Attack range is the range at which a hero may perform their basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by certain abilities.
Melee and ranged
The attack range itself is not what decides if a unit is classified as ranged or melee. This characteristic is set for each unit individually, regardless of their actual attack range. This means that it is possible for a melee unit to have a higher attack range than a ranged unit. These are the differences between melee and ranged units:
- Melee heroes attacks hit instantly upon reaching their attack point.
- Melee heroes receive different values from certain items (usually "better"), such as Stout Shield or Quelling Blade.
- Melee attacks miss if the target moves more than 350 range out of the hero's attack range, unless they have True Strike.
- Melee heroes can attack up cliffs when an enemy stands at the edge of a cliff.
- Some abilities work exclusively for or against melee heroes (such as Ogre Frostmage's Ice Armor).
- Ranged heroes fire a projectile when they attack.
- The time it takes for a ranged projectile to land is determined by the hero's missile speed and their distance from the target.
- Projectile attacks can be disjointed, and can miss when attacking a target on higher terrain.
- Some abilities work exclusively for or against ranged heroes, such as Precision Aura.
- Dragon Knight, Lone Druid, Terrorblade and Troll Warlord (and Rubick) have abilities that allow them to switch between melee and ranged.
Acquisition range
In order to prevent units from automatically attacking any visible enemy unit, they have a certain acquisition range. This range determines how close an enemy has to get in order for the unit to automatically attack it. Since this only goes for auto-attacks, this range has no influence on units which have auto-attack disabled in the game options.
The default acquisition range for melee heroes is 600, and 800 for ranged heroes. There are some exceptions to this mainly due to abilities. The exceptions are:
- Sniper: 950
- Dragon Knight in Elder Dragon Form: 600
- Lone Druid in Druid Form: 600
- Troll Warlord in Berserker's Rage: 800
- Rubick in True Form or Berserker's Rage: 800
- Terrorblade in Metamorphosis: 600
Attack range table
M Melee
R Ranged
1 Attack range can be modified by abilities; see below.
2 These heroes use a different range when their active attack modifier is used manually, rather than used with autocast.
3 Most stealable spells which alter attack range also fully affect Rubick's attack range for their duration when stolen and used, with the exception of Elder Dragon Form and Metamorphosis, which do not change his attack range. See Spell Steal interaction for details. If picked by a ranged hero in the Ability Draft game mode however, Elder Dragon Form does increase their attack range, while Metamorphosis does not change the attack range of any other hero than Terrorblade.
Heroes | Base Attack Range | Modified Attack Range | Bonus Talent Range |
---|---|---|---|
700R | |||
675R | |||
670R | 150R lvl20 | ||
640R | 125R lvl25 | ||
630R | |||
625R | 100R lvl20 | ||
625R | |||
620R | |||
600R | 200R lvl25 | ||
600R | 150R lvl25 | ||
600R | |||
575R | 600R | 75R lvl20 | |
575R | |||
550R | 740R | ||
550R | 650/750/850/950R | 100R lvl25 | |
550R | 100R lvl20 | ||
550R | |||
550R | 150M | 175R lvl10 | |
500R | 150R lvl25 | ||
500R | |||
500R | 150M | ||
480R | |||
475R | 175R lvl25 | ||
450R | |||
425R | 700/800/900/1000R | ||
425R | |||
400R | 600R | 400R lvl20 | |
400R | 450R | 100R lvl25 | |
400R | |||
375R | |||
365R | |||
350R | |||
330R | |||
140R | 200/260/320/380R | ||
300M | |||
150M | 550R | ||
150M | 500R | ||
|
150M | 300M | |
|
150M |
Attack range modifying abilities
- Attack Range Bonus: 100
- Attack Range Bonus: 125
- Attack Range Bonus: 350
Duration: 60 - Attack Range Bonus: 140
Affects ranged heroes only. - Attack Range Bonus: 0 ( 190)
The Aghanim's Scepter upgrade provides bonus range, regardless of Impetus level. - Attack Range Bonus: 140
Affects ranged heroes only. - Attack Range Bonus: Global
Number of Attacks: 4
Duration: 5
Grants the caster temporary global attack range for a set number of attacks against the targeted enemy.
Affects ranged heroes only. - Attack Range Bonus: 100
- Attack Range Bonus: 400
- Attack Range Bonus: 150
- Attack Range Loss: 400
Range can be regained by casting Druid Form. - Attack Range Bonus: 175
Only in Druid Form. - Attack Range Bonus: 100
- Attack Range Bonus: 175
- Attack Range Bonus: 150
- Attack Range Bonus: 200
- Attack Range Bonus: 100/200/300/400
- Attack Range Bonus: 100
- Attack Range Bonus: 60/120/180/240
- Attack Range Bonus: 400
Duration: 40/44/48/52 - Attack Range Bonus: 0 ( 150)
The Aghanim's Scepter upgrade provides bonus range, regardless of Grow level. - Attack Range Loss: 350
Range is lost only when toggled on. - Attack Range Bonus: 75
- Attack Range Bonus: 100
- Death Ward Attack Range Bonus: 175
The attack range bonus is applied to Death Ward.
Version history
- Increased hero melee attack ranges from 128 to 150.
- Melee attacks now miss if the target is farther than 350 range more than their attack range.
- Gyrocopter's attack range reduced from 375 to 365.
- Rebalanced all heroes melee attack ranges between 100 and 128 to be 128.
- These were 100 before: Chaos Knight, Lifestealer, Abaddon, Lycan, Night Stalker, Underlord, Slardar, Undying, Beastmaster, Centaur Warrunner, Omniknight, Brewmaster, Tidehunter, Magnus, Spirit Breaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Anti-Mage, Juggernaut, Naga Siren, Phantom Lancer, Bristleback, Ogre Magi.
- These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer.
- Io's attack range increased from 525 to 575.
- Storm Spirit's attack range reduced from 500 to 480.
- Drow Ranger's attack range increased from 600 to 625.
- Storm Spirit's attack range reduced from 600 to 500.
- Templar Assassin's attack range increased from 130 to 140.
- Queen of Pain's attack range reduced from 600 to 550.
- Enchantress's attack range reduced from 600 to 550.
- Keeper of the Light's attack range reduced from 650 to 600.
- Tinker's attack range reduced from 550 to 500.
- Luna's attack range reduced from 325 to 300.
- Shadow Fiend's attack range increased from 450 to 500.
- Luna's attack range increased from 225 to 325.
- Shadow Fiend's attack range reduced from 500 to 450.
- Venomancer's attack range reduced from 490 to 450.
- Enchantress's attack range increased from 500 to 600.
- Enigma's attack range reduced from 525 to 500.
- Lone Druid's attack range increased from 500 to 550.
- Shadow Shaman's attack range reduced from 550 to 500.
- Keeper of the Light's attack range increased from 600 to 650.
- Pugna's attack range increased from 575 to 600.
- Shadow Fiend's attack range reduced from 550 to 500.
- Chen's attack range reduced from 550 to 500.
- Queen of Pain's attack range reduced from 650 to 600.
- Troll Warlord's attack range reduced from 525 to 500.
5.41-5.50
- Troll Warlord's attack range reduced from 550 to 525.
5.26
- Lich's attack range increased from 580 to 600.
See also
de:Attack range