Ostarion, the Wraith King, is a melee strength hero, as well as a carry and tank, capable of both dealing and taking plenty of damage. His infamous Reincarnation allows the Wraith King to rise again after death, acting like an Aegis of the Immortal, making him especially difficult to kill. But if left alive, the Wraith King can wreak havoc upon his enemies; his Wraithfire Blast provides reliable damage and a stun on a short cooldown, Vampiric Aura grants his team sizeable lifesteal, and Mortal Strike helps make short work of foes.
The Wraithfire Blasts from Reincarnation with the talent do not target spell immune units.
- Wraithfire Blast travels at a speed of 1000.
- Deals the base damage instantly upon hitting, and the damage over time in 1 second intervals, starting immediately after the stun.
- Can deal up to 110/205/300/395 ( 130/240/350/460) damage (before reductions).
- The blast first applies the damage, then the debuffs.
- Casting Wraithfire Blast orders all of Wraith King's skeletons to attack that target.
- When the level 25 talent is chosen, Wraithfire Blast gets cast on all units within 900 radius around Wraith King whenever
- These blasts travel at a slower speed of 500.
- They deal full damage and stun like a regular cast.
- When Wraithfire Blast is not learned, Reincarnation still slows when the talent is chosen. Once learned, the blasts fully replace the slow.
- The blasts can target units inside the fog of war and invisible units. However, invisible targets instantly disjoint them.
- Can be toggled on to make it only affect heroes. Treats creep-heroes as heroes.
- Stacks additively with other sources of lifesteal.
- The aura's buff lingers for 0.5 seconds.
- The lifesteal particle effects do not appear when Wraith King is not visible to the enemy.
|Wraith King Skeleton|
- Increases attack damage by an average of 18%/22%/26%/30%.
- A skeleton charge is gained for every 2 units killed by Wraith King. It does not matter how the units are killed.
- Upon cast, the skeletons spawn in 0.25 second intervals, starting immediately upon cast.
- The skeletons cannot be controlled. They automatically choose an attack target within approximately 6500 range.
- If no unit is within that range, they move to the closest lane and walk it down like lane creeps.
- If their current attack target turns invisible, the skeletons may stop and do nothing. After a while, they select a new target or return to the lanes.
- All skeletons within [ Info Needed ] radius around Wraith King switch to whoever Wraith King casts on.
- The skeletons do not block neutral creep camps.
- The skeletons die upon losing the Mortal Strike Summon modifier, so, besides with damage, they can be killed by dispelling them.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Unlike other critical strikes, this one also works against wards.
- Mortal Strike uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
Wraith Delay aura affects spell immune allies.
- Reincarnation cannot be prevented in any way as long as Wraith King has enough mana and the ability is off cooldown.
- Provides ground vision at the death location during its delay. /
- If Wraith King has an , Reincarnation triggers first, considering it is off cooldown and Wraith King has sufficient mana.
- The slow is applied only once at the beginning of the revival, not at the end.
- The aura to the ability. The aura's buff lingers for 0.5 seconds. upgrade adds an
- The aura affects allied heroes exclusively including Wraith King himself. It does not affect illusions or creep-heroes.
- Wraith Delay does not affect invulnerable or hidden heroes, so they die without getting into Wraith form when killed.
- An ally enters Wraith form when their health reaches 1, unless they are affected by
or have Reincarnation or Aegis of the Immortal ready.
- Units in Wraith form are kept alive by having their minimum health set to 1. Damage taken is technically not reduced.
- When an ally suicides with , it does not enter Wraith form. However, an ally in Wraith form cannot suicide with it.
- When or one of his clones gets killed outside of the aura's range while 1 of them is within range, he does not enter Wraith form either.
- However, when a Meepo clone dies within the aura's range, that Meepo enters Wraith form, delaying the death.
- Multiple Meepos can be in Wraith form at the same time. When the one who entered it first expires, or another Meepo gets killed outside the aura's range, Meepo dies.
- An allied can enter Wraith form as well, if its health reaches 1 before it expires.
- A Tempest Double does not enter Wraith form if its duration timer reaches 0. It simply vanishes, regardless of being affected by the Wraith Delay aura or not.
- A Tempest Double, that has already entered Wraith form, still vanishes when its duration timer reaches 0. Its duration is not extended.
- Wraith Delay grants the affected heroes unobstructed movement, allowing them to move through units and trees and over cliffs.
- Allies in Wraith form can act freely like regular heroes, but are also still affected by everything like a regular hero, except that they cannot die during it by any means.
