Visage/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
Level 15 right talent: -2.5 Armor Corruption increased to -3.
  • Talents:
Level 10 left talent: +30 attack damage reduced to +25.
Level 10 right talent: +100 cast range reduced to +75.
Level 15 right talent: -3 Armor Corruption reduced to -2.5.
Level 20 left talent: +50 Visage Familiar icon.png Familiar movement speed reduced to +40.
Level 20 right talent: +25 Soul Assumption damage per charge reduced to +20.
Level 25 right talent: +6 Gravekeeper's Cloak stacks reduced to +5.
  • Increased base attack speed from 100 to 110.
  • Soul Assumption
    • Increased assumption radius from 1375 to 1500.
    • Increased cast range from 900 to 1000.
  • Talents:
Level 25 right talent changed: -2s Gravekeeper's Cloak recharge time -> +6 Gravekeeper's Cloak stacks.
  • Soul Assumption
    • Reduced charge gain damage threshold from 110 to 100.
    • Rescaled mana cost from 170/160/150/140 to 150 on each level.
  • Talents:
Level 15 right talent changed: +30% experience gain -> -3 Armor Corruption [?]
  • Talents:
Level 15 right talent: +40% experience gain reduced to +35%.
  • Stone Form sub-spell on Visage is now an area targeted ability with global cast range. On cast, it orders the closest Visage Familiar icon.png Familiar to that location to move there and cast Stone Form there.
  • Grave Chill
    • Increased duration from 3/4/5/6 to 6 on each level.
    • Rescaled movement speed transfer from 32% on each level to 17%/23%/29%/35%.
    • Rescaled attack speed transfer from 64 on each level to 34/46/58/70.
Level 20 right talent: +20 Soul Assumption damage per charge increased to +25.
  • Reduced base Strength attribute symbol.png strength and gain from 24 +3 to 22 + 2.8.
  • Reduced Visage Familiar icon.png Familiars attack damage from 30/45/60 to 20/40/60.
Level 10 right talent: +125 cast range reduced to +100.
Level 20 left talent: +60 Visage Familiar icon.png Familiar movement speed reduced to +50.
Level 20 right talent: +15 Soul Assumption damage per charge increased to +20.
Level 20 left talent: +80 Visage Familiar icon.png Familiar movement speed reduced to +60.
  • Increased Strength attribute symbol.png strength gain from 3 to 3.2.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased Gravekeeper's Cloak radius from 900 to 1200.
  • Reduced Grave Chill duration from 3.25/4.5/5.75/7 to 3/4/5/6.
  • Increased base Strength attribute symbol.png strength and gain from 22 + 2.7 to 24 + 3.
  • Added a sub-spell to Summon Familiars, that allows Visage to active the Familiars' Stone Form from the hero.
    • Using it makes the closest Familiar use their Stone Form ability.
    • The sub-spell has no cooldown, so it can be used to quickly order all familiars to enter Stone Form.
    • The sub-spell is disabled if no Familiar has Stone Form ready.
  • Talents:
Level 15 left talent: The secondary Soul Assumption projectile now has a 300 range buffer. [?]
  • Increased Visage Familiar icon.png Familiar attack damage from 25/40/55 to 30/45/60.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Grave Chill now grants the buff to Familiars within 900 range of Visage as well.
  • Summon Familiars
    • No longer grants the familiars 7 charges of 8/16/24 attack damage. [?]
    • Increased Visage Familiar icon.png Familiar base attack damage from 10 to 25/40/55.
  • Reworked talents:
Old:
Level 10: +30% experience gain or +90 gold per minute
Level 15: +100 cast range or +50 attack damage
Level 20: +1 Soul Assumption multi target [?] or +300 health
Level 25: +120 Visage Familiar icon.png Familiar movement speed or +20% spell damage amplification
New:
Level 10: +30 attack damage or +125 cast range
Level 15: +1 Soul Assumption multi target [?] or +40% experience gain
Level 20: +80 Visage Familiar icon.png Familiar movement speed or +15 Soul Assumption damage per charge
Level 25: +1 Visage Familiar icon.png Familiar summoned or -2s Gravekeeper's Cloak recharge time
  • Increased Strength attribute symbol.png strength gain from 2.4 to 2.7.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Grave Chill duration from 3/4/5/6 to 3.25/4.5/5.75/7.
