Wraith King

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Wraith King
Wraith King icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.8
18 + 1.7
18 + 1.6
Level Base 1 15 25
Health 200 695 1572.5 2202.5
Health regen 0 2.75 7.65 11.15
Magic res. 25% 26.35% 28.03% 29.23%
Mana 75 291 555 747
Mana regen 0 0.9 2.02 2.82
Spell dmg 0% 1.26% 2.83% 3.95%
Armor -1 1.88 5.69 8.41
Att/sec 0.59 0.69 0.83 0.93
Move sp amp. 0% 0.9% 2.09% 2.94%
Damage 39‒41 61‒63 100‒102 128‒130
Movement speed 300
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.56+0.44
Base attack time 1.7
Collision size 24
Legs
Gib type Ethereal

Ostarion, the Wraith King, is a melee strength hero, as well as a carry and tank, capable of both dealing and taking plenty of damage. His infamous Reincarnation allows the Wraith King to rise again after death, acting like an Aegis of the Immortal, making him especially difficult to kill. But if left alive, the Wraith King can wreak havoc upon his enemies; his Wraithfire Blast provides reliable damage and a stun on a short cooldown, Vampiric Aura grants his team sizeable lifesteal, and Mortal Strike helps make short work of foes.

Bio[edit]

Wraith King minimap icon.png Ostarion, the Wraith King
Play "Purer than flesh, stronger than bone, imperishable is the essence of the wraith."
For untold years, King Ostarion built a kingdom from the remains of his enemies. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. He believed that as long as he built up the towers of his palace, he could not die. But eventually he learned that he had been deluded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far beyond death.

Abilities[edit]

Wraithfire Blast
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
T
Wraithfire Blast icon.png
Affects
Enemies
Damage
Magical
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cast Animation: 0.35+0.5
Cast Range: 525
Base Damage: 100
Damage over Time: 10/30/50/70
Move Speed Slow: 20%
Stun Duration: 1.1/1.4/1.7/2
Slow & Damage over Time Duration: 2 (Talent 3.5)
Cooldown: 14/12/10/8
Mana: 95/110/125/140
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
The Wraithfire Blasts from Reincarnation with the talent do not target spell immune units.
Blocked by Linken's Sphere. Blocked upon impact. The blasts from Reincarnation are blocked as well.
Can be disjointed. The blasts from Reincarnation can be disjointed as well.
Modifiers
Debuff Hellfire Blast: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Ostarion calls on his damned lineage, laying waste to his opponents.

Notes:

  • Wraithfire Blast travels at a speed of 1000.
  • The stun and slow are applied at the same time, so overall, the slow lasts for 3.1/3.4/3.7/4 (Talent 4.6/4.9/5.2/5.5) seconds.
  • Deals the base damage instantly upon hitting, and the damage over time in 1 second intervals, starting immediately after the stun.
  • The blast first applies the damage, then the debuffs.
  • Casting Wraithfire Blast orders all of Wraith King's skeletons to attack that target.
  • When the level 25 talent is chosen, Wraithfire Blast gets cast on all units within 900 radius around Wraith King whenever Reincarnation triggers.
    • These blasts travel at a slower speed of 500.
    • They deal full damage and stun like a regular cast.
    • When Wraithfire Blast is not learned, Reincarnation still slows when the talent is chosen. Once learned, the blasts fully replace the slow.
    • The blasts can target units inside the fog of war and invisible units. However, invisible targets instantly disjoint them.


Vampiric Aura
Does not proc any on-cast effects when cast. Can be used by illusions. Disabled by Break. Pierces spell immunity.
W
V
Vampiric Aura icon.png
Ability
Toggle / Aura
Affects
Allies
Nearby friendly melee units restore health based on the damage they deal when attacking enemy units.
Radius: 1200
Lifesteal: 18%/22%/26%/30% (Talent 43%/47%/51%/55%)
Aura Linger Duration: 0.5
Cooldown: 0
Can be used by illusions. Illusions always spawn with the aura toggled off, so they always bestow it for nearby creeps.
Modifiers
Buff Vampiric Aura Buff: Undispellable.
Wraith King's blade drains his enemy's essence to feed his aura.

Notes:

  • Can be toggled on to make it only affect heroes. Treats creep-heroes as heroes.
  • Stacks additively with other sources of lifesteal.
  • The aura's buff lingers for 0.5 seconds.
  • The lifesteal particle effects do not appear when Wraith King is not visible to the enemy.

