Summons
Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against certain heroes. Summons are usually under the control of the summoning unit's player, but most of them can be converted by the enemy. Only very few of them cannot be controlled. Summoned units usually live only for a certain amount of time (although some stay permanently, until killed) after being summoned and a player can have a limited amount of some summons.
There are 3 types of summons: Regular summons, which are treated like regular creeps by spells, usually have no active abilities and usually are not a big threat, creep-heroes, which are treated like heroes by most spells and are significantly stronger than other summons, and wards, which usually are immobile and fully immune to most spells.
Contents
Regular summons[edit]
These summons are comparable to lane and neutral creeps when it comes to their power. A single one of them is usually not a threat, however, they can get quite dangerous when encountered in groups. Summons usually have certain abilities, giving each of them a different role. They can either be passive and used for scouting, or aggressive used in fights. Losing regular summons is usually not a big deal, since they provide rather low bounties, they expire and they can be resummoned after a short while.
Regular summons are treated like lane and neutral creeps by almost every spell. A few spells have specific effects against summoned units (e.g. dealing extra damage).
Statistics[edit]
Model | Name | Source | Health | Health Regen | Armor | Attack Damage | BAT | Attack Range | Move Speed | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Hawk | Call of the Wild Hawk 1 per cast |
150/200/250/300 | 1.5 | 5 | - | - | - | 300/340/380/420 | 600/700/800/900/600/700/800/900 | 60 | 30/40/50/60 gold 77 experience |
- |
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Boar | Call of the Wild Boar 1 per cast |
300/450/600/750 | 1.5 | 0 | 16/32/48/64 ( ![]() |
1.25 | 550 | 350 | 1400/800 | 60 | 26–38 gold 60/70/80/90 experience |
Ability: Poison |
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Spiderling | Spawn Spiderlings 1/2/3/4 per dying debuffed unit |
280 (![]() |
2 | 0 | 14–16 ( ![]() |
1.35 | 100 | 350 | 700/700 | 60 | 9 gold 9 experience |
40% magic resistance Abilities: Poison Sting Spawn Spiderite |
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Spiderite | Spawn Spiderite 1 per dying debuffed unit |
100 (![]() |
2 | 0 | 9–10 ( ![]() |
1.35 | 100 | 350 | 700/700 | 60 | 3 gold 3 experience |
40% magic resistance 23.33% smaller than Spiderlings |
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Eidolon | Demonic Conversion 3 ( ![]() can multiply once |
180/200/220/240 | 4 | 2/3/4/5 | 16/24/34/43– 24/32/42/51 ( ![]() 84/92/102/111) |
1.5 | 450 | 280/310/340/370 | 1200/800 | Up to 35 | 20–26 gold 12 experience |
50% magic resistance Name progress: Lesser Eidolon Eidolon Greater Eidolon Dire Eidolon |
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Forged Spirit | Forge Spirit 1 ( ![]() max 1 ( ![]() |
300/400/500/600/700/ 800/900 ( ![]() |
0.25 | 0/1/2/3/4/ 5/6 ( ![]() |
22/32/42/52/62/ 72/82 ( ![]() |
1.5 | 300/365/430/495/560/ 625/690 ( ![]() |
320 | 1200/800 | 20/30/40/50/60/ 70/80 ( ![]() |
32–46 gold 31 experience |
Mana: 100/150/200/250/ 300/350/400 ( ![]() Mana Regen: 4 Ability: Melting Strike |
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Lycan Wolf | Summon Wolves 2 ( ![]() max 2 ( ![]() |
300/350/400/450 | 0.5 | 0 | 24/32/40/48– 28/36/44/52 |
1.2/ 1. 1/ 1/0.9 |
90 | 400/420/440/460 | 1200/800 | 0 | 21/26/36/41 gold 20 experience |
70% magic resistance Abilities: Cripple Invisibility |
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Treant | Nature's Call 1 per tree, up to 2/3/4/5 ( ![]() Wrath of Nature ( ![]() 1 per dying debuffed non-hero |
550 (![]() |
0.5 | 0 | 22/26/30/34–26/30/34/38 ( ![]() |
1.75 | 100 | 325 | 500/500 | 60 | 20–20 gold 16 experience |