  • Talents:
Level 20 left talent changed: -40s respawn time -> +1 Soul Assumption multi target [?]
  • Increased Visage Familiar icon.png Familiars health from 300/500/700 to 400/550/700.
  • Talents:
Level 10 left talent: +25% experience gain increased to +30%.
  • Talents:
Level 10 left talent: +15% experience gain increased to +25%.
Level 10 right talent: +60 gold per minute increased to +90.
Level 20 left talent: -30s respawn time increased to -40s.
Level 20 right talent: +250 health increased to +300.
  • Reduced base attack damage from 24-34 to 21-31 (total attack damage is now 45-55).
  • Reduced Visage Familiar icon.png Familiars health from 500/750/1000 to 300/500/700.
  • Soul Assumption can now be disjointed.
  • Gravekeeper's Cloak
    • No longer grants 1.5/3/4.5/6 armor per layer.
    • No longer grants 5%/10%/15%/20% magic resistance per layer.
    • Now reduces all damage by 8%/12%/16%/20% per layer.
    • Now affects Visage Familiar icon.png Familiars within 900 radius around Visage. [?]
    • Increased minimum damage threshold from 15 to 50.
    • Damage below the damage threshold is now fully ignored.
    • Increased layer recharge time from 3 on each level to 6/5/4/3.
  • Summon Familiars
    • Now have 500/750/1000 health, instead of requiring 3/6/12 attacks to destroy.
    • No longer have spell immunity.
    • Now have 35% magic resistance.
    • Are now normally affected by health regeneration, instead of fully ignoring it.
    • Increased movement speed from 380/390/400 to 430.
    • Increased attack damage bonus per charge from 8/14/22 to 8/16/24.
    • Reduced attack damage recharge time from 15 to 2.
    • Reduced cooldown from 180/160/140 to 160/145/130.
  • Stone Form:
    • No longer refreshes the familiar's attack damage charges.
    • Reduced duration from 8 to 6.
    • Reduced cooldown from 20 to 14.
  • Added talents:
Level 10: +15% experience gain or +60 gold per minute
Level 15: +100 cast range or +50 attack damage
Level 20: -30s respawn time or +250 health
Level 25: +120 Visage Familiar icon.png Familiar movement speed or +20% spell damage amplification
  • Gravekeeper's Cloak
    • Increased armor bonus per layer from 1/2/3/5 to 1.5/3/4.5/6.
    • Increased magic resistance bonus per layer from 3%/6%/12%/16% to 5%/10%/15%/20%.
  • Gravekeeper's Cloak
    • Reduced layer recharge time from 4 to 3.
    • Increased minimum damage threshold from 2 to 15.
  • Reduced Stone Form stun delay from 1 to 0.85.
  • Visage Familiar icon.png Familiars hit requirement reduced from 4 hero/8 tower/16 non-hero attacks to 3 hero/6 tower/12 non-hero attacks.
  • Reduced Gravekeeper's Cloak layer recharge time from 6 to 4.
  • Summon Familiars
    • Familiars no longer have 300/450/600 health.
    • Familiars now require 4 hero attacks/8 tower attacks/16 non-hero unit attacks to be destroyed.
  • Increased Grave Chill cooldown from 10 on each level to 16/14/12/10.
  • Reduced movement speed from 295 to 290.
  • Reduced base armor from -1 to -2 (total armor is now -0.46).
  • Reduced base magic resistance from 25% to 10%.
  • Rescaled base Strength attribute symbol.png strength and gain from 25 + 2.2 to 22 + 2.4.
  • Increased Soul Assumption mana cost from 150 on each level to 200/180/160/140.
  • Increased Visage Familiar icon.png Familiars health from 300/400/500 to 300/450/600.
  • Increased Soul Assumption mana cost from 100 to 150.
  • Gravekeeper's Cloak
    • Reduced armor bonus per layer from 2/3/4/5 to 1/2/4/5.