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Mortal Strike
Mortal Strike icon.png
Affects
Enemies
Wraith King passively gains a chance to deal bonus damage on an attack. Every two kills on an enemy unit adds a skeleton charge. Skeletons respawn once when killed.
Cast Animation: 0.1+0.5
Proc Chance: 9%/11%/13%/15%
Critical Damage: 300%
Number of Kills to Gain Charge: 2
Max Skeleton Charges: 2/4/6/8
Skeletons Summoned per Charge: 1 (Talent 2)
Skeleton Respawn Delay: 3
Skeleton Duration: 90
Cooldown: 50
Mana: 30/45/60/75
Disabled by Break. The passive component is disabled by Break
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
Modifiers
Buff Mortal Strike Summon: Dispellable with any dispel.
One blow to crush a foe.

Notes:

  • Increases attack damage by an average of 18%/22%/26%/30%.
  • A skeleton charge is gained for every 2 units killed by Wraith King. It does not matter how the units are killed.
  • Upon cast, the skeletons spawn in 0.25 second intervals, starting immediately upon cast.
  • The skeletons cannot be controlled. They automatically choose an attack target within approximately 6500 range.
    • If no unit is within that range, they move to the closest lane and walk it down like lane creeps.
    • If their current attack target turns invisible, the skeletons may stop and do nothing. After a while, they select a new target or return to the lanes.
    • All skeletons within approximately 2000 radius around Wraith King switch to whoever Wraith King casts Wraithfire Blast on.
    • The skeletons do not block neutral creep camps.
  • The skeletons die upon losing the Mortal Strike Summon modifier, so, besides with damage, they can be killed by dispelling them.
  • Once killed, skeletons reincarnate. This reincarnation cannot be prevented.
    • Just like with hero reincarnation, killing the skeletons grants no gold or experience when they reincarnate.
    • Reincarnating does not reset the skeleton's duration. This means they do not reincarnate when expiring either.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Unlike other critical strikes, this one also works against wards.
  • The sound and particles play upon start of the attack, not when the attack lands.


Reincarnation
Reincarnation icon.png
Ability
Passive
(Upgradable by Aghanim's Scepter. Aura)
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius will be slowed.
Slow/Wraithfire Blast Radius: 900
Effect Delay: 3
Move Speed Slow: 75% (Talent 0%)
Attack Speed Slow: 75 (Talent 0)
Slow Duration: 5 (Talent 0)
Wraith Delay Radius: 0 (Upgradable by Aghanim's Scepter. 1200)
Aura Linger Duration: 0 (Upgradable by Aghanim's Scepter. 0.5)
Wraith Delay Duration: 0 (Upgradable by Aghanim's Scepter. 7)
Cooldown: 200/120/40
Mana: 160 (With talent: 0)
Aghanim's upgrade: If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed for 7 seconds.
Partially pierces spell immunity. The slow does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Wraith Delay aura affects spell immune allies.
Modifiers
Buff Reincarnation: Undispellable.
Buff Reincarnation Scepter: Undispellable.
Buff Reincarnation Scepter Active: Undispellable.
Debuff Reincarnate Slow: Dispellable with any dispel.
Conspirators against the Wraith King wonder why he never stays dead.

Notes:

  • Reincarnation cannot be prevented in any way as long as Wraith King has enough mana and the ability is off cooldown.
  • Revives with full health and mana. Spells and items are not refreshed.
  • Provides 1800/800 ground vision at the death location during its delay.
  • If Wraith King has an Aegis of the Immortal icon.png Aegis of the Immortal, Reincarnation triggers first, considering it is off cooldown and Wraith King has sufficient mana.
  • The slow is applied only once at the beginning of the revival, not at the end.
  • The aura affects allied heroes exclusively including Wraith King himself. It does not affect illusions or creep-heroes.
  • Wraith Delay does not affect invulnerable or hidden heroes, so they die without getting into Wraith form when killed.
  • An ally enters Wraith form when their health reaches 1, unless they are affected by Shallow Grave or have Reincarnation or Aegis of the Immortal ready.
    • Units in Wraith form are kept alive by having their minimum health set to 1. Damage taken is technically not reduced.
    • When Meepo minimap icon.png Meepo or one of his clones gets killed outside of the aura's range while 1 of them is within range, he does not enter Wraith form either.
    • However, when a Meepo clone dies within the aura's range, that Meepo enters Wraith form, delaying the death.
    • Multiple Meepos can be in Wraith form at the same time. When the one who entered it first expires, or another Meepo gets killed outside the aura's range, Meepo dies.
    • An allied Arc Warden Tempest Double minimap icon.png Tempest Double can enter Wraith form as well, if its health reaches 1 before it expires.
    • A Tempest Double does not enter Wraith form if its duration timer reaches 0. It simply vanishes, regardless of being affected by the Wraith Delay aura or not.
    • A Tempest Double, that has already entered Wraith form, still vanishes when its duration timer reaches 0. Its duration is not extended.
  • Wraith Delay grants the affected heroes unobstructed movement, allowing them to move through units and trees and over cliffs.
  • Allies in Wraith form can act freely like regular heroes, but are also still affected by everything like a regular hero, except that they cannot die during it by any means.
    • This means they can still be attacked and targeted by spells regularly, making it possible to disable them.
    • It also means that, upon entering Wraith form, all buffs and debuffs affecting the hero persist through it. They are not dispelled.
  • When the Wraith duration ends, the hero dies. The kill is credited to whoever put the hero in Wraith form.
  • Once in Wraith form, the hero cannot be saved by any means. It will die once the duration is over, even while invulnerable or under the effect of e.g. Shallow Grave.
    • If the hero gains reincarnation during Wraith form, it still triggers regularly and reincarnates the hero.
  • Wraith form causes the hero's model size to increase by 25% for its duration. This has no impact on its collision size.
  • The Wraith Delay aura is bestowed to nearby allies even while Wraith King is dead.


