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Anti-Mage
Anti-Mage
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 1.3
22 + 2.8
12 + 1.8
Level 0 1 15 25 30
Health 120 626 1022 1572 1748
+1.75 +4.05 +5.87 +8.37 +9.22
Mana 75 219 519 879 1011
+0.9 +1.5 +2.76 +4.26 +4.81
Armor -1 2.67 9.2 15.87 18.53
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

29
33

51
55

90
94

130
134

146
150

Attack Rate 0.71/s 0.87/s 1.15/s 1.44/s 1.55/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.4s BAT)
Attack Animation 0.3 + 0.6
Projectile Speed Instant
Move Speed ▶️ 310 (Nighttime 340)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Anti-Mage is a fast melee agility hero with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.

Bio

Anti-Mage minimap iconAnti-Mage
▶️ "They who live by the wand shall die by my blade."
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

Abilities

Mana Break
Mana Break icon
Ability
Passive
Affects
Enemies
Damage
Physical
Burns an opponent's mana on each attack. Mana Break deals {{#show:#Mana Break|?value2#}} of the mana burned as damage to the target.
Mana Burned per Hit: 28/40/52/64
Burned Mana as Damage: 50%
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.

  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Effectively increases a Anti-Mage's attack damage by Lua error in Module:Calculate at line 35: in expression "{{#show:#Mana Break|?value1#}}*{{#show:#Mana Break|?value2#}}". against units which have enough mana to burn.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.
  • Does not stack with Diffusal Blade's Diffusal Blade icon Manabreak.


Blink
Blink (Anti-Mage) icon
Affects
Self
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cast Animation: 0.4+0.53
Cast Range: Global
Max Blink Distance: 925/1000/1075/1150 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Blink|?value2#}}+1".)
Illusion Damage Dealt: 0% (Talent 25%)
Illusion Damage Taken: 0% (Talent 350%)
Illusion Duration: 0 (Talent 10)
Cooldown symbol
 15/12/9/6 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Blink|?cooldown#}}-150".)
Mana symbol
 60
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.

  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, Anti-Mage will blink for the max distance towards the targeted point.
  • The illusion created by the talent is created on Anti-Mage's original cast location, facing the direction he blinked to.
    • The illusion cannot act, so it is completely uncontrollable.
    • The illusion is not invulnerable, and can be attacked and killed normally.
    • The illusion automatically attacks the first enemy coming within its acquisition range.
    • It uses default auto-attack rules, meaning it always attacks the closest enemy, and does not stick to the first target it attacks.
    • When no enemies are nearby, the illusion just idles in place, only moving when getting aggroed.
    • The illusion ignores the player's auto-attack settings and is always in auto-attack mode.
    • When Enchant icon Enchanting the illusion, it still dies within 10 seconds, despite its timer being visually increased.


Spell Shield
Spell Shield icon
Ability
Passive
Affects
Self
Increases Anti-Mage's resistance to magic damage.
Magic Resistance Bonus: 20%/30%/40%/50% (Talent Lua error in Module:Calculate at line 35: in expression "( {{#show:#Spell Shield|?value1#}}+20/100 )*100".)
Cooldown symbol
 0 (With Aghanim's Scepter 12)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Spell Shield to passively block and reflect a targeted spell once every {{#show:#Spell Shield|?cooldown aghs#}} seconds.
Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.

  • Increases Anti-Mage's total base magic resistance to Lua error in Module:Calculate at line 35: in expression "( 1-(1-{{#show:#Spell Shield|?value1#}})*(1-0.25) )*100". (Talent Lua error in Module:Calculate at line 35: in expression "( 1-(1-{{#show:#Spell Shield|?value1 tal#}})*(1-0.25) )*100".).
  • Aghanim's Scepter icon Aghanim's Scepter adds a Spell Block and Spell Reflection to Spell Shield.
    • Only goes on cooldown upon successfully blocking, but not when just reflecting a spell (e.g. Toss icon Toss).
    • If Anti-Mage has the Linken's Sphere icon Linken's Sphere item or buff, they only block spells while Spell Shield is on cooldown.
    • If Anti-Mage has the Echo Shell buff from Lotus Orb icon Lotus Orb, Echo Shell only reflects spells while Spell Shield is on cooldown.
    • The Spell Shield does not reflect spells which come from Echo Shell (reflected spells are not reflected again).
    • The effect uses a regular cooldown, and is therefore affected by all cooldown manipulating effects.
    • Unlike Lotus Orb, does not reflect Phantom Strike icon Phantom Strike and Blink Strike icon Blink Strike. They do get blocked still.


Mana Void
Mana Void icon
Affects
Enemies
Damage
Magical
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cast Animation: 0.3+0.63
Cast Range: 600
Radius: 500
Damage per Missing Mana: 0.8/0.95/1.1
Stun Duration: 0.3
Cooldown symbol
 70 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 125/200/275
Buff/Debuff
Modifiers [?]
Stunned
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Mana Void first applies the debuff, then the damage.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.


Talents

Hero Talents
-50s Mana Void icon Mana Void Cooldown25+25% Spell Shield icon Spell Shield
-2.5s Blink (Anti-Mage) icon Blink Cooldown20Blink (Anti-Mage) icon Blink Uncontrollable Illusion
+15 Agility attribute symbol Agility15+400 Blink (Anti-Mage) icon Blink Cast Range
+20 Attack Speed10+10 Strength attribute symbol Strength

Recommended items

Gameplay

Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Cloaked with a protective Spell Shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void.
Roles: Carry Carry Escape Escape Nuker Nuker
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
    • In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
  • In DotA, Anti-Mage and Terrorblade minimap icon Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.

Gallery

de:Anti-Mage

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