    • Reduced magic resistance bonus per layer from 4%/8%/12%/16% to 3%/6%/12%/16%.
  • Summon Familiars
    • Reduced damage per charge from 12/15/18 to 8/14/22 (total damage from 84/105/126 to 56/98/154).
    • Rescaled cooldown from 160 on each level to 180/160/140.
  • Increased base Strength attribute symbol.png strength from 20 to 25.
  • Soul Assumption
    • Added a charge indicator in the HUD and above Visage, which are only visible to Visage.
    • Reduced charge gain damage threshold from 130 to 110.
    • Reduced mana cost from 100/120/140/160 to 100 on each level.
    • Reduced cooldown from 7/6/5/4 to 4 on each level.
  • Summon Familiars
    • Familiars are now ranged units with 160 attack range, instead of melee.
    • Increased number of attack charges from 6 to 7 (total damage from 72/90/108 to 84/105/126).
    • Increased magic resistance from 70%/95%/95% to 95% on each level.
    • Reduced gold bounty from 150 to 100.
  • Increased base Strength attribute symbol.png strength and gain from 17 + 1.75 to 20 + 2.2.
  • Reduced base Agility attribute symbol.png agility and gain from 17 + 2 to 11 + 1.3.
  • Increased base Intelligence attribute symbol.png intelligence and gain from 19 + 2.45 to 21 + 2.5.
  • Increased base attack damage from 14-24 to 24-34 (total attack damage is now 45-55).
  • Increased movement speed from 285 to 295.
  • Grave Chill
    • Increased movement speed slow/bonus from 8%/16%/24%/32% to 32% on each level.
    • Increased attack speed slow/bonus from 8/16/24/32 to 32 on each level.
    • Reduced enemy slow duration from 10 on each level to 3/4/5/6.
    • Reduced self speed duration from 15 on each level to 3/4/5/6.
    • Reduced mana cost from 110/120/130/140 to 70/80/90/100.
    • Reduced cooldown from 18 to 10.
Old Soul Assumption:
Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don't count.
Radius: 625
Attack damage bonus per death: 6
Attack damage stack limit: 2/4/6/16
Heal per death: 4/8/12/16
Stack duration: 30
Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.
New Soul Assumption:
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds. Deals base damage + damage for each charge.
Cast range: 900
Assumption radius: 1375
Charge gain damage threshold: 130
Max charges: 3/4/5/6
Base damage: 20
Damage per charge: 60
Charge duration: 6
Mana cost: 100/120/140/160
Cooldown: 7/6/5/4
Notes: Launches an undisjointable projectile. The number of current charges are visible on an icon and indicated by particle effects around Visage. The projectile is not disjointable. Only counts damage heroes take within the radius. Each charge lasts 6 seconds and are used up upon cast. Soul Assumption's own damage is not counted towards the threshold.
Old Gravekeeper's Cloak:
Causes any damage taken by Visage to be reflected and changed to heal all allies within an area around Visage.
Radius: 800
Damage reflected/healed: 10%/15%/20%/25%
Notes: Visage does not feel the reflected damage. All allies within the radius are healed evenly, the heal is not split up among them. Reduces all 3 damage types.
New Gravekeeper's Cloak:
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates withevery instance of damage taken and will require time to recover back to full strength.
Max layers: 4
Armor bonus per layer: 2/3/4/5
Magic resistance bonus per layer: 4%/8%/12%/16%
Layer recharge time: 14/12/10/8
Notes: Only player-based damage can remove layers.
Summon Familiars:
Visage conjures up two blind Familiars from the realm of the death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars are immune to magic but give a large bounty if killed.
Number of Familiars: 2
Max attack bonus charges: 6
Attack damage per charge: 12/15/18
Charge replenish time: 15
Mana cost: 150
Cooldown: 160
Units stats: 10 base attack damage (melee), 0.6 base attack time, 300/400/500 health, 0 regeneration, 380/390/400 movement speed, 390 vision range, 0 armor, 150 gold and 41 experience bounty.
