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The frequency with which units attack is measured in attack speed. A unit's attack speed can be modified by items, agility, abilities, and auras.

Base attack time

Every unit has a base attack time (BAT), which refers to the default interval between attacks for an unbuffed unit with 0 agility and no attack speed bonus. For example, a melee lane creep has a BAT of 1.00 seconds, and thus attacks once every second by default. Similarly, if a hero with 1.7 BAT had 0 agility and no bonus attack speed, they would attack once every 1.70 seconds. While nearly every unit can have their attack speed modified, only a few heroes can actively change their BAT.

Every hero has a BAT of 1.7 except for the following:

Hero Base Attack Time Difference in Attacks/Sec AS Range in 1.7 BAT Representation Actual AS Range in game
Alchemist minimap icon Alchemist (Chemical Rage icon Chemical Rage LVL 3 + Talent) 0.8 (+112.5%) 42.5~1275 132.5~712.5
Alchemist minimap icon Alchemist (Chemical Rage icon Chemical Rage LVL 2 + Talent) 0.95 (+78.9%) 35.8~1073.7 98.9~678.9
Alchemist minimap icon Alchemist (Chemical Rage icon Chemical Rage LVL 3) 1 (+70%) 34~1020 90~670
Alchemist minimap icon Alchemist (Chemical Rage icon Chemical Rage LVL 1 + Talent) 1.1 (+54.5%) 30.9~927.3 74.5~654.5
Alchemist minimap icon Alchemist (Chemical Rage icon Chemical Rage LVL 2) 1.15 (+47.8%) 29.6~887 67.8~647.8
Dark Willow minimap icon Dark Willow 1.3 (+30.8%) 26.2~784.6 50.8~630.8
Alchemist minimap icon Alchemist (Chemical Rage icon Chemical Rage LVL 1) 1.3 (+30.8%) 26.2~784.6 50.8~630.8
Juggernaut minimap icon Juggernaut 1.4 (+21.4%) 24.3~728.6 41.4~621.4
Oracle minimap icon Oracle 1.4 (+21.4%) 24.3~728.6 41.4~621.4
Anti-Mage minimap icon Anti-Mage 1.4 (+21.4%) 24.3~728.6 41.4~621.4
Troll Warlord minimap icon Troll Warlord (Berserker's Rage icon Berserker's Rage) 1.45 (+17.2%) 23.4~703.4 37.2~617.2
Lone Druid minimap icon Lone Druid (True Form icon True Form) 1.5 (+13.3%) 22.7~680 33.3~613.3
Morphling minimap icon Morphling 1.5 (+13.3%) 22.7~680 33.3~613.3
Queen of Pain minimap icon Queen of Pain 1.5 (+13.3%) 22.7~680 33.3~613.3
Terrorblade minimap icon Terrorblade 1.5 (+13.3%) 22.7~680 33.3~613.3
Windranger minimap icon Windranger 1.5 (+13.3%) 22.7~680 33.3~613.3
Huskar minimap icon Huskar 1.6 (+6.2%) 21.3~637.5 26.3~606.3
Lina minimap icon Lina 1.6 (+6.2%) 21.3~637.5 26.3~606.3
Drow Ranger minimap icon Drow Ranger 1.65 (+3.1%) 21~618 23~603
Bristleback minimap icon Bristleback 1.8 (-5.6%) 18.9~566.7 14.4~594.4
Magnus minimap icon Magnus 1.8 (-5.6%) 18.9~566.7 14.4~594.4
Sven minimap icon Sven 1.8 (-5.6%) 18.9~566.7 14.4~594.4
Weaver minimap icon Weaver 1.8 (-5.6%) 18.9~566.7 14.4~594.4
Lifestealer minimap icon Lifestealer 1.85 (-8.1%) 18.4~551.4 11.9~591.9
Treant Protector minimap icon Treant Protector 1.9 (-10.5%) 17.9~536.8 9.5~589.5
Spirit Breaker minimap icon Spirit Breaker 1.9 (-10.5%) 17.9~536.8 9.5~589.5
Doom minimap icon Doom 2 (-15%) 17~510 5~585
  • Note: Rubick minimap icon Rubick is also capable of lowering his BAT if he steals and uses any of the abilities listed in the above table.
Unit Base Attack Time Difference in Attacks/Sec AS Range in 1.7 BAT Representation Actual AS Range in game
Witch Doctor Death Ward model Death Ward 0.22 (+672.7%) 155~4636 692.7~1272.7
Visage Familiar model Familiar 0.4 (+325.0%) 85~2550 345~925
Necronomicon Warrior 3 model Necronomicon Warrior 0.75 (+126.6%) 45~1360 146.6~726.6
Lycan Wolf model Lycan Wolf (level 4) 0.9 (+88.9%) 38~1133 108.9~688.9
Nature's Prophet Treant model Greater Treant 1 (+70.0%) 34~1020 90~670
Melee creeps Melee and Ranged Creeps 1 (+70.0%) 34~1020 90~670
