisters (commonly referred to as the Sisters of Fate), Atropos was the sister in charge of cutting the "Life Thread" of those who were going to die. Her name literally means 'the no-Turning One' (> α 'no, without' + τρέπειν 'to turn'), referring to the irreversible and inevitable destiny of death.
  • Bane's rival line towards Tinker minimap icon Tinker ▶️ "Do Tinkers dream of electric sheepsticks?" is a reference to the book Do Androids Dream of Electric Sheep?. "Sheepstick" is also a commonly used name for the Scythe of Vyse icon Scythe of Vyse.
  • The theme and abilities of Bane are based on the game Tactics Ogre: The Knight of Lodis. In this game, there is a Bane "element" which provides spells that are named Enfeeble, Brain Sap, Nightmare and Fiend's Grip, with a similar theme of Bane in Dota 2.
  • Bane's move line ▶️ "Sleep no more!" is a reference to Shakespeare's play Hamlet, in particular, his famous "To be or not to be" soliloquy. Hamlet reasons over whether to take his own life or carry on: "To die, to sleep-. No more-and by a sleep we say to end..."
  • Fiend's Grip sound effect makes use of one of Bane's lines ("▶️ The bane of your existence").
  • Bane's Last hit Response "▶️ The wages of fear" is a reference to the film of the same name.
  • Bane is the only hero in Dota that has equally both base and growth value on all 3 attributes, even some general attributes value adjustments have been made on other heros through different versions, only Bane still keeps this peculiarity in every version, intentionally.

Gallery

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