Wraith King

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Wraith King
Wraith King icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3
18 + 1.7
18 + 1.6
Level 0 1 15 25 30
Health 200 640 1480 2080 2380
Health regen 0 2.2 6.4 9.4 10.9
Mana 75 291 555 747 843
Mana regen 0 0.9 2.02 2.82 3.22
Armor -1 2 5.97 8.8 10.22
Att/sec 0.59 0.69 0.83 0.93 0.98
Damage 40‒42 62‒64 104‒106 134‒136 149‒151
Magic resistance 25%
▶️ Movement speed 315
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.56+0.44
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Ethereal

Ostarion, the Wraith King, is a melee strength hero, as well as a carry and tank, capable of both dealing and taking plenty of damage. His infamous Reincarnation allows the Wraith King to rise again after death, acting like an Aegis of the Immortal, making him especially difficult to kill. But if left alive, the Wraith King can wreak havoc upon his enemies; his Wraithfire Blast provides reliable damage and a stun on a short cooldown, Vampiric Aura grants his team sizeable lifesteal, and Mortal Strike passively helps make short work of foes, while its active allows for quick pushing.


Wraith King minimap icon.pngOstarion, the Wraith King
▶️ "Purer than flesh, stronger than bone, imperishable is the essence of the wraith."
For untold years, King Ostarion built a kingdom from the remains of his enemies. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. He believed that as long as he built up the towers of his palace, he could not die. But eventually he learned that he had been deluded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far beyond death.


Wraithfire Blast
Wraithfire Blast icon.png
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cast Animation: 0.35+0.5
Cast Range: 525
Base Damage: 70/80/90/100
Damage over Time: 10/30/50/70
Move Speed Slow: 20%
Stun Duration: 1.1/1.4/1.7/2
Slow & Damage over Time Duration: 2
Cooldown: 14/12/10/8 (With talent: 13/11/9/7)
Mana: 95/110/125/140
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
The Wraithfire Blasts from Reincarnation with the talent do not target spell immune units.
Blocked by Linken's Sphere. Blocked upon impact. The blasts from Reincarnation are blocked as well.
Can be disjointed. The blasts from Reincarnation can be disjointed as well.
Debuff modifier_skeleton_king_hellfire_blast: Dispellable with any dispel.
Debuff modifier_stunned: Dispellable with strong dispels.
Ostarion calls on his damned lineage, laying waste to his opponents.


  • Wraithfire Blast travels at a speed of 1000.
  • The stun and slow are applied at the same time, so overall, the slow lasts for 3.1/3.4/3.7/4 seconds.
  • Deals the base damage instantly upon hitting, and the damage over time in 1 second intervals, starting immediately after the stun.
  • Can deal up to 90/140/190/240 damage (before reductions).
  • The blast first applies the damage, then the debuffs.
  • Casting Wraithfire Blast orders all of Wraith King's skeletons to attack that target.
  • When the level 25 talent is chosen, Wraithfire Blast gets cast on all units within radius around Wraith King whenever Reincarnation triggers.
    • These blasts deal full damage and stun like a regular cast, but travel at a slower speed of 500.
    • When Wraithfire Blast is not learned, Reincarnation still slows when the talent is chosen. Once learned, the blasts fully replace the slow.
    • The blasts can target units inside the fog of war and invisible units. However, invisible targets instantly disjoint them.

Vampiric Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Vampiric Aura icon.png
Nearby friendly heroes restore health based on the damage they deal when attacking enemy units. Has 50% effect on ranged allied heroes. Does not affect allied creeps.
Radius: 1200
Lifesteal: 8%/16%/24%/32% (Talent 28%/36%/44%/52%)
Ranged Allies Effect Percentage: 50%
Aura Linger Duration: 0.5
Buff modifier_skeleton_king_vampiric_aura: Undispellable. Persists death.
Buff modifier_skeleton_king_vampiric_aura_buff: Undispellable. Persists death.
Wraith King's blade drains his enemy's essence to feed his aura.


