|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Skitskurr, the Weaver, is a ranged agility hero, renowned for being one of the hardest heroes in the game to properly lock down and kill, despite his extreme frailty. This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movement speed and invisibility when used, making him highly effective at chasing enemies as well as escaping from battle. Additionally, his ultimate, Time Lapse, is another survival tool, allowing Weaver to regain the position and health points he had precisely 5 seconds prior to activation. His exceptional ability to maneuver around the battle, seeking the most fragile enemy heroes, is bolstered by his last two abilities. The Swarm is a wave of insects projected in front of Weaver that latch onto any visible enemy they come across. Until they are killed off, they will gradually inflict damage over time, reduce enemy armor, and perhaps most importantly, provide vision to Weaver. Finally, Geminate Attack allows Weaver to passively launch an additional attack every few seconds, making his offensive all the more potent. Not a hero capable of standing on the front lines, Weaver is nonetheless a huge threat against a team that has little ability to prevent his extreme maneuverability.
|Skitskurr, the Weaver|
|Play "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."|
|Role:||Carry / Escape|
|Lore:||The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.|
|Voice:||David Scully (Responses)|
- The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
- The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
- When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
- This means that multiple casts cannot affect the same unit more than once simultaneously.
- The beetles can latch on invulnerable units, but not on invisible or hidden units.
- If a beetle's target turns hidden after latching, it still stays on it and is not removed.
- If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
- When the beetles get affected by Chronosphere they instantly die, credited to no one.
- The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
- When attached, the beetle always stays 64 range in front of the unit.
- The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
- The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
- The armor reduction is directly bound to the beetle, so it disappears always together with it.
- Beetles attack in 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in up to 13/15/17/21 attacks.
- The armor reduction is applied with the same intervals, but happens before the damage is applied.
- The Swarm can deal up to 182/240/306/420 damage (before reductions) to a single unit and reduce up to 13/15/17/21 armor.
- The beetles provide flying vision while traveling forwards and while attached to a unit.
- The beetles block neutral creep camps while traveling and while latched.
- Shukuchi does not interrupt Weaver's channeling spells upon cast.
- Can only damage the same unit once per cast.
- During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
- Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
- Weaver can pick up or drop items without breaking the invisibility.
- If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.
- Causes Weaver to perform an instant attack on the attack target 0.25 seconds after the leading attack.
- This means the extra attack is a regular attack, using Weaver's 900 projectile speed and being disjointable.
- It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
- If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
- The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
- It does not matter if the leading attack misses or not.
- There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
- Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.
- Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
- Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
- It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
- Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
- When cast right after respawning, the health, mana and position are set to what they were before the death.
- This means that Time Lapse does not kill the caster when cast immediately after respawning.
- When having Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
- Double-clicking the ability with Aghanim's Scepter automatically targets self.
- Applies the disjoint and strong dispel on the target ally as well.
- Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
- When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
- This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.
- Grants Weaver's attacks Mana Break, causing his attacks to burn the target's mana and deal damage based on the burned mana.
- The damage can be reduced with e.g. Enfeeble or Static Link.
- Effectively increases Weaver's attack damage by 12 against units which have enough mana to burn.
- Effectively increases his illusions' attack damage by 6 against units which have enough mana to burn.
- Applies the mana loss first, and then the damage.
- Fully stacks with Diffusal Blade's Manabreak.
|+1 Geminate Attack||25||+200 Shukuchi Movement Speed|
|+2 Swarm Attacks to Kill||20||+0.5 Swarm Armor Reduction|
|+75 Shukuchi Damage||15||+12 Strength|
|+25% XP Gain||10||+20 Mana Break|
- Tango gives Weaver some regeneration in lane.
- Healing Salve can save Weaver after a dangerous situation
- Clarity helps Weaver sustain his mana in lane.
- Slippers of Agility helps Weaver get last hits.
- Circlet gives Weaver a few extra stats, and be built into a Ring of Aquila to help with last hitting and mana regeneration.
- Magic Stick gives health and mana in a pinch, useful for playing aggressive or survivability in the laning phase.
- Boots of Speed give a decent speed boost so Weaver can be a bit faster when he isn't in Shukuchi.
- Ring of Aquila is a cost effective stat boosting item that also helps with mana regeneration so that Shukuchi can be used more often.
- Blight Stone synergizes well with Weaver's armor reduction.
- Magic Wand offers extra attributes and charge capacity.
- Power Treads give Weaver some extra health and attack speed.
- Desolator gives excellent damage and an armor reduction debuff that synergizes with Geminate Attack.
- Linken's Sphere gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill. If the enemy team has a lot of low-cooldown abilities to pop it or AoE disables/nukes, consider skipping it in favor of Black King Bar.
- Dragon Lance increases Weaver's moderate range and gives decent stats (especially the 13 str that Weaver so desperately needs) at a very good price. It also upgrades into Hurricane Pike through purchase of a Force Staff and a recipe. Although force staff is an unusual choice on Weaver, the extra mobility it grants is very interesting for the 2 seconds during which Shukuchi will be on cooldown. In many scenarios, the distance you will put with force staff between you and an enemy will buy enough time for shukuchi to come off cooldown (or perhaps for a silence to expire) and for you to finally run away to safety. Finally, using the pike's active on an enemy gives you an additional way to kite him. It synergizes especially well on Weaver since you have The Swarm to keep vision on the enemy and make full usage of your four attacks with unlimited range.
- Heart of Tarrasque can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health.
- Diffusal Blade increases damage and attack speed and grants Weaver a light disable, something his own skills are lacking.
- Daedalus greatly increases Weaver's damage, as Geminate Attack can proc the crit.
- Black King Bar should be a choice if enemies have a lot of disables/nukes that can't be blocked with Linken's Sphere.
- Butterfly provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
- Monkey King Bar grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
- Boots of Travel can be useful in the late game for pushing in lanes.
- Satanic is a good choice on Weaver, considerably increasing his survivability with its strength bonus and lifesteal. Moreover, it can give you a third life so to speak after Time Lapse with its Unholy Rage. Combined with Weaver's high attack damage and Geminate Attack, even a single attack during Satanic's active can heal you back up to full health.
- Eye of Skadi provides overall great stats and increases your chasing/kiting potential with its Cold Attack.
- Maelstrom and Mjollnir are rarely a terrible choice on a carry. They will help you farm faster, and you will have a chance to zap the enemies twice with a single attack through Geminate Attack. But they rarely are the best choices on Weaver.
- Aghanim's Scepter is a great item since it reduces Time Lapse's cooldown significantly, and allows it to be targeted on allies. It should be considered when Weaver is not the team's main damage dealer/carry and an extra way to save the team's carry is needed. Be mindful that a target has to be chosen when casting it instead of just pressing the hotkey.
- Radiance gives lots of damage, which goes well with Geminate Attack. Additionally, the Radiance Burn allows Weaver to deal additional damage while invisible.
- Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
- Weaver's fun name in DotA was Anoob'seran.
- Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
- Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.
- Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
- Weaver's Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.