Necronomicon Archer 3 model Necronomicon Archer 1 (+70.0%) 34~1020 90~670
Lycan Wolf model Lycan Wolf (level 3) 1 (+70.0%) 34~1020 90~670
Lycan Wolf model Lycan Wolf (level 2) 1.1 (+54.6%) 30.9~927.6 74.6~654.6
Warlock Golem model Warlock's Golem 1.2 (+41.7%) 28~850 61.7~641.7
Lycan Wolf model Lycan Wolf (level 1) 1.2 (+41.7%) 28~850 61.7~641.7
Wraith King Skeleton model Wraith King Skeleton 1.2 (+41.7%) 28~850 61.7~641.7
Beastmaster Boar model Boar 1.25 (+36.0%) 27~816 56~656
Brewmaster Earth minimap icon Earth 1.35 (+25.9%) 25~756 45.9~625.9
Brewmaster Fire minimap icon Fire 1.35 (+25.9%) 25~756 45.9~625.9
Broodmother Spiderling model Spiderite 1.35 (+25.9%) 25~756 45.9~625.9
Broodmother Spiderling model Spiderling 1.35 (+25.9%) 25~756 45.9~625.9
Lone Druid Spirit Bear model Spirit Bear (level 4) 1.35 (+25.9%) 25~756 45.9~625.9
Lone Druid Spirit Bear model Spirit Bear (level 3) 1.45 (+17.2%) 23~703 37.2~617.2
Enigma Eidolon model Eidolon 1.5 (+13.3%) 23~680 33.3~613.3
Invoker Forged Spirit model Forged Spirit 1.5 (+13.3%) 23~680 33.3~613.3
Venomancer Plague Ward model Plague Ward 1.5 (+13.3%) 23~680 33.3~613.3
Shadow Shaman Serpent Ward model Serpent Ward 1.5 (+13.3%) 23~680 33.3~613.3
Brewmaster Storm minimap icon Storm 1.5 (+13.3%) 23~680 33.3~613.3
Lone Druid Spirit Bear model Spirit Bear (level 2) 1.55 (+9.7%) 22~658 29.7~609.7
Undying Zombie model Undying Zombie 1.6 (+6.3%) 21~638 26.3~606.3
Lone Druid Spirit Bear model Spirit Bear (level 1) 1.65 (+3.0%) 21~618 23~603
Nature's Prophet Treant model Treant 1.75 (-2.9%) 19~583 17.1~597.1
Roshan model Roshan 2 (-15.0%) 17~510 5~585
Siege creeps Siege Creeps 2.7 (-37.0%) 13~378 -17~563
Neutral Unit Base Attack Time
Ghost model Ghost 1
Centaur Courser model Centaur Courser 1.3
Ancient Granite Golem model Ancient Granite Golem 1.35
Ancient Rock Golem model Ancient Rock Golem 1.35
Alpha Wolf model Alpha Wolf 1.35
Dark Troll Summoner model Dark Troll Summoner 1.35
Hill Troll model Hill Troll 1.35
Kobold model Kobold 1.35
Kobold Foreman model Kobold Foreman 1.35
Kobold Soldier model Kobold Soldier 1.35
Mud Golem model Mud Golem 1.35
Ogre Bruiser model Ogre Bruiser 1.35
Ogre Frostmage model Ogre Frostmage 1.35
Satyr Mindstealer model Satyr Mindstealer 1.35
Satyr Tormenter model Satyr Tormenter 1.35
Mud Golem model Shard Golem 1.35
Wildwing model Wildwing 1.35
Wildwing Ripper model Wildwing Ripper 1.35
Ancient Black Dragon model Ancient Black Dragon 1.5
Ancient Prowler Acolyte model Ancient Prowler Acolyte 1.5
Ancient Prowler Shaman model Ancient Prowler Shaman 1.5
Centaur Conqueror model Centaur Conqueror 1.5
Fell Spirit model Fell Spirit 1.5
Hellbear model Hellbear 1.5
Giant Wolf model Giant Wolf 1.55
Hellbear Smasher model Hellbear Smasher 1.55
Harpy Scout model Harpy Scout 1.6
Harpy Stormcrafter model Harpy Stormcrafter 1.6
Hill Troll Berserker model Hill Troll Berserker 1.6
Vhoul Assassin model Vhoul Assassin 1.6
Satyr Banisher model Satyr Banisher 1.7
Ancient Black Drake model Ancient Black Drake 1.8
Ancient Rumblehide model Ancient Rumblehide 1.8
Ancient Thunderhide model Ancient Thunderhide 1.8
Hill Troll Priest model Hill Troll Priest 1.8

Attack speed representation

The reciprocal of base attack time is base attack speed. For most heroes, this is 1 / 1.7 = 0.588 attacks per second. Attack speed is expressed in percent of base attack speed. The base is therefore expressed as 100. Each point of increased attack speed (IAS) adds 1 to that, giving 1% of base attack speed. Each point of agility increases IAS by 1. IAS is also modifiable by items, abilities, buffs, and debuffs. Attack speed works together with BAT to determine how often a unit can attack.