Talents[edit]

Hero Talents
Reincarnation Casts Wraithfire Blast25+25% Vampiric Aura Lifesteal
2x Lua error: Error: No database table exists named "units"..Unknown Unit icon.png Skeletons Spawned20No Reincarnation Manacost
+35 Lua error: Error: No database table exists named "units"..Unknown Unit icon.png Skeletons Attack Damage15+15 Strength attribute symbol.png Strength
+20 Attack Speed10+1.5s Wraithfire Blast Slow Duration
Notes:

Recommended items[edit]

Starting items:

  • Tango icon.png Tango helps Wraith King sustain his health against lane harassment.
  • Healing Salve icon.png Healing Salve also restores health to Wraith King.
  • Clarity icon.png Clarity sustains mana so Wraith King can use Wraithfire Blast more often for early kills.
  • Iron Branch icon.png Iron Branch gives attributes like intelligence so Wraith King will have enough mana to use Wraithfire Blast twice at level 1.
  • Enchanted Mango icon.png Enchanted Mango provides passive health regeneration and burst mana to use Wraithfire Blast.
  • Stout Shield icon.png Stout Shield blocks some physical attacks to increase resilience in lane.

Early game:

  • Quelling Blade icon.png Quelling Blade allows Wraith King to get last hits easier. It also makes Mortal Strike hit harder against creeps which makes you clean camps and creep waves faster. Increases the effectiveness of Vampiric Aura when attacking creeps. It can be used to cut trees and move faster from one camp to another while farming the jungle.
  • Magic Stick icon.png Magic Stick can sometimes be the difference between a death and a kill. Its active usually grants enough mana to sustain Reincarnation. It also combos with Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian toggle, as one can deactivate, use Magic Stick, and reactivate buying enough time for it to provide the 500 bonus hp.
  • Boots of Speed icon.png Boots of Speed provide an excellent boost of speed for any hero.

Mid game:

  • Magic Wand icon.png Magic Wand provides the same kind of benefit as the Magic Stick does, but it also provides a small amount of attributes. It makes great use of the earlier bought Iron Branches, making room for new items.
  • Power Treads icon.png Power Treads provides attack damage and attribute switching to make his limited mana pool go much further if the treads are switched to intelligence before casting a spell.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian provides lots of damage at a cost of health drain, but Vampiric Aura helps negate it.
  • Blink Dagger icon.png Blink Dagger solves another Wraith King's deficiency: mobility. It negates countering through kiting, helps with positioning, as well as moving across the maps quicker, thus increasing farm speed. Another possible trick is to instantly blink away after using Reincarnation, as Reincarnation delay and Dagger cooldown are both 3 seconds.

Late game:

  • Desolator icon.png Desolator causes Wraith King's physical attacks to hit harder, especially against targets with already low armor as well as towers. With Mortal Strike, Wraith King can quickly kill squishy carries and low-armor supports in the stun duration of Wraithfire Blast. Besides, it synergizes well with Assault Cuirass icon.png Assault Cuirass from the aspect of armor reduction; Vampiric Aura benefits greatly as the aura heals based on dealt damage after armor reduction.
  • Mjollnir icon.png Mjollnir increases attack speed and damage output. The item should be considered if Wraith King is counter picked by illusions, damage-over-time and slows, as the Chain Lightning and Static Shield are more likely to trigger against them. The item also accelerates his farm speed.
  • Assault Cuirass icon.png Assault Cuirass increases his damage output by increasing the attack speed of his team and reducing enemies' armor, and single-handedly settles Wraith King's armor problem most of the time. The Assault Aura lasts longer thanks to Wraith King's high durability.
  • Black King Bar icon.png Black King Bar grants spell immunity to protect Wraith King against disables and mana break, so he can survive and output damage.

