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Warlock/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Weaver icon.png
  • Weaver's Shukuchi allows him to escape from Warlock's Upheaval with maximum move speed.
  • His ultimate Time Lapse allows him to ignore damage from Warlock's golem and escape.
Anti-Mage icon.png
  • Mana Break prevents Warlock from casting his spells.
  • Blink allows Anti-Mage to escape from Upheaval.
  • Counterspell reduces damage from shadow word and the golem's Permanent Immolation.
  • Mana Void deals heavy damage after Chaotic Offering and interrupts Upheaval.
Bloodseeker icon.png
  • Blood Rite can silence Warlock, which as a spellcaster is bad for him.
  • Rupture prevents Warlock from moving without taking damage, which due to his general lack of escapes is bad for him, and when combined with Blood Rite can be a very lethal combo.
Silencer icon.png
  • Silencer's many silences are bad for Warlock
  • Arcane Curse prevents Warlock from healing himself or his allies, without taking 56/84/112/140 damage, and slowed by 9%/12%/15%/18%.
Dark Seer icon.png
  • Surge allows for Dark Seer and his allies to escape from upheaval due to it ignoring any slow.
Ember Spirit icon.png
Lycan icon.png
  • Shapeshift allows Lycan to escape from Upheaval with 650 movement speed.

Others[edit]

  • Warlock is a very strong Hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through your ally line and deal with you, cancelling or dealing some damage to you, preventing you from doing your job. E.g.: Chaos Knight minimap icon.png Chaos Knight, Spirit Breaker minimap icon.png Spirit Breaker, Riki minimap icon.png Riki and some others.
  • Ursa minimap icon.png Ursa can shred Warlock's golems in a few seconds.
  • Phantom Assassin minimap icon.png Phantom Assassin can quickly close in on Warlock and kill him before he could do anything due to his low armor

Items[edit]

  • Orchid Malevolence icon.png Orchid Malevolence silences Warlock, which is bad for him as a spell based hero.
  • Diffusal Blade 1 icon.png Diffusal Blade removes mana from Warlock, which due to his high mana cost spells can lead to no mana to heal himself, and no way to stun the enemy with his ult.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can stop Warlock from casting Upheaval, which can then allow the enemy team to escape, or get close to deal damage.
  • Blink Dagger icon.png Blink Dagger can allow for escape from upheaval and for melee heroes to get close to Warlock, which as a ranged hero is bad for him.

Good against...[edit]

Huskar icon.png
  • Warlock's golems do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using Life Break because Chaotic Offering can stun him instantly, even when Black King Bar icon.png Black King Bar is activated, and allow Warlock's team to gather their wit and retaliate.
  • After jumping in, Huskar will not have any means to escape Upheaval. Being an attack-dependent hero, this is bad for him.
Meepo icon.png
  • Fatal Bonds links the Meepos together.
Templar Assassin icon.png
  • Warlock can cast Upheaval when Templar Assassin uses Meld, preventing escape.
    • Warlock can also send his golem near where she used Meld, preventing escape by Blink Dagger icon.png Blink Dagger due to the golem's Permanent Immolation.
Shadow Fiend icon.png
  • Lacking escaping mechanisms, being dependent on fair positioning and channeling for his ultimate, its easier to Warlock with your long range crowd control abilities to lock the Shadow Fiend down to your team.
Enigma icon.png
  • Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys Black King Bar icon.png Black King Bar or Linken's Sphere icon.png Linken's Sphere Warlock will always be able to cancel channeling of Black Hole.
  • Enemies often get clumped up around Black Hole giving Warlock a perfect opportunity to cast Fatal Bonds and Upheaval on multiple enemies.


Others[edit]

  • Warlock has long cast ranges on his abilities. You should never go in the middle of the enemies to do your work, sending your golem instead, and helping him and your teammates with your abilities. Buying a Glimmer Cape icon.png Glimmer Cape helps you even more.
  • While heroes with strong mobility able to get close/flee or long range disables do well against him, heroes with no escaping abilities/lacking long disables will perish against Warlock. Once the golem lands with its stun, its hardly possible to escape when he casts Upheaval. Just watch your pet burn the enemies as they try running away or blow their strongest abilities to stop your Golem. Notable examples: Huskar minimap icon.png Huskar, Drow Ranger minimap icon.png Drow Ranger, Lion minimap icon.png Lion, Elder Titan minimap icon.png Elder Titan, etc.
  • Team fight composition is often a bad deal against Warlock, since his stronger point is to counter an initiation and disrupt/curse a crowd of enemies.
  • Channeling heroes will not go well against Warlock, especially those who build Black King Bar icon.png Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.: Crystal Maiden minimap icon.png Crystal Maiden, Shadow Fiend minimap icon.png Shadow Fiend, Enigma minimap icon.png Enigma, etc.

Works well with...[edit]

Sven icon.png
  • Sven's Storm Hammer works well with Warlock's Upheaval.
  • Warcry allows Warlock's golem to catch up to enemies and gives it better survivability against physical damage.
Bloodseeker icon.png
  • Bloodseeker can land his Blood Rite after Warlock drop his ability combo (Chaotic Offering -> Fatal Bonds -> Upheaval), making it deal a lot of damage while Silencing them.
Axe icon.png
  • Warlock can cast Fatal Bonds on enemies caught by Berserker's Call causing them to take increased damage from Counter Helix procs, then follow it with Upheaval to prevent them from leaving Axe's range after the call ends.
Dark Seer icon.png
  • Vacuum can be used to pull heroes into an Upheaval.
  • Surge allows the golem from Chaotic Offering to chase down enemy heroes.
Magnus icon.png
  • Reverse Polarity can be set up with Chaotic Offering and Upheaval.
  • Fatal Bonds can be very dangerous with an Empowered Magnus.
Enigma icon.png
  • Chaotic Offering, Upheaval, and Fatal Bonds are very dangerous with Black Hole and Midnight Pulse, they can bring down enemies in few seconds.
Silencer icon.png
Spectre icon.png
  • Shadow Word keeps Spectre healthy in lane. Having more health also means more reflected damage with Dispersion.
  • Fatal Bonds further increases damage of Haunt on a group of enemies.

Others[edit]

  • Alchemist minimap icon.png Alchemist can give an Aghanim's Scepter icon.png Aghanim's Scepter to Warlock
  • Legion Commander minimap icon.png Legion Commander, because the golem can help deal damage and stun the opponent during Duel, and Upheaval can prevent escape from either initiation or if the Duel is unsuccessful.
  • Any hero that deal AOE damage can work with Warlock as his Fatal Bonds can spread the damage and Upheaval can be used to further increase the crowd control by slowing them down.
  • Any hero with a stun, which allows Warlock prevent them from escaping using his Upheaval.