  • Stacks additively with other sources of lifesteal.
  • Ranged allies lifesteal for 4%/8%/12%/16% (Talent 14%/18%/22%/26%).
  • Despite the tooltip, Vampiric Aura does affect allied non-hero units.
  • The aura's buff lingers for 0.5 seconds.
  • The lifesteal particle effects do not appear when Wraith King is not visible to the enemy.

Wraith King Skeleton
Dark Troll Summoner Skeleton Warrior model.png
Level 1
Duration 3
Health 175
Health regeneration 0
Armor 1
Magic resistance 50%
Status resistance 0%
Attack damage 35‒40 (Talent 59‒64)
Acquisition range 300
Attack range 115
Base attack time 1.2
Attack animation 0.56+0.64
Movement speed 350
Follow range 100
Turn rate 0.5
Collision size 4
Vision range 800600 (G)
Bounty 5
Experience 5
Model scale 1.1
Notes Reincarnate once when killed.

Mortal Strike icon.png
Wraith King passively gains a chance to deal bonus damage on an attack. Every two kills on an enemy unit adds a skeleton charge. Skeletons respawn once when killed.
Cast Animation: 0.1+0.5
Proc Chance: 9%/11%/13%/15%
Critical Damage: 300%
Number of Kills to Gain Charge: 2
Max Skeleton Charges: 2/4/6/8
Base Number of Skeletons: 0 (Talent 6)
Additional Skeletons per Charge: 1
Skeleton Respawn Delay: 3
Skeleton Duration: 60
Cooldown: 50
Mana: 50/60/70/80
Disabled by Break. The passive component is disabled by Break. Charge gaining on killing is not disabled.
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
Buff modifier_skeleton_king_mortal_strike: Undispellable. Persists death.
Buff modifier_skeleton_king_mortal_strike_summon_thinker: Dispellable with any dispel.
Buff modifier_skeleton_king_mortal_strike_summon: Dispellable with death only.
One blow to crush a foe.


  • Increases attack damage by an average of 18%/22%/26%/30%.
  • A skeleton charge is gained for every 2 units killed by Wraith King. It does not matter how the units are killed.
    • For each charge, 1 skeletons are spawned, resulting in 0/1/2/3/4/5/6/7/8 (Talent 6/7/8/9/10/11/12/13/14) at 0/1/2/3/4/5/6/7/8 charges.
  • Upon cast, the skeletons spawn in 0.25 second intervals, starting immediately upon cast.
  • The skeletons cannot be controlled. They automatically choose an attack target within approximately 6500 range.
    • If no unit is within that range, they move to the closest lane and walk it down like lane creeps.
    • If their current attack target turns invisible, the skeletons may stop and do nothing. After a while, they select a new target or return to the lanes.
    • All skeletons within approximately 2000 radius around Wraith King switch to whoever Wraith King casts Wraithfire Blast on.
    • The skeletons do not block neutral creep camps.
  • Once killed, skeletons reincarnate. This reincarnation cannot be prevented.
    • Just like with hero reincarnation, killing the skeletons grants no gold or experience when they reincarnate.
    • Reincarnating does not reset the skeleton's duration. This means they do not reincarnate when expiring either.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Unlike other critical strikes, this one also works against wards.
  • The sound and particles play upon start of the attack, not when the attack lands.

