Jah'rakal, the Troll Warlord, is a ranged agility hero able to output mighty damage competitively at range and in melee. His Berserker's Rage gives him the unique ability to change his attack position from ranged to melee and back at will as the situation warrants. When in close combat, his stats are increased accordingly: he gains bonus armor, movement speed, reduced base attack time, and the ability to root. Not only does this greatly improve the Troll Warlord, but allows him to overpower most other carries, as well as permanently ensnare a target for extended amounts of time. The Troll Warlord is an axe specialist, using them in his unique Whirling Axes, which has two variations: the first is available to his ranged form wherein he throws axes in a cone formation to damage and slow enemies. The second is available to his melee form, whirling axes around himself in a small radius to damage and blind nearby enemies. In keeping with his savage nature, Fervor builds up the Warlord's momentum, granting him attack speed with each consecutive hit on the same target, though the momentum is lost upon switching targets. His Ultimate, Battle Trance, increases his attack speed further, boosts his movement speed, prevents death and grants lifesteal at the expense of almost complete loss of control when enemies are nearby, mindlessly attacking them. Notorious for his superbly fast attack speed that can be matched by few, Jah'rakal is truly a force to be reckoned with.
- Berserker's Rage does not interrupt Troll Warlord's channeling spells upon cast.
- When toggling on, disables and then enables .
- When toggling off, all changes are reverted and he becomes a ranged unit again.
- Turns Troll Warlord into a melee unit with 150 attack range, meaning items treat him as such (e.g. , ).
- When toggling on while a ranged projectile is flying, it is treated as a melee attack by items, but cannot root with Berserker's Rage.
- Berserker's Rage persists through Troll Warlord's death. If Berserker's Rage was active upon death, he respawns with it activated.
- The proccing attack first applies the debuff, then its own damage.
- The root of Berserker's Rage uses pseudo-random distribution.
- Whirling Axes (Ranged) is only available when is toggled off.
- The axes travel at a speed of 1500, taking 0.67 seconds to travel the full distance.
- Spawns 5 axes which spread up to 25 degrees and affect units within 100 radius around them.
- Has no starting radius, the axes spawn at one point in front of Troll Warlord. So the total area is shaped like a cone.
- Can hit units up to 1100 range away (travel distance + axes radius).
- The axes first apply the damage, then the debuff.
- Does not affect .
- During this ability has an instant cast time, and does not require Troll Warlord to face the targeted direction.
- Whirling Axes (Melee) is only available when is toggled on.
- Interrupts Troll Warlord's channeling spells upon cast.
- If Troll Warlord dies, the spell ends and the axes disappear.
- The axes always spawn towards east and west at Troll Warlord's position and rotate clock-wise.
- The axes travel at a speed of 1250 and move out at a speed of 233.33 until reaching the max distance in 1.5 seconds, and then move back to Troll Warlord at the same speed.
- Only units within 100 range of an axe get damaged and blind
- Can hit units up to 450 range away (max spin radius + axes radius).
- The full damage and debuff is dealt the first time a unit comes in contact with an axe, being hit by the other axe does not deal extra damage or reapply the debuff.
- The axes first apply the damage, then the debuff.
- The visual effects of this spell are offset and do not reflect the actual currently affected area.
- Does not affect .
- Troll Warlord gains or loses stacks as soon as his attacks land on the target.
- This is how much attack speed Fervor grants with a certain amount of stacks on each level.
- When already having stacks, the first attack against a new target removes the previous stacks, without granting a new stack.
- Battle Trance interrupts Troll Warlord's channeling spells upon cast.
- When cast while not attacking, Troll Warlord automatically chooses an attack target within the search radius.
- When cast while already attacking a target, Troll Warlord sticks to that target, even if it is Roshan, a bulding, a ward, or an ally.
- Troll Warlord only switches the current attack target when it becomes unattackable (turns invulnerable or attack immune, or dies).
- Grants shared vision over the current attack target as long as it stays within 900 range of Troll Warlord, revealing it through the fog of war. Does not provide True Sight.
- While attacking, Troll Warlord becomes almost fully uncontrollable, and can only be ordered to to toggle , or cast .