- |
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Greater Treant | Wrath of Nature (![]() 1 per dying debuffed hero |
1650 (![]() |
0.5 | 0 | 66/78/90/102–78/90/102/114 ( ![]() |
1 | 100 | 325 | 500/500 | 60 | 18–24 gold 30 experience |
50% bigger than Treants |
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Undying Zombie | Tombstone 1 for each enemy in set intervals |
2 | 0 | 0 | 33–39 ( ![]() |
1.6 | 128 | 375 | 1400/1400 | Up to 30 |
- | Uncontrollable Takes 2 damage from hero/tower attacks and 1 from non-hero attacks Abilities: Deathlust Spell Immunity |
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Wraith King Skeleton | Mortal Strike 1 ( ![]() max 2/4/6/8 charges |
175 | 0 | 1 | 30–35 ( ![]() |
1.2 | 115 | 350 | 800/600 | 90 | 5 gold 5 experience |
50% magic resistance, respawns once when killed. |
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Shard Golem | Shard Split 2 per death |
240 | 0.5 | 0 | 9–10 | 1.35 | 100 | 310 | 800/800 | 60 | 8–13 gold 17 experience |
Mana: 400 Mana Regen: 1 50% magic resistance 36.36% smaller than Mud Golems Ability: Hurl Boulder |
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Skeleton Warrior | Raise Dead 2 per cast |
250 | 0 | 1 | 24–25 | 1 | 90 | 270 | 800/600 | 40 | 6–12 gold 12 experience |
- |
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Necronomicon Warrior | Demonic Summoning 1 per cast, max 1 per player |
700/800/900 | 5 | 4 | 70/90/115– 80/110/135 |
0.75 | 100 | 350 | 1300/1400/1500 800 |
60 | 100/150/200 gold 100/150/200 experience |
40% magic resistance Immune to: Helm of the Dominator Hand of Midas Abilities: Mana Break Last Will True Sight |
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Necronomicon Archer | Demonic Summoning 1 per cast, max 1 per player |
700/800/900 | 5 | 4 | 55/85/115– 65/95/125 |
1 | 450/500/550 | 330/360/390 | 1300/1400/1500 800 |
60 | 100/150/200 gold 100/150/200 experience |
40% magic resistance Immune to: Helm of the Dominator Hand of Midas Abilities: Purge Archer Aura |
Creep-heroes[edit]
These summons are special in a way that they are treated as heroes by most (but not all) abilities and effects. They are more powerful than other summons and usually the "main weapon" of the heroes that summon them. Compared to most other summons, they do not come in masses but are rather strong individual units. However, as a downside, their bounty is usually quite high, the spell they are summoned with has a large cooldown or they have other negative effects on the owner upon losing them, so it is important for the player to keep them alive as long as possible.
Statistics[edit]
Model | Name | Source | Health | Health Regen | Armor | Attack Damage | BAT | Attack Range | Move Speed | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Primal Split 1 per cast, max 1 per player |
1500/2200/3000 ( ![]() |
1/2/2 | 3 | 25/55/85– 35/65/95 |
1.25 | 150 | 325 | 1800/800 | 0 | - | Mana: 400/500/600 Mana Regen: 2 Abilities: Hurl Boulder Spell Immunity Demolish Thunder Clap ( ![]() |
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Primal Split 1 per cast, max 1 per player |
1000/1500/1900 ( ![]() |
1/2/2 | 2 | 15/35/55– 25/45/65 |
1.5 | 600 | 350 | 1800/800 | 0 | - | Mana: 500/750/750 Mana Regen: 1.5 Abilities: Dispel Magic Cyclone Wind Walk Cinder Brew ( ![]() |
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Primal Split 1 per cast, max 1 per player |
1300 (![]() |
2/4/4 | 0/3/6 | 75/115/155– 85/125/165 |
1.35 | 150 | 550 | 1800/800 | 0 | - | Phased Abilities: Permanent Immolation Drunken Brawler ( ![]() |
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Astral Spirit | Astral Spirit 1 per cast, max 1 per player |
100 | 0 | 0 | - | - | - | 315 | 400/400 | Until returning to Elder Titan |
- | Invulnerable Can only be selected by the owner Abilities: Echo Stomp Return Astral Spirit Natural Order |
