=== [[Dota 2 Reborn]] ===
==== [[Custom Games]] ====
*Added support for up to 24 players in custom games.
*Custom Games can now be played on official dedicated servers. You'll start seeing [[Overthrow]] and Dota 10v10 on our servers today, and we'll expand coverage to other games in the near future.
*Added the '''Dota 10v10''' Custom Game that was played at the [[The International 2015/All-Stars|TI5 Allstars]] game
*Added support for debugging Lua scripts with Eclipse.
==== Gameplay ====
*[[Wards]] now give a visual indication before you click to place them if the location is invalid
*Mid-lane river ramps separation lessened.
*Updated neutral camp spawner locations and nearby tree formations to bring them more in line with Source1.
*Fixed a bug with selecting lanes on the map during hero selection.
*Courier and ward [[loadout]] screens are now mostly functional.
*Due to a known issue, particle systems on couriers may sometimes appear incorrectly in this release.
*Hero selection performance has been improved for players who own many items.
*Fixed jittery portrait animation.
*Fixed some hero sounds getting stuck on when clients requested a full network update (e.g. due to packet loss)
==== Mac/Linux ====
*Fixed bug where middle-clicking could sometimes cause mouse wheel events to be incorrectly triggered, resulting in middle-click-to-drag causing the screen to zoom in.
*Fix networking bug causing extremely high packet loss in matches that are using the new relay protocol. This caused many clients to be stuck at the loading screen.
==== Panorama ====
*Added the <code>'"`UNIQ--nowiki-0000000E-QINU`"'</code> and <code>'"`UNIQ--nowiki-0000000F-QINU`"'</code> APIs.
*Added Panorama bindings for client-side particle systems in the object Particles, with the same API as <code>'"`UNIQ--nowiki-00000010-QINU`"'</code> in Lua.
==== SFM ====
*Fixed a crash during movie layoff.
*Fixed movie layoff to write alpha if requested.
==== Hammer ====
*<code>'"`UNIQ--nowiki-00000011-QINU`"'</code> tileset updated.
*Reduced map compile time.
*Fixed excessive memory usage when adding many layers to a map using the tile editor.