Reincarnation icon.png
(Upgradable by Aghanim's Scepter. Aura)
(Upgradable by Aghanim's Scepter. Allied Heroes)
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius will be slowed.
Slow/Wraithfire Blast Radius: 900
Effect Delay: 3
Move Speed Slow: 75% (Talent 0%)
Attack Speed Slow: 75 (Talent 0)
Slow Duration: 5 (Talent 0)
Wraith Delay Radius: 0 (Upgradable by Aghanim's Scepter. 1200)
Aura Linger Duration: 0 (Upgradable by Aghanim's Scepter. 0.5)
Wraith Delay Duration: 0 (Upgradable by Aghanim's Scepter. 7)
Cooldown: 200/120/40
Mana: 160 (With talent: 0)
Aghanim's upgrade: If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed for 7 seconds.
Partially pierces spell immunity. The slow does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Wraith Delay aura affects spell immune allies.
Buff modifier_skeleton_king_reincarnation: Undispellable. Persists death.
Buff modifier_skeleton_king_reincarnation_scepter: Undispellable. Persists death.
Buff modifier_skeleton_king_reincarnation_scepter_active: Undispellable. Persists death.
Debuff modifier_skeleton_king_reincarnate_slow: Dispellable with any dispel.
Conspirators against the Wraith King wonder why he never stays dead.


  • Reincarnation cannot be prevented in any way as long as Wraith King has enough mana and the ability is off cooldown.
  • Revives with full health and mana. Spells and items are not refreshed.
  • Provides 1800/800 ground vision at the death location during its delay.
  • If Wraith King has an Aegis of the Immortal icon.png Aegis of the Immortal, Reincarnation triggers first, considering it is off cooldown and Wraith King has sufficient mana.
  • The slow is applied only once at the beginning of the revival, not at the end.
  • The aura affects allied heroes exclusively including Wraith King himself. It does not affect illusions or creep-heroes.
  • Wraith Delay does not affect invulnerable or hidden heroes, so they die without getting into Wraith form when killed.
  • An ally enters Wraith form when their health reaches 1, unless they are affected by Shallow Grave, Battle Trance, or have Reincarnation.
    • Units in Wraith form are kept alive by having their minimum health set to 1. Damage taken is technically not reduced.
    • When Meepo minimap icon.png Meepo or one of his clones gets killed outside of the aura's range while 1 of them is within range, he does not enter Wraith form either.
    • However, when a Meepo clone dies within the aura's range, that Meepo enters Wraith form, delaying the death.
    • Multiple Meepos can be in Wraith form at the same time. When the one who entered it first expires, or another Meepo gets killed outside the aura's range, Meepo dies.
    • An allied Arc Warden Tempest Double minimap icon.png Tempest Double can enter Wraith form as well, if its health reaches 1 before it expires.
    • A Tempest Double does not enter Wraith form if its duration timer reaches 0. It simply vanishes, regardless of being affected by the Wraith Delay aura or not.
    • A Tempest Double, that has already entered Wraith form, still vanishes when its duration timer reaches 0. Its duration is not extended.
  • Wraith Delay grants the affected heroes unobstructed movement, allowing them to move through units and trees and over cliffs.
  • Allies in Wraith form can act freely like regular heroes, but are also still affected by everything like a regular hero, except that they cannot die during it by any means.
    • This means they can still be attacked and targeted by spells regularly, making it possible to disable them.
    • It also means that, upon entering Wraith form, all buffs and debuffs affecting the hero persist through it. They are not dispelled.
  • When the Wraith duration ends, the hero dies. The kill is credited to whoever put the hero in Wraith form.
  • Once in Wraith form, the hero cannot be saved by any means. It will die once the duration is over, even while invulnerable or under the effect of e.g. Shallow Grave.
    • If the hero gains reincarnation during Wraith form, it still triggers regularly and reincarnates the hero.
  • Wraith form causes the hero's model size to increase by 25% for its duration. This has no impact on its collision size.
  • The Wraith Delay aura is bestowed to nearby allies even while Wraith King is dead.


