Wildwing Camp

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Wildwing Camp.jpg

The Wildwing camp is a large camp of neutral creeps. It contains 2 Wildwings and 1 Wildwing Ripper, and gives a total of Expression error: Unrecognized punctuation character "{". experience and Expression error: Unrecognized punctuation character "{".-Expression error: Unrecognized punctuation character "{". gold.

Wildwing Ripper
Wildwing Ripper model.png
Jungle Creep
Level 5
Health 950
Health regeneration 0.5
Mana 400
Mana regeneration 1
Armor 4
Magic resistance 0%
Status resistance 0%
Attack damage 50‒56
Acquisition range 500
Attack range 128
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 320
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800
Vision type Ground
Bounty 54‒70
Experience 95
Model scale 1.1
Wildwing
Wildwing model.png
Jungle Creep
Level 1
Health 350
Health regeneration 0.5
Mana regeneration 1
Armor 2
Magic resistance 0%
Status resistance 0%
Attack damage 20‒25
Acquisition range 500
Attack range 128
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 300
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800
Vision type Ground
Bounty 12‒16
Experience 20
Model scale 0.8

Abilities[edit]

Wildwing Ripper

Tornado
Wildwing Ripper Tornado model.png
Ward
Level 4
Duration 40
Health 500
Health regeneration 0.5
Armor 0
Magic resistance 0%
Status resistance 0%
Movement speed 125
Follow range 100
Turn rate 0.5
Collision size 16
Vision range 300
Vision type Flying
Bounty 0
Experience 0
Model scale 16
Abilities Tempest
Notes Invulnerable

Tornado
Pierces spell immunity. Play
Q
T
Tornado (Wildwing Ripper) icon.png
Affects
Enemies
The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
Cast Animation: 0.4+0
Cast Range: 500
Max Channel Time: 40
Cooldown: 70
Mana: 200

Notes:

  • As a neutral unit:
    • The wildwing never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • The Tornado is a controllable unit, which can be selected and given move, follow and patrol orders.


Toughness Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Toughness Aura (Wildwing Ripper) icon.png
Ability
Aura
Affects
Allies
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows.
Radius: 1200
Armor Bonus: 3
Aura Linger Duration: 0.5
Modifiers
Buff Enraged Wildkin Toughness Aura Bonus: Undispellable.

Notes:

  • Fully stacks with other armor increasing effects.
  • The aura's buff lingers for 0.5 seconds.


Tornado

Tempest
Not disabled by Break. Does not pierce spell immunity.
Tempest (Tornado) icon.png
Ability
Aura
Affects
Enemies
Damage
Magical
The Tornado's overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage.
Far Damage Radius: 600
Close Damage Radius: 150
Move Speed Slow: 15%
Attack Speed Slow: 15
Close Damage per Second: 45
Far Damage per Second: 15
Aura Linger Duration: 0.5
Modifiers
Debuff Tornado Tempest Debuff: Undispellable.

Notes:

  • The aura's debuff lingers for 0.5 seconds. The damage is not connected with the debuff.
  • Deals 11.25 close and 3.75 far damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 159 possible instances.
  • Can deal up to 1811.25 damage when close, and 603.75 damage when far and standing within range for its full duration.


Bounty[edit]

This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.

Time Average gold Experience
0:00-7:30 90 135
7:30-15:00 91.8 136
15:00-22:30 93.6 138
22:30-30:00 95.4 142
30:00-37:30 97.2 144
37:30-45:00 99 148
45:00-52:30 100.8 150
52:30-60:00 102.6 152
60:00-67:30 104.4 156
67:30-75:00 106.2 158
75:00-82:30 108 162
82:30-90:00 109.8 163

Trivia[edit]

  • In the original DotA, the Wildwing Ripper was known as "Enraged Wildkin", and the Wildwing was known as "Wildkin".

Version history[edit]

Version
Description
  • Tempest no longer pierces spell immunity.
  • Tornado cast point reduced from 0.75 to 0.4.
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Tornado vision decreased from 1200/800 to 300
  • Toughness Aura AoE increased from 700 to 900
  • Tornado no longer automatically wanders around
  • Tornado cooldown reduced from 120 to 70
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Created.