Zeus/Old Abilities

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Old Abilities
 
 
 

Static Field (6.28 - 7.20e)
Disabled by Break. Does not pierce spell immunity.
E
F
Static Field icon.png
Ability
Passive
Affects
Enemies
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
Radius: 1200
Current Health as Damage: 4%/6%/8%/10% (Talent 5.5%/7.5%/9.5%/11.5%)
Modifiers
Buff modifier_zuus_static_field: Undispellable. Persists death.
The air crackles with static when the Thundergod walks the world.

Notes:

  • This ability got reworked into the current Static Field in the 7.21 gameplay patch.
  • Applies its damage before the triggering spell's damage is applied.
  • Static Field does not trigger on active item abilities.
  • This is how many casts are required to bring units from full health below a certain health percentage with Static Field alone (before reductions):
    • 75% Health: 8/5/4/3 casts (Talent 6/4/3/3 casts)
    • 50% Health: 17/12/9/7 casts (Talent 13/10/8/6 casts)
    • 25% Health: 34/23/17/14 casts (Talent 26/19/15/12 casts)
    • 5% Health: 74/49/36/29 casts (Talent 57/41/32/26 casts)


Static Field (Pre 6.28)
Pierces spell immunity.
E
F
Static Field icon.png
Ability
No Target
Affects
Enemies
Instantly shocks all nearby enemy units for a percentage of their current hit points as damage.
Cast Animation: 0.4+0.51
Radius: 400
Current Health as Damage: 7%/9%/11%/13%
Cooldown: 0
Mana: 20
The air crackles with static when the Thundergod walks the world.

Notes:

  • This ability got reworked into the following Static Field in the 6.28 gameplay patch.


Lighting Reflexes
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
X
Static Field icon.png
Ability
Passive
Affects
Self
Increases the attack speed of the zeus with the power of lightning
Attack Speed Bonus: 12%/24%/36%/48%

Notes:

  • Ability Tooltip: "This unit's attack speed is increased by Lightning Reflexes".


Shock
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity.
Q
C
Lightning Bolt icon.png
Affects
Enemies
Damage
Magical
Summons a powerful lightning magic to explode on an enemy unite spontanueosly. Slows movement speed slightly and prohibits the target unit from attacking
Damage: 40/80/120/160
Disarm Duration: 1.5/3/4.5/6
Creep Disarm Duration: 4/8/12/16
Movement Speed Slow Duration: 13%
Cooldown: 15
Mana: 60/95/130/165
Modifiers
Debuff Disarmed: Dispellable with any dispel.
Debuff Slow: Dispellable with any dispel.

Notes:

  • Shock's projectile travels at a speed of 1500.
  • If Shock was cast on a lane creep they would start moving towards the enemy throne until shock debuff ran out.


Storm Bolt
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity.
Q
R
Storm Hammer icon.png
Affects
Enemies
Damage
Magical
A magical hammer is thrown at an enemy unit, causing damage and suting the target for 3 seconds.
Damage: 100/150/275/400
Stun Duration: 3
Creep Stun Duration: 12
Cast Range: 400
Cooldown: 8
Mana: 100/120/140/165

Notes:

  • This ability got replaced by Shock in the 5.50 gameplay patch.
  • Storm Bolt's projectile travels at a speed of 1000.