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Witch Doctor/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Death Ward attack damage from 75/125/175 to 85/135/185.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.9 to 3.3.
  • Reduced movement speed from 305 to 300.
  • Reduced Maledict cooldown from 50/40/30/20 to 30/26/22/18.
  • Level 10 left talent: Increased armor bonus from 5 to 6.
  • Increased Strength attribute symbol.png strength gain from 2.1 to 2.3.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Maledict no longer pierces spell immunity.
  • Increased Death Ward attack damage from 60/105/150 to 75/125/175.
  • Increased Maledict cooldown from 20 on each level to 50/40/30/20.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Death Ward now attacks the enemy hero nearest to the ward on creation. [?]
  • Reworked talents:
Old:
Level 10: +25% experience gain or +200 health
Level 15: +2 Paralyzing Cask bounces or +90 attack damage
Level 20: +15% magic resistance or +8 armor
Level 25: +20 Voodoo Restoration heal per second or +175 Unknown Unit icon.png Death Ward attack range
New:
Level 10: +5 armor or +75 attack damage
Level 15: +120 gold per minute or +2 Paralyzing Cask bounces
Level 20: +1 Maledict tick or +125 Unknown Unit icon.png Death Ward attack range
Level 25: +75 Unknown Unit icon.png Death Ward attack damage or Voodoo Restoration restores 1.5% of max health per second.
  • Level 10 left talent: Increased experience gain bonus from 20% to 25%.
  • Level 15 right talent: Increased attack damage bonus from 75 to 90.
  • Level 15 left talent: Increased respawn time reduction from 35 to 40.
  • Level 25 right talent: Increased Death Ward attack range bonus from 150 to 175.
  • Increased Maledict damage per second from 5/10/15/20 to 7/14/21/28.
  • Added talents:
Level 10: +200 health or +20% experience gain.
Level 15: +75 attack damage or -35s respawn time.
Level 20: +8 armor or +15% magic resistance.
Level 25: Death Ward +150 attack range or Voodoo Restoration +20 heal per second.
  • Maledict
    • Increased cast range from 525 to 575.
    • Reduced mana cost from 120 on each level to 105/110/115/120.
  • Death Ward
    • Rescaled attack damage from 60/90/120 (Upgradable by Aghanim's Scepter. 90/120/150) to 60/105/150.
    • Attacks no longer bounce once at level 3. [?]
  • Increased Maledict radius from 165 to 180.
  • Death Ward bounces' damage is no longer sourced to Witch Doctor (i.e. Blade Mail icon.png Blade Mail no longer reflects bounces' damage back to him).
  • Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration).
  • Voodoo Restoration
    • Increased radius from 350 to 500.
    • Reduced mana cost per second from 8/14/20/26 to 8/12/16/20.
  • Increased Death Ward cast range from 400 to 600.
  • Increased Maledict cast range from 400 to 525.
  • Increased Death Ward cast range from 300/350/400 to 400 on each level.
  • Death Ward
    • Increased bouce search radius from 550 to 650.
    • Reduced cooldown from 90 to 80.
  • Aghanim's Scepter icon.png Aghanim's Scepter
    • No longer causes level 2 Death Ward to bounce once and level 3 Death Ward to attack 3 enemies at the same time.
    • Now causes the Death Ward's attacks to bounce 4 times (still increases damage from 60/90/120 to 90/120/150).
  • Death Ward is now automatically added to the player's current selection group.
  • Reduced Paralyzing Cask initial projectile hero stun duration from 1.5 to 1 (same as the bounces now).
  • Increased Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26.
  • Increased base Intelligence attribute symbol.png intelligence from 19 to 24.
  • Reduced base attack damage from 32-42 to 27-37 (total attack damage is still 51-61 because of the intelligence increase).
  • Voodoo Restoration
    • Increased heal per second from 6/12/24/30 to 16/24/32/40.
    • Increased initial mana cost from 25/40/85/110 to 50/75/100/125.
    • Increased mana cost per second from 5/5/10/10 to 6/9/12/15.
  • Reduced Voodoo Restoration heal interval from 1 to 0.33 (same heal overall, just smoother).
  • Paralyzing Cask
    • Increased initial projectile speed from 600 to 1000 (bounces are still 600).
    • Increased initial projectile hero stun duration from 1 to 1.5 (bounces are still 1).
  • Increased Maledict radius from 135 to 150.
  • Voodoo Restoration
    • Increased heal per second from 6/12/18/24 to 6/12/24/30.
    • Reduced initial mana cost from 80/90/100/110 to 25/40/85/110.
    • Reduced mana cost per second from 10 on each level to 5/5/10/10.
  • Increased Paralyzing Cask creep damage from 75 on each level to 75/100/125/150.
  • Increased base attack damage from 15-25 to 32-42 (total attack damage is now 51-61)
  • Increased movement speed from 295 to 305.
  • Reduced attack point from [ Info Needed ] to 0.4.
  • Paralyzing Cask now deals 75 damage to every non-hero unit it bounces to.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before).