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| valign = "center" width = "18%" | <div style="float:left;padding:8px;">[[File:Mystic Staff icon.png|50px|link=Mystic Staff]]</div>'''[[Mystic Staff]]''' |
| valign = "center" width = "18%" | <div style="float:left;padding:8px;">[[File:Mystic Staff icon.png|50px|link=Mystic Staff]]</div>'''[[Mystic Staff]]''' |
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+25 Intelligence |
+25 Intelligence |
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+ | |} |
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+ | |||
+ | == Talents improving attributes == |
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+ | {| class="wikitable" style="table-style:fixed; width:100%" |
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+ | ! rowspan="2" style="width:15%; color:white; background-color:#3578e3; font-size:12pt;" | Bonus |
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+ | ! colspan="2" style="color:white; background-color:#3578e3; font-size:11pt;" | Level 10 |
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+ | ! colspan="2" style="color:white; background-color:#1c5eca; font-size:11pt;" | Level 15 |
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+ | ! colspan="2" style="color:white; background-color:#15499d; font-size:11pt;" | Level 20 |
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+ | ! colspan="2" style="color:white; background-color:#0c2a5a; font-size:11pt;" | Level 25 |
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+ | |- |
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+ | ! style="color:white; background-color:#3578e3; font-size:11pt;" | Left |
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+ | ! style="color:white; background-color:#3578e3; font-size:11pt;" | Right |
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+ | ! style="color:white; background-color:#1c5eca; font-size:11pt;" | Left |
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+ | ! style="color:white; background-color:#1c5eca; font-size:11pt;" | Right |
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+ | ! style="color:white; background-color:#15499d; font-size:11pt;" | Left |
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+ | ! style="color:white; background-color:#15499d; font-size:11pt;" | Right |
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+ | ! style="color:white; background-color:#0c2a5a; font-size:11pt;" | Left |
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+ | ! style="color:white; background-color:#0c2a5a; font-size:11pt;" | Right |
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+ | |- style="vertical-align:top;" |
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+ | ! style="vertical-align:middle;" | [[Attributes|All Stats]] |
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+ | {{Talent bonus table row|all stats}} |
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+ | |- style="vertical-align:top;" |
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+ | ! style="vertical-align:middle;" | [[Strength]] |
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+ | {{Talent bonus table row|strength}} |
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+ | |- style="vertical-align:top;" |
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+ | ! style="vertical-align:middle;" | [[Agility]] |
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+ | {{Talent bonus table row|agility}} |
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+ | |- style="vertical-align:top;" |
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+ | ! style="vertical-align:middle;" | [[Intelligence]] |
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+ | {{Talent bonus table row|intelligence}} |
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Revision as of 08:58, 21 October 2017
Attributes are the main statistics of all heroes that independently determine most scaling statistics. These attributes are strength, agility, and intelligence. Attributes are gained when a hero levels up, obtains a talent, buys certain items, or uses certain abilities.
Primary attribute
Every hero has a primary attribute, which controls their attack damage. Every point in their primary attribute adds 1 point of damage to their attacks, and any bonus to a hero's primary attribute will affect that hero's attack damage. Usually, a hero's primary attribute will determine how they are played. For example, intelligence heroes are typically more dependent on abilities. A hero's primary attribute typically grows faster than the other two attributes.
Strength
Strength is a measure of a hero's toughness and endurance. Strength determines a hero's maximum health and health regeneration. Heroes with strength as their primary attribute can be hard to kill, so they will often take initiator and tank roles, initiating fights and taking most of the damage from enemy attacks.
- Every point in strength increases maximum health by {{#show:Attributes|?bonus health#}}.
- Every point in strength increases health regeneration by {{#show:Attributes|?bonus health regeneration flat#}} health per second.
- If strength is a hero's primary attribute, every point in strength increases their attack damage by {{#show:Attributes|?bonus damage#}}.
Agility
Agility is a measure of a hero's swiftness and dexterity. Agility determines a hero's armor and attack speed. Heroes with agility as their primary attribute tend to be more dependent on their auto-attacks and items, and are usually capable of falling back on their abilities in a pinch. Agility heroes often take carry and Gank roles.
- Every point in agility increases a hero's armor by 1/Expression error: Unrecognized punctuation character "{"..
- Every point in agility increases a hero's attack speed by {{#show:Attributes|?bonus attack speed#}}.
- If agility is a hero's primary attribute, every point in agility increases their attack damage by {{#show:Attributes|?bonus damage#}}.
Intelligence
Intelligence is a measure of a hero's wit and wisdom. Intelligence determines a hero's maximum mana, mana regeneration and spell damage. Heroes with intelligence as their primary attribute tend to rely on their abilities to deal damage or help others. Intelligence heroes often take support, gank, and pusher roles.
- Every point in intelligence increases a hero's maximum mana by {{#show:Attributes|?bonus mana#}}.
- Every point in intelligence increases a hero's mana regeneration by {{#show:Attributes|?bonus mana regeneration flat#}} mana per second.
- Every point in intelligence increases a hero's spell damage by Expression error: Unrecognized punctuation character "{".%.
- If intelligence is a hero's primary attribute, every point in intelligence increases their attack damage by {{#show:Attributes|?bonus damage#}}.