- Prevents Troll Warlord from dying by setting his minimum health to 1. Unlike the loss of control over Troll Warlord, this effect is always present.
- This means he cannot die to damage, but can die to instantly killing effects (e.g. and ), since they do not kill with damage.
- Although using an instant kill effect, does not shatter units affected by the Min Health mechanic.
- HP removal cannot kill the unit either, so that it prevents Troll Warlord from dying to e.g. 's delayed damage.
- Damage taken is technically not reduced, so any damage event still registers the full damage.
- The level 25 talent turns the basic dispel into a strong dispel.
|+50 Damage||20||20% Evasion|
|+250 Health||10||+10 Agility|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The agility talent effectively grants Troll Warlord 2 armor, 12.5 attack speed, 0.63% movement speed and 10 attack damage.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The evasion talent stacks multiplicatively with other sources of evasion.
- sustains health so you can stay longer in lane.
- restores health as well.
- helps against enemies that can spam spells, it later builds into .
- increase agility and attack damage to complement Troll Warlord's high attack speed from his abilities. He can always switch to strength to tank, or intelligence for more mana to use abilities.
- provides lifesteal which works well with your high attack speed. Getting this can help you take out Roshan in the early game by yourself. It also upgrades into , which helps with survivability in the late game.
- is core on troll because Battle Trance only lasts 6.5 seconds. Every second matters, and stuns and disables potentially make you unable to do anything for several seconds, wasting the spell's potential.
- provides a massive agility and attack speed bonus as well as evasion. In addition, the evasion, combined with the blind provided by Whirling Axes provides a great deal of survivability.
- provides a bash that is much needed in mid-late game. Also it’s active can be really useful in disabling enemy core. It also make you tankier making survival a little easier.
- , as always, is the perfect gap closer. Most heroes are not too thrilled to get jumped on by an angry Troll.
- is an interesting pick on Troll. The double attack will help you get a lucky root, and it will immediately give you a second stack of Fervor against whatever target you're attacking, indirectly increasing the speed of your third (and fourth and fifth...) attack. The stats it gives are also very welcome.
- is always a decent choice, for extra movement speed and agility. Upgrade it into either a for some durability, or a for the illusions and dispel.
- is not a bad choice on Troll. Although you usually want to fight in melee form, other melee carries might punish you for trying to man-fight them, especially if they're more farmed than you. This will provide additional range to your ranged form and good stats, and it can be upgraded in a for extra mobility and kiting potential.
- offers cost effective attack speed and damage increases, strong initiation and mobility, and a mediocre escape. It also upgrades in the improved .
- provides good agility and helps you deplete (quickly) a target of its mana.
- gives your attacks a great deal of damage. Because maximum attack speed is easily achieveable with his ultimate and passive, Troll Warlord can focus on damage and get multiple Daedalus to crit more often and lifesteal even more.
- evasion from the enemies due to its magical damage procs, and gives an increase to attack damage which complements attack speed bonuses from Fervor and Battle Trance. counters
|Roles:||Carry Pusher Disabler Durable|
|Playstyle:||Jah'rakal is an intolerable scoundrel, even for a troll. As such, being kicked out of the troll encampment only served to fuel his anger. The next day, he returned with steel in hand, and slew his former comrades in a Berserker's Rage. With each passing blow, the self-styled Troll Warlord accelerates his swings in an irate Fervor. Swapping effortlessly between melee and ranged, he throws his weapons to cripple from afar, while chopping down adjacent foes with Whirling Axes. To challenge Jah'rakal is to invite one's own death. The Troll Warlord enters a Battle Trance, channeling pure hatred into unequaled speed as he decimates his opponents in a storm of bloody axes.|
- Jah'rakal's lore and certain dialogue lines make several references to Internet trolls, a type of identity or role assumed by certain Internet users.
- Troll Warlord's alternate name in DotA was Cory Clark a nod to the famous internet troll.
- Battle Trance's Play sound effect is based on Play this and Play this line combined.
- Troll Warlord's rare Play "Axes of evil." is a reference to the term "axis of evil" which former U.S. president George W. Bush coined and used many times during his presidency. cast response