The Wildwing camp is a large camp of neutral creeps. It contains 2 Wildwings and 1 Wildwing Ripper.
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Abilities[]
Wildwing Ripper
Hurricane
Affects
Enemies / Allies
Enemies / Allies
The Wildwing Ripper calls on the spirit of the wind, createing a hurricane that can push a unit in the direction of Wildwing Ripper's choice.
Cast Range: 400/500/600/750
Push Distance: 400
Push Duration: 0.5
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
- Pushes the target at a speed of 800.
- Can be cast on Roshan but without effect, since it is immune to forced movement.
- The target is not disabled during the push, they still can cast abilities, attack, and turn during the push.
- Does not interrupt channeling abilities of the target.
- Can move units over impassable terrain. Trees within 100 radius around the target get destroyed during the push.
- As a neutral unit:
- The Wildwing Ripper casts this only while being attacked by a hero, targeting heroes being chased by other heroes.
- Casts it so the targeted hero is being pushed toward the chasing hero.
- Only casts it on enemies, never on allies.
- Treats creep-heroes as heroes.
- As a player-controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Hurricane has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Ability
Aura
Aura
Affects
Allies
Allies
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows.
Neutral Radius: 800
Player-Controlled Radius: 1200
Armor Bonus: 3
Aura Linger Duration: 0.5
- Multiple instances of the aura do not stack.
- When player-controlled, all neutral creep auras have a 1200 radius.
- Does not affect invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Wildwing
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Tornado
Affects
Enemies
Enemies
The Wildwing calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
Cast Range: 500
Neutral Proc Chance: 33%
Max Channel Time: 10
Tornado Linger Duration: 5
Tornado Move Speed: 125/140/155/185
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
- The Tornado is a controllable unit, which can be selected and given move, follow, and patrol orders.
- The unit lingers for another 10 seconds upon canceling or finishing the channeling.
- Therefore, it can last up to 15 seconds when channeled for the full duration.
- As a neutral unit:
- Whenever a Wildwing Ripper dies within the camp to a hero, there is a 33% chance that the Wildwing casts this on that hero.
- As a player-controlled unit:
- No restrictions.
- Tornado has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Tornado
- The movement speed and attack speed slow of multiple auras of the same instance does not stack.
- However, the damage per second fully stacks.
- The aura's debuff lingers for 0.5 seconds. The damage is independent of the debuff.
- Deals 11.25 and 3.75 close and far damage respectively in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 59 possible instances.
- Can deal up to 686.25 damage and 228.75 damage (before reductions) to enemies within close and far proximity respectively within its range for its full duration.
- The invulnerability is provided by the Tempest buff.
Bounties[]
Trivia[]
- In the original DotA, the Wildwing Ripper was known as "Enraged Wildkin", and the Wildwing was known as "Wildkin".
- The Wildwing Camp as a whole is most likely a reference to the God of Wind, a Radical hero that was first introduced in 6.00 patch and then removed in 6.03 patch.
Version History[]
Version
Description
- Created new large camp.
- Contains 2 Wildwings and 1 Wildwing Ripper.
Patch History[]
Patch
Description
- Renamed Wildkin Camp to Wildwing Camp.
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