Items improving attributes
Each attribute has its own set of items that focus on boosting it. These items are different for each attribute. In order to categorize them, they're split into 5 different sections:
- Simple Items boost their associated attribute by 3. These items can be built into their Upgrade Item, and are usually taken as starting items to make up for gaps in a hero's statistics. The Iron Branch costs 50 gold while the other 3 cost 150 gold.
- Upgrade Items boost their associated attribute by 6, the other two attributes by 3, and increase damage by 3. They are made by combining an attribute's Simple Item, a Circlet, and a recipe. They're generally taken if a hero is having difficulty reaching their core items. Their costs differ between attributes.
- Medium Items boost their associated attribute by 6. Though generally not taken to increase attributes, these items can all be combined with Boots of Speed and Gloves of Haste in order to build Power Treads. They cost 450 gold.
- Large Items boost their associated attribute by 10. These items are usually components in more powerful items, and all combined with Point Booster are used to make Aghanim's Scepter. They cost 1000 gold.
- Ultimate Items boost their associated attribute by 25. These are mostly used to make late game items because of how expensive they are. Their costs differ between attributes, but are between 2700 and 3200 gold.
Simple | Upgrade | Medium | Large | Ultimate | |
---|---|---|---|---|---|
All Attributes | Iron Branch
+1 All Attributes |
Magic Wand
+4 All Attributes |
Circlet
+2 All Attributes |
Ghost Scepter
+5 All Attributes |
Ultimate Orb
+10 All Attributes |
Strength | Gauntlets of Strength
+3 Strength |
Bracer
+6 Strength |
Belt of Strength
+6 Strength |
Ogre Club
+10 Strength |
Reaver
+25 Strength |
Agility | Slippers of Agility
+3 Agility |
Wraith Band
+6 Agility |
Band of Elvenskin
+6 Agility |
Blade of Alacrity
+10 Agility |
Eaglesong
+25 Agility |
Intelligence | Mantle of Intelligence
+3 Intelligence |
Null Talisman
+6 Intelligence |
Robe of the Magi
+6 Intelligence |
Staff of Wizardry
+10 Intelligence |
Mystic Staff
+25 Intelligence |
Talents improving attributes
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
All Stats | ||||||||
Strength | ||||||||
Agility | ||||||||
Intelligence |
Abilities and items modifying attributes
- Attribute Modification: +25 Strength
- Morphling - [[Morphling#|]]Bonus Attributes: +3/4/5/6 Agility
Attribute Modification: +2/4/8/16 Agility, -2/4/8/16 Strength per second
Bonus is gained from leveling the ability. - Morphling - [[Morphling#|]]Bonus Attributes: +3/4/5/6 Strength
Attribute Modification: +2/4/8/16 Strength, -2/4/8/16 Agility per second
Bonus is gained from leveling the ability. - Outworld Devourer - [[Outworld Devourer#|]]
- Attribute Modification: +6/14/22/30 Agility
Duration: 2
Grants Phantom Lancer agility upon successfully attacking the rush target. - Attribute Modification: +10 Strength/Agility/Intelligence
Switches the attribute bonus between Strength, Agility, and Intelligence. - Silencer - [[Silencer#|]]Attribute Modification: ±2 Intelligence per stack
One stack is permanently applied every time an enemy hero dies in a 925 AoE or is killed by Silencer. Intelligence is added to Silencer and removed from dying heroes. - Attribute Modification: -1 All / +3 Agility per stack
Duration: 15/30/60/120
One stack is applied every time Slark attacks an enemy hero. Each stack reduces the attributes of enemies and adds Agility to Slark. - Attribute Modification: +12/24/36 Strength
Duration: 25
Abilities modified by attributes
- Centaur Warrunner - [[Centaur Warrunner#|]]Return Damage: 16/18/20/22 + 30%/45%/60%/75% Strength
- Damage: 100%/200%/300% Strength
- Drow Ranger - [[Drow Ranger#|]]
- Damage: 75 + 2 x Primary attribute
- Huskar - [[Huskar#|]]Health Regen above Threshold: 10 + 5%/10%/15%/20% Primary attribute
Health Regen below Threshold: 10 + 20%/40%/60%/80% Primary attribute
Duration: 16
Modified by target hero's primary attribute. If the target is below the 35% of max health threshold, the health regeneration is boosted. - Stun Duration: 0.25 to 1.25/2.25/3.25/4.25
Damage: 100 + (0.25 to 0.5/1/1.5/2) x Agility
If Strength is 50% higher than Agility, does minimum damage but maximum stun. If Agility is 50% higher than Strength, does minimum stun and maximum damage. - Nyx Assassin - [[Nyx Assassin#|]]Damage and Mana Burn: 3.5/4/4.5/5 × Intelligence
Modified by target hero's Intelligence. - Outworld Devourer - [[Outworld Devourer#|]]Damage: 8/9/10 × Intelligence Difference
If the target's Intelligence is greater than Outworld Devourer's, the spell has no effect. - Damage and Self Heal: 60/90/120 + 30%/45%/60% Strength
- Damage: 35%/50%/65%/80% Intelligence
- Damage: 60/80/100/120 + 1.6 × Intelligence
- Illusions benefit from attributes.
See also
{{#set: | bonus health = 20 | bonus health regeneration flat = 0.06 | bonus mana = 11 | bonus mana regeneration flat = 0.04 | bonus spell damage = (1/14) | bonus armor = (1/7) | bonus attack speed = 1 | bonus damage = 1 | health = 200 | mana = 75 | magic resistance = 25% }}
de:Attribute