Notes: Can only have 2 Familiars up at any point. Familiars do not attack enemies without an order, as to not waste their limited charges. Familiars have the Stone Form ability
Stone Form:
Transforms the Familiar into an immune statue that has a high recovery abilities. Cannot attack or move while in this form.
Effect delay: 1
Radius: 325
Damage: 60/100/140
Stun duration: 1/1.25/1.5
Stone Form duration: 8
Notes: The familiar is invulnerable during Stone Form. Familiars turn invulnerable 0.5 seconds after cast, and stun in the area 1 second after cast.
  • Raise Revenants
    • No longer have spell immunity on level 3.
    • Reduced max Revenants from 5/6/7 to 4/5/6.
    • Reduced Revenants vision range from 1200/600 to 600/300.
    • Increased attack damage from 26-29/36-39/46-49 to 40-40/46-46/52-52.
  • Reduced Revenants vision range from 1600/1000 to 1200/600.
Old Soul Assumption:
Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life.
Cast range: 600
Attack damage bonus: 10/20/30/40
Kill heal: 10/20/30/40
Debuff duration: 2
Mana cost: 5/10/15/20
Cooldown: 3/0/0/0
Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.
New Soul Assumption:
Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don't count.
Radius: 625
Attack damage bonus per death: 6
Attack damage stack limit: 2/4/6/16
Heal per death: 4/8/12/16
Stack duration: 30
Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.
  • Gravekeeper's Cloak
    • Now heals allies within the radius based on the damage reflected, instead of damaging enemies.
    • Increased radius from 600 to 800.
    • Increased damage reflected from 5%/10%/15%/20% to 10%/15%/20%/25%.
  • Changed Gravekeeper's Cloak legacy hotkey from G to V (to prevent hotkey conflicts with Grave Chill).
  • Changed Raise Revenants legacy hotkey from V to E (to prevent hotkey conflicts with Gravekeeper's Cloak).
Gravekeeper's Cloak:
Causes any damage taken by Visage to be reflected onto all enemies in an area around Visage.
Radius: 600
Damage reflected: 7%/14%/21%/28%
Notes: Visage does not feel the 7%/14%/21%/28%. Each enemy takes the full damage, it is not spread among them.
  • Anonymous Dead can no longer be cast on and can no longer bind allied units (can only bind own units now).
  • Reduced Soul Assumption cast range from 700 to 600 (matches attack range now).
  • Anonymous Dead
    • Increased number of bound units from 3 to 5.
    • Increased damage shared from 5%/10%/15%/20% to 7%/14%/21%/28%.
Grave Chill:
Visages drains the life from a target, slowing its attack and move speed. He then gets the bonuses equal to those drained.
Cast range: 600
Movement speed slow/bonus: 10%/20%/30%/40%
Attack speed slow/bonus: 10/20/30/40
Speed duration: 15
Slow duration: 10
Mana cost: 110/120/130/140
Cooldown: 25
Soul Assumption:
Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life.
Cast range: 700
Attack damage bonus: 10/20/30/40
Kill heal: 10/20/30/40
Debuff duration: 2
Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.
Anonymous Dead:
Links units together, causing them to share their torment.
Cast range: 700
Link search radius: 500
Damage shared: 5%/10%/15%/20%
Duration: 30
Mana cost: 75/85/95/105
Cooldown: 0
Notes: Links the targeted ally with the closest 2 allies to it. Spreads 5%/10%/15%/20% of any damage a bounded unit takes to other bound allies, effectively causing it to take less damage. The spread damage is lethal and the kill is attributed to the original damage source.
Raise Revenants:
Raises a revenant from a corpse.
Corpse search radius: 600
Number of revenants per cast: 1
Max revenants: 5/6/7
Mana cost: 50
Cooldown: 6
Notes: Revenants have 350/550/750 health, no regeneration, 26-29/36-39/46/49 attack damage, 300 attack range and are flying units with 1800/800 vision range. Revenants have the Grave Bind ability.
Grave Bind:
Each attack enhances the damage taken by the target.
Damage per attack: 1/2/3
Debuff duration: 2
Notes: A passive Unique Attack Modifier. Each attack of the Revenants against the same target deal more and more damage.
