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Mogul Khan, the Axe, is a melee strength hero, infamous for creating chaos in battle and thriving off of it.
Axe is commonly played as an initiator, as his potent disables can disrupt the enemy's formation and give his team openings in fights. Axe's fighting style demands that he gets up close and very personal, as he can taunt enemies into attacking him with Berserker's Call, preventing them from engaging his teammates and granting him a huge amount of bonus armor. Once he has the enemy's attention, he can counter those who strike him with a sweeping Counter Helix that slashes all enemies at melee range with pure damage. He also has a slow and damage-over-time nuke in Battle Hunger, which can harass the enemy or force them to join in battle, while also slowing their movement speed and boosting his own. Finally, he has the ability to unconditionally remove weakened enemies from the battlefield if they are under a certain threshold with Culling Blade, while simultaneously boosting his allies' speed. A bloodthirsty and indomitable warrior, Axe's presence on the battlefield is felt by friend and foe alike, dominating the attention of the enemy wherever he goes.
Bio
Abilities
No Target
Enemies / Self
- Affected units cannot use any spells or items and are forced to attack Axe for its duration.
- Units attempt to follow and attack Axe regardless of distance, vision, obstacles, or status.
- Affected units are still subject to disables and do not gain free pathing.
- If Axe turns invisible during the taunt, affected enemies start attacking the next closest enemy to them.
- If no enemies are nearby, affected units stand still. While standing still, they can be given one order which they then execute. This order cannot be manually canceled.
- This can be any order, including casting of an ability or item, or a move or attack order.
- After that order, the unit cannot do anything and stands still until the taunt expires. However, if Axe turns visible again, affected units start attacking him again.
- The taunt has the same priority as Winter's Curse, but lower priority than Duel.
- Same priority means that affected units attack the first taunt source, and switch to the other source once the first one expires.
- Taunts generally have a higher priority than Fear, however, Fear prevents the unit from attacking while taunted.
- Affects invisible units and units in the Fog of War. Does not affect towers, wards, invulnerable or hidden units.
- Re-casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
- When Axe dies, the taunt ends immediately.
- Does not affect lane creeps from the very first creep wave that spawns, until they meet the opposing creeps in the lane.
- Axe is granted 12% movement speed for every affected enemy. This effect stacks.
- Casting Battle Hunger multiple times on the same target does not stack, but refreshes the duration instead.
- Using Devour, Demonic Conversion, or Hand of Midas also removes the debuff.
- Killing illusions does not remove the debuff.
- The affected unit itself has to make the kill to remove the debuff. Summons or illusions owned by the same player do not remove it when they make a kill.
- Deals damage based on the level upon cast of the ability. Leveling up Battle Hunger does not update the damage of already placed debuffs.
- However, choosing the damage upgrading talent immediately upgrades all of Axe's currently active Battle Hunger debuffs.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 12 instances.
- Can deal up to 192/288/384/480 ( 216/312/408/504) damage (before reductions) when lasting its full duration.
- When upgraded, directly reduces any damage the debuffed target deals. This includes damage from spells.
- Choosing the damage upgrading talent immediately upgrades all of Axe's currently active Battle Hunger debuffs.
- Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from Moon Glaives, Death Ward, Split Shot and Flak Cannon cannot trigger Counter Helix.
- Can proc on the secondary attacks from other instant attacks.
- Despite the visual effects, the damage is applied instantly within the radius.
- Counter Helix uses pseudo-random distribution.
- Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.
- When the talent is chosen, the proc chance and cooldown are shared between the procs upon getting attacked and upon attacking.
- When the target's health is above the threshold, it only applies its regular damage (magical) and plays a different sound.
- Even when the target dies to the regular damage (possible with damage amplifications), the other effects of Culling Blade are not applied.
- When the target's health is below the threshold, it does the following:
- It deals damage to the target equal to the health threshold value, in the form of pure damage (flagged as HP Removal).
- It applies the speed bonus to Axe and nearby allies.
- If the target was a hero, clone or illusion, its cooldown gets reset.
- When having Aghanim's Scepter, Battle Hunger is applied to all enemy heroes (including illusions and clones) and creep-heroes within range.
- The target's health is checked upon reaching the cast point, so if it gained health during that time so it exceeds the health threshold, the cull fails.
- Culling Blade is able to kill targets affected by Shallow Grave, False Promise and Battle Trance but not Wraith Delay
Talents
Hero Talents | ||
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2x Battle Hunger Armor Multiplier | 25 | +100 Berserker's Call AoE |
+1 Bonus Armor per Culling Blade Stack | 20 | +150 Culling Blade Damage |
+30 Counter Helix Damage | 15 | +12% Battle Hunger Slow |
+12% Movement Speed per active Battle Hunger | 10 | +4s Culling Blade Speed Bonus Duration |
Recommended items
Gameplay
One by one the soldiers of the Red Mist fell, some in battle, others to Moghul Khan's ambitions, until the self-declared general found himself a commander without troops. No matter, Axe thought. For a one-man army is the best army of all. Leaping into battle, Moghul Khan compels nearby foes to attack him with a taunting Berserker's Call. Absorbing blows from every direction, Axe reacts by swinging his axe full circle in a Counter Helix, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Moghul Khan feel an inexplicable Battle Hunger, a hunger that is never sated before Axe sends them to an early grave with Culling Blade. | |
Roles: | Initiator Durable Disabler Jungler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Axe's alternate/fun name was "Mogul Kahnt Touch This", a reference to MC Hammer's famous song U Can't Touch This.
- Axe, Disruptor, and Warlock are all related as they come from the Oglodi tribe.
- Axe's phrase ▶️ "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Better dead than Red".
- Several of Axe's deny and Culling Blade killing blow responses (such as ▶️ "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Factory.[1]
- Axe's name, lore and "one-man army" image may have been inspired by Khan Noonien Singh in the Star Trek series, who was also described as a "one-man army" and killed uncooperative subordinates (along with used-to wearing a red shirt).
- Axe was the mascot of Dota 2, featuring only himself in several Dota 2 pages and game arts. This was removed in November 2013 for unknown reasons.
- In The Lab, a VR game by Valve, there are some Bendies who wield Axe's war axe, along with other Dota 2 weapons like a Stout Shield, Huskar's spear and Legion Commander's sword.
Gallery
Model and icons before November 21, 2013 Patch