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Weaver icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2
14 + 3.1
16 + 2
Level 0 1 15 25 30
Health 200 520 1080 1480 1680
Health regen 1 2.6 5.4 7.4 8.4
Mana 75 267 603 843 963
Mana regen 0.75 1.55 2.95 3.95 4.45
Armor 0 2.33 9.57 14.73 17.32
Att/sec 0.67 0.74 0.99 1.16 1.24
Damage 36‒46 50‒60 93‒103 124‒134 139‒149
Magic resistance 25%
▶️ Movement speed 275
▶️ Attack speed 120
Turn rate 0.5
Vision range 1800/800
Attack range 425
Projectile speed 900
Attack animation 0.64+0.36
Base attack time 1.8
Damage block 0
Collision size 24
Gib type Goo

Skitskurr, the Weaver, is a ranged agility hero, renowned for being one of the hardest heroes in the game to properly lock down and kill, despite his extreme fragility. This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movement speed and invisibility when used, making him highly effective at chasing enemies as well as escaping from battle. Additionally, his ultimate, Time Lapse, is another survival tool, allowing Weaver to regain the position and health points he had precisely 5 seconds prior to activation. His exceptional ability to maneuver around the battle, seeking the most fragile enemy heroes, is bolstered by his last two abilities. The Swarm is a wave of insects projected in front of Weaver that latch onto any visible enemy they come across. Until they are killed off, they will gradually inflict damage over time, reduce enemy armor, and perhaps most importantly, provide vision to Weaver. Finally, Geminate Attack allows Weaver to passively launch an additional attack every few seconds, making his offensive all the more potent. Not a hero capable of standing on the front lines, Weaver is nonetheless a huge threat against a team that has little ability to prevent his extreme maneuverability.


Weaver minimap icon.pngSkitskurr, the Weaver
▶️ "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.


Weaver Beetle model.png
Level 2
Duration 16
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 8
Vision range 321 (F)
Bounty 32‒34
Experience 20
Model scale 1.9
Notes Uncontrollable
Spell immune

The Swarm icon.png
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Animation: 0.3+0
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Hero Attacks to Destroy: 4 (Talent 6)
Non-Hero Attacks to Destroy: 8 (Talent 12)
Tick Interval: 1.15/1.0/0.85/0.7
Damage per Tick: 18/20/22/24
Armor Reduction per Tick: 1 (Talent 1.4)
Beetle Duration: 16
Cooldown: 44/36/28/20
Mana: 110
Does not pierce spell immunity. Turning spell immune does not remove already attached beetles.
Debuff Swarm Debuff: Dispellable with death only.
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.


  • The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
  • The beetles are not attackable when traveling as a swarm. They become attackable only after latching onto targets.
  • Beetles have the highest priority for auto-attack behaviors, together with Phantom's Embrace's Phantoms.
  • The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
  • When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
    • This means that multiple casts cannot affect the same unit more than once simultaneously.
    • The beetles can latch on invulnerable units, but not on invisible or hidden units.
    • If a beetle's target turns hidden after latching, it still stays on it and is not removed.
    • If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
    • When the beetles get affected by Chronosphere they instantly die, credited to no one.
  • The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
  • When attached, the beetle always stays 64 range in front of the unit.
  • The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
  • The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
    • The armor reduction is directly bound to the beetle, so it disappears always together with it.
  • Beetles attack in 1.15/1.0/0.85/0.7 second intervals, starting immediately when latching on a unit, resulting in up to 14/17/19/23 attacks.
  • The armor reduction is applied with the same intervals, but happens before the damage is applied.
  • The Swarm can deal up to 252/340/418/552 damage to each latched enemy (before reductions).
  • Can reduce up to 14/17/19/23 (Talent 19.6/23.8/26.6/32.2) armor per unit.
  • The beetles provide flying vision while traveling forwards and while attached to a unit.

Shukuchi icon.png
No Target
Self / Enemies
Weaver shifts out of visibility, gaining bonus movement speed and the ability to ignore the movement speed limit --doing harm to any enemies it passes through.
Cast Animation: 0+0
Fade Time: 0.25
Damage Radius: 175
Damage: 100/125/150/175 (Talent 160/185/210/235)
Movement Speed Bonus: 200/230/260/290 (Talent 360/390/420/450)
Duration: 4
Cooldown: 12/10/8/6
Mana: 70
Buff Shukuchi: Dispellable with death only.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.