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Spirit Bear | Summon Spirit Bear 1 per cast, max 1 per player |
1100/1400/1700/2000 | 5/6/7/8 | 3/4/5/6 ( ![]() |
25 | 1.75/1.65/1.55/1.45 | 150 | 340/360/380/400 | 1400/800 | Permanent | 300 gold 300 experience |
Mana: 300 Mana Regen: 0.5 6-slot inventory Abilities: Return Entangling Claws Savage Roar Demolish |
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Familiar | Summon Familiars 2 ( ![]() ![]() ![]() max 2 ( ![]() ![]() ![]() |
500/600/700 | 0 | 0/1/2 | 20/40/60 | 0.4 | 160 | 430 (![]() |
390/390 | Permanent | 100 gold 41 experience |
35% magic resistance Ability: Stone Form |
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Warlock's Golem | Chaotic Offering 1 ( ![]() ( ![]() |
1000/2000/3000 ( ![]() |
25/50/75 | 6/9/12 ( ![]() |
90/140/190 ( ![]() |
1.2 | 225 | 320/340/360 | 1800/1800 | 1 | 100/150/200 ( ![]() 98 experience |
33% magic resistance Abilities: Flaming Fists Permanent Immolation Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Spell Immunity". ( ![]() |
Wards[edit]
These summons are usually, but not necessarily, immobile and are immune to almost every ability (e.g. Meat Hook just flies through them). Their purpose differs heavily, depending on their abilities and capabilities. Some wards can attack, which makes them usually used offensively, while others have an aura for rather defensive uses.
Statistics[edit]
Model | Name | Source | Health | Attack Damage | BAT | Attack Range | Move Speed | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
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Power Cog | Power Cogs 8 per cast |
100 | - | - | - | - | 1600/600 | 5/6/7/8 | 16–20 gold | Takes 50 damage from attacks Shocks enemies when they get too close (can only shock once) |
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Homing Missile | Homing Missile 1 per cast |
100 | - | - | - | - | 400/400 | Until reaching target or destroyed |
50 gold 20 experience |
Uncontrollable Takes 33.33 damage from hero, 16.67 from buildings, and 0 from non-hero attacks Homes the target, damaging and stunning it upon impact Can be targeted by Force Staff and Hurricane Pike |
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Healing Ward | Healing Ward 1 per cast |
1 | - | - | - | 350 | 600/600 | 25 | 75 gold 75 experience |
Phased Has a healing aura |
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Ignis Fatuus | Will-O-Wisp 1 per cast |
4/5/6 | - | - | - | - | 1800/800 | 9.15/12.2/15.25 | 100/125/150 gold 0 experience |
Phased |
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Phoenix Sun | Supernova 1 per cast |
5/8/11 (![]() ( ![]() ![]() |
- | - | - | - | 1800/800 | 6 | 20 gold | Phased Takes 1 damage from hero attacks and 0 from non-hero attacks Damages nearby enemies and stuns when it goes off |
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Nether Ward | Nether Ward 1 per cast |
16 (![]() |
- | - | - | - | 600/600 | 30 | 20/40/60/80 gold | Takes 4 damage from hero attacks and 1 from non-hero attacks Reduces mana regeneration and zaps spell-casting enemies nearby Can be targeted by Decrepify |
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Serpent Ward | Mass Serpent Ward 150 per cast |
2 (![]() |
50/80/110 (![]() |
1.5 | 650 ( ![]() |
- | 1200/800 | 45 | 26–38 gold 31 experience |
Takes 0.2 damage from attacks Can attack two units when upgraded |
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Proximity Mine | Proximity Mines 1 per cast |
1 | - | - | - | 0 (![]() |
64/64 | Permanent | 25 gold | Phased Damages in an area when activated Ability: Invisibility |
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Stasis Trap | Stasis Trap 1 per cast |
100 | - | - | - | 0 (![]() |
- | Permanent | 10 gold 6 experience |
Phased Roots in an area when activated Can be targeted by Quelling Blade and Battle Fury Ability: Invisibility |
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Remote Mine | Remote Mines 1 per cast |
