Weaver

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Weaver
Weaver icon.png
Strength attribute symbol.png
15 + 1.8
Agility primary attribute symbol.png
14 + 2.8
Intelligence attribute symbol.png
15 + 1.8
Level Base 1 15 25
Health 200 500 1000 1360
H. regen amp 0% 10.71% 28.71% 41.57%
Mana 75 255 555 771
M. regen amp 0% 30% 80.4% 116.4%
Armor -1 1.33 7.87 12.53
Spell dmg 0% 1.07% 2.87% 4.16%
Att/sec 0.56 0.63 0.85 1.01
Damage 36‒46 50‒60 89‒99 117‒127
Move sp amp. 0% 0.84% 3.19% 4.87%
Base health regen 1.5
Base mana regen 0.9
Movement speed 280
Turn rate 0.5
Vision range 1800/800
Attack range 425
Projectile speed 900
Attack animation 0.64+0.36
Base attack time 1.8
Magic resistance 25%
Collision size 24
Legs 4

Skitskurr, the Weaver, is a ranged agility hero, renowned for being one of the hardest heroes in the game to properly lock down and kill, despite his extreme frailty. This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movement speed and invisibility when used, making him highly effective at chasing enemies as well as escaping from battle. Additionally, his ultimate, Time Lapse, is another survival tool, allowing Weaver to regain the position and health points he had precisely 5 seconds prior to activation. His exceptional ability to maneuver around the battle, seeking the most fragile enemy heroes, is bolstered by his last two abilities. The Swarm is a wave of insects projected in front of Weaver that latch onto any visible enemy they come across. Until they are killed off, they will gradually inflict damage over time, reduce enemy armor, and perhaps most importantly, provide vision to Weaver. Finally, Geminate Attack allows Weaver to passively launch an additional attack every few seconds, making his offensive all the more potent. Not a hero capable of standing on the front lines, Weaver is nonetheless a huge threat against a team that has little ability to prevent his extreme maneuverability.

Bio[edit]

Weaver Skitskurr, the Weaver
Play "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
Role: Carry Carry / Escape Escape
Lore: The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
Voice: David Scully (Responses)

Abilities[edit]

Beetle
Weaver Beetle model.png
Unknown Unit icon.png
Other
Level 2
Duration 16
Health 100
Health regeneration 0
Armor 0
Magic resistance 0 %
Collision size 8
Vision range 321321 (F)
Bounty 32‒34
Experience 20
Model scale 1.9
Notes Uncontrollable
Phased
Spell immune

The Swarm
Pierces spell immunity. Play
Q
R
The Swarm icon.png
Ability
Target Point
Affects
Enemies
Damage
Physical
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Animation: 0.3+0
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Hero Attacks to Destroy: 4 (Talent 6)
Non-Hero Attacks to Destroy: 8 (Talent 10)
Tick Interval: 1.25/1.1/0.95/0.8
Damage per Tick: 14/16/18/20
Armor Reduction per Tick: 1 (Talent 1.5)
Beetle Duration: 16
Cooldown symbol.png 35/30/25/20
Mana symbol.png 70/80/90/100
Modifiers
Debuff Swarm Debuff: Undispellable.
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.

Notes:

  • The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
  • The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
  • When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
    • This means that multiple casts cannot affect the same unit more than once simultaneously.
    • The beetles can latch on invulnerable units, but not on invisible or hidden units.
    • If a beetle's target turns hidden after latching, it still stays on it and is not removed.
    • If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
    • When the beetles get affected by Chronosphere icon.png Chronosphere they instantly die, credited to no one.
  • The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
  • When attached, the beetle always stays 64 range in front of the unit.
  • The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
  • The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
    • The armor reduction is directly bound to the beetle, so it disappears always together with it.
  • Beetles attack in 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in up to 13/15/17/21 attacks.
  • The armor reduction is applied with the same intervals, but happens before the damage is applied.
  • The Swarm can deal up to 182/240/306/420 damage (before reductions) to a single unit and reduce up to 13/15/17/21 armor.
  • The beetles provide flying vision while traveling forwards and while attached to a unit.
  • The beetles block neutral creep camps while traveling and while latched.


Shukuchi
Does not pierce spell immunity. Play
W
C
Shukuchi icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
Cast Animation: 0+0
Fade Time: 0.25
Damage Radius: 175
Damage: 75/100/125/150 (Talent 150/175/200/225)
Haste Speed: 550 (Talent 750)
Duration: 4
Cooldown symbol.png 12/10/8/6
Mana symbol.png 60
Modifiers
Buff Shukuchi: Undispellable.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.

Notes:

  • Shukuchi does not interrupt Weaver's channeling spells upon cast.
  • Can only damage the same unit once per cast.
  • Applies a haste on Weaver, meaning he cannot be slowed below the set value.
  • During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Weaver to path through other units, including wards, but not through buildings.
  • Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
  • Weaver can pick up or drop items without breaking the invisibility.
  • If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.


Geminate Attack
Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
K
Geminate Attack icon.png
Ability
Passive
Affects
Enemies
Allows Weaver to dispatch two attacks at once.
Effect Delay: 0.25
Geminate Attacks: 2 (Talent 3)
Cooldown symbol.png 7/6/5/3
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.

Notes:

  • Causes Weaver to perform an instant attack on the attack target 0.25 seconds after the leading attack.
    • This means the extra attack is a regular attack, using Weaver's 900 projectile speed and being disjointable.
    • It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
    • If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
  • The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
    • It does not matter if the leading attack misses or not.
    • There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
    • Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.