Attack speed caps of 20 and 600 are reached with -80 attack speed reduction and with +500 increased attack speed respectively, since every unit has a base attack speed of 100.

  • Note: When mousing over attack damage in the HUD, the first field shows the attack speed and the time per attack in parenthesis. The attack speed field is defaulted to 100 and adds the IAS afterward, leading to a lower boundary of 20 and an upper boundary of 600. Even though the display may show a unit to "exceed" these boundaries, the actual attack speed used for calculations will still obey the caps of 20 and 600. This can be easily verified by observing that the "time between attacks" display does not change even when pushing well past "600 attack speed".
  • Note2: Units that do not have 1.7 BAT will display their attack speed differently in the in-game HUD as if they had 1.7 BAT. For example, a unit with 0.85 BAT and no bonus attack speed (100 attack speed) will display itself as having 200 attack speed, because 0.85 seconds is how long a unit with 1.70 BAT and 200 attack speed would take in between attacks. This strange quirk makes it harder to figure out if a hero without 1.7 BAT is nearing the attack speed cap, but it does allow players to compare this uniform "attack speed metric" across all heroes more easily (only their base attack time though, as any bonuses are not expressed in this "attack speed metric", but just added on top).

Attack speed formula

IAS vs BAT Attack per second graph

IAS vs BAT: attacks per second

The formulas below denote the relationship between BAT, IAS, attacks per second, and time between attacks.

Attacks per second = [(100 + IAS) × 0.01] / BAT
Attack time = BAT / [(100 + IAS) × 0.01] = 1 / (attacks per second)

For example, a lvl 1 Axe with no items has 1.7 BAT and 20 agility, which is converted to (0.20).

Attacks per second = [(100 + IAS) × 0.01] / BAT
Attacks per second = [(100 + 20) × 0.01] / 1.7
Attacks per second = 1.2 / 1.7
Attacks per second = ~0.706

>> Axe attacks about 0.706 times per second.

Attack time = 1 / 0.706
Attack time = ~1.417

>> Axe takes about 1.417 seconds between attacks.

Remember that units start with 100 attack speed, which caps at 20 and 600. This can be modified by IAS, which therefore caps at -80 and +500.


Here are some attack speed benchmarks and their effect on attacks per second:

-80 attack speed, a unit with 20 AS will take 5/1 times their BAT to attack (1/5x normal speed) (lower cap)
-75 attack speed, a unit with 25 AS will take 4/1 times their BAT to attack (1/4x normal speed)
-66 attack speed, a unit with 33 AS will take 3/1 times their BAT to attack (1/3x normal speed)
-50 attack speed, a unit with 50 AS will take 2/1 times their BAT to attack (1/2x normal speed)
+00 attack speed, a unit with 100 AS will take 1/1 times their BAT to attack (1x normal speed)
+100 attack speed, a unit with 200 AS will take 1/2 times their BAT to attack (2x normal speed)
+200 attack speed, a unit with 300 AS will take 1/3 times their BAT to attack (3x normal speed)
+300 attack speed, a unit with 400 AS will take 1/4 times their BAT to attack (4x normal speed)
+400 attack speed, a unit with 500 AS will take 1/5 times their BAT to attack (5x normal speed)
+500 attack speed, a unit with 600 AS will take 1/6 times their BAT to attack (6x normal speed) (upper cap)

List of items increasing attack speed

Error: No field named "bonus_attack_speed" found for any of the specified database tables.