Hero Talents
Reincarnation Casts Wraithfire Blast25+20% Vampiric Aura Lifesteal
+6 Unknown Unit icon.png Skeletons Spawned20No Reincarnation Manacost
+24 Unknown Unit icon.png Skeletons Attack Damage15+12 Strength attribute symbol.png Strength
+15 Attack Speed10-1s Wraithfire Blast Cooldown

Recent Changes[edit]

  • Increased base attack damage from 37-39 to 40-42.
  • Vampiric Aura
    • No longer grants 4/10/16/22 attack damage.
    • No longer grants Wraith King 1.5 times more attack damage and lifesteal.
    • Now affects ranged allies as well, with 50% potency.
    • Increased lifesteal from 5%/10%/15%/20% to 8%/16%/24%/32%.
  • Increased Unknown Unit icon.png Wraith King Skeleton attack damage from 30-35 to 35-40.
  • Reduced Strength attribute symbol.png strength gain from 3.2 to 3.
  • Talents:
Level 10 right talent changed: +1.2s Wraithfire Blast slow/damage duration -> -1s Wraithfire Blast cooldown.
Level 20 left talent changed: 1.8x Unknown Unit icon.png Wraith King Skeleton spawned per charge -> +6 Unknown Unit icon.png Wraith King Skeletons spawned.
  • Talents:
Level 10 left talent: +20 attack speed reduced to +15.
Level 10 right talent: +1.5s Wraithfire Blast slow/damage duration reduced to +1.2s.
Level 15 left talent: +30 Unknown Unit icon.png Wraith King Skeleton attack damage reduced to +24.
Level 15 right talent: +15 Strength attribute symbol.png strength reduced to +12.
Level 20 left talent: 2x Unknown Unit icon.png Wraith King Skeleton spawned per charge reduced to 1.8x.
Level 25 right talent: +25% Vampiric Aura lifesteal reduced to +20%.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango helps Wraith King sustain his health against lane harassment.
  • Healing Salve icon.png Healing Salve also restores health to Wraith King.
  • Clarity icon.png Clarity sustains mana so Wraith King can use Wraithfire Blast more often for early kills.
  • Iron Branch icon.png Iron Branch gives attributes like intelligence so Wraith King will have enough mana to use Wraithfire Blast twice at level 1.
  • Enchanted Mango icon.png Enchanted Mango provides passive health regeneration and burst mana to use Wraithfire Blast.

Early game:

  • Quelling Blade icon.png Quelling Blade allows Wraith King to get last hits easier. It also makes Mortal Strike hit harder against creeps which makes you clean camps and creep waves faster. It increases the effectiveness of Vampiric Aura when attacking creeps as well. It can be used to cut trees and move faster from one camp to another while farming the jungle.
  • Magic Stick icon.png Magic Stick can sometimes be the difference between a death and a kill. Its active usually grants enough mana to sustain Reincarnation. It also combos with Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian toggle, as one can deactivate, use Magic Stick, and reactivate buying enough time for it to provide the 500 bonus hp.
  • Boots of Speed icon.png Boots of Speed provide an excellent boost of speed for any hero.

Mid game:

  • Magic Wand icon.png Magic Wand provides the same kind of benefit as the Magic Stick does, but it also provides a small amount of attributes. It makes great use of the earlier bought Iron Branches, making room for new items.
  • Power Treads icon.png Power Treads provides attack speed and attribute switching to make his limited mana pool go much further if the treads are switched to intelligence before casting a spell.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian provides lots of damage at a reasonable cost, while the health drain is mitigated by Vampiric Aura and Reincarnation.
  • Blink Dagger icon.png Blink Dagger solves Wraith King's mobility issues, letting him engage and chase more effectively and giving him an escape after Reincarnating.

Late game:

  • Desolator icon.png Desolator shreds armor, boosting the damage output of Wraith King and his skeletons while improving Vampiric Aura's lifesteal.
  • Mjollnir icon.png Mjollnir grants attack speed and can efficiently clear out hordes of illusions and/or summoned units.
  • Assault Cuirass icon.png Assault Cuirass solves Wraith King's armor problems and gives bonus damage output to him, his teammates, and his skeletons.
  • Black King Bar icon.png Black King Bar grants spell immunity to protect Wraith King against disables and mana break, so he can survive and output damage.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives Wraith King excellent amount of Health pool and regeneration, makes him difficult to kill, besides he also has Reincarnation which causes a long effective presence in fights.