Time Lapse
Pierces spell immunity. Play
R
T
Time Lapse icon.png
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0 (Upgradable by Aghanim's Scepter. 0.3+0.53)
Cast Range: 0 (Upgradable by Aghanim's Scepter. 1000)
Lapsed Time: 5
Cooldown symbol.png 60/50/40 (Upgradable by Aghanim's Scepter. 16)
Mana symbol.png 150/75/0
Upgradable by Aghanim's Scepter. Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.

Notes:

  • Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
  • Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • When having Aghanim's Scepter icon.png Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
    • Double-clicking the ability with Aghanim's Scepter automatically targets self.
    • Applies the disjoint and strong dispel on the target ally as well.
    • Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.


Mana Break
Can be used by illusions. Not disabled by Break. Does not pierce spell immunity.
Talent Right 1.png
Ability
Passive
Affects
Enemies
Damage
Physical
There is no description for this ability.
Mana Burned per Hit: 20
Illusion Mana Burned per Hit: 10
Burned Mana as Damage: 60%

Notes:

  • Grants Weaver's attacks Mana Break, causing his attacks to burn the target's mana and deal damage based on the burned mana.
  • Effectively increases Weaver's attack damage by 12 against units which have enough mana to burn.
    • Effectively increases his illusions' attack damage by 6 against units which have enough mana to burn.
  • Applies the mana loss first, and then the damage.
  • Fully stacks with Diffusal Blade's Diffusal Blade 1 icon.png Manabreak.


Talents[edit]

Hero Talents
+1 Geminate Attack icon.png Geminate Attack 25 +200 Shukuchi icon.png Shukuchi Movement Speed
+2 The Swarm icon.png Swarm Attacks to Kill 20 +0.5 The Swarm icon.png Swarm Armor Reduction
+75 Shukuchi icon.png Shukuchi Damage 15 +12 Strength attribute symbol.png Strength
+25% XP Gain 10 +20 Mana Break

Recommended items[edit]

Starting items:

Early-game:

  • Magic Stick icon.png Magic Stick gives health and mana in a pinch, useful for playing aggressive or survivability in the laning phase.
  • Boots of Speed icon.png Boots of Speed give a decent speed boost so Weaver can be a bit faster when he isn't in Shukuchi.
  • Ring of Aquila (Active) icon.png Ring of Aquila is a cost effective stat boosting item that also helps with mana regeneration so that Shukuchi can be used more often.
  • Blight Stone icon.png Blight Stone synergizes well with Weaver's armor reduction.

Core items:

  • Magic Wand icon.png Magic Wand offers extra attributes and charge capacity.
  • Power Treads icon.png Power Treads give Weaver some extra health and attack speed.
  • Desolator icon.png Desolator gives excellent damage and an armor reduction debuff that synergizes with Geminate Attack.
  • Linken's Sphere icon.png Linken's Sphere gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill. If the enemy team has a lot of low-cooldown abilities to pop it or AoE disables/nukes, consider skipping it in favor of Black King Bar icon.png Black King Bar.

Situational items:

  • Dragon Lance icon.png Dragon Lance increases Weaver's moderate range and gives decent stats (especially the 13 str that Weaver so desperately needs) at a very good price. It also upgrades into Hurricane Pike icon.png Hurricane Pike through purchase of a Force Staff icon.png Force Staff and a recipe. Although force staff is an unusual choice on Weaver, the extra mobility it grants is very interesting for the 2 seconds during which Shukuchi will be on cooldown. In many scenarios, the distance you will put with force staff between you and an enemy will buy enough time for shukuchi to come off cooldown (or perhaps for a silence to expire) and for you to finally run away to safety. Finally, using the pike's active on an enemy gives you an additional way to kite him. It synergizes especially well on Weaver since you have The Swarm to keep vision on the enemy and make full usage of your four attacks with unlimited range.
  • Heart of Tarrasque icon.png Heart of Tarrasque can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health.
  • Diffusal Blade 1 icon.png Diffusal Blade increases damage and attack speed and grants Weaver a light disable, something his own skills are lacking.
  • Daedalus icon.png Daedalus greatly increases Weaver's damage, as Geminate Attack can proc the crit.
  • Black King Bar icon.png Black King Bar should be a choice if enemies have a lot of disables/nukes that can't be blocked with Linken's Sphere icon.png Linken's Sphere.
  • Butterfly icon.png Butterfly provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
  • Monkey King Bar icon.png Monkey King Bar grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
  • Boots of Travel 1 icon.png Boots of Travel can be useful in the late game for pushing in lanes.
  • Satanic icon.png Satanic is a good choice on Weaver, considerably increasing his survivability with its strength bonus and lifesteal. Moreover, it can give you a third life so to speak after Time Lapse with its Unholy Rage. Combined with Weaver's high attack damage and Geminate Attack, even a single attack during Satanic's active can heal you back up to full health.
  • Eye of Skadi icon.png Eye of Skadi provides overall great stats and increases your chasing/kiting potential with its Cold Attack.
  • Maelstrom icon.png Maelstrom and Mjollnir icon.png Mjollnir are rarely a terrible choice on a carry. They will help you farm faster, and you will have a chance to zap the enemies twice with a single attack through Geminate Attack. But they rarely are the best choices on Weaver.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a great item since it reduces Time Lapse's cooldown significantly, and allows it to be targeted on allies. It should be considered when Weaver is not the team's main damage dealer/carry and an extra way to save the team's carry is needed. Be mindful that a target has to be chosen when casting it instead of just pressing the hotkey.
  • Radiance (Active) icon.png Radiance gives lots of damage, which goes well with Geminate Attack. Additionally, the Radiance Burn allows Weaver to deal additional damage while invisible.

Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
  • Weaver's fun name in DotA was Anoob'seran.
  • Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
  • Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.[1]
  • Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
  • Weaver's Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.

Gallery[edit]

References[edit]