200 | - | - | - | 0 (![]() |
700/700 | 600 | 10 gold 6 experience |
Phased Damages in an area when activated Can be targeted by Quelling Blade and Battle Fury Abilities: Pinpoint Detonate Invisibility |
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Psionic Trap | Psionic Trap 1 per cast, max 5/8/11 per player |
100 | - | - | - | - | 400/400 | Permanent | 25 gold | Phased Slows in an area when activated Abilities: Trap Invisibility |
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Tombstone | Tombstone 1 per cast ( ![]() |
8/10/12/14 ( ![]() |
- | - | - | - | 1800/1800 | 30 | 125/150/175/200 gold | Takes 2 damage from hero attacks and 0.5 from non-hero attacks Spawns Zombies for each enemy nearby Can be targeted by Soul Rip and Decrepify Ability: Spell Immunity |
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Plague Ward | Plague Ward 1 per cast Venomous Gale ( ![]() 2 per hit hero |
75/200/325/450 ( ![]() |
12/21/30/39–14/23/32/41 ( ![]() |
1.4 | 600 | - | 800/800 | 14–17 gold 20/25/30/35 experience |
Ability: Poison Sting | |
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Death Ward | Death Ward 1 per cast |
135 | 85/135/185 (![]() |
0.22 | 700 ( ![]() |
- | 1200/800 | Up to 8 (channeled) |
- | Invulnerable Can only attack heroes Attacks bounce 4 times and have True Strike when upgraded |
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Nimbus | Nimbus (![]() 1 per cast |
16 | - | - | - | - | 500/500 | 35 | 100 gold | Takes 4 damage from melee hero, 2 from ranged hero, and 1 from non-hero attacks Periodically casts Lightning Bolts on the closest enemy |
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Tornado | Tornado 1 per cast |
500 | - | - | - | 125 | 300/300 | Up to 40 (channeled) |
- | Invulnerable Ability: Tempest |
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Observer Ward | Plant 1 per cast |
8 | - | - | - | - | 1600/1600 | 360 | 100 (+4 per min) gold 50 (+6 per min) experience |
Phased 100% Accuracy Takes 4 damage from hero attacks and 1 from non-hero attacks Can be targeted by enemy Tango, Quelling Blade and Battle Fury Ability: Invisibility |
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Sentry Ward | Plant 1 per cast |
8 | - | - | - | - | - | 360 | - | Phased 100% Accuracy Takes 4 damage from hero attacks and 1 from non-hero attacks Can be targeted by enemy Tango, Quelling Blade and Battle Fury Abilities: True Sight Invisibility |
Uncategorized units[edit]
These units do not belong to any of the unit groups named earlier. They are all dummy units used by spells, which can interact with the players. They usually act like wards, meaning they do not interact with any spells (e.g. Meat Hook just flies through them).
Although many other spells use dummies as well (e.g. the remnants of Earth Spirit, Ember Spirit and Storm Spirit, Ice Blast, Rocket Flare, etc), this list only includes actually selectable dummies.
Statistics[edit]
Model | Name | Source | Health | Attacks to Destroy | Vision Range | Duration | Bounty | Notes |
---|---|---|---|---|---|---|---|---|
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Spin Web | Spin Web 1 per cast, max 3/5/7/9 per player |
100 | - | - | Permanent | - | Invulnerable Phased Can only be selected by the owner Ability: Destroy Spin Web |
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Phantom | Phantom's Embrace 1 per cast |
100 | 2/2/3/3 / 6/6/9/9 (![]() |
200/200 | 5 | 35–40 gold 20 experience |
Uncontrollable Phased Takes 50/50/33.33/33.33 ( ![]() and 16.67/16.67/11.11/11.11 ( ![]() Latches on an enemy, silencing and dealing damage over time |
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Beetle | The Swarm 12 per cast |
100 | 4/8 (![]() |
321/321 | 16 | 32–34 gold 20 experience |
Uncontrollable Phased Spell immune Takes 25 ( ![]() and 12.5 ( ![]() Latches on an enemy, reducing armor and dealing damage over time |
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