  • Shukuchi does not interrupt Weaver's channeling spells upon cast.
  • Can only damage the same unit once per cast.
  • Applies a haste on Weaver, meaning he cannot be slowed while affected.
  • Also grants Weaver phased movement, and removes the movement speed limit while affected.
  • Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
  • During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Weaver can pick up or drop items without breaking the invisibility.
  • If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.

Geminate Attack
Geminate Attack icon.png
Allows Weaver to dispatch two attacks at once.
Effect Delay: 0.25
Number of Extra Attacks: 1 (Talent 2)
Attack Damage Bonus: 10/25/40/55
Cooldown: 9/7/5/3
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.


  • Causes Weaver to perform an instant attack on the attacked target 0.25 seconds after the leading attack.
    • This means the extra attack is a regular attack, using Weaver's 900 projectile speed.
    • It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
    • If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
    • The instant attacks of Geminate Attack do not break Smoke of Deceit icon.png Smoke of Deceit's invisibility.
    • The bonus damage is only applied to the extra attacks. The triggering attack does not deal more damage.
  • The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
    • It does not matter if the leading attack misses or not.
    • There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
    • Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.
    • Weaver has to be alive for the attack to happen.

Time Lapse
Time Lapse icon.png
(Upgradable by Aghanim's Scepter. Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0 (Upgradable by Aghanim's Scepter. 0.3+0.53)
Cast Range: 0 (Upgradable by Aghanim's Scepter. 600)
Lapsed Time: 5
Cooldown: 70/55/40 (With Aghanim's: 20)
Mana: 150/75/0
Aghanim's upgrade: Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.


  • Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
  • Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • When having Aghanim's Scepter icon.png Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
    • Double-clicking the ability with Aghanim's Scepter automatically targets self.
    • Applies the disjoint and strong dispel on the target ally as well.
    • Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.

Mana Break
Can be used by illusions. Not disabled by Break. Does not pierce spell immunity.
Talent Right 2.png
There is no description for this ability.
Mana Burned per Hit: 20
Illusion Mana Burned per Hit: 10
Burned Mana as Damage: 80%
Can be used by illusions. The amount of mana burned is reduced for illusions.


  • Grants Weaver's attacks Mana Break, causing his attacks to burn the target's mana and deal damage based on the burned mana.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Effectively increases Weaver's attack damage by 16 against units which have enough mana to burn.
    • Effectively increases the attack damage of Weaver's illusions by 8 against units which have enough mana to burn.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.


Hero Talents
+1 Geminate Attack25+160 Shukuchi Movement Speed
+2 Swarm Attacks to Kill20+0.4 Swarm Armor Reduction
+11 Strength attribute symbol.png Strength15+20 Mana Break
+15 Damage10+60 Shukuchi Damage
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

Main Article: Weaver/Changelogs
  • Increased Shukuchi movement speed bonus from 200/220/240/260 to 200/230/260/290.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Time Lapse
    • Reduced cast range from 1000 to 600.
    • Increased cooldown from 16 to 20.
  • Talents:
Level 10 left talent changed: +6 Agility attribute symbol.png agility -> +15 attack damage.
Level 15 right talent: 15 Mana Break increased to 20.
  • Talents:
Level 10 left talent: +8 Agility attribute symbol.png agility reduced to +6.
Level 10 right talent: +75 Shukuchi damage reduced to +60.
Level 15 left talent: +14 Strength attribute symbol.png strength reduced to +11.
Level 15 right talent: 20 Mana Break reduced to 15.
Level 20 right talent: +0.5 The Swarm armor reduction per tick reduced to +0.4.
Level 25 right talent: +200 Shukuchi movement speed reduced to +160.
  • Reduced Agility attribute symbol.png agility gain from 3.6 to 3.1.
  • Reduced Shukuchi movement bonus from 220/240/260/280 to 200/220/240/260.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives Weaver some regeneration in lane. Best used when needing a small amount of regeneration in the early game. Don't be afraid to use them as weaver dying in the early game can end up costing Weaver a lot of progress in the long run.
  • Healing Salve icon.png Healing Salve can save Weaver after a dangerous situation. If you're super low, remember use Shukuchi to get good distance from enemies and then use the Healing Salve to recover from large amounts of damage.
  • Clarity icon.png Clarity helps Weaver sustain his mana in lane.
  • Slippers of Agility icon.png Slippers of Agility helps Weaver get last hits.
  • Circlet icon.png Circlet gives Weaver a few extra stats, and can be built into a Wraith Band icon.png Wraith Band to help with last hitting.