- This means they can still be attacked and targeted by spells regularly, making it possible to disable them.
- It also means that, upon entering Wraith form, all buffs and debuffs affecting the hero persist through it. They are not dispelled.
- When the Wraith duration ends, the hero dies. The kill is credited to whoever put the hero in Wraith form.
- Once in Wraith form, the hero cannot be saved by any means. It will die once the duration is over, even while invulnerable or under the effect of e.g. Shallow Grave.
- If the hero gains reincarnation during Wraith form, it still triggers regularly and reincarnates the hero.
- Wraith form causes the hero's model size to increase by 25% for its duration. This has no impact on its collision size.
- The Wraith Delay aura is bestowed to nearby allies even while Wraith King is dead.
|+25Attack Damage||15||+15 Strength|
|+20 Attack Speed||10||+1.5sSlow Duration|
- helps Wraith King sustain his health against lane harassment.
- also restores health to Wraith King.
- sustains mana so Wraith King can use Wraithfire Blast more often for early kills.
- gives attributes like intelligence so Wraith King will have enough mana to use Wraithfire Blast twice at level 1.
- provides passive health regeneration and burst mana to use Wraithfire Blast.
- allows Wraith King to get last hits easier. It also makes Mortal Strike hit harder against creeps which makes you clean camps and creep waves faster. Increases the effectiveness of Vampiric Aura when attacking creeps. It can be used to cut trees and move faster from one camp to another while farming the jungle.
- blocks some physical attacks to increase resilience in lane.
- can sometimes be the difference between a death and a kill. Its active usually grants enough mana to sustain Reincarnation. It also combos with toggle, as one can deactivate, use Magic Stick, and reactivate buying enough time for it to provide the 500 bonus hp.
- provide an excellent boost of speed for any hero.
- provides the same kind of benefit as the Magic Stick does, but it also provides a small amount of attributes. It makes great use of the earlier bought Iron Branches, making room for new items.
- provides attack speed which is one of Wraith King's main needs. Attribute switching also make his limited mana pool go much further if the treads are switched to intelligence before casting a spell. Due to Mortal Strike and his already high base damage it is better to leave treads in agility form to achieve maximum dps. One can use strength if tanking is essential or if last hitting is difficult.
- is a very cost efficient item which provides lots of damage at cost of health degen. However, Vampiric Aura easily negates the health drain effect, making it core item.
- solves another Wraith King's deficiency: mobility. It negates countering through kiting, helps with positioning, as well as moving across the maps quicker, thus increasing farm speed. Another possible trick is to instantly blink away after using Reincarnation, as Reincarnation delay and Dagger cooldown are both 3 seconds.
- causes Wraith King's physical attacks to hit harder, especially against targets with already low armor as well as towers. With Mortal Strike, Wraith King can quickly kill squishy carries and low-armor supports in the stun duration of Wraithfire Blast. Besides, it synergizes well with from the aspect of armor reduction; Vampiric Aura benefits greatly as the aura heals based on dealt damage after armor reduction.
- increases attack speed and damage output. The item should be considered if Wraith King is counter picked by illusions, damage-over-time and slows, as the Chain Lightning and Static Shield are more likely to trigger against them. The item also accelerates his farm speed.
- is a must-buy item most of the times for Wraith King in late game senarios. It increases his damage output by increasing the attack speed of his team and reducing enemies' armor, and single-handedly settles Wraith King's armor problem most of the time. The Assault Aura lasts longer thanks to Wraith King's high durability.
- bash component. Though the HP bonus as well as damage block is at least moderately decent, the item is bought most of the time for its lock-down viability. allows Wraith King to stun an enemy for a total of 4 seconds on top of Wraithfire Blast. Meanwhile, the item gives him an edge in close combat due to the
- mana break, so he can survive and output damage. grants spell immunity to protect Wraith King against disables and
- can be consumed, granting him more attack speed and allowing him an effectively higher chance to proc Mortal Strike. He will also be able to see further during the night.
- provides a higher chance of critical strike and will proc Mortal Strike, instantly killing a creep and providing a charge. This can increase the frequency of pushes with a full skeleton army and greatly reduce the amount of time spent on any given camp or creep wave.
- gives massive attack and movement speed, both of which Wraith King needs. The decreased armor debuff is a trade-off at little cost thanks to Reincarnation. However, the lifesteal part doesn't help Wraith King viably due to Vampiric Aura already being present.