List of abilities increasing attack speed

  • Curse of Avernus icon
    Attack Speed Bonus: 10/20/30/40
    Duration: 4.5
    Affects every unit attacking a debuffed unit.
  • Frenzy (Ancient Thunderhide) icon
    Attack Speed Bonus: 75
    Duration: 8
    Affects targeted ally.
  • Ancient Thunderhide - [[Ancient Thunderhide#|]]
    Attack Speed Bonus: 15
    Radius: 900
    Aura, affecting allies within range.
  • Magnetic Field (Radiant) icon
    Attack Speed Bonus: 50/60/70/80
    Duration: 3.5/4.5/5.5/6.5
    Radius: 275
    Affects all allied heroes and buildings within the field.
  • Culling Blade icon
    Attack Speed Bonus: 30
    Duration: 6 (Upgradable by Aghanim's Scepter. 10)
    Affects allies within a 900 radius upon successfully culling an enemy.
  • Inner Beast icon
    Attack Speed Bonus: 15/25/35/45
    Radius: 900
    Aura, affecting allies within range.
  • Strafe icon
    Attack Speed Bonus: 80/140/200/260
    Duration: 3 (Talent 7)
    Affects self.
  • Drum of Endurance icon
    Attack Speed Bonus: 35
    Duration: 6
    Affects allies within a 900 radius upon cast.
  • Hellbear Smasher - [[Hellbear Smasher#|]]
    Attack Speed Bonus: 15
    Radius: 900
    Aura, affecting allies within range.
  • Hurricane Pike icon
    Attack Speed Bonus: 100
    Duration: 5
    When it is cast on an enemy. Affects self. Only grants attack speed against the targeted enemy. Bonus is lost after 4 attacks or within 5 seconds, whichever is shorter.
  • Berserker's Blood icon
    Max Attack Speed Bonus: 220/260/300/340
    Affects self. Grants attack speed for point of health missing, reaching the cap at 10% health.
  • Alacrity icon
    Attack Speed Bonus: 10/25/40/55/70/85/100 (Upgradable by Aghanim's Scepter. /115)
    Duration: 9
    Affects targeted ally. Based on level of Wex icon Wex.
  • Wex icon
    Attack Speed Bonus per Wex Instance: 2/4/6/8/10/12/14
    Max instances: 3
    Affects self. 3 instances grant 6/12/18/24/30/36/42 attack speed.
  • Overcharge icon
    Attack Speed Bonus: 40/50/60/70
    Affects self and the Tether icon Tethered ally. Lasts until toggled off.
  • Press the Attack icon
    Attack Speed Bonus: 65/90/115/140
    Duration: 5
    Affects targeted ally.
  • Rage icon
    Attack Speed Bonus: 50/60/70/80
    Duration: 3/4/5/6
    Affects self.
  • Fiery Soul icon
    Attack Speed Bonus per Stack: 40/55/70/85 (Talent 75/90/105/120)
    Max Stacks: 3
    Duration: 10
    Affects self. Gains a stack on each spell cast. 3 stacks grant 120/165/210/255 (Talent 225/270/315/360) attack speed.
  • Lone Druid - [[Lone Druid#|]]
    Attack Speed Bonus: 20/30/40/50 (Talent 60/70/80/90)
    Duration: 25
    Affects self and the Lone Druid Spirit Bear icon Spirit Bear.
  • Leap icon
    Attack Speed Bonus: 60/80/100/120 (Talent 160/180/200/220)
    Duration: 2.5
  • Archer Aura (Necronomicon Archer) icon
    Attack Speed Bonus: 5/7/9
    Radius: 900
    Aura, affecting allies within range.
  • Hunter in the Night icon
    Attack Speed Bonus: 45/60/75/90
    Affects self. Grants bonuses only during the night.
  • Bloodlust icon
    Attack Speed Bonus: 30/40/50/60 (Talent 70/80/90/100)
    Duration: 30
    Affects targeted ally. Can be cast on buildings.
  • Phantom Strike icon
    Attack Speed Bonus: 130
    Duration: 4
    Affects self. Bonus is lost after 4 attacks or within 4 seconds, whichever is shorter. Buff is lost upon switching targets.
  • Battle Trance icon
    Attack Speed Bonus: 60/120/180
    Duration: 5
    Affects all allied heroes.
  • Fervor icon
    Attack Speed Bonus per Stack: 15/20/25/30
    Max Stacks: 7 (Talent 10)
    Affects self. Gains a stack on each attack on the same target. All stacks are lost upon changing target. 7 stacks grant 105/140/175/210 attack speed.
  • Ursa - [[Ursa#|]]
    Attack Speed Bonus: 400
    Duration: 15
    Affects self. Bonus is lost after 3/4/5/6 attacks or within 15 seconds, whichever is shorter.
  • Grave Chill icon
    Attack Speed Bonus: 64
    Duration: 3/4/5/6
    Affects self and the Visage Familiar icon Familiars.
  • Focus Fire icon
    Attack Speed Bonus: 400
    Duration: 20
    Affects self. Only grants attack speed against the targeted enemy. The buff is not lost upon switching target, so it continues to give attack speed upon switching back to it.
  • Winter's Curse icon
    Attack Speed Bonus: 55
    Duration: 4/4.75/5.5
    Affects all enemy units within 500 radius around the target.

List of items and abilities reducing attack speed

Attack speed/slows

Version history

Version
Description
  • Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger's Focus Fire and Ursa's Overpower).

See also



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