Wildwing Ripper | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wildwing Ripper is a neutral creep found in:
Abilities[]
Hurricane
Affects
Enemies / Allies
Enemies / Allies
The Wildwing Ripper calls on the spirit of the wind, createing a hurricane that can push a unit in the direction of Wildwing Ripper's choice.
Push Distance: 400
Push Duration: 0.5
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
- Pushes the target at a speed of 800.
- Can be cast on Roshan but without effect, since it is immune to forced movement.
- The target is not disabled during the push, they still can cast abilities, attack, and turn during the push.
- Does not interrupt channeling abilities of the target.
- Can move units over impassable terrain. Trees within 100 radius around the target get destroyed during the push.
- As a neutral unit:
- The Wildwing Ripper casts this only while being attacked by a hero, targeting heroes being chased by other heroes.
- Casts it so the targeted hero is being pushed toward the chasing hero.
- Only casts it on enemies, never on allies.
- Treats creep-heroes as heroes.
- As a player-controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Hurricane has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Ability
Aura
Aura
Affects
Allies
Allies
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows.
Neutral Radius: 800
Player-Controlled Radius: 1200
Armor Bonus: 3
Aura Linger Duration: 0.5
- Multiple instances of the aura do not stack.
- When player-controlled, all neutral creep auras have a 1200 radius.
- Does not affect invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Innate[]
Neutral Upgrade
Ability
Passive
Passive
Affects
Neutral Units
Neutral Units
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
- Each upgrade interval is at 7.5 mins after the game horn.
- Instantly updates all existing neutral creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 900 health bonus.
- 15 armor bonus.
- 90 base attack damage bonus.
- 150 attack speed bonus.
- Additional 30 and 150XP bounty.
- The total values on each upgrade cycle can be seen in each of the camps' articles.
- Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.
Recent Changes[]
Version
Description
- Hurricane [?]
- Increased cast range from 400 to 400/500/600/750.
- Reduced cooldown from 30 to 30/28/26/22.
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Increased gold bounty from 54‒70 to 60‒66.
- CHANGEDdefense class from Basic to Default. [?]
- REMOVEDTornado.
- ADDEDnew Hurricane ability.
- This ability now takes the first ability slot.
- Pushes the target unit towards the chosen direction.
- Cast range: 400
- Push distance: 400
- Push duration: 0.5
- Mana cost: 100
- Cooldown: 30
- Notes: Vector-targeted. Can target allies and enemies. The target is not disabled during the push. Does not trigger Spell Block or Spell Reflection. As a neutral creep, the wildwing only casts this while attacked, targeting heroes that are chasing other heroes, pushing them in the opposite direction.
- Toughness Aura is now a 800 radius aura when unit is not player-controlled. [?]