- can allow Wraith King to burst down an enemy or neutral, especially if Mortal Strike or any other source of critical procs. Other attack speed items may provide higher damage output over time, but Echo Sabre can provide more damage and proc opportunities when it is needed most.
- gives Wraith King a maim chance, movement speed, and attack speed which can solve some of his mobility issue from either chasing or fleeing.
- evasion against enemies which rely on their physical attacks, and lets him cut off an enemy carry from their primary source of damage for a while. gives Wraith King some
- provides decent armor and damage boost. If Wraith King is the primary target of the enemy, the active damage return strongly discourages enemies from focusing him and helps Wraith King with damage output.
- adds a burn effect on Wraith King which constantly deals damage and a miss effect to nearby enemies. The effect of the item lasts longer on Wraith King because of Reincarnation and his high durability. The item also helps him farm faster and clears out creep waves.
- provides decent attack damage and attack speed boost. Shadow Walk is an alternative initiate item apart from . It allows Wraith King to solo pick-off single enemies as well as initiate on long attack range heroes during team fight. However, the initiation advantage diminishes when pushing towers and walking around sentries.
- break effect as well as damage reduction effect upon attacking an enemy while Shadow Walking. reduces the cooldown of using Shadow Walk by 4 seconds and adds a
- increases attack damage and counters enemies with evasion abilities or items.
- enables Wraith King to elongate his teammate's lives and allow them to unleash powerful ultimates or dish out damage without fear of being focused down at first. While the item provides overall decent stats, it doesn't provide much damage output for Wraith King and should be considered situational.
- gives Wraith King a great health, health regeneration and attack damage boost, making him even harder to kill and harder to ignore. It also provides enough HP regeneration to compensate the health drain from , making these two a rather healthy combination on him.
- reduces Reincarnation's cooldown to 30 seconds and Wraithfire Blast's to 6 seconds. The spell lifesteal properly benefits Wraith King if he went for . The intelligence boost is mostly to prevent him from lacking the mana to activate Reincarnation (unless the level 20 talent of no Reincarnation mana cost was taken) and makes Wraithfire Blast fairly more lethal, especially if the level 10 talent of increased Wraithfire Blast DPS was taken.
- is highly situational, as it allows to potentially use Reincarnation twice in a fight allowing him to deal damage for longer periods of time.
- lifesteal aura's returns. is very special item for Wraith King because it's not dropping if Reincarnation activates upon death, thus making it less likely for him to lose it. When carrying the , Wraith King has to die at least 3 times (at least 4, if is used) to lose the Rapier. The great damage boost also increases his endurance by improving his
|Roles:||Carry Support Durable Disabler Initiator|
|Playstyle:||On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with Wraithfire Blast, stunning and searing them over time. His greatsword smashes foes in one Mortal Strike, sapping their essence to feed his Vampiric Aura. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation comes full circle.|
- Prior to December 13 of 2013, Ostarion, the Wraith King was known as Ostarion, the Skeleton King.
- On December 10 of 2013, Skeleton King was removed from the game for "pressing ceremonial reasons". After the Wraith Night event, he returned as the Wraith King.
- His model was completely reworked from the previous skeleton model to the current model. His color theme was changed from red to green and all his icons were changed accordingly.
- He also got a new voice set, by the same voice actor who also voiced Skeleton King previously. Skeleton King's responses can be found here.
- In DotA1, Wraith King's (who is still known as the Skeleton King in DotA1) name is Leoric. This is a reference to the Skeleton King of Diablo who is also named Leoric. In the transition to Dota 2, his name was changed to Ostarion to avoid copyright issues.
- Copyright issues may also be a reason to why Skeleton King was remodeled and re-titled into Wraith King. Another likely factor for the remodeling was to solve many cosmetic item conflicts with the low-violence model which was made for the Perfect World client. A low-violence model was required for Skeleton King due to strict policies in China against the usage of skeletons in video games.
- Wraith King's responses for buying Play "I NOW HAVE ALL THE SEXY", buying a Play "Oh, Rapier. NOW YOUR KING IS BALLING OUT OF CONTROL!" and his battle begin line Play "I'LL HELP MY WEAK AND PUNY ALLIES WHERE I CAN." are a reference to a popular DotA hero guide called "CAPS LOCK LEORIC".
- In several responses, he refers to himself as the "Once and Future King", which is also a title for the legendary King Arthur.
- One of Wraith King's lines is "We'll lead as three kings" when he activates an Illusion Rune. This line has close reference to the song "City Hall" by Tenacious D with the line "We'll lead as two kings".