  • Mana Burn
    • Reduced mana burned from 100/200/300/450 to 70/120/185/260.
    • Reduced mana cost from 75/160/225/300 to 65/85/100/115.
    • Reduced cooldown from 10 to 7.
  • Mana Burn
    • Increased mana burned from 70/120/185/260 to 100/200/300/450.
    • Increased mana cost from 65/85/100/115 to 75/160/225/300.
    • Increased cooldown from 7 to 10.
Mana Burn:
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combust's, dealing damage to the target equal to the amount of mana burned.
Cast Range: 500.
Mana Burned: 70/120/185/260.
Mana Burned as Damage: 100%.
Mana Cost: 65/85/100/115.
Cooldown: 7.
  • Changed Visage's base regeneration type from only regenerate at blight to always regenerate [?].
  • Reduced base regen from 1.00 to 0.25.
Dissipate:
Creates a powerful anti-magic purge that removes all buffs from units in an area and deals damage to summoned units. Each level increases the AOE.
Cast Range: 500
Damage to summons: 200/300/400/500
Mana Cost: 75/85/95/105
Cooldown: 20
Radius: 200/250/300/350
  • Progenerate Gargoyle
    • Reduced mana cost from 60/65/70 to 50.
    • Reduced Gargolyte Bounty from 26-38/46-58/56-68 to 21-23/41-43/51-53.
  • Frenzy
    • Reduced damage amplification from 10/20/30/35% to 5/10/15/20%.
    • Reduced attack speed bonus from 30/60/90/120 to 25/50/75/100.
    • Increased mana cost from 90/105/120/130 to 110/125/140/155.
  • Death Pact
    • Reduced target current health as heal from 25/50/75/100% to 20/40/60/80%.
    • Rescaled mana cost from 150 to 125/150/170/190.
  • Increased Blink mana cost from 50 to 70.
  • Increased base HP from 100 to 150.
  • Reduced base attack damage from 14-21.
  • Reduced base Strength attribute symbol.png strength from 17 to 15.
  • Reduced Strength attribute symbol.png strength gain from 2.00 to 1.75.
  • Reduced base Agility attribute symbol.png agility from 19 to 18.
  • Reduced Agility attribute symbol.png agility gain from 2.80 to 2.50.
  • Reduced base Intelligence attribute symbol.png intelligence from 22 to 18.
  • Reduced Intelligence attribute symbol.png intelligence gain from 3.50 to 2.50.
  • Frenzy
    • Reduced damage amplification from 10/15/20/25% to 10/20/30/35%.
    • Reduced attack speed bonus from 50/80/120/160 to 30/60/90/120.
    • Increased cooldown from 10 to 40.
  • Increased Blink cooldown from 10/7/5/2 to 10/7/5/3.
  • Increased Death Pact cooldown from 15 to 90.
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Visage.
  • Blink
    • Rescaled mana cost from 50/10/5/1 to constant 50 mana.
    • Reduced cooldown from 10/10/7/5 to 10/7/5/2.
  • Reduced Frenzy mana cost from 100/115/130/145 to 90/105/120/130.
  • Increased Frenzy mana cost from 100 to 100/115/130/145.
  • Increased Blink cooldown from 10/10/5/2 to 10/10/7/5.
  • Progenerate Gargoyle
    • Reduced maximum gargoyles from 5/10/10 to 5/7/10.
    • Increased mana cost from 50 to 70/75/85.
    • Increased Gargoyle base attack time (Air) from 1.40 to 2.00.
    • Reduced Gargoyle base HP from 510/610/710 to 350/450/550.
  • Added a 4th level to all basic abilities.
  • Increased base Agility attribute symbol.png agility from 17 to 23.
  • Increased Agility attribute symbol.png agility gain from 1.50 to 3.00.
  • Reduced base Intelligence attribute symbol.png intelligence from 22 to 20.
  • Reduced Intelligence attribute symbol.png intelligence gain from 3.00 to 2.50.
  • Frenzy
    • no longer drain hp per second while the buff is active
    • Visage now takes extra damage while Frenzy is active.
