Witch Doctor/Counters

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Bad against...[edit]

Faceless Void icon.png
  • Beware of placing the Death Ward if Chronosphere is off cooldown, as it will cancel the effect and leave Witch Doctor vulnerable if he does not react in time.
Lina icon.png
Luna icon.png
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  • Morphling can Attribute Shift to strength after being hit by Maledict. Since Maledict deals its damage based on the difference between HP on cast and HP after two seconds, odds are Morphling will have more HP than when Maledict was cast, thus resulting in no damage.
    • On the upside, players prone to panicked reactions may Morph to agility, making Maledict even more efficient than intended.
  • Adaptive Strike (Strength) can interrupt Death Ward at a decent range.
Omniknight icon.png
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  • It is especially easy for Oracle to negate the damage from Maledict, and even heal through it with Fate's Edict and Purifying Flames.
  • If by some miracle an enemy is still about to die because of Maledict, he can still save him with False Promise.
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  • Meat Hook interrupts Death Ward from a decent range, even through Black King Bar icon.png Black King Bar & Glimmer Cape icon.png Glimmer Cape.
  • Pudge can survive the damage from Maledict because of his Flesh Heap stacks.
  • However the damage-over-time from Rot is counteracted by Voodoo Restoration.
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  • Without Dust of Appearance or Sentry Wards, Riki is able to silence Witch Doctor with Smoke Screen, and is likely to build a Diffusal Blade, leaving Witch Doctor without mana to cast Voodoo Restoration, as well as Skull Basher to interrupt Death Ward.
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  • Rubick can steal Death Ward easily as it is a channeled ability and then use it to turn teamfight to his advantage.
    • However, a skilled Witch Doctor will toggle Voodoo Restoration immediately after placing his Death Ward to prevent that.
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  • Like any hero with a channeled spell, Last Word is a counter to it.
  • Global Silence goes through spell immunity and prevents Witch Doctor from casting his spells.
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  • Kraken Shell dispels the stun from Paralyzing Cask. However, it does not dispel the damage from Maledict.
  • Once Witch Doctor first uses his Death Ward in team fights, Tidehunter can simply cancel it with Ravage, turning the tables against him, especially if Witch Doctor does not have a Black King Bar icon.png Black King Bar.
  • As a precaution, let Tidehunter use Ravage first before channeling Death Ward to turn a team fight in your favor.
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  • Vengeful Spirit has two abilities to interrupt Death Ward, even through Black King Bar.


  • Arc Warden minimap icon.png Arc Warden's Magnetic Field dodges all damage from Death Ward. Should he choose to buy a Necronomicon 1 icon.png Necronomicon, they are quite effective to absorb some shots from your cask, and attack you during Death Ward.
  • Heroes with plenty of summons, such as Broodmother minimap icon.png Broodmother or Nature's Prophet minimap icon.png Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
  • Death Ward's first target (before it bounces) can evade it, therefore Windranger minimap icon.png Windranger and Phantom Assassin minimap icon.png Phantom Assassin are poor choices to use it on.
    • However, once the first hit landed, the bounces can no longer miss. Don't forget to manually aim for a target with no evasion !
  • Heals are doubly effective against Maledict.


Good against...[edit]

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  • Voodoo Restoration heals to counter Bloodseeker's Thirst.
  • Rupture is generally useless against Witch Doctor while he is staying on Death Ward.
    • Although Witch Doctor needs to be careful as Blood Rite can interrupt Death Ward.
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  • Paralyzing Cask is likely to bounce between him and his bear every single time.
  • Lone Druid's lack of mobility makes him vulnerable to Death Ward and Maledict.
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  • Paralyzing cask bounces between him and his wolves, keeping him stunned for long amounts of time.
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  • Another hero that should not leave a special circle for his ultimate. The only thing to be afraid is Boundless Strike.
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  • A Death Ward upgraded by Aghanim's Scepter icon.png Aghanim's Scepter clears most of Phantom Lancer's illusions. Phantom Lancer's lack of disable also makes it impossible for him to cancel its channelling.
  • Maledict cannot be dispelled by Doppelganger.
Venomancer icon.png
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  • Voodoo Restoration heals to counter damage over time of Viper abilities.
  • Viper has no way to cancel Death Ward, even through Rod of Atos icon.png Rod of Atos.


  • Roaming duos have a chance to have their gank turned around if they have nothing to soak up Paralyzing Cask.
  • Overall, Witch doctor is good against heroes with summons and illusions, stunning them for longer while dealing damage with Maledict.

Works well with...[edit]

Enigma icon.png
Faceless Void icon.png
  • Chronosphere traps opponents while Death Ward can kill them (especially if upgraded by Aghanim's Scepter icon.png Aghanim's Scepter).
  • It's also a good setup for your Maledict.
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  • Chain Frost and Paralyzing Cask is a recipe for disaster against poorly coordinated enemies.
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  • Reverse Polarity stuns enemies for a long duration and pulls them together to set up Maledict and Death Ward.
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  • Pit of Malice traps long enough to cast a maledict and death ward combo.
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  • Zombies give excellent vision allowing Death Ward with Aghanim's Scepter icon.png Aghanim's Scepter projectiles still bounces to them.
  • Also Witch Doctor typically wants a buffer in front of him which Undying does well.