Wolf Camp

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Wolf Camp.jpg

The Wolf camp is a medium camp of neutral creeps. It contains 2 Giant Wolves and 1 Alpha Wolf, and gives a total of 170 experience and 66-78 gold.

Alpha Wolf
Alpha Wolf model.png
Alpha Wolf icon.png
Jungle Creep
Level 4
Health 600
Health regeneration 0.5
Mana regeneration 1
Armor 3
Magic resistance 0%
Attack damage 30‒33
Acquisition range 500
Attack range 90
Base attack time 1.35
Attack animation 0.33+0.64
Movement speed 350
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800800 (G)
Bounty 30‒36
Experience 70
Model scale 0.9
Giant Wolf
Giant Wolf model.png
Giant Wolf icon.png
Jungle Creep
Level 3
Health 500
Health regeneration 0.5
Mana regeneration 1
Armor 1
Magic resistance 0%
Attack damage 29‒33
Acquisition range 500
Attack range 90
Base attack time 1.45
Attack animation 0.33+0.64
Movement speed 350
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800800 (G)
Bounty 18‒21
Experience 50
Model scale 0.9


Alpha Wolf

Critical Strike
Critical Strike (Alpha Wolf) icon.png
The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage.
Proc Chance: 20%
Critical Damage: 200%
Red critical numbers are before illusion and armor reduction.


  • Increases attack damage by an average of 20%.
  • The proc chances of multiple crit sources stack (e.g. with Doom Doom after devouring the wolf and having a crit item).
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.

Packleader's Aura
Packleader's Aura (Alpha Wolf) icon.png
The Alpha Wolf's ruthless attacks do extra damage. His commanding presence inspires nearby allies to attack ruthlessly as well.
Radius: 900
Attack Damage Bonus: 30%
Alpha Wolf Command Aura Bonus: Undispellable.


  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The aura's buff lingers for 0.5 seconds.
  • Fully stacks with other attack damage increasing auras.


This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.

Time Average gold Experience
0:00-7:30 72 170
7:30-15:00 73.44 173
15:00-22:30 74.88 176
22:30-30:00 76.32 180
30:00-37:30 77.76 183
37:30-45:00 79.2 187
45:00-52:30 80.64 190
52:30-60:00 82.08 193
60:00-67:30 83.52 195
67:30-75:00 84.96 200
75:00-82:30 86.4 204
82:30-90:00 87.84 207


  • The Alpha Wolf is one of the best creeps to have on your side in the late game due to its Packleader's Aura (Alpha Wolf) icon.png Packleader's Aura, as the strength of the latter rivals that of Vengeful Spirit Vengeful Spirit's Vengeance Aura icon.png Vengeance Aura and as such can help increase your carry's damage output. However, care should be taken as to not let it too close to the enemy since it will die very fast, especially if the enemy has AoE damage or cleave.
  • The Alpha Wolf can also be converted to assist your carry's farm during the Mid game via Helm of the Dominator icon.png Helm of the Dominator.
  • The Alpha Wolf is in most situations the best creep Doom Doom can devour during the late game due to both Packleader's Aura and Critical Strike (Alpha Wolf) icon.png Critical Strike, which can drastically increase his damage output and carry capacities.

Version history[edit]

  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Small reduction to the pull timing duration of the mid Sentinel and mid-top Scourge camp
  • Attack damage aura AoE increased from 500 to 900
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Added an Alpha Wolf with a command aura in the wolves' creep camp
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit
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