Early game:

  • Magic Stick icon.png Magic Stick gives health and mana in a pinch, which is useful for playing aggressively or for survivability in the laning phase.
  • Boots of Speed icon.png Boots of Speed give a decent speed boost, so Weaver can be a bit faster when he isn't in Shukuchi. Really important because Weaver is one of the slowest heroes in the game.
  • Blight Stone icon.png Blight Stone synergizes well with Weaver's armor reduction.

Mid game:

  • Magic Wand icon.png Magic Wand offers extra attributes and more charge capacity.
  • Power Treads icon.png Power Treads give Weaver some extra attributes and attack speed.
  • Linken's Sphere icon.png Linken's Sphere gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill. If the enemy team has a lot of low-cooldown abilities to pop it or AoE disables/nukes, consider skipping it in favor of Black King Bar icon.png Black King Bar.

Late game:

  • Diffusal Blade 1 icon.png Diffusal Blade increases damage and attack speed and grants Weaver a slow, something his own abilities are lacking. The Manabreak stacks with Weaver's own Mana Break talent.
  • Desolator icon.png Desolator gives excellent damage and an armor reduction debuff that synergizes well with Geminate Attack and The Swarm. Really important you get this by the late game as this can help with getting kills.
  • Black King Bar icon.png Black King Bar should be a choice if enemies have a lot of disables/nukes that can't be blocked with Linken's Sphere icon.png Linken's Sphere, or if they have multiple low cooldown abilities.

Situational items:

  • Hurricane Pike icon.png Hurricane Pike increases Weaver's attack range and gives a decent boost to strength and agility. The mobility it grants help Weaver put extra distance between himself and the enemies while he is waiting for Shukuchi to come off cooldown. Furthermore, The Swarm grants vision on the target, so Weaver can attack them during Hurricane Thrust.
  • Heart of Tarrasque icon.png Heart of Tarrasque can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health. The health regeneration allows Weaver to get back in a fight, and Weaver can simply use Shukuchi to get away for the health regeneration to activate.
  • Daedalus icon.png Daedalus greatly increases Weaver's damage, as Geminate Attack can proc the crit.
  • Butterfly icon.png Butterfly provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
  • Monkey King Bar icon.png Monkey King Bar grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
  • Satanic icon.png Satanic is a good choice on Weaver, considerably increasing his survivability with its strength bonus, status resistance, and lifesteal. Moreover, it can give you a third life so to speak after Time Lapse with its Unholy Rage. Combined with Weaver's high attack damage and Geminate Attack, even a single attack during Satanic's active can heal you back up to full health.
  • Eye of Skadi icon.png Eye of Skadi provides overall great stats and increases your chasing/kiting potential with its Cold Attack.
  • Mjollnir icon.png Mjollnir is rarely a terrible choice on a carry. They will help you farm faster, and you will have a chance to zap the enemies twice with a single attack through Geminate Attack.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a great item since it reduces Time Lapse's cooldown significantly, and allows it to be targeted on allies. It should be considered when Weaver is not the team's main damage dealer/carry and an extra way to save the team's carry is needed. Be mindful that a target has to be chosen when casting it instead of just pressing the hotkey.


Roles: Carry Carry Escape Escape
Complexity: ★★☆
Playstyle: All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. He opens a gap in spacetime, inviting The Swarm to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying his actions with Geminate Attack. The Weaver takes brinksmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay.





  • Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
  • Weaver's fun name in DotA was Anoob'seran.
  • Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
  • Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.[1]
  • Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
  • Weaver's Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.