Situational items:

  • Blade Mail icon.png Blade Mail provides decent armor and damage boost. If Wraith King is the primary target of the enemy, the active damage return strongly discourages enemies from focusing him and helps Wraith King with damage output.
  • Heaven's Halberd icon.png Heaven's Halberd gives Wraith King strength, evasion, and status resistance to tank up, and lets him disarm an enemy carry, shutting down their primary source of damage output.
  • Radiance (Active) icon.png Radiance adds a burn effect on Wraith King which constantly deals damage and a miss effect to nearby enemies. The effect of the item lasts longer on Wraith King because of Reincarnation and his high durability. The item also helps him farm faster and clears out creep waves.
  • Abyssal Blade icon.png Abyssal Blade allows Wraith King to stun an enemy for a total of 4 seconds on top of Wraithfire Blast. Meanwhile, the item gives him an edge in close combat due to the bash component. Though the HP bonus as well as damage block is at least moderately decent, the item is bought most of the time for its lock-down viability.
  • Aghanim's Scepter icon.png Aghanim's Scepter enables Wraith King to elongate his teammate's lives and allow them to unleash powerful ultimates or dish out damage without fear of being focused down at first. While the item provides overall decent attributes, it does not provide much damage output for Wraith King and should be considered situational.
  • Refresher Orb icon.png Refresher Orb is highly situational, as it allows to potentially use Reincarnation twice in a fight allowing him to deal damage for longer periods of time.
  • Divine Rapier icon.png Divine Rapier is very special item for Wraith King because it's not dropping if Reincarnation activates upon death, thus making it less likely for him to lose it. When carrying the Aegis of the Immortal icon.png Aegis of the Immortal, Wraith King has to die at least 3 times (at least 4, if Refresher Orb icon.png Refresher Orb is used) to lose the Rapier. The great damage boost also increases his endurance by improving his lifesteal aura's returns.

Gameplay[edit]

Roles: Carry Carry Support Support Durable Durable Disabler Disabler Initiator Initiator
Complexity: ★☆☆
Playstyle: On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with Wraithfire Blast, stunning and searing them over time. His greatsword smashes foes in one Mortal Strike, sapping their essence to feed his Vampiric Aura. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation comes full circle.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Prior to December 13 of 2013, Wraith King minimap icon.png Ostarion, the Wraith King was known as Skeleton King minimap icon.png Ostarion, the Skeleton King.
    • On December 10 of 2013, Skeleton King was removed from the game for "pressing ceremonial reasons". After the Wraith Night event, he returned as the Wraith King.
    • His model was completely reworked from the previous skeleton model to the current model. His color theme was changed from red to green and all his icons were changed accordingly.
    • He also got a new voice set, by the same voice actor who also voiced Skeleton King previously. Skeleton King's responses can be found here.
  • In DotA1, Wraith King's (who is still known as the Skeleton King in DotA1) name is Leoric. This is a reference to the Skeleton King of Diablo who is also named Leoric. In the transition to Dota 2, his name was changed to Ostarion to avoid copyright issues.
  • Copyright issues may also be a reason to why Skeleton King was remodeled and re-titled into Wraith King. Another likely factor for the remodeling was to solve many cosmetic item conflicts with the low-violence model which was made for the Perfect World client. A low-violence model was required for Skeleton King due to strict policies in China against the usage of skeletons in video games.
  • Wraith King's responses for buying Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian Play "I NOW HAVE ALL THE SEXY", buying a Divine Rapier icon.png Divine Rapier Play "Oh, Rapier. NOW YOUR KING IS BALLING OUT OF CONTROL!" and his battle begin line Play "I'LL HELP MY WEAK AND PUNY ALLIES WHERE I CAN." are a reference to a popular DotA hero guide called "CAPS LOCK LEORIC".
  • In several responses, he refers to himself as the "Once and Future King", which is also a title for the legendary King Arthur.
  • One of Wraith King's lines is "We'll lead as three kings" when he activates an Illusion Rune minimap icon.png Illusion Rune. This line has close reference to the song "City Hall" by Tenacious D with the line "We'll lead as two kings".

Gallery[edit]