Situational items:

  • Blade Mail icon.png Blade Mail provides decent armor and damage boost, while discouraging enemies from focusing and kiting him.
  • Heaven's Halberd icon.png Heaven's Halberd gives Wraith King strength, evasion, and status resistance to tank up, and lets him disarm an enemy carry, shutting down their primary source of damage output.
  • Radiance (Active) icon.png Radiance helps with farming and stacking skeleton charges, while making Wraith King a walking hazard that is difficult to ignore.
  • Abyssal Blade icon.png Abyssal Blade gives Wraith King high lockdown potential in combination with Wraithfire Blast, and the bash lets him manfight more effectively.
  • Aghanim's Scepter icon.png Aghanim's Scepter can guarantee an ultimate cast or some extra damage for Wraith King and his teammates, but its stats are of little benefit to Wraith King himself.
  • Refresher Orb icon.png Refresher Orb is highly situational, as it allows to potentially use Reincarnation twice in a fight allowing him to deal damage for longer periods of time.
  • Divine Rapier icon.png Divine Rapier grants damage that synergizes with Vampiric Aura and Mortal Strike, and is not dropped if Reincarnation activates; combine with Aegis of the Immortal and/or Refresher Orb for best results.


Roles: Carry Carry Support Support Durable Durable Disabler Disabler Initiator Initiator
Complexity: ★☆☆
Playstyle: On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with Wraithfire Blast, stunning and searing them over time. His greatsword smashes foes in one Mortal Strike, sapping their essence to feed his Vampiric Aura. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation comes full circle.





  • Prior to December 13 of 2013, Wraith King minimap icon.png Ostarion, the Wraith King was known as Skeleton King minimap icon.png Ostarion, the Skeleton King.
    • On December 10 of 2013, Skeleton King was removed from the game for "pressing ceremonial reasons". After the Wraith Night event, he returned as the Wraith King.
    • His model was completely reworked from the previous skeleton model to the current model. His color theme was changed from red to green and all his icons were changed accordingly.
    • He also got a new voice set, by the same voice actor who also voiced Skeleton King previously. Skeleton King's responses can be found here.
    • For The International 10 Battle Pass, however, Skeleton King would return as Wraith King's Arcana, which can be acquired by players that reach Level 375.
  • In DotA1, Wraith King's (who is still known as the Skeleton King in DotA1) name is Leoric. This is a reference to the Skeleton King of Diablo who is also named Leoric. In the transition to Dota 2, his name was changed to Ostarion to avoid copyright issues.
  • Copyright issues may also be a reason to why Skeleton King was remodeled and re-titled into Wraith King. Another likely factor for the remodeling was to solve many cosmetic item conflicts with the low-violence model which was made for the Perfect World client. A low-violence model was required for Skeleton King due to strict policies in China against the usage of skeletons in video games.
  • Wraith King's responses for buying Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian ▶️ "I NOW HAVE ALL THE SEXY", buying a Divine Rapier icon.png Divine Rapier ▶️ "Oh, Rapier. NOW YOUR KING IS BALLING OUT OF CONTROL!" and his battle begin line ▶️ "I'LL HELP MY WEAK AND PUNY ALLIES WHERE I CAN." are a reference to a popular DotA hero guide called "CAPS LOCK LEORIC".
    • When Dota Plus first emerged with the use of a Hero's responses, many community members asked Valve to properly make the text of all of Wraith King's lines in all caps, which was done after multiple requests.
  • In several responses, he refers to himself as the "Once and Future King", which is also a title for the legendary King Arthur.
  • One of Wraith King's lines is "We'll lead as three kings" when he activates an Illusion Rune minimap icon.png Illusion Rune. This line is a reference to the three kings or three wise men story from Christmas.