    • Damage Amplification: 10/15/20/25%
    • Rescaled attack speed bonus from 75/150/225 to 50/80/120/160.
    • Increased mana cost from 50 to 100.
    • Reduced duration from 20/30/40 to 20.
    • Reduced cooldown from 14 to 10.
  • Blink
    • Rescaled mana cost from 50/10/5 to 50/10/5/1.
    • Rescaled cooldown from 10/10/4 to 10/10/5/2.
  • Death Pact
    • Rescaled target current health as heal from 33/67/100% to 25/50/75/100%.
    • Increased mana cost from 125 to 150.
    • Reduced cooldown from 60 to 15.
  • Replaced Nuke with Progenerate Gargoyle
Progenerate Gargoyle:
Progenerates a Gargoyle from a corpse. Flies and deals extra damage to air units.
Corpse Search Radius: 900.
Gargoyles Progenerated per Cast: 1.
Maximum Gargoyles: 5/10/10.
Mana Cost: 50.
Cooldown: 6.
Gargoyles:
Air Damage Type:
Gargolyte Damage: 36-45/46-56/56-65.
Base attack time: 1.40.
Attack Range: 128.
Projectile Speed: 900.
Attack Point/Backswing: 0.330/1.00.
Ground Damage Type:.
Gargolyte Damage: 26-29/36-39/46-49.
Base attack time Ground: 1.80.
Attack Range Ground: 300.
Projectile Speed: Instant.
Attack Point/Backswing: 0.633/0.700.
Constant Values:
Acquisition Range: 500.
Base Armor: 3.
Vision Day/Night: 1600/800.
Level: 2.
HP: 510/610/710.
Bounty: 26-38/46-58/56-68.
Regeneration Type: Only on Blight.
Base Regen: 2.
Cast Point/Backswing: 0.000/0.510.
Movement Type: Flying.
Movement Speed: 350.
Turn Point: 0.50.
  • Increased base attack damage from 13-13 to 15-17.
  • Blink
    • Reduced mana cost from 50/10/10 to 5/10/5.
    • Increased cooldown from 10/10/1 to 10/10/4.
  • Increased Frenzy cooldown from 1 to 14.
  • Reduced base attack time from 2.50 to 1.60.
  • Increased base attack damage from 1-1 to 13-13.
  • Reduced base armor from 1 to 0.
  • Reduced movement speed from 400 to 285.
  • Frenzy
    • Now drains HP per second to the target while the buff is active.
    • Self damage per second: 4/7/10.
  • Death Pact
    • Reduced target current health as heal from 50%/100%/150% to 33/67/100%.
    • Rescaled mana cost from 100/125/150 to 125.
    • No longer targets enemies and neutrals.
  • Nuke
    • Increased number of ability levels from 1 to 3.
    • Rescaled damage from 600 to 500/600/70.
  • Increased base Strength attribute symbol.png strength from 14 to 17.
  • Increased Strength attribute symbol.png strength gain from 1.50 to 2.00.
  • Increased base Agility attribute symbol.png agility from 14 to 17.
  • Increased base Intelligence attribute symbol.png intelligence from 20 to 22.
  • Frenzy can now be cast on allied units.
  • Death Pact
    • Reduced mana cost from 100/150/200 to 100/125/150.
    • Reduced cooldown from 90 to 60.
  • Created.

Patch history[edit]

Patch
Description
  • Reverted Stone Form sub-spell on Visage back to be a non-targeted, causing the closest familiar to him to enter Stone Form.
  • Fixed the Armor Corruption talent to stack with that of other heroes.
  • Fixed Visage's Familiars not being centered on spawn when having Aghanim's Scepter and/or the +1 familiar talent chosen.
  • Fixed Visage's Visage Familiar icon.png Familiars sometimes getting stuck on map edges.
  • Fixed Visage Familiar icon.png Familiars attack timings taking much longer than intended.
  • Tweaking the scale and offset of Visage minimap icon.png Visage and his units.
  • Fixed Soul Assumption gaining charges from enemy self inflicted damage.
  • Fixed